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9fa23af6e0
I'm keeping it AND asserting at every possible location that the env passed all the way in is the same as what the mapping produces. If in months I haven't seen a single crash then I can evaluate which way of passing the env around is better. (It'd be code size vs. performance, as the passing of env is noticably faster. Code size could be fixed by turning 'XWEnv xwe,' into a macro that goes away on some builds.)
37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
/* -*-mode: C; fill-column: 76; c-basic-offset: 4; -*- */
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/*
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* Copyright 2001-2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _DRAWWRAPPER_H_
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#define _DRAWWRAPPER_H_
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#include <jni.h>
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#include "draw.h"
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#include "andglobals.h"
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DrawCtx* makeDraw( MPFORMAL JNIEnv* env,
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#ifdef MAP_THREAD_TO_ENV
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EnvThreadInfo* ti,
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#endif
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jobject j_draw );
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void destroyDraw( DrawCtx** dctx, JNIEnv* env );
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#endif
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