xwords/xwords4/wince/l10n/xwords4_polish.rc
2010-01-02 20:27:30 +00:00

1023 lines
38 KiB
C

// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=win32 DEBUG=TRUE obj_win32_dbg/built/xwords4_polish.dll"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Polish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
LANGUAGE LANG_POLISH, SUBLANG_POLISH_POLAND
#pragma code_page(65001)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#include "contypct.h"
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "Button"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
POPUP "Menu"
BEGIN
MENUITEM "Koniec kolejki", ID_MOVE_TURNDONE
MENUITEM "Mieszaj", ID_MOVE_JUGGLE
MENUITEM "Odwróć planszę", ID_MOVE_FLIP
MENUITEM "Wymień", ID_MOVE_TRADE
MENUITEM "Ukryj klocki", ID_MOVE_HIDETRAY
POPUP "Cofnij"
BEGIN
MENUITEM "Cofnij słowo", ID_MOVE_UNDOCURRENT
MENUITEM "Cofnij kolejkę", ID_MOVE_UNDOLAST
END
POPUP "Podpowiedź"
BEGIN
MENUITEM "Następna podp.", ID_MOVE_NEXTHINT
MENUITEM "Podpowiedź", ID_MOVE_HINT
#ifdef XWFEATURE_SEARCHLIMIT
MENUITEM "Podp. ograniczona...", ID_MOVE_LIMITEDHINT
#endif
MENUITEM SEPARATOR
MENUITEM "Pokaż wartości", ID_MOVE_VALUES
END
POPUP "Gra"
BEGIN
MENUITEM "Ilość klocków i wartości", ID_GAME_TILECOUNTSANDVALUES
MENUITEM "Pozostałe klocki", ID_GAME_TILESLEFT
MENUITEM SEPARATOR
MENUITEM "Informacje", ID_GAME_GAMEINFO
MENUITEM "Historia", ID_GAME_HISTORY
MENUITEM "Koniec gry", ID_GAME_FINALSCORES
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
MENUITEM SEPARATOR
MENUITEM "Prześlij wiadom.", ID_GAME_RESENDMSGS
#endif
END
POPUP "Plik"
BEGIN
MENUITEM "Pełen ekran", ID_FILE_FULLSCREEN
MENUITEM SEPARATOR
MENUITEM "Nowa gra...", ID_FILE_NEWGAME
MENUITEM "Zapisane gry...", ID_FILE_SAVEDGAMES
MENUITEM "Ustawienia...", ID_FILE_PREFERENCES
MENUITEM SEPARATOR
MENUITEM "O...", ID_FILE_ABOUT
MENUITEM SEPARATOR
MENUITEM "Wyjście", ID_FILE_EXIT
END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#include "../rc_incs.h"
#ifndef AM_BASE_LANGUAGE
DLL_VERS_RESOURCE
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
/* How tall does a single line of label text turn out to be */
# define LABEL_ROW_HT 10
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 11
#else
# define ROW_HEIGHT 12
#endif
// ******** IDD_GAMEINFO DIALOG *********
#define GAMEINFO_WIDTH 116
#ifdef CEFEATURE_CANSCROLL
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT-4)
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 56
# define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define ROBOT_LABEL_ADJUST 10
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define NAME_LABEL_ADJUST 20
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE)
#define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,13,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Informacje w grze"
FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "Tryb:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8
XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0)
PUSHBUTTON "Ustaw.",GIROLECONF_BUTTON,LEFT_COL+10,
SERVERCONF_ROW,60,ROW_HEIGHT
#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,70,8
XWCOMBO(IDC_NPLAYERSCOMBO,74,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Imię",IDC_NAMELABEL,GAME_NAMELABEL_LEFT,
LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW,
GAME_ROBOTLABEL_WIDTH,8
LTEXT "Kod",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW,
GAME_PWDLABEL_WIDTH,8
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
LTEXT "Zdalny",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX
CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
PUSHBUTTON "Losuj",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW,
60,BUTTON_HT
LTEXT "Słownik:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,50,8,
SS_NOPREFIX
XWCOMBO(IDC_DICTLIST,LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Ustawienia...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Anuluj",IDCANCEL,50,BUTTONS_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Dialog"
FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Nie",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH+5)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Wybór Klocków"
FONT 8, "System"
BEGIN
LTEXT "Podaj literę jaką chcesz zastąpić.",IDC_BPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
LTEXT "Wybierz klocek do wymiany.",IDC_CPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
PUSHBUTTON "Odłóż",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14
#endif
XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Nazwa gry"
FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH,
BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10,
SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Zapisane gry"
FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
"Wybierz zapisaną grę. (Niektóre klawisze mogą być zablokowane przy wyborze aktualnej gry.)",
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Otwórz",IDC_SVGM_OPEN,
SVGM_LEFT_COL,SVGM_ROW_3,32,14,WS_DISABLED
PUSHBUTTON "Kopia",IDC_SVGM_DUP,
SVGM_LEFT_COL,SVGM_ROW_4,26,14,WS_DISABLED
PUSHBUTTON "Usuń",IDC_SVGM_DEL,
SVGM_LEFT_COL+28,SVGM_ROW_4,22,14,WS_DISABLED
PUSHBUTTON "Zmień",IDC_SVGM_CHANGE,
SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
DEFPUSHBUTTON "Gotowe",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH,
BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Kod/Hasło"
FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,
PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Ogranicz podpowiedzi"
FONT 8, "System"
BEGIN
LTEXT "Użyj min.:",HC_MIN_LABEL,
HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT
XWCOMBO(HC_MIN_COMBO,HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Nie więcej niż:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT
XWCOMBO(HC_MAX_COMBO,HC_DROPDOWNS_COL,HC_MAXROW,24,ROW_HEIGHT,0,58,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia"
FONT 8, "System"
BEGIN
CONTROL "Ust. Gry",IDC_RADIOLOCAL,"Button",
BS_AUTORADIOBUTTON | WS_GROUP,0,PR_ROW1,44,10
CONTROL "Globalne",IDC_RADIOGLOBAL,"Button",
BS_AUTORADIOBUTTON,44,PR_ROW1,56,10
/* Global */
CONTROL "Koloruj używane klocki ",IDC_CHECKCOLORPLAYED,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
4,PR_ROW2,85,PREFS_ROW_HT
CONTROL "Włącz kursor",IDC_CHECKSHOWCURSOR,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Pokazuj pkty robotów",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW4,90,PREFS_ROW_HT
CONTROL "Nie pytaj o ruch",IDC_SKIPCONFIRM,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,80,PREFS_ROW_HT
CONTROL "Ukryj wartość klocków",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW6,82,PREFS_ROW_HT
PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW7,60,12
PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW8,60,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW9,60,12
#endif
/* Per game */
CONTROL "Mądry robot",IDC_CHECKSMARTROBOT,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,4,PR_ROW2,60,
PREFS_ROW_HT
CONTROL "Włącz podpowiedzi",IDC_CHECKHINTSOK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
CONTROL "Ogranicz podp.",IDC_CHECKHINTSLIMITS,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,60,10
#endif
CONTROL "Włącz zegar (minuty)",TIMER_CHECK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,74,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,79,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Zmyślone:",PHONIES_LABEL,4,PR_ROW6,32,PREFS_ROW_HT
XWCOMBO(PHONIES_COMBO, 42,PR_ROW6,40,PREFS_ROW_HT,0,58,0)
#ifdef FEATURE_TRAY_EDIT
CONTROL "Pokaż awers klocków", IDC_PICKTILES, "Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_LABEL_HT (LABEL_ROW_HT*1) /* try to make them all same ht! */
# define CONN_HELP_HT 25
# define CONN_ROW_1 2
# define CONN_ROW_2 (CONN_ROW_1+ROW_SPACE)
# ifdef NEEDS_CHOOSE_CONNTYPE
# define CONN_ROW_3 (CONN_ROW_2+ROW_SPACE)
# define CONN_ROW_4 (CONN_ROW_3+ROW_SPACE+ROW_HEIGHT)
# else
# define CONN_ROW_3 (CONN_ROW_1)
# define CONN_ROW_4 (CONN_ROW_3+CONN_LABEL_HT+3)
# endif
# ifndef RELAY_NOEDIT_ADDR
# define CONN_ROW_5 (CONN_ROW_4+CONN_HELP_HT+5)
# define CONN_ROW_6 (CONN_ROW_5+CONN_LABEL_HT+3)
# define CONN_ROW_7 (CONN_ROW_6+ROW_SPACE+5)
# define CONN_ROW_8 (CONN_ROW_7+CONN_LABEL_HT+3)
# define BUTTON_ROW (CONN_ROW_8+ROW_SPACE)
#else
# define BUTTON_ROW (CONN_ROW_4+CONN_HELP_HT)
#endif
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Połączenie"
FONT 8, "System"
BEGIN
#ifdef NEEDS_CHOOSE_CONNTYPE
LTEXT "Połącz przez:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,
ROW_HEIGHT
XWCOMBO(IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT,
0,58,0)
#endif
#if defined XWFEATURE_RELAY
LTEXT "Pokój:",
IDC_INVITE_LAB,LAB_COL,CONN_ROW_3,23,CONN_LABEL_HT
EDITTEXT INVITE_EDIT,LAB_COL+25,CONN_ROW_3,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
LTEXT "(As host, you name the room for the game, and must "
"connect first.)",
IDC_INVITE_HELP_HOST,LAB_COL,CONN_ROW_4,110,CONN_HELP_HT
LTEXT "(As guest, wait for the host to connect then tell you "
"the room name.)",
IDC_INVITE_HELP_GUEST,LAB_COL,CONN_ROW_4,100,CONN_HELP_HT
# ifndef RELAY_NOEDIT_ADDR
LTEXT "Serwer (raczej niezmienny):",IDC_CRELAYNAME_LAB,
LAB_COL,CONN_ROW_5,120,ROW_HEIGHT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
LTEXT "Port (raczej niezmienny):",IDC_CRELAYPORT_LAB,
LAB_COL,CONN_ROW_7,120,ROW_HEIGHT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_ROW_8,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
# endif
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Połączenie z serwerem niedostępne.",IDC_INVITE_LAB,
LAB_COL,CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_IP_DIRECT
LTEXT "Nazwa hosta lub adres",IDC_IPNAME_LAB,
LAB_COL,CONN_ROW_3,100,ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Połączenie bezpośrednie z IP niedostępne.",IDC_IPNAME_LAB,
LAB_COL,CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_SMS
LTEXT "Nr telefonu hosta:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Port hosta:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "SMSy niedostępne.",
IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTON_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP+5)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 4
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy,ht) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,ht
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
PUSHBUTTON "Edycja",id1,xx+CLR_SAMPLE_WIDTH+4,yy,26,CLR_BUT_HT,BS_NOTIFY
IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia kolorów"
FONT 8, "System"
BEGIN
COLOR_BUTTON("Litera x2:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1,CLR_LAB_HT)
COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
COLOR_BUTTON("Słowo x2:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2,CLR_LAB_HT )
COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
COLOR_BUTTON("Litera x3:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3,CLR_LAB_HT )
COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
COLOR_BUTTON("Słowo x3:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4,CLR_LAB_HT)
COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
COLOR_BUTTON("Pusta:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5,CLR_LAB_HT)
COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
COLOR_BUTTON("Rewers:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6,CLR_LAB_HT)
COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
COLOR_BUTTON("Kolor wybranego:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7,
CLR_LAB_HT+10)
COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7+5)
COLOR_BUTTON("Gracz 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
COLOR_BUTTON("Gracz 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
COLOR_BUTTON("Gracz 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
COLOR_BUTTON("Gracz 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
PUSHBUTTON "Anuluj",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
COLOR_EDIT_LINE("Czerw.:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 )
COLOR_EDIT_LINE("Ziel.:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 )
COLOR_EDIT_LINE("Nieb.:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 )
/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Language Picker"
FONT 8, "System"
BEGIN
LTEXT "Wybierz język menu oraz okien dialogowych. (języki dostępne są na stronie xwords.sf.net.)",
LOCALES_LABEL,LEFT_COL,2,80,50
XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,40,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table. Note that these are utf-8 strings unless L proceeds the
// first ".
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_MENU "Menu"
IDS_DUMMY "--"
IDS_CANCEL "Anuluj"
IDS_OK "OK"
IDS_DONE "Gotowe"
IDS_LANGUAGE_NAME "Polski"
IDS_NEW_GAME "Nowa gra"
IDS_ABOUT "Crosswords " ABOUT_VERSION " (REV " SVN_REV ") "\
"dla Windows Mobile. Copyright 1998-2009 "\
"Eric House. Oprogramowanie wydane na "\
"publicznej licencji GNU.\r\r"\
"Tłumaczenie: Piotr Bartkowiak."\
"Słowniki, dokumentacja i kod źródłowy, dostępne na "\
"http://xwords.sf.net i http://eehouse.org/xwords/."
IDS_DICTLOC "Pliki słowników (.xwd) zainstaluj "\
"w tym samym katalogu co plik .exe, lub "\
"w katalogu nazwanym Crosswords na karcie pamięci, "\
"np. w \\storage card\\crosswords. "\
"Pobierz słowniki z http://xwords.sf.net lub "\
"http://eehouse.org/xwords."
IDS_SAVENAME "Podaj nazwę aktualnej gry (możesz ją zmienić "\
"korzystając z okna zapisanych gier.)"
IDS_DUPENAME "Podaj nazwę dla kopii aktualnej gry."
IDS_RENAME "Podaj nową nazwę dla wybranej gry."
IDS_REMAINING_TILES_ADD "+ %d [pozostałych klocków]"
IDS_UNUSED_TILES_SUB "- %d [nieużytych klocków]"
IDS_BONUS_ALL "bonus za użycie wszystkich: 50" XP_CR
IDS_TURN_SCORE "punktacja za kolejkę: %d" XP_CR
IDS_COMMIT_CONFIRM "wykonać ruch?" XP_CR
IDS_LOCAL_NAME "%s"
IDS_IGNORE_L "Ignoruj"
IDS_WARN_L "Ostrzeż"
IDS_DISALLOW_L "Zabroń"
IDS_NONLOCAL_NAME "%s (zdalne)"
IDS_TIME_PENALTY_SUB " - %d [czas]"
IDS_CUMULATIVE_SCORE "wynik kumulowany: %d" XP_CR
IDS_MOVE_ACROSS "przesuń (od %s w poziomie)" XP_CR
IDS_MOVE_DOWN "przesuń (od %s w pionie)" XP_CR
IDS_TRAY_AT_START "na początku w ręce: %s" XP_CR
IDS_NEW_TILES "nowych klocków: %s" XP_CR
IDS_TRADED_FOR "wymieniono %s za %s."
IDS_PASS "pass" XP_CR
IDS_PHONY_REJECTED "niedozwolone słowo; kolejka stracona!" XP_CR
IDS_ROBOT_TRADED "Robot wymienił %d klocków."
IDS_ROBOT_MOVED "Robot wykonał ruch:" XP_CR
IDS_REMOTE_MOVED "Zdalny gracz wykonał ruch:" XP_CR
IDS_PASSED "spasował"
IDS_SUMMARYSCORED "%s:%d"
IDS_TRADED "wymienione %d"
IDS_LOSTTURN "stracona kolejka"
IDS_TOTALPLAYERS "Ilość graczy:"
IDS_VALUES_HEADER "%s liczone/wartości:" XP_CR
IDS_QUERY_TRADE "Na pewno wymienić wybrane literki?"
IDS_DOUBLE_LETTER "Litera x2"
IDS_DOUBLE_WORD "Słowo x2"
IDS_TRIPLE_LETTER "Litera x3"
IDS_TRIPLE_WORD "Słowo x3"
IDS_INTRADE_MW "Wymiana klocków." XP_CR "Wybierz 'koniec kolejki'"\
XP_CR "gdy zakończysz."
IDS_TILES_NOT_IN_LINE "Wszystkie układane litery muszą być w linii."
IDS_NO_EMPTIES_IN_TURN "W układanym słowie nie może być pustych miejsc."
IDS_TWO_TILES_FIRST_MOVE "W pierwszym ruchu musisz użyc minimum 2 liter."
IDS_TILES_MUST_CONTACT "Układane litery muszą dotykać istniejących słów (lub "\
"środkowego pola przy pierwszym ruchu)."
IDS_NOT_YOUR_TURN "Nie możesz tego zrobić; To nie Twoja kolejka!"
IDS_NO_PEEK_ROBOT_TILES "Nie można podglądać klocków Robota!"
IDS_CANT_TRADE_MID_MOVE "Usuń klocki z planszy zanim je wymienisz."
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Zbyt mało klocków by dokonać wymiany."
IDS_CANT_UNDO_TILEASSIGN "Nie można zmienić ułożenia klocków."
IDS_CANT_HINT_WHILE_DISABLED "Podpowiedzi są wyłączone dla tej gry. "\
"Można je włączyć dla nowej gry, korzystając z "\
"okna Ustawień."
IDS_COUNTSVALS_L "Wartości i ilości klocków"
IDS_REMTILES_L "Pozostałe klocki"
IDS_GAMEHIST_L "Historia gry"
IDS_FINALSCORE_L "Ostateczne wyniki"
IDS_QUESTION_L "Pytanie"
IDS_ILLEGALWRD_L "Niedozwolone słowo"
IDS_WRDNOTFOUND "Słowo[a] %s nie znalezione w słowniku."
IDS_USEANYWAY "Użyć go tak czy siak?"
IDS_FYI_L "Ups!"
IDS_CANNOTOPEN_GAME "Nie mogę otworzyć zapisanej gry."
IDS_NODICT_L "Nie znalazłem słownika"
IDS_ABOUT_L "O grze Crosswords"
IDS_OVERWRITE "Na pewno chcesz nadpisać istniejący plik?"
IDS_ENDNOW "Na pewno chcesz zakończyć grę?"
IDS_CANNOTOPEN_DICT "Nie mogę otworzyć słownika: %s"
IDS_CONFIM_DELETE "Czy na pewno mam skasować wybraną grę? "\
"Tej operacji nie można później cofnąć."
IDS_ROLE_STANDALONE "Niezależny"
IDS_ROLE_HOST "Host"
IDS_ROLE_GUEST "Gość"
IDS_PLAYER_FORMAT "Gracz %d"
IDS_UNTITLED_FORMAT "Beznazwy %d"
IDS_PASSWDFMT_L "Wprowadź hasło dla %ls:"
IDS_FILEEXISTSFMT_L "Plik %s już istnieje."
IDS_NEED_TOUCH "Ta opcja wymaga ekranu dotykowego."
IDS_EDITCOLOR_FORMAT "Edycja koloru %s"
IDS_LANG_CHANGE_RESTART "Musisz zrestartować Crosswords aby nowe ustawienia zadziałały."
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_RESEND_STANDALONE "To jest gra lokalna, nie ma czego wysyłać."
IDS_PHONE_OFF "Crosswords nie może się połączyć, prawdopodobnie "\
"moduł GSM/WLAN jest wyłączony. Uruchom moduł sieciowy "\
"i zrestartuj Crosswords."
IDS_NETWORK_FAILED "Nie mogę uruchomić połączenia sieciowego."
IDS_CONN_RELAY_L "Serwer"
IDS_CONN_DIRECT "Bezpośrednie"
IDS_LOCALPLAYERS "lokalni gracze:"
IDS_NO_PEEK_REMOTE_TILES "Nie można podejrzeć zdalnych graczy!"
IDS_REG_UNEXPECTED_USER "Odmowa rejestracji niespodziewanego gracza."
IDS_SERVER_DICT_WINS "Konflikt słowników hosta i gościa. Host jest ważniejszy."
IDS_REG_SERVER_SANS_REMOTE "Przynajmniej jeden gracz musi być ustawiony jako zdalny "\
"Rozpoczyna host."
# ifdef XWFEATURE_SMS
IDS_SMS_CONN_L "Wiadomości"
# endif
# ifdef XWFEATURE_IP_DIRECT
IDS_DIRECT_CONN_L "Połączenie bezpośrednie."
# endif
# ifdef XWFEATURE_RELAY
IDS_XWRELAY_ERROR_TIMEOUT "Minął czas połączenia z serwerem; najczęściej oznacza to,"\
"że inni gracze się nie pojawili."
IDS_ERROR_HEART_YOU "Rozłączono grę przez serwer, z powodu zbyt długiego "\
"oczekiwania na Twoją odpowiedź."
IDS_XWRELAY_ERROR_HEART_OTHER "Serwer utracił połączenie z graczem."
/* IDS_XWRELAY_ERROR_LOST_OTHER "Utracono połączenie z graczem." */
IDS_XWRELAY_RELAY_INCOMPAT "Serwer wymaga nowej wersji Crosswords. "\
"Musisz zainstalować nowszą wersję Aplikacji."
IDS_RELAY_HOST_WAITINGD "Połączony jako host. Czekam na połączenie "\
"%d gracza[y]."
IDS_RELAY_GUEST_WAITINGD "Połączony jako gość. Wciąż czekam za "\
"for %d graczem[ami]."
IDS_RELAY_ALLHERE "Wszyscy gracze połączeni."
IDS_ERROR_NO_ROOM "Brak pokoju. Czy host na pewno jest połączony "\
"i zarezerwował nazwę pokoju?"
IDS_ERROR_DUP_ROOM "Ten pokój został zarezerwowany przez innego hosta. "\
"Zmień nazwę, połącz się jako gość lub "\
"spróbuj jeszcze raz za parę minut."
IDS_ERROR_TOO_MANY "Brak hosta oczekującego na tylu graczy. "\
"Zmniejsz ilość graczy w ustawieniach."
# endif
#endif
END
#ifdef AM_BASE_LANGUAGE
# include "../common_rsrc.rc"
#endif
#endif