xwords/xwords4/relay/cref.cpp
ehouse b219e8b279 Send notification when device disconnnects without closing socket (in
addition to the existing one sent when a socket is closed).
2009-09-20 18:47:47 +00:00

1023 lines
27 KiB
C++

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005-2009 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <string>
#include <map>
#include <assert.h>
#include <pthread.h>
#include <netinet/in.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "cref.h"
#include "xwrelay.h"
#include "mlock.h"
#include "tpool.h"
#include "states.h"
#include "timermgr.h"
#include "configs.h"
#include "crefmgr.h"
using namespace std;
/*****************************************************************************
* SocketsIterator class
*****************************************************************************/
SocketsIterator::SocketsIterator( SocketMap::iterator iter,
SocketMap::iterator end,
pthread_mutex_t* mutex )
: m_iter( iter )
, m_end( end )
, m_mutex( mutex )
{
}
SocketsIterator::~SocketsIterator()
{
pthread_mutex_unlock( m_mutex );
}
int
SocketsIterator::Next()
{
int socket = 0;
if ( m_iter != m_end ) {
socket = m_iter->first;
++m_iter;
}
return socket;
}
/*****************************************************************************
* CookieRef class
*****************************************************************************/
#define ASSERT_LOCKED() \
assert( m_locking_thread == pthread_self() )
void
CookieRef::ReInit( const char* cookie, const char* connName, CookieID id )
{
m_cookie = cookie==NULL?"":cookie;
m_connName = connName==NULL?"":connName;
m_cookieID = id;
m_totalSent = 0;
m_curState = XWS_INITED;
m_nextState = XWS_INITED;
m_nextHostID = HOST_ID_SERVER;
m_nPlayersSought = 0;
m_nPlayersHere = 0;
m_locking_thread = 0;
m_starttime = uptime();
m_gameFull = false;
RelayConfigs::GetConfigs()->GetValueFor( "HEARTBEAT", &m_heatbeat );
logf( XW_LOGINFO, "initing cref for cookie %s, connName %s",
m_cookie.c_str(), m_connName.c_str() );
}
CookieRef::CookieRef( const char* cookie, const char* connName, CookieID id )
{
pthread_mutex_init( &m_mutex, NULL );
ReInit( cookie, connName, id );
}
CookieRef::~CookieRef()
{
cancelAllConnectedTimer();
/* get rid of any sockets still contained */
XWThreadPool* tPool = XWThreadPool::GetTPool();
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
int socket = iter->m_socket;
tPool->CloseSocket( socket );
m_sockets.erase( iter );
}
logf( XW_LOGINFO,
"CookieRef for %d being deleted; sent %d bytes over lifetime",
m_cookieID, m_totalSent );
} /* ~CookieRef */
void
CookieRef::Clear(void)
{
m_cookie = "";
m_connName = "";
m_cookieID = 0;
m_eventQueue.clear();
}
bool
CookieRef::Lock( void )
{
bool success = true;
pthread_mutex_lock( &m_mutex );
/* We get here possibly after having been blocked on the mutex for a
while. This cref may no longer be live. If it's not, unlock and
return. */
assert( m_locking_thread == 0 );
m_locking_thread = pthread_self();
if ( notInUse() ) {
logf( XW_LOGINFO, "%s: not locking %p because not in use", __func__,
this );
success = false;
m_locking_thread = 0;
pthread_mutex_unlock( &m_mutex );
}
return success;
} /* CookieRef::Lock */
void
CookieRef::Unlock() {
assert( m_locking_thread == pthread_self() );
m_locking_thread = 0;
pthread_mutex_unlock( &m_mutex );
}
void
CookieRef::_Connect( int socket, HostID hid, int nPlayersH, int nPlayersT )
{
if ( CRefMgr::Get()->Associate( socket, this ) ) {
if ( hid == HOST_ID_NONE ) {
logf( XW_LOGINFO, "%s: Waiting to assign host id", __func__ );
} else {
logf( XW_LOGINFO, "NOT assigned host id; why?" );
}
pushConnectEvent( socket, hid, nPlayersH, nPlayersT );
handleEvents();
} else {
logf( XW_LOGINFO, "dropping connect event; already connected" );
}
}
void
CookieRef::_Reconnect( int socket, HostID hid, int nPlayersH, int nPlayersT )
{
(void)CRefMgr::Get()->Associate( socket, this );
pushReconnectEvent( socket, hid, nPlayersH, nPlayersT );
handleEvents();
}
void
CookieRef::_Disconnect( int socket, HostID hostID )
{
logf( XW_LOGINFO, "%s(socket=%d, hostID=%d)", __func__, socket, hostID );
CRefMgr::Get()->Disassociate( socket, this );
CRefEvent evt;
evt.type = XWE_DISCONNMSG;
evt.u.discon.socket = socket;
evt.u.discon.srcID = hostID;
m_eventQueue.push_back( evt );
handleEvents();
}
void
CookieRef::_Shutdown()
{
CRefEvent evt;
evt.type = XWE_SHUTDOWN;
m_eventQueue.push_back( evt );
handleEvents();
} /* _Shutdown */
int
CookieRef::SocketForHost( HostID dest )
{
int socket = -1;
ASSERT_LOCKED();
vector<HostRec>::const_iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_hostID == dest ) {
socket = iter->m_socket;
break;
}
}
logf( XW_LOGVERBOSE0, "returning socket=%d for hostid=%x", socket, dest );
return socket;
}
/* The idea here is: have we never seen the XW_ST_ALLCONNECTED state. This
needs to include any states reachable from XW_ST_ALLCONNECTED from which
recovery back to XW_ST_ALLCONNECTED is possible. This is used to decide
whether to admit a connection based on its cookie -- whether that cookie
should join an existing cref or get a new one? */
bool
CookieRef::NeverFullyConnected()
{
return m_curState != XWS_ALLCONND
&& m_curState != XWS_MISSING;
}
bool
CookieRef::GameOpen( HostID hid, const char* cookie,
int nPlayersH, bool isNew )
{
bool accept = false;
/* First, do we have room. Second, are we missing this guy? */
if ( isNew && m_gameFull ) {
/* do nothing; reject */
logf( XW_LOGINFO, "reject: game for %s is full", cookie );
} else if ( m_curState != XWS_INITED
&& m_curState != XWS_CONNECTING
&& m_curState != XWS_MISSING ) {
/* do nothing; reject */
logf( XW_LOGINFO, "reject: bad state %s", stateString(m_curState) );
} else if ( HostKnown( hid ) ) {
logf( XW_LOGINFO, "reject: known hid" );
/* do nothing: reject */
} else {
if ( m_nPlayersSought == 0 ) {
accept = true;
} else if ( nPlayersH + m_nPlayersHere <= m_nPlayersSought ) {
accept = true;
} else {
logf( XW_LOGINFO, "reject: m_nPlayersSought=%d, m_nPlayersHere=%d",
m_nPlayersSought, m_nPlayersHere );
}
}
/* Error to connect if cookie doesn't match. */
if ( accept && !!cookie && 0 != strcmp( cookie, Cookie() ) ) {
logf( XW_LOGERROR, "%s: not accepting b/c cookie mismatch: %s vs %s",
__func__, cookie, Cookie() );
accept = false;
}
return accept;
} /* GameOpen */
void
CookieRef::notifyDisconn( const CRefEvent* evt )
{
int socket = evt->u.disnote.socket;
unsigned char buf[] = {
XWRELAY_DISCONNECT_YOU,
evt->u.disnote.why
};
send_with_length( socket, buf, sizeof(buf), true );
} /* notifyDisconn */
void
CookieRef::removeSocket( int socket )
{
logf( XW_LOGINFO, "%s(socket=%d)", __func__, socket );
int count;
{
ASSERT_LOCKED();
count = m_sockets.size();
assert( count > 0 );
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_socket == socket ) {
m_sockets.erase(iter);
--count;
break;
}
}
}
if ( count == 0 ) {
pushLastSocketGoneEvent();
}
} /* removeSocket */
bool
CookieRef::HasSocket( int socket )
{
bool result = Lock();
if ( result ) {
result = HasSocket_locked( socket );
Unlock();
}
return result;
}
bool
CookieRef::HasSocket_locked( int socket )
{
bool found = false;
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_socket == socket ) {
found = true;
break;
}
}
return found;
} /* HasSocket_locked */
#ifdef RELAY_HEARTBEAT
void
CookieRef::_HandleHeartbeat( HostID id, int socket )
{
pushHeartbeatEvent( id, socket );
handleEvents();
} /* HandleHeartbeat */
void
CookieRef::_CheckHeartbeats( time_t now )
{
logf( XW_LOGINFO, "%s", __func__ );
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
time_t last = iter->m_lastHeartbeat;
if ( (now - last) > GetHeartbeat() ) {
pushHeartFailedEvent( iter->m_socket );
}
}
handleEvents();
} /* CheckHeartbeats */
#endif
void
CookieRef::_Forward( HostID src, HostID dest, unsigned char* buf, int buflen )
{
pushForwardEvent( src, dest, buf, buflen );
handleEvents();
} /* Forward */
void
CookieRef::_Remove( int socket )
{
pushRemoveSocketEvent( socket );
handleEvents();
} /* Forward */
void
CookieRef::pushConnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT )
{
CRefEvent evt;
evt.type = XWE_CONNECTMSG;
evt.u.con.socket = socket;
evt.u.con.srcID = srcID;
evt.u.con.nPlayersH = nPlayersH;
evt.u.con.nPlayersT = nPlayersT;
m_eventQueue.push_back( evt );
} /* pushConnectEvent */
void
CookieRef::pushReconnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT )
{
CRefEvent evt;
evt.type = XWE_RECONNECTMSG;
evt.u.con.socket = socket;
evt.u.con.srcID = srcID;
evt.u.con.nPlayersH = nPlayersH;
evt.u.con.nPlayersT = nPlayersT;
m_eventQueue.push_back( evt );
} /* pushReconnectEvent */
#ifdef RELAY_HEARTBEAT
void
CookieRef::pushHeartbeatEvent( HostID id, int socket )
{
CRefEvent evt;
evt.type = XWE_HEARTRCVD;
evt.u.heart.id = id;
evt.u.heart.socket = socket;
m_eventQueue.push_back( evt );
}
void
CookieRef::pushHeartFailedEvent( int socket )
{
logf( XW_LOGINFO, "%s", __func__ );
CRefEvent evt;
evt.type = XWE_HEARTFAILED;
evt.u.heart.socket = socket;
m_eventQueue.push_back( evt );
}
#endif
void
CookieRef::pushForwardEvent( HostID src, HostID dest,
unsigned char* buf, int buflen )
{
logf( XW_LOGVERBOSE1, "pushForwardEvent: %d -> %d", src, dest );
CRefEvent evt;
evt.type = XWE_FORWARDMSG;
evt.u.fwd.src = src;
evt.u.fwd.dest = dest;
evt.u.fwd.buf = buf;
evt.u.fwd.buflen = buflen;
m_eventQueue.push_back( evt );
}
void
CookieRef::pushRemoveSocketEvent( int socket )
{
CRefEvent evt;
evt.type = XWE_REMOVESOCKET;
evt.u.rmsock.socket = socket;
m_eventQueue.push_back( evt );
}
void
CookieRef::pushNotifyDisconEvent( int socket, XWREASON why )
{
CRefEvent evt;
evt.type = XWE_NOTIFYDISCON;
evt.u.disnote.socket = socket;
evt.u.disnote.why = why;
m_eventQueue.push_back( evt );
}
void
CookieRef::pushLastSocketGoneEvent()
{
CRefEvent evt;
evt.type = XWE_NOMORESOCKETS;
m_eventQueue.push_back( evt );
}
void
CookieRef::handleEvents()
{
/* Assumption: has mutex!!!! */
while ( m_eventQueue.size () > 0 ) {
CRefEvent evt = m_eventQueue.front();
m_eventQueue.pop_front();
XW_RELAY_ACTION takeAction;
if ( getFromTable( m_curState, evt.type, &takeAction, &m_nextState ) ) {
logf( XW_LOGINFO, "%s: %s -> %s on evt %s, act=%s", __func__,
stateString(m_curState), stateString(m_nextState),
eventString(evt.type), actString(takeAction) );
switch( takeAction ) {
case XWA_CHKCOUNTS:
checkCounts( &evt );
break;
case XWA_SEND_1ST_RSP:
case XWA_SEND_1ST_RERSP:
setAllConnectedTimer();
increasePlayerCounts( &evt );
sendResponse( &evt, takeAction == XWA_SEND_1ST_RSP );
break;
case XWA_SEND_RSP:
case XWA_SEND_RERSP:
increasePlayerCounts( &evt );
sendResponse( &evt, takeAction == XWA_SEND_RSP );
break;
case XWA_FWD:
forward( &evt );
break;
case XWA_TIMERDISCONN:
disconnectSockets( 0, XWRELAY_ERROR_TIMEOUT );
break;
case XWA_SHUTDOWN:
disconnectSockets( 0, XWRELAY_ERROR_SHUTDOWN );
break;
case XWA_HEARTDISCONN:
notifyOthers( evt.u.heart.socket, XWRELAY_DISCONNECT_OTHER,
XWRELAY_ERROR_HEART_OTHER );
setAllConnectedTimer();
reducePlayerCounts( evt.u.discon.socket );
disconnectSockets( evt.u.heart.socket,
XWRELAY_ERROR_HEART_YOU );
break;
case XWA_DISCONNECT:
setAllConnectedTimer();
reducePlayerCounts( evt.u.discon.socket );
notifyOthers( evt.u.discon.socket, XWRELAY_DISCONNECT_OTHER,
XWRELAY_ERROR_OTHER_DISCON );
removeSocket( evt.u.discon.socket );
/* Don't notify. This is a normal part of a game ending. */
break;
case XWA_NOTEHEART:
noteHeartbeat( &evt );
break;
case XWA_NOTIFYDISCON:
notifyDisconn( &evt );
break;
case XWA_REMOVESOCKET:
setAllConnectedTimer();
reducePlayerCounts( evt.u.rmsock.socket );
notifyOthers( evt.u.rmsock.socket, XWRELAY_DISCONNECT_OTHER,
XWRELAY_ERROR_LOST_OTHER );
removeSocket( evt.u.rmsock.socket );
break;
case XWA_SENDALLHERE:
case XWA_SNDALLHERE_2:
cancelAllConnectedTimer();
assignHostIds();
sendAllHere( );
break;
case XWA_REJECT:
case XWA_NONE:
/* nothing to do for these */
break;
default:
assert(0);
break;
}
m_curState = m_nextState;
}
}
} /* handleEvents */
void
CookieRef::send_with_length( int socket, unsigned char* buf, int bufLen,
bool cascade )
{
bool failed = false;
if ( send_with_length_unsafe( socket, buf, bufLen ) ) {
RecordSent( bufLen, socket );
} else {
failed = true;
}
if ( failed && cascade ) {
_Remove( socket );
XWThreadPool::GetTPool()->CloseSocket( socket );
}
} /* send_with_length */
static void
putNetShort( unsigned char** bufpp, unsigned short s )
{
s = htons( s );
memcpy( *bufpp, &s, sizeof(s) );
*bufpp += sizeof(s);
}
void
CookieRef::increasePlayerCounts( const CRefEvent* evt )
{
int nPlayersH = evt->u.con.nPlayersH;
int nPlayersT = evt->u.con.nPlayersT;
HostID hid = evt->u.con.srcID;
logf( XW_LOGINFO, "%s: hid=%d, nPlayersH=%d, ", __func__,
"nPlayersT=%d", hid, nPlayersH, nPlayersT );
if ( hid == HOST_ID_SERVER ) {
assert( m_nPlayersSought == 0 );
m_nPlayersSought = nPlayersT;
} else {
assert( nPlayersT == 0 ); /* should catch this earlier!!! */
assert( m_nPlayersSought == 0 || m_nPlayersHere <= m_nPlayersSought );
}
m_nPlayersHere += nPlayersH;
logf( XW_LOGVERBOSE1, "%s: here=%d; total=%d", __func__,
m_nPlayersHere, m_nPlayersSought );
CRefEvent newevt;
if ( m_nPlayersHere == m_nPlayersSought ) {
newevt.type = XWE_ALLHERE;
m_gameFull = true;
} else {
newevt.type = XWE_SOMEMISSING;
}
m_eventQueue.push_back( newevt );
} /* increasePlayerCounts */
void
CookieRef::reducePlayerCounts( int socket )
{
logf( XW_LOGVERBOSE1, "reducePlayerCounts on socket %d", socket );
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_socket == socket ) {
if ( iter->m_hostID == HOST_ID_SERVER ) {
m_nPlayersSought = 0;
} else {
assert( iter->m_nPlayersT == 0 );
}
m_nPlayersHere -= iter->m_nPlayersH;
logf( XW_LOGVERBOSE1, "reducePlayerCounts: m_nPlayersHere=%d; m_nPlayersSought=%d",
m_nPlayersHere, m_nPlayersSought );
break;
}
}
} /* reducePlayerCounts */
/* Determine if adding this device to the game would give us too many
players. */
void
CookieRef::checkCounts( const CRefEvent* evt )
{
int nPlayersH = evt->u.con.nPlayersH;
/* int nPlayersT = evt->u.con.nPlayersT; */
HostID hid = evt->u.con.srcID;
bool success;
logf( XW_LOGVERBOSE1, "checkCounts: hid=%d, nPlayers=%d, m_nPlayersSought = %d, "
"m_nPlayersHere = %d",
hid, nPlayersH, m_nPlayersSought, m_nPlayersHere );
if ( hid == HOST_ID_SERVER ) {
success = m_nPlayersSought == 0;
} else {
success = (m_nPlayersSought == 0) /* if no server present yet */
|| (m_nPlayersSought >= m_nPlayersHere + nPlayersH);
}
logf( XW_LOGVERBOSE1, "success = %d", success );
CRefEvent newevt;
if ( success ) {
newevt = *evt;
newevt.type = XWE_OKTOSEND;
} else {
newevt.type = XWE_COUNTSBAD;
}
m_eventQueue.push_back( newevt );
} /* checkCounts */
void
CookieRef::setAllConnectedTimer()
{
time_t inHowLong;
RelayConfigs::GetConfigs()->GetValueFor( "ALLCONN", &inHowLong );
TimerMgr::GetTimerMgr()->SetTimer( inHowLong,
s_checkAllConnected, this, 0 );
}
void
CookieRef::cancelAllConnectedTimer()
{
TimerMgr::GetTimerMgr()->ClearTimer( s_checkAllConnected, this );
}
void
CookieRef::sendResponse( const CRefEvent* evt, bool initial )
{
int socket = evt->u.con.socket;
HostID id = evt->u.con.srcID;
int nPlayersH = evt->u.con.nPlayersH;
int nPlayersT = evt->u.con.nPlayersT;
ASSERT_LOCKED();
logf( XW_LOGINFO, "%s: remembering pair: hostid=%x, socket=%d (size=%d)",
__func__, id, socket, m_sockets.size());
HostRec hr(id, socket, nPlayersH, nPlayersT);
m_sockets.push_back( hr );
/* Now send the response */
unsigned char buf[1 + /* cmd */
sizeof(short) + /* heartbeat */
sizeof(CookieID) +
1 + MAX_CONNNAME_LEN
];
unsigned char* bufp = buf;
*bufp++ = initial ? XWRELAY_CONNECT_RESP : XWRELAY_RECONNECT_RESP;
putNetShort( &bufp, GetHeartbeat() );
putNetShort( &bufp, GetCookieID() );
if ( initial ) {
const char* connName = ConnName();
assert( !!connName && connName[0] );
int len = strlen( connName );
assert( len < MAX_CONNNAME_LEN );
*bufp++ = (char)len;
memcpy( bufp, connName, len );
bufp += len;
}
send_with_length( socket, buf, bufp - buf, true );
logf( XW_LOGVERBOSE0, "sent %s", cmdToStr( XWRELAY_Cmd(buf[0]) ) );
} /* sendResponse */
void
CookieRef::forward( const CRefEvent* evt )
{
unsigned char* buf = evt->u.fwd.buf;
int buflen = evt->u.fwd.buflen;
HostID dest = evt->u.fwd.dest;
int destSocket = SocketForHost( dest );
if ( destSocket != -1 ) {
/* This is an ugly hack!!!! */
*buf = XWRELAY_MSG_FROMRELAY;
send_with_length( destSocket, buf, buflen, true );
/* also note that we've heard from src recently */
#ifdef RELAY_HEARTBEAT
HostID src = evt->u.fwd.src;
pushHeartbeatEvent( src, SocketForHost(src) );
#endif
} else {
/* We're not really connected yet! */
}
} /* forward */
void
CookieRef::send_msg( int socket, HostID id, XWRelayMsg msg, XWREASON why,
bool cascade )
{
unsigned char buf[10];
short tmp;
unsigned int len = 0;
buf[len++] = msg;
switch ( msg ) {
case XWRELAY_DISCONNECT_OTHER:
buf[len++] = why;
tmp = htons( id );
memcpy( &buf[len], &tmp, 2 );
len += 2;
break;
default:
logf( XW_LOGINFO, "not handling message %d", msg );
assert(0);
}
assert( len <= sizeof(buf) );
send_with_length( socket, buf, len, cascade );
} /* send_msg */
void
CookieRef::notifyOthers( int socket, XWRelayMsg msg, XWREASON why )
{
assert( socket != 0 );
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
int other = iter->m_socket;
if ( other != socket ) {
send_msg( other, iter->m_hostID, msg, why, false );
}
}
} /* notifyOthers */
void
CookieRef::sendAllHere( void )
{
unsigned char buf[1 + 1];
unsigned char* bufp = buf;
unsigned char* idLoc;
*bufp++ = XWRELAY_ALLHERE;
idLoc = bufp++; /* space for hostId, remembering address */
ASSERT_LOCKED();
vector<HostRec>::iterator iter = m_sockets.begin();
while ( iter != m_sockets.end() ) {
logf( XW_LOGINFO, "%s: sending to hostid %d", __func__,
iter->m_hostID );
*idLoc = iter->m_hostID; /* write in this target's hostId */
send_with_length( iter->m_socket, buf, bufp-buf, true );
++iter;
}
} /* sendAllHere */
void
CookieRef::assignHostIds( void )
{
ASSERT_LOCKED();
HostID nextId = HOST_ID_SERVER;
unsigned int bits = 0;
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_hostID != HOST_ID_NONE ) {
bits |= 1 << iter->m_hostID;
}
}
assert( (bits & (1 << HOST_ID_SERVER)) != 0 );
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_hostID == HOST_ID_NONE ) {
while ( ((1 << nextId) & bits) != 0 ) {
++nextId;
}
iter->m_hostID = nextId++; /* ++: don't reuse */
}
}
}
void
CookieRef::disconnectSockets( int socket, XWREASON why )
{
if ( socket == 0 ) {
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
assert( iter->m_socket != 0 );
disconnectSockets( iter->m_socket, why );
}
} else {
pushNotifyDisconEvent( socket, why );
pushRemoveSocketEvent( socket );
}
} /* disconnectSockets */
void
CookieRef::noteHeartbeat( const CRefEvent* evt )
{
int socket = evt->u.heart.socket;
HostID id = evt->u.heart.id;
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( iter->m_hostID == id ) {
break;
}
}
if ( iter == m_sockets.end() ) {
logf( XW_LOGERROR, "no socket for HostID %x", id );
} else {
int second_socket = iter->m_socket;
if ( second_socket == socket ) {
logf( XW_LOGVERBOSE1, "upping m_lastHeartbeat from %d to %d",
iter->m_lastHeartbeat, uptime() );
iter->m_lastHeartbeat = uptime();
} else {
/* PENDING If the message came on an unexpected socket, kill the
connection. An attack is the most likely explanation. But:
now it's happening after a crash and clients reconnect. */
logf( XW_LOGERROR, "wrong socket record for HostID %x; wanted %d, found %d",
id, socket, second_socket );
}
}
} /* noteHeartbeat */
/* timer callback */
/* static */ void
CookieRef::s_checkAllConnected( void* closure )
{
/* Need to ensure */
CookieRef* self = (CookieRef*)closure;
SafeCref scr(self);
scr.CheckAllConnected();
}
void
CookieRef::_CheckAllConnected()
{
logf( XW_LOGVERBOSE0, "%s", __func__ );
/* MutexLock ml( &m_EventsMutex ); */
CRefEvent newEvt;
newEvt.type = XWE_CONNTIMER;
m_eventQueue.push_back( newEvt );
handleEvents();
}
void
CookieRef::logf( XW_LogLevel level, const char* format, ... )
{
char buf[256];
int len;
len = snprintf( buf, sizeof(buf), "cid:%d ", m_cookieID );
va_list ap;
va_start( ap, format );
vsnprintf( buf + len, sizeof(buf) - len, format, ap );
va_end(ap);
::logf( level, buf );
}
void
CookieRef::_PrintCookieInfo( string& out )
{
out += "Cookie=";
out += Cookie();
out += "\n";
out += "connName=";
char buf[MAX_CONNNAME_LEN+MAX_INVITE_LEN];
snprintf( buf, sizeof(buf), "%s\n", ConnName() );
out += buf;
snprintf( buf, sizeof(buf), "id=%d\n", GetCookieID() );
out += buf;
snprintf( buf, sizeof(buf), "Bytes sent=%d\n", m_totalSent );
out += buf;
snprintf( buf, sizeof(buf), "Total players=%d\n", m_nPlayersSought );
out += buf;
snprintf( buf, sizeof(buf), "Players here=%d\n", m_nPlayersHere );
out += buf;
snprintf( buf, sizeof(buf), "State=%s\n", stateString( m_curState ) );
out += buf;
/* Timer state: how long since last heartbeat; how long til disconn timer
fires. */
/* n messages */
/* open since when */
ASSERT_LOCKED();
snprintf( buf, sizeof(buf), "Hosts connected=%d; cur time = %ld\n",
m_sockets.size(), uptime() );
out += buf;
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
snprintf( buf, sizeof(buf), " HostID=%d; socket=%d;last hbeat=%ld\n",
iter->m_hostID, iter->m_socket,
iter->m_lastHeartbeat );
out += buf;
}
} /* PrintCookieInfo */
void
CookieRef::_FormatHostInfo( string* hostIds, string* addrs )
{
ASSERT_LOCKED();
vector<HostRec>::iterator iter;
for ( iter = m_sockets.begin(); iter != m_sockets.end(); ++iter ) {
if ( !!hostIds ) {
char buf[8];
snprintf( buf, sizeof(buf), "%d ", iter->m_hostID );
*hostIds += buf;
}
if ( !!addrs ) {
int s = iter->m_socket;
struct sockaddr_in name;
socklen_t siz = sizeof(name);
if ( 0 == getpeername( s, (struct sockaddr*)&name, &siz) ) {
char buf[32] = {0};
snprintf( buf, sizeof(buf), "%s ", inet_ntoa(name.sin_addr) );
*addrs += buf;
}
}
}
}