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![]() save what it had ACK'd leaving the game permanently broken. Do that by adding a new method game_saveSucceeded() called after the client claims to have committed bytes returned by game_writeToStream() to disk. In that method comms updates the value it'll use in subseqent ACKs. |
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.. | ||
scripts | ||
website | ||
XWords4 | ||
XWords4-bt | ||
XWords4-dbg | ||
XWords4-sms | ||
Application.mk | ||
INSTALL.txt |