xwords/xwords4/relay/addrinfo.cpp
Eric House 7fec736947 add udp socket and protocol for use over it so that a device can
manage a single connection to the relay for all of its games.  Works
so far to the extent that the game's playable with all boards on the
same device (with checkins about to come) as long as all boards are
open.  (Client doesn't handle opening closed games yet.)
2013-01-15 18:41:17 -08:00

43 lines
1.4 KiB
C++

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <assert.h>
#include <string.h>
#include "addrinfo.h"
bool
AddrInfo::equals( const AddrInfo& other ) const
{
bool equal = other.isTCP() == isTCP();
if ( equal ) {
if ( isTCP() ) {
equal = m_socket == other.m_socket;
} else {
assert( m_socket == other.m_socket ); /* both same UDP socket */
/* what does equal mean on udp addresses? Same host, or same host AND game */
equal = m_clientToken == other.m_clientToken
&& 0 == memcmp( &m_saddr, &other.m_saddr, sizeof(m_saddr) );
}
}
return equal;
}