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76 lines
2.1 KiB
C
Executable file
76 lines
2.1 KiB
C
Executable file
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2005 by Eric House (xwords@eehouse.org).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _SYMGMMGR_H_
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#define _SYMGMMGR_H_
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extern "C" {
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#include "comtypes.h"
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#include "memstream.h"
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#include "mempool.h"
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}
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#include <e32base.h>
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#include <eikdialg.h>
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#include <eiktxlbm.h>
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#include <eiklbv.h>
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typedef TBuf16<32> TGameName;
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/* This class tracks games, each of which is (currently) saved in a
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* file in a hidden directory.
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*/
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class CXWGamesMgr : public CBase
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{
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private:
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CXWGamesMgr( MPFORMAL CCoeEnv* aCoeEnv, TFileName* aBasePath );
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void BuildListL();
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TBool DeleteFileFor( TPtrC16* aName );
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void GameNameToPath( TFileName* path, const TDesC16* name );
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public:
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static CXWGamesMgr* NewL( MPFORMAL CCoeEnv* aCoeEnv, TFileName* aBasePath );
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TInt GetNGames() const;
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/* Will be used by dialog */
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CDesC16Array* GetNames() const;
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/* Come up with some unique name */
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void MakeDefaultName( TGameName* aName );
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void StoreGameL( const TGameName* aName, XWStreamCtxt* stream );
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void LoadGameL( const TGameName* aName, XWStreamCtxt* stream );
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TBool DeleteSelected( TInt aIndex );
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TBool Exists( TGameName* aName );
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TBool IsLegalName( const TGameName* aName );
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void Rename( const TDesC16* aCurName, const TDesC16* aNewName );
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private:
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CDesC16ArrayFlat* iNamesList;
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TFileName iDir;
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CCoeEnv* iCoeEnv;
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TInt iGameCount;
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MPSLOT
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};
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#endif
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