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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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a07a5f2822
postEmptyEvent; pass transport type with incoming packets so they can be rejected if not on expected channel (to stop IR, which is always on, from injecting into a BT game); do BT work and fire timers even when menu is down; don't let robot run until after board is drawn for the first time; on startup, don't let robot run until after board is drawn once. Up version to b3.
261 lines
8.8 KiB
C
261 lines
8.8 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/****************************************************************************
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* *
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* Copyright 1999, 2001 by Eric House (xwords@eehouse.org). All rights reserved. *
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* *
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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****************************************************************************/
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#include <PalmTypes.h>
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#include <Form.h>
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#include <DLServer.h>
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#include "callback.h"
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#include "strutils.h"
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#include "palmsavg.h"
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#include "palmmain.h"
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#include "palmutil.h"
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#include "gameutil.h"
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#include "xwords4defines.h"
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#include "LocalizedStrIncludes.h"
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/* Prototypes */
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static void populateGameList( SavedGamesState* state );
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static void setFieldToSelText( SavedGamesState* state );
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static void listDrawFunc(Int16 index, RectanglePtr bounds, char** itemsText);
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/*****************************************************************************
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* Handler for dictionary info form.
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****************************************************************************/
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#define USE_POPULATE 1
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Boolean
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savedGamesHandleEvent( EventPtr event )
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{
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Boolean result;
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PalmAppGlobals* globals;
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SavedGamesState* state;
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XP_S16 newGameIndex;
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Int16* curGameIndexP;
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char* newName;
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CALLBACK_PROLOGUE();
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result = false;
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globals = getFormRefcon();
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state = globals->savedGamesState;
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curGameIndexP = &globals->gState.curGameIndex;
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switch ( event->eType ) {
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case frmOpenEvent:
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if ( !state ) {
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state = globals->savedGamesState = XP_MALLOC( globals->mpool,
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sizeof(*state) );
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}
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XP_MEMSET( state, 0, sizeof(*state) );
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state->globals = globals;
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state->form = FrmGetActiveForm();
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/* dictionary list setup */
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state->gamesList = getActiveObjectPtr( XW_SAVEDGAMES_LIST_ID );
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state->nameField = getActiveObjectPtr( XW_SAVEDGAMES_NAME_FIELD );
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state->displayGameIndex = globals->gState.curGameIndex;
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XP_ASSERT( state->displayGameIndex < countGameRecords(globals) );
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/* must preceed drawing calls so they have a valid window */
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FrmDrawForm( state->form );
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/* LstSetDrawFunction must follow FrmDrawForm since populateGameList
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must be called before listDrawFunc has valid globals; can't let
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listDrawFunc get called from FrmDrawForm until set up correctly. */
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LstSetDrawFunction( state->gamesList, listDrawFunc );
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populateGameList( state );
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setFieldToSelText( state );
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break;
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case frmUpdateEvent:
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FrmDrawForm( state->form );
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/* don't update field here! The keyboard may have been the form whose
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disappearance triggered the frmUpdateEvent, and resetting the field
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would undo the user's edits. Also causes a crash in Keyboard.c in
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the ROMs for reasons I don't understand. */
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break;
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case lstSelectEvent:
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state->displayGameIndex = LstGetSelection( state->gamesList );
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setFieldToSelText( state );
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result = true;
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break;
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case ctlSelectEvent:
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result = true;
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switch ( event->data.ctlEnter.controlID ) {
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case XW_SAVEDGAMES_USE_BUTTON: /* write the new name to the selected
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record */
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newName = FldGetTextPtr( state->nameField );
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if ( !!newName && (*newName != '\0') ) {
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XP_U16 len = FldGetTextLength( state->nameField );
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writeNameToGameRecord( globals, state->displayGameIndex,
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newName, len );
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populateGameList( state );
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setFieldToSelText( state );
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}
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break;
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case XW_SAVEDGAMES_DUPE_BUTTON: /* copy the selected record */
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newGameIndex = duplicateGameRecord( globals,
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state->displayGameIndex );
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state->displayGameIndex = newGameIndex;
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if ( *curGameIndexP >= newGameIndex ) {
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++*curGameIndexP;
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}
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populateGameList( state );
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setFieldToSelText( state );
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break;
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case XW_SAVEDGAMES_DELETE_BUTTON: /* delete the selected record.
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Refuse if it's open. */
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if ( state->displayGameIndex == *curGameIndexP ) {
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beep();
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} else if ( palmaskFromStrId( globals, STR_CONFIRM_DEL_GAME, -1) ) {
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XP_S16 index = state->displayGameIndex;
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deleteGameRecord( globals, index );
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if ( *curGameIndexP > index ) {
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--*curGameIndexP;
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}
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if ( index == countGameRecords(globals) ) {
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--index;
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}
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state->displayGameIndex = index;
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populateGameList( state );
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}
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break;
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case XW_SAVEDGAMES_OPEN_BUTTON: /* open the selected db if not already
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open. */
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if ( *curGameIndexP != state->displayGameIndex ) {
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EventType eventToPost = { .eType = openSavedGameEvent };
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((OpenSavedGameData*)&eventToPost.data.generic)->newGameIndex
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= state->displayGameIndex;
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EvtAddEventToQueue( &eventToPost );
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globals->postponeDraw = true;
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}
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case XW_SAVEDGAMES_DONE_BUTTON:
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/* Update the app's idea of which record to save the current game
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into -- in case any with lower IDs have been deleted. */
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FrmReturnToForm( 0 );
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freeSavedGamesData( MPPARM(globals->mpool) state );
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break;
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}
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default:
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break;
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} /* switch */
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CALLBACK_EPILOGUE();
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return result;
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} /* savedGamesHandleEvent */
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static void
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setFieldToSelText( SavedGamesState* state )
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{
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FieldPtr field = state->nameField;
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char name[MAX_GAMENAME_LENGTH];
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nameFromRecord( state->globals, state->displayGameIndex, name );
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XP_ASSERT( XP_STRLEN(name) < MAX_GAMENAME_LENGTH );
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XP_ASSERT( XP_STRLEN(name) > 0 );
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FldSetSelection( field, 0, FldGetTextLength(field) );
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FldInsert( field, name, XP_STRLEN(name) );
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FldSetSelection( field, 0, FldGetTextLength(field) );
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#ifdef XWFEATURE_FIVEWAY
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setFormFocus( state->form, XW_SAVEDGAMES_NAME_FIELD );
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#endif
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FldDrawField( field );
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} /* setFieldToSelText */
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void
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freeSavedGamesData( MPFORMAL SavedGamesState* state )
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{
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if ( !!state->stringPtrs ) {
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XP_FREE( mpool, state->stringPtrs );
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state->stringPtrs = NULL;
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}
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} /* freeSavedGamesData */
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static void
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populateGameList( SavedGamesState* state )
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{
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XP_U16 nRecords;
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PalmAppGlobals* globals = state->globals;
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ListPtr gamesList = state->gamesList;
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nRecords = countGameRecords( globals );
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if ( state->nStrings != nRecords ) {
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char** stringPtrs;
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XP_U16 i;
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LstEraseList( gamesList );
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freeSavedGamesData( MPPARM(globals->mpool) state );
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state->nStrings = nRecords;
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state->stringPtrs = stringPtrs =
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XP_MALLOC( globals->mpool,
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(nRecords+1) * sizeof(state->stringPtrs[0] ) );
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stringPtrs[0] = (char*)globals;
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for ( i = 1; i <= nRecords; ++i ) {
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stringPtrs[i] = "";
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}
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LstSetListChoices( gamesList, &state->stringPtrs[1], nRecords );
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LstSetHeight( gamesList, XP_MIN(nRecords, 9) );
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}
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LstSetSelection( gamesList, state->displayGameIndex );
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XP_ASSERT( state->displayGameIndex < nRecords );
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LstMakeItemVisible( gamesList, state->displayGameIndex );
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LstDrawList( gamesList );
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} /* populateGameList */
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static void
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listDrawFunc( Int16 index, RectanglePtr bounds, char** itemsText )
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{
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char buf[MAX_GAMENAME_LENGTH];
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XP_U16 len;
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PalmAppGlobals* globals;
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CALLBACK_PROLOGUE();
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globals = (PalmAppGlobals*)itemsText[-1];
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nameFromRecord( globals, index, buf );
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len = XP_STRLEN( buf );
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XP_ASSERT( len > 0 );
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WinDrawChars( buf, len, bounds->topLeft.x, bounds->topLeft.y );
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CALLBACK_EPILOGUE();
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} /* listDrawFunc */
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