xwords/xwords4/symbian/inc/symgmmgr.h

76 lines
2.1 KiB
C
Executable file

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005 by Eric House (xwords@eehouse.org).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SYMGMMGR_H_
#define _SYMGMMGR_H_
extern "C" {
#include "comtypes.h"
#include "memstream.h"
#include "mempool.h"
}
#include <e32base.h>
#include <eikdialg.h>
#include <eiktxlbm.h>
#include <eiklbv.h>
typedef TBuf16<32> TGameName;
/* This class tracks games, each of which is (currently) saved in a
* file in a hidden directory.
*/
class CXWGamesMgr : public CBase
{
private:
CXWGamesMgr( MPFORMAL CCoeEnv* aCoeEnv, TFileName* aBasePath );
void BuildListL();
TBool DeleteFileFor( TPtrC16* aName );
void GameNameToPath( TFileName* path, const TDesC16* name );
public:
static CXWGamesMgr* NewL( MPFORMAL CCoeEnv* aCoeEnv, TFileName* aBasePath );
TInt GetNGames() const;
/* Will be used by dialog */
CDesC16Array* GetNames() const;
/* Come up with some unique name */
void MakeDefaultName( TGameName* aName );
void StoreGameL( const TGameName* aName, XWStreamCtxt* stream );
void LoadGameL( const TGameName* aName, XWStreamCtxt* stream );
TBool DeleteSelected( TInt aIndex );
TBool Exists( TGameName* aName );
TBool IsLegalName( const TGameName* aName );
void Rename( const TDesC16* aCurName, const TDesC16* aNewName );
private:
CDesC16ArrayFlat* iNamesList;
TFileName iDir;
CCoeEnv* iCoeEnv;
TInt iGameCount;
MPSLOT
};
#endif