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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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57 lines
1.6 KiB
C
Executable file
57 lines
1.6 KiB
C
Executable file
/* -*-mode: C; fill-column: 78; c-basic-offset: 4;-*- */
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/*
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* Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _SYMGMDLG_H_
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#define _SYMGMDLG_H_
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extern "C" {
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#include "comtypes.h"
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#include "mempool.h"
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}
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#include <e32base.h>
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#include <eikdialg.h>
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#include "symgmmgr.h"
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class CXSavedGamesDlg : public CEikDialog
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{
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public:
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static TBool DoGamesPicker( MPFORMAL CXWGamesMgr* aGameMgr,
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const TGameName* aCurName, TGameName* result );
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private:
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CXSavedGamesDlg( MPFORMAL CXWGamesMgr* aGameMgr,
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const TGameName* aCurName, TGameName* result );
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TBool OkToExitL( TInt aKeyCode );
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void PreLayoutDynInitL();
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void ResetNames( TInt aPrefIndex );
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TBool ConfirmDelete();
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void EditSelName();
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CXWGamesMgr* iGameMgr; /* I don't own this */
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const TGameName* iCurName;
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TGameName* iResultP; /* ditto */
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MPSLOT
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};
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#endif
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