mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-08 05:24:39 +01:00
9fccbcc6b4
tap "play game" and wind up connecting and creating an empty-room-name game; or can dismiss the dialog and be confused because there's no way back to it. Solution: define empty-room-name as an illegal case. Check for it when "play game" is tapped in either config dialog and raise an alert. And when user wants to open a game from the GamesList activity go to the minimal config dialog if it's a relay game without a room name.
488 lines
24 KiB
XML
488 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2007 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<resources>
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<string name="menu_delete">Delete</string>
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<string name="menu_insert">Add game</string>
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<string name="button_new_game">Add game</string>
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<string name="button_new_game_net">Add networked game</string>
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<string name="list_item_play">Play game</string>
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<string name="list_item_config">Game settings...</string>
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<string name="list_item_hide">Hide</string>
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<string name="list_item_delete">Delete</string>
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<string name="list_item_copy">Copy</string>
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<string name="list_item_reset">Reset</string>
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<string name="list_item_new_from">New from</string>
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<string name="list_item_move_up">Move up</string>
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<string name="list_item_move_down">Move down</string>
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<string name="list_item_move_to_top">Move to top</string>
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<string name="list_item_move_to_bottom">Move to bottom</string>
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<string name="resolve_edit">Edit note</string>
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<string name="resolve_title">Edit title</string>
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<string name="play">Play game</string>
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<string name="title_create">Create game</string>
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<string name="title_edit">Edit game</string>
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<string name="title_games_list">Crosswords</string>
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<string name="title_dicts_list">Crosswords dictionaries</string>
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<string name="title_game">Game</string>
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<string name="title_game_configf">%s settings</string>
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<string name="title_gamenet_configf">%s settings (networked)</string>
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<string name="title_prefs">Crosswords settings</string>
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<string name="app_name">Crosswords</string>
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<string name="button_ok">OK</string>
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<string name="button_cancel">Cancel</string>
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<string name="button_yes">Yes</string>
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<string name="button_no">No</string>
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<string name="button_save">Save</string>
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<string name="button_discard">Discard</string>
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<string name="button_retry">Retry</string>
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<string name="player_label">Name:</string>
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<string name="game_config_open">Open</string>
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<string name="game_config_revert">Revert changes</string>
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<string name="error_title">Error</string>
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<string name="info_title">FYI...</string>
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<string name="newbie_title">New user info</string>
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<string name="error_message">Error loading game</string>
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<string name="query_title">A question...</string>
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<string name="query_trade">Are you sure you want to exchange the selected tiles?</string>
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<string name="title_tile_picker">Letter for blank</string>
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<string name="tiles_left_title">Remaining tiles</string>
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<string name="counts_values_title">Tile Counts and Values</string>
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<string name="history_title">Game History</string>
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<string name="finalscores_title">Final scores</string>
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<!-- system menu for main board view -->
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<string name="board_menu_done">Turn done</string>
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<string name="board_menu_juggle">Shuffle</string>
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<string name="board_menu_flip">Flip</string>
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<string name="board_menu_trade">Exchange tiles</string>
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<string name="board_menu_tray">Hide rack</string>
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<string name="board_submenu_undo">Undo</string>
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<string name="board_menu_undo_current">Undo current</string>
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<string name="board_menu_undo_last">Undo last</string>
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<string name="board_submenu_hint">Hint</string>
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<string name="board_menu_hint_next">Next hint</string>
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<string name="board_menu_hint">First hint</string>
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<string name="board_menu_values">Show values</string>
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<string name="board_submenu_game">Game</string>
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<string name="board_menu_game_counts">Counts and values</string>
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<string name="board_menu_game_left">Tiles remaining</string>
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<string name="board_menu_game_history">Game history</string>
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<string name="board_menu_game_final">Final scores</string>
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<string name="board_menu_game_resend">Resend messages</string>
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<string name="board_submenu_file">File</string>
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<string name="board_menu_file_new">New game</string>
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<string name="board_menu_file_about">About Crosswords</string>
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<string name="gamel_menu_delete_all">Delete all</string>
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<!-- <string name="gamel_menu_view_hidden">Hidden games</string> -->
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<!-- returned by util_getUserString -->
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<string name="strd_robot_traded">Robot exchanged tiles %d this turn.</string>
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<string name="str_robot_moved">The robot made this move:</string>
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<string name="strs_values_header">%s counts/values:\n</string>
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<string name="strd_remaining_tiles_add">+ %d [all remaining tiles]</string>
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<string name="strd_unused_tiles_sub">- %d [unused tiles]</string>
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<string name="str_remote_moved">Remote player made this move:</string>
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<string name="strd_time_penalty_sub"></string>
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<string name="str_pass"> - %d [time]</string>
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<string name="strs_move_across">move (from %s across)</string>
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<string name="strs_move_down">move (from %s down)</string>
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<string name="strs_tray_at_start">Rack at start: %s</string>
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<string name="strss_traded_for">Exchanged %s for %s.</string>
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<string name="str_phony_rejected">Illegal word in move; turn lost!</string>
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<string name="strd_cumulative_score">Cumulative score: %d</string>
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<string name="strs_new_tiles">New tiles: %s</string>
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<string name="str_passed">Passed</string>
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<string name="strsd_summaryscored">%s:%d</string>
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<string name="strd_traded">%s:%d</string>
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<string name="str_lostturn">Lost turn</string>
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<string name="str_commit_confirm">Commit the current move?\n</string>
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<string name="str_local_name">%s</string>
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<string name="str_nonlocal_name">%s (remote)</string>
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<string name="str_bonus_all">Bonus for using all tiles: 50\n</string>
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<string name="strd_turn_score">Score for turn: %d\n</string>
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<!-- error messages -->
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<string name="str_tiles_not_in_line">All tiles played must be in a line.</string>
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<string name="str_no_empties_in_turn">Empty squares cannot separate tiles played.</string>
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<string name="str_two_tiles_first_move">Must play two or more pieces on the first move.</string>
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<string name="str_tiles_must_contact">New pieces must contact others already in place (or the middle square on the first move)</string>
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<string name="str_not_your_turn">You can\'t do that; it\'s not your turn!</string>
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<string name="str_no_peek_robot_tiles">No peeking at the robot\'s tiles!</string>
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<string name="str_cant_trade_mid_move">Remove played tiles before exchanging.</string>
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<string name="str_too_few_tiles_left_to_trade">Too few tiles left to exchange.</string>
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<string name="str_cant_undo_tileassign">Tile assignment can\'t be undone.</string>
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<string name="str_cant_hint_while_disabled">The hint feature is disabled for this game. Enable it for a new game using the Settings dialog.</string>
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<string name="str_no_peek_remote_tiles">No peeking at remote players\' tiles!</string>
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<string name="str_reg_unexpected_user">Refused attempt to register unexpected user[s]</string>
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<string name="str_server_dict_wins">Conflict between Host and Guest dictionaries; Host wins.</string>
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<string name="str_reg_server_sans_remote">At least one player must be marked \"Remote\" for a game started as Host.</string>
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<string name="remote_label">Off-device player</string>
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<string name="robot_label">Robot player</string>
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<string name="robot_name">(robot)</string>
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<string name="guest_name">(Off-device player)</string>
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<string name="password_label">Password</string>
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<string name="player_edit_title">Edit player</string>
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<string name="players_label_standalone">Players</string>
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<string name="players_label_host">Players (%d local, %d off-device)</string>
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<string name="players_label_guest">Players -- local only</string>
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<string name="game_locked">Lock settings</string>
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<string name="button_add_player">Add player</string>
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<string name="button_juggle_players">Shuffle players</string>
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<string name="list_item_up">Up one</string>
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<string name="list_item_down">Down one</string>
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<string name="dicts_item_select">Make default</string>
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<string name="dicts_item_delete">Delete dictionary</string>
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<string name="dicts_item_details">Details</string>
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<string name="dict_label">Dictionary</string>
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<string name="role_label">Device role</string>
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<string name="connection_label">Connection</string>
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<string name="connect_label">Connection (via internet)</string>
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<string name="room_public">Make new room public</string>
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<string name="join_room">Join public room</string>
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<string name="new_room_hint">Room name</string>
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<string name="room_public_prompt">Select public room</string>
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<string name="configure_role">Configure connection</string>
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<string name="configure_rolef">Configure %s connection</string>
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<string name="settings_label">Other settings</string>
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<string name="minutes_label">Minutes per player</string>
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<string name="smart_robot">Smart robot</string>
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<string name="download_dicts">Download more...</string>
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<string name="confirm_save_title">Confirm save</string>
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<string name="confirm_save">This game is in play. If you
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save these changes it must be restarted. Do you want to save
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these changes?</string>
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<string name="confirm_delete">Are you sure you want to delete this
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game?</string>
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<string name="confirm_delete_all">Are you sure you want to delete
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all games?</string>
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<string name="confirm_reset">Are you sure you want to reset this
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game? Resetting erases all moves and any connection
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information.</string>
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<string name="confirm_delete_dict">Are you sure you want to delete
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this dictionary? You will not be able to open any games that use
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it.</string>
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<string name="hints_allowed">Allow hints</string>
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<string name="progress_title">Searching for moves</string>
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<string name="use_timer">Enable game timer</string>
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<string name="color_tiles">Color tiles</string>
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<string name="color_tiles_summary">Draw tiles using color of
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player who played them</string>
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<string name="show_arrow">Show board arrow</string>
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<string name="show_arrow_summary">Tapped rack tiles land on this
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arrow when it is visible</string>
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<string name="explain_robot">Explain other moves</string>
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<string name="explain_robot_summary">Display score summary after
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every robot or remote turn</string>
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<string name="skip_confirm_turn">Skip confirming turn</string>
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<string name="skip_confirm_turn_summary">Do NOT display score
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summary after every human turn</string>
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<string name="title_sort_tiles">Sort new tiles</string>
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<string name="summary_sort_tiles">Sort racks whenever new tiles
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are added</string>
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<string name="ringer_zoom">Volume keys zoom</string>
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<string name="ringer_zoom_summary">Zoom board using volume keys</string>
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<string name="hide_title">Hide titlebar</string>
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<string name="hide_title_summary">Hiding the game name lets the
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board be slightly larger</string>
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<string name="peek_other">View tiles out-of-turn</string>
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<string name="peek_other_summary">Tapping on scoreboard name shows
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that player\'s tiles</string>
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<string name="show_bonussum">Show bonus values</string>
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<string name="show_bonussum_summary">Include text like "2W" on
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empty bonus squares</string>
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<string name="phonies_ignore">Ignore phonies</string>
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<string name="phonies_warn">Warn if phonies</string>
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<string name="phonies_disallow">Disallow phonies</string>
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<string name="menu_prefs">Settings</string>
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<string name="gamel_menu_dicts">Dictionaries</string>
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<string name="menu_revert_all">Restore all</string>
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<string name="menu_revert_colors">Restore colors</string>
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<string name="confirm_revert_colors">Are you sure you want to
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restore all color preferences to their default values?</string>
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<string name="confirm_revert_all">Are you sure you want to restore
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all preferences to their default values?</string>
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<string name="room_label">Room</string>
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<string name="phone_label">Host phone number</string>
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<string name="bluetooth_label">Bluetooth support coming soon....</string>
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<string name="role_edit_title">Connection</string>
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<string name="connect_prompt">How will Host and Guest devices
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communicate?</string>
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<string name="prefs_defaults">New game defaults</string>
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<string name="prefs_defaults_summary">Default settings for new
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games</string>
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<string name="prefs_appearance">Appearance</string>
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<string name="prefs_appearance_summary">Settings controlling
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appearance</string>
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<string name="prefs_behavior">Behavior</string>
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<string name="prefs_behavior_summary">Settings controlling app behavior</string>
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<string name="default_dict">Game dictionary</string>
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<string name="default_phonies">Handle phonies</string>
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<string name="phonies_spinner_prompt">Handle phonies (words not in dictionary)</string>
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<string name="board_size">Board size</string>
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<string name="default_timerenabled">Use game timer</string>
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<string name="manage_dicts">Choose</string>
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<string name="prefs_colors">Colors</string>
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<string name="prefs_colors_summary">Edit colors used on the board</string>
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<string name="player0">First player</string>
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<string name="player1">Second player</string>
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<string name="player2">Third player</string>
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<string name="player3">Fourth player</string>
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<string name="bonus_l2x">Double letter</string>
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<string name="bonus_l3x">Triple letter</string>
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<string name="bonus_w2x">Double word</string>
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<string name="bonus_w3x">Triple word</string>
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<string name="bonus_l2x_summary">2L</string>
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<string name="bonus_w2x_summary">2W</string>
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<string name="bonus_l3x_summary">3L</string>
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<string name="bonus_w3x_summary">3W</string>
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<string name="pts">pts</string>
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<string name="trading_text">Exchanging tiles. Select\n\'Turn done\' when ready.</string>
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<string name="tile_back">Tile background</string>
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<string name="empty">Empty cell/background</string>
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<string name="clr_crosshairs">Crosshairs color</string>
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<string name="advanced">Advanced</string>
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<string name="advanced_summary">You may never need these...</string>
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<string name="relay_host">Relay address</string>
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<string name="dict_host">Dictionary download URL</string>
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<string name="relay_port">Relay game port</string>
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<string name="proxy_port">Relay device port</string>
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<string name="sms_port">SMS port</string>
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<string name="sms_phone_label">sms_phone_label</string>
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<string name="sms_port_label">sms_port_label</string>
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<string name="bt_label">bt_label</string>
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<string name="list_item_view">list_item_view</string>
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<string name="key_player">key_player</string>
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<string name="tab_relay">Internet/Relay</string>
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<string name="tab_sms">SMS (broken)</string>
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<string name="tab_bluetooth">Bluetooth (pending)</string>
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<string name="msg_relay_waiting">Device %d connected to relay in
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room \"%s\". Waiting for %d player[s].</string>
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<string name="msg_relay_all_heref">All players are here in room
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\"%s\".</string>
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<string name="title_relay_status">Connection status.</string>
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<string name="relay_alert">Connection error</string>
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<string name="msg_too_many">You are providing more players than the host expects.</string>
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<string name="msg_no_room">No host has registered a room by that name.</string>
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<string name="msg_dup_room">Another host has already registered a room using that name. Rename yours or retry later.</string>
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<string name="msg_lost_other">The relay has lost contact with another device in this game.</string>
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<string name="ids_badwords">Word[s] %s not found in dictionary.</string>
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<string name="badwords_accept"> Do you still want to accept this move?</string>
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<string name="badwords_lost"> Turn lost.</string>
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<string name="badwords_title">Illegal word[s]</string>
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<string name="ids_endnow">Are you sure you want to end the game now?</string>
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<string name="force_title">Off-device player[s]</string>
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<string name="force_expl">In a multi-device game there must be at
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least one player from and another not from this device. Please
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check off-device players.</string>
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<string name="added_player">Player added to meet two-player
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minimum for multi-device games.</string>
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<string name="forced_consistent">Modified first player.</string>
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<string name="vs">vs.</string>
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<string name="dictionary">Dictionary:</string>
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<string name="summary_fmt_listening">%s listening</string>
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<string name="summary_fmt_relay">Connecting via Relay, room \"%s\"</string>
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<string name="summary_fmt_sms">%s via SMS, dialing %s</string>
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<string name="gameOver">Game over</string>
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<string name="movesf">%d moves played</string>
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<!-- about dialog stuff -->
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<string name="about_versf">Crosswords for Android, Version %s,
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rev %s.</string>
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<string name="about_copyright">Copyright (C) 1998-2010 by Eric
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House. This free/open source software is released under the GNU Public
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License.</string>
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<string name="about_web">For a manual or sourcecode see:
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http://xwords.sf.net. To report bugs, suggest features, offer to
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help, etc., please email: eehouse@eehouse.org.</string>
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<!-- fill this in other than in English -->
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<string name="xlator"></string>
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<string name="about_credits">Toolbar icons by Sarah Chu; other
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credits pending permission.</string>
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<string name="downloading_dictf">Downloading Crosswords
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dictionary %s...</string>
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<string name="no_dict_title">Dictionary not found</string>
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<string name="button_download">Download</string>
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<string name="no_dictf">Unable to open game because dictionary %s
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not found.</string>
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<string name="msg_ask_password">Password for \"%s\":</string>
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<string name="red">Red</string>
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<string name="green">Green</string>
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<string name="blue">Blue</string>
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<string name="gamef">Game %d</string>
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<string name="playerf">Player %d</string>
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<string name="initial_player_minutes">Timer minutes per player</string>
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<string name="git_rev_title">Source version id</string>
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<string name="changes_title">Recent changes</string>
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<string name="changes_button">Recent changes</string>
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<string name="connect_frequency">Background move check frequency</string>
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<string name="connect_thirty_seconds">30 seconds</string>
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<string name="connect_five_mins">5 minutes</string>
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<string name="connect_fifteen_mins">15 minutes</string>
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<string name="connect_thirty_mins">30 minutes</string>
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<string name="connect_one_hour">Hourly</string>
|
|
<string name="connect_six_hours">Every six hours</string>
|
|
<string name="connect_daily">Once every day</string>
|
|
<string name="connect_never">Never connect</string>
|
|
|
|
<string name="public_names_progress">Fetching public rooms for
|
|
%d-player games in %s.</string>
|
|
<string name="no_name_found_f">No public rooms found for %d-player
|
|
games in %s. Try refreshing or creating your own.</string>
|
|
|
|
<string name="chat_received">Message received</string>
|
|
<string name="button_send">Send</string>
|
|
<string name="button_reply">Reply</string>
|
|
<string name="compose_chat">Message for all devices</string>
|
|
|
|
<string name="notify_title">Data available</string>
|
|
<string name="notify_body">New game data available on relay</string>
|
|
<string name="gamel_menu_checkmoves">Check server</string>
|
|
|
|
<string name="no_copy_network">Games that have already connected
|
|
to the relay cannot be copied.</string>
|
|
|
|
<string name="no_games_to_refresh">No games found that connect via
|
|
the relay.</string>
|
|
|
|
<string name="msgs_progress">Checking relay for moves
|
|
etc...</string>
|
|
|
|
<!-- Messages for a series of dialogs that offer newbie hints in
|
|
strategic places. This set will be expanding for a
|
|
while. -->
|
|
<string name="button_notagain">Do not show again</string>
|
|
|
|
<string name="not_again_sync">This action checks the relay for
|
|
pending moves/messages for all networked games and flags those
|
|
with pending moves. When you open a flagged game it will connect
|
|
and sync. (In a later release these moves will be downloaded in
|
|
the background.)</string>
|
|
|
|
<string name="not_again_chat">This button lets you send a short
|
|
message to everyone in this game -- or exchange contact info so
|
|
you can converse via email or texting.</string>
|
|
|
|
<string name="not_again_relay">Multi-device games work through an
|
|
internet relay that connects devices in \"rooms\". To play
|
|
against a friend, make sure you both specify the same room name.
|
|
Or try joining or creating a public room.</string>
|
|
|
|
<string name="not_again_newgame">The new game you have created has
|
|
two players, the first a robot, both on this device. Tap it to
|
|
play; long-tap it to change its configuration or for other
|
|
options.</string>
|
|
|
|
<string name="not_again_hintprev">This button shows all possible
|
|
moves in ascending order (using tiles to the right of the rack
|
|
divider.)</string>
|
|
<string name="not_again_hintnext">This button shows all possible
|
|
moves in descending order (using tiles to the right of the rack
|
|
divider.)</string>
|
|
<string name="not_again_juggle">This button randomly rearranges
|
|
tiles in the rack.</string>
|
|
<string name="not_again_flip">This button flips the board across a
|
|
diagonal axis.</string>
|
|
<string name="not_again_zoom">This button toggles the board
|
|
between zoomed and regular size. Drag it when it is zoomed to
|
|
see parts that are hidden.</string>
|
|
<string name="not_again_undo">This button undos or redoes the
|
|
current turn.</string>
|
|
|
|
<string name="not_again_done">Tapping the \"pts\" counter that
|
|
appears at the right end of the rack is the easiest way to
|
|
commit a move. (There is no shortcut for ending a
|
|
trade.)</string>
|
|
<string name="not_again_unlock">This game is in play. Some
|
|
settings, e.g. the number of players, cannot be changed without
|
|
restarting it. When you leave this page you will have a chance
|
|
to discard changes to avoid a restart.</string>
|
|
|
|
<string name="not_again_conndall">You have connected and joined a
|
|
game on the relay; the room is now full. The device that
|
|
created the room will now assign your initial tiles and play can
|
|
begin.</string>
|
|
<string name="not_again_conndfirst">You have connected and started
|
|
a game in a new room. Once the remaining devices have joined
|
|
your room and Crosswords has assigned them tiles the game can
|
|
begin.</string>
|
|
<string name="not_again_conndmid">You have connected and joined a
|
|
game on the relay. You will be notified when the remaining
|
|
device[s] have joined your room and play can begin.</string>
|
|
|
|
<string name="relay_game_explainf">To start a basic networked two-player
|
|
game in %s:</string>
|
|
|
|
<string name="explain_b1">• Agree on a room name with the other
|
|
player.</string>
|
|
<string name="explain_b2">• Enter the room name in the first box
|
|
below. The room names on your two phones must be
|
|
identical.</string>
|
|
<string name="explain_b3">• Optionally, enter player names in the
|
|
second box (one per phone)</string>
|
|
<string name="explain_b4">• Press the \"Play game\" button on both
|
|
phones to start the game.</string>
|
|
|
|
<string name="advanced_config">Advanced game settings</string>
|
|
|
|
<string name="local_name_hint">Player name</string>
|
|
<string name="no_empty_rooms">This game cannot connect without a
|
|
room name.</string>
|
|
|
|
</resources>
|