xwords/palm/prefsdlg.h

43 lines
1.6 KiB
C

/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
/*
* Copyright 2001 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _PREFSDLG_H_
#define _PREFSDLG_H_
#include <Event.h>
#include "palmmain.h"
/* How prefs work.
*
* Prefs can be called either directly from the main form or from the new
* game form. If it's called directly, it creates and initializes a
* PrefsDlgState instance. If it's called indirectly, the caller does that
* for it (or in the newGame case may do it anyway so it has defaults to use
* if it's never called). If the user cancels the direct call, any changes
* are ignored. If the user cancels when called from the newGame form we'll
* re-init the structure.
*/
/* both newgame and prefs need to know about this */
Boolean PrefsFormHandleEvent( EventPtr event );
void GlobalPrefsToLocal( PalmAppGlobals* globals );
XP_Bool LocalPrefsToGlobal( PalmAppGlobals* globals );
#endif