xwords/xwords4/android/utilwrapper.h
ehouse 68079d3590 Add ability to open utf8-formatted dicts and to display bitmap tiles
(though poorly.)  Both required processing in the jni that isn't
possible (e.g. because no libiconv included) so I created callbacks
into java from the dict building code.  Add ability to download dicts,
to select them, to add and remove players and make them robots or
human.  Robot-vs-robot game doesn't work well (robots trade a lot and
server_do seems not to be getting called enough) but will soon.
Coalesce penMove events.  Implement game list menuitems like delete,
copy, etc.
2010-01-25 02:49:14 +00:00

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1.4 KiB
C

/* -*-mode: C; fill-column: 76; c-basic-offset: 4; -*- */
/*
* Copyright 2001-2010 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UTILWRAPPER_H_
#define _UTILWRAPPER_H_
#include <jni.h>
#include "game.h"
#include "util.h"
#include "andglobals.h"
XW_UtilCtxt* makeUtil( MPFORMAL JNIEnv** env, jobject j_util,
CurGameInfo* gi, AndGlobals* globals );
void destroyUtil( XW_UtilCtxt* util );
bool utilTimerFired( XW_UtilCtxt* util, XWTimerReason why, int handle );
jobject and_util_makeJBitmap( XW_UtilCtxt* util, int nCols, int nRows,
const jboolean* colors );
jobject and_util_splitFaces( XW_UtilCtxt* uc, const XP_U8* bytes, int len );
#endif