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![]() Rare crashes are happening inside the jni, in game_dispose(), when a game's double-disposed. Adding a jni call to check if the thread about to do a game_dispose() will fail then asserting its result in java allows useful stack traces to come via Crittercism. Or should. |
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.. | ||
scripts | ||
website | ||
XWords4 | ||
XWords4-dbg | ||
.gitignore | ||
Application.mk | ||
INSTALL.txt |