xwords/xwords4/common
Andy2 ac214236c4 add code to walk dict backwards as well, and test code that
succesfully walks huge dicts in both directions turning out the same
list of words either way.  Still compile-time disabled.
2011-10-24 18:27:16 -07:00
..
.gitignore ignore more 2010-03-14 16:25:27 +00:00
board.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
board.h add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
boarddrw.c Make miniwindow stuff compile-time optional. The goal's to use native 2011-08-29 20:36:01 -07:00
boardp.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
bufqueue.c add bqRemoveAll 2009-09-19 21:28:07 +00:00
bufqueue.h add bqRemoveAll 2009-09-19 21:28:07 +00:00
commmgr.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
comms.c Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
comms.h add compile-time option to allow passing game seed from commandline. 2011-07-31 22:23:46 -07:00
comtypes.h add code to iterate over words in a dict. Works on Linux (iterating 2011-10-21 18:51:33 -07:00
config.mk Add simple helper for keeping a queue of buffers in a single array. 2009-02-09 02:44:58 +00:00
contypct.h Add define set to number of conn types compiled in; use it to compile 2009-09-05 13:08:46 +00:00
dawg.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
dbgutil.c debug changes: change defines to remove gremlin-only code; add missing constants. 2008-10-11 16:46:08 +00:00
dbgutil.h debug functions to turn enums and defines into loggable strings 2006-11-03 06:19:27 +00:00
dictnry.c add code to walk dict backwards as well, and test code that 2011-10-24 18:27:16 -07:00
dictnry.h add code to walk dict backwards as well, and test code that 2011-10-24 18:27:16 -07:00
dictnryp.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
dragdrpp.c Make miniwindow stuff compile-time optional. The goal's to use native 2011-08-29 20:36:01 -07:00
dragdrpp.h add and set new flags for crosshairs so platforms can do better than 2010-08-11 18:50:16 -07:00
draw.c catch up with API changes. GTK to use this still needs to be fixed! 2008-08-30 13:54:47 +00:00
draw.h Turn "Turn done" into "Pass" when the pending score is 0. To do that 2011-10-04 18:48:33 -07:00
engine.c add code to iterate over words in a dict. Works on Linux (iterating 2011-10-21 18:51:33 -07:00
engine.h add ability to specify, track and use separate dictionaries for each 2011-04-01 19:57:10 -07:00
game.c add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
game.h add to game state passed into java world whether it's the cur selected 2011-10-05 06:36:01 -07:00
Makefile makefile cleanup 2006-02-17 07:27:36 +00:00
mempool.c add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
mempool.h add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
memstream.c add stream_getPtr() and use to remove a couple of allocs, including 2011-09-18 16:54:36 -07:00
memstream.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
model.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
model.h add code to iterate over words in a dict. Works on Linux (iterating 2011-10-21 18:51:33 -07:00
modelp.h remove unused param (on the C/jni side) 2011-10-04 18:54:53 -07:00
movestak.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
movestak.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
mscore.c When pen held on committed tile on board, cons up list of all words 2011-10-13 19:14:08 -07:00
nwgamest.c don't require MAX_NUM_PLAYERS==4 2011-04-12 22:17:45 -07:00
nwgamest.h Add support for a config button as a cleaner alternative to launching 2009-03-08 19:54:14 +00:00
pool.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
pool.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
rules.mk makefile cleanup 2006-02-17 07:27:36 +00:00
scorebdp.c switch from tracking robot intelligence as a per-game boolean 2011-01-10 06:44:28 -08:00
scorebdp.h track focus on Rem: region of scoreboard in addition to players' score 2008-10-24 08:56:20 +00:00
server.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
server.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
states.h force XW_STATE to be 1 byte. 2011-07-04 12:45:51 -07:00
strutils.c add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
strutils.h Revert "in attempt to work around non-random rand() in jni world, call back" 2010-12-07 18:43:53 -08:00
tray.c Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
util.h Pass selected tiles into new util function, and from there into java 2011-10-19 18:34:26 -07:00
virtuals.h Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
vtabmgr.c add XP_FREEP. Should be no change in behavior. 2011-04-07 18:07:45 -07:00
vtabmgr.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwproto.h cleanup 2010-10-03 18:09:15 -07:00
xwstate.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwstream.h add stream_getPtr() and use to remove a couple of allocs, including 2011-09-18 16:54:36 -07:00