xwords/xwords4/relay/xwrelay.h
ehouse 3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00

140 lines
4.9 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _XWRELAY_H_
#define _XWRELAY_H_
/* This file is meant to be included by both linux code that doesn't
include xptypes and from Crosswords client code.*/
/* Set if device is acting a server; cleared if as client */
#define FLAGS_SERVER_BIT 0x01
#ifndef CANT_DO_TYPEDEF
typedef
#endif
enum { XWRELAY_NONE /* 0 is an illegal value */
, XWRELAY_GAME_CONNECT
/* Sent from device to relay to establish connection to relay. Format:
flags: 1; cookieLen: 1; cookie: <cookieLen>; hostID: 1; nPlayers: 1;
nPlayersTotal: 1 */
, XWRELAY_GAME_RECONNECT
/* Connect using connName as well as cookie. Used by a device that's
lost its connection to a game in progress. Once a game is locked
this is the only way a host can get (back) in. Format: flags: 1;
cookieLen: 1; cookie: <cookieLen>; hostID: 1; nPlayers: 1;
nPlayersTotal: 1; connNameLen: 1; connName<connNameLen>*/
, XWRELAY_GAME_DISCONNECT
/* Tell the relay that we're gone for this game. After this message is
sent, the host can reconnect on the same socket for a new game.
Format: cookieID: 2; srcID: 1 */
, XWRELAY_CONNECT_RESP
/* Sent from relay to device in response to XWRELAY_CONNECT. Format:
heartbeat_seconds: 2; players_here: 1; players_sought: 1; */
, XWRELAY_RECONNECT_RESP
/* Sent from relay to device in response to XWRELAY_RECONNECT. Format:
same as for XWRELAY_CONNECT_RESP */
, XWRELAY_ALLHERE
/* Sent from relay when it enters the state where all expected devices
are here (at start of new game or after having been gone for a
while). Devices should not attempt to forward messages before this
message is received or after XWRELAY_DISCONNECT_OTHER is received.
Format: hostID: 1; connectionID: 2; connNameLen: 1;
connName<connNameLen>; */
, XWRELAY_DISCONNECT_YOU
/* Sent from relay when existing connection is terminated.
Format: errorCode: 1 */
, XWRELAY_DISCONNECT_OTHER
/* Another device has left the game.
Format: errorCode: 1; lostHostId: 1 */
, XWRELAY_CONNECTDENIED
/* The relay says go away. Format: reason code: 1 */
, XWRELAY_HEARTBEAT
/* Sent in either direction. Format: cookieID: 2; srcID: 1 */
, XWRELAY_MSG_FROMRELAY
/* Sent from relay to device. Format: cookieID: 2; src_hostID: 1;
dest_hostID: 1; data <len-headerLen> */
, XWRELAY_MSG_TORELAY
/* Sent from device to relay. Format: connectionID: 2; src_hostID:
1; dest_hostID: 1 */
}
#ifndef CANT_DO_TYPEDEF
XWRelayMsg
#endif
;
#ifndef CANT_DO_TYPEDEF
typedef unsigned char XWRELAY_Cmd;
#endif
#define HOST_ID_NONE 0
#define HOST_ID_SERVER 1
#define MAX_INVITE_LEN 15
#define MAX_MSG_LEN 256 /* 100 is more like it */
#define MAX_CONNNAME_LEN 48 /* host ID, boot time, and seeds as hex? */
#define XWRELAY_PROTO_VERSION_ORIG 0x01
#define XWRELAY_PROTO_VERSION_LATE_NAME 0x02
#define XWRELAY_PROTO_VERSION_LATE_COOKIEID 0x03
#define XWRELAY_PROTO_VERSION XWRELAY_PROTO_VERSION_LATE_COOKIEID
/* Errors passed with denied */
#ifndef CANT_DO_TYPEDEF
typedef
#endif
enum {
XWRELAY_ERROR_NONE
,XWRELAY_ERROR_OLDFLAGS /* You have the wrong flags */
,XWRELAY_ERROR_BADPROTO
,XWRELAY_ERROR_RELAYBUSY
,XWRELAY_ERROR_SHUTDOWN /* relay's going down */
,XWRELAY_ERROR_TIMEOUT /* Other players didn't show */
,XWRELAY_ERROR_HEART_YOU /* Haven't heard from somebody in too long */
,XWRELAY_ERROR_HEART_OTHER /* Haven't heard from other in too long */
,XWRELAY_ERROR_LOST_OTHER /* Generic other-left-we-dunno-why error */
,XWRELAY_ERROR_OTHER_DISCON /* The other guy disconnected, maybe to start
a new game? */
,XWRELAY_ERROR_LASTERR
}
#ifndef CANT_DO_TYPEDEF
XWREASON
#endif
;
#ifndef CANT_DO_TYPEDEF
typedef unsigned short CookieID;
#endif
#define COOKIE_ID_NONE 0L
#endif