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8d228ae190
to enable it for a game yet). In common code, break pick tile utils method in two, one for blank and the other for tray tiles. In java, implement dialog for picking the tiles. Works, though is a bit clumsy to have the dialog come and go after every pick. Better would be a dialog that stays up and accumulates picks -- but it'd have to know to reduce the set of tile choices as letters are chosen. This'll do for now. |
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.. | ||
anddict.c | ||
anddict.h | ||
andglobals.h | ||
Android.mk | ||
andutils.c | ||
andutils.h | ||
drawwrapper.c | ||
drawwrapper.h | ||
jniutlswrapper.c | ||
jniutlswrapper.h | ||
LocalizedStrIncludes.h | ||
utils.c | ||
utilwrapper.c | ||
utilwrapper.h | ||
xportwrapper.c | ||
xportwrapper.h | ||
xptypes.h | ||
xwjni.c |