mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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721 lines
21 KiB
C
721 lines
21 KiB
C
/* -*-mode: C; fill-column: 77; c-basic-offset: 4; -*- */
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/*
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* Copyright 1999 - 2009 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <PalmTypes.h>
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#include <Form.h>
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#include <List.h>
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#include <Chars.h> /* for nextFieldChr */
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#include <Graffiti.h> /* for GrfSetState */
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#include <Event.h>
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#ifdef XWFEATURE_FIVEWAY
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# include <Hs.h>
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#endif
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#include "callback.h"
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#include "comtypes.h"
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#include "palmmain.h"
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#include "comms.h"
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#include "strutils.h"
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#include "newgame.h"
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#include "xwords4defines.h"
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#include "dictui.h"
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#include "palmdict.h"
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#include "palmutil.h"
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#include "palmir.h"
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#include "prefsdlg.h"
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#include "connsdlg.h"
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#include "LocalizedStrIncludes.h"
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static void handlePasswordTrigger( PalmAppGlobals* globals,
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UInt16 controlID );
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static XP_Bool updatePlayerInfo( PalmAppGlobals* globals );
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static void loadNewGameState( PalmAppGlobals* globals );
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static void unloadNewGameState( PalmAppGlobals* globals );
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static void setNameThatFits( PalmNewGameState* state );
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static void palmEnableColProc( void* closure, XP_U16 player,
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NewGameColumn col, XP_TriEnable enable );
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static void palmEnableAttrProc( void* closure, NewGameAttr attr,
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XP_TriEnable enable );
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static void palmGetColProc( void* closure, XP_U16 player, NewGameColumn col,
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NgCpCallbk cpcb, const void* cbClosure );
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static void palmSetColProc( void* closure, XP_U16 player, NewGameColumn col,
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const NGValue value );
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static void palmSetAttrProc( void* closure, NewGameAttr attr,
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const NGValue value );
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static void handleRobotChanged( PalmNewGameState* state, XP_U16 controlID,
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XP_Bool on );
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#ifndef XWFEATURE_STANDALONE_ONLY
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static void handleRemoteChanged( PalmNewGameState* state, XP_U16 controlID,
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XP_Bool on );
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static Boolean checkHiliteGadget(PalmAppGlobals* globals,
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const EventType* event,
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PalmNewGameState* state );
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static void drawConnectGadgets( PalmAppGlobals* globals );
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static void changeGadgetHilite( PalmAppGlobals* globals, UInt16 hiliteID );
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#else
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# define checkHiliteGadget(globals, event, state) XP_FALSE
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# define drawConnectGadgets( globals )
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#endif
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/*****************************************************************************
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*
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****************************************************************************/
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Boolean
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newGameHandleEvent( EventPtr event )
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{
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Boolean result = false;
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PalmAppGlobals* globals;
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FormPtr form;
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CurGameInfo* gi;
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PalmNewGameState* state;
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Int16 chosen;
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XP_S16 itemId;
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Boolean on;
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CALLBACK_PROLOGUE();
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globals = getFormRefcon();
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gi = &globals->gameInfo;
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state = &globals->newGameState;
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switch ( event->eType ) {
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case frmOpenEvent:
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GlobalPrefsToLocal( globals );
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form = FrmGetActiveForm();
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XP_ASSERT( !state->ngc );
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XP_MEMSET( state, 0, sizeof(*state) );
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state->form = form;
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loadNewGameState( globals );
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if ( !globals->isNewGame ) {
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disOrEnableTri( form, XW_DICT_SELECTOR_ID, TRI_ENAB_DISABLED );
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}
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XP_ASSERT( !!state->dictName );
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setNameThatFits( state );
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XP_ASSERT( !!globals->game.server );
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case frmUpdateEvent:
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GrfSetState( false, false, false );
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FrmDrawForm( FrmGetActiveForm() );
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drawConnectGadgets( globals );
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result = true;
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break;
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#ifdef XWFEATURE_FIVEWAY
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/* docs say to return HANDLED for both take and lost if the right
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object */
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case frmObjectFocusTakeEvent:
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case frmObjectFocusLostEvent:
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result = considerGadgetFocus( globals, event, XW_SOLO_GADGET_ID,
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XW_CLIENT_GADGET_ID );
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break;
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#endif
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case penDownEvent:
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result = checkHiliteGadget( globals, event, state );
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break;
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#ifdef XWFEATURE_FIVEWAY
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case keyDownEvent:
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itemId = getFocusOwner();
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if ( itemId >= 0 ) {
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result = tryRockerKey( event->data.keyDown.chr, itemId,
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XW_SOLO_GADGET_ID, XW_CLIENT_GADGET_ID );
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if ( result ) {
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changeGadgetHilite( globals, itemId );
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}
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}
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break;
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#endif
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case prefsChangedEvent:
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state->forwardChange = true;
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break;
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case ctlSelectEvent:
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result = true;
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itemId = event->data.ctlSelect.controlID;
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on = event->data.ctlSelect.on;
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switch ( itemId ) {
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case XW_ROBOT_1_CHECKBOX_ID:
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case XW_ROBOT_2_CHECKBOX_ID:
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case XW_ROBOT_3_CHECKBOX_ID:
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case XW_ROBOT_4_CHECKBOX_ID:
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handleRobotChanged( state, itemId, on );
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break;
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#ifndef XWFEATURE_STANDALONE_ONLY
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case XW_REMOTE_1_CHECKBOX_ID:
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case XW_REMOTE_2_CHECKBOX_ID:
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case XW_REMOTE_3_CHECKBOX_ID:
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case XW_REMOTE_4_CHECKBOX_ID:
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handleRemoteChanged( state, itemId, on );
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break;
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#endif
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case XW_NPLAYERS_SELECTOR_ID:
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XP_ASSERT( globals->isNewGame );
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chosen = LstPopupList( state->playerNumList );
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if ( chosen >= 0 ) {
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NGValue value;
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setSelectorFromList( XW_NPLAYERS_SELECTOR_ID,
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state->playerNumList,
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chosen );
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value.ng_u16 = chosen + 1;
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newg_attrChanged( state->ngc, NG_ATTR_NPLAYERS, value );
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}
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break;
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case XW_DICT_SELECTOR_ID:
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XP_ASSERT( globals->isNewGame );
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globals->dictuiForBeaming = false;
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FrmPopupForm( XW_DICTINFO_FORM );
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/* popup dict selection dialog -- or maybe just a list if there
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are no preferences to set. The results should all be
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cancellable, so don't delete the existing dictionary (if
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any) until OK is chosen */
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break;
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case XW_GINFO_JUGGLE_ID:
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while ( !newg_juggle( state->ngc ) ) {
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}
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(void)newg_juggle( state->ngc );
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break;
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case XW_OK_BUTTON_ID:
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if ( updatePlayerInfo( globals ) ) {
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/* if we put up the prefs form from within this one and the user
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clicked ok, we need to make sure the main form gets the
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notification so it can make use of any changes. This event
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needs to arrive before the newGame event so any changes will
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be incorporated. */
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if ( state->forwardChange ) {
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postEmptyEvent( prefsChangedEvent );
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state->forwardChange = false;
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}
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if ( globals->isNewGame ) {
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postEmptyEvent( newGameOkEvent );
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globals->postponeDraw = true;
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}
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unloadNewGameState( globals );
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FrmReturnToForm( 0 );
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}
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break;
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case XW_CANCEL_BUTTON_ID:
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unloadNewGameState( globals );
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postEmptyEvent( newGameCancelEvent );
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FrmReturnToForm( 0 );
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break;
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case XW_PREFS_BUTTON_ID:
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/* bring up with the this-game tab selected */
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XP_ASSERT( !!globals->prefsDlgState );
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globals->prefsDlgState->stateTypeIsGlobal = false;
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FrmPopupForm( XW_PREFS_FORM );
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break;
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case XW_PLAYERPASSWD_1_TRIGGER_ID:
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case XW_PLAYERPASSWD_2_TRIGGER_ID:
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case XW_PLAYERPASSWD_3_TRIGGER_ID:
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case XW_PLAYERPASSWD_4_TRIGGER_ID:
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handlePasswordTrigger( globals, itemId );
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break;
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default: /* one of the password selectors? */
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result = false;
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}
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break;
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case dictSelectedEvent:
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/* posted by the form we raise when user clicks Dictionary selector
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above. */
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if ( state->dictName != NULL ) {
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XP_FREE( globals->mpool, state->dictName );
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}
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state->dictName =
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((DictSelectedData*)&event->data.generic)->dictName;
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setNameThatFits( state );
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break;
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case appStopEvent: /* I get these on older palms */
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unloadNewGameState( globals );
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result = false;
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default:
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break;
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}
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CALLBACK_EPILOGUE();
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return result;
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} /* newGameHandleEvent */
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static void
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setNameThatFits( PalmNewGameState* state )
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{
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RectangleType rect;
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XP_U16 width;
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XP_U16 len = XP_STRLEN( (const char*)state->dictName );
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XP_MEMCPY( state->shortDictName, state->dictName, len + 1 );
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/* The width available is the cancel button's left minus ours */
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getObjectBounds( XW_CANCEL_BUTTON_ID, &rect );
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width = rect.topLeft.x;
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getObjectBounds( XW_DICT_SELECTOR_ID, &rect );
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width -= (rect.topLeft.x + 6);
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for ( ; FntCharsWidth( (const char*)state->dictName, len ) > width; --len ) {
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/* do nothing */
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}
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state->shortDictName[len] = '\0';
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CtlSetLabel( getActiveObjectPtr( XW_DICT_SELECTOR_ID ),
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(const char*)state->shortDictName );
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} /* setNameThatFits */
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/*
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* Copy the local state into global state.
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*/
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static XP_Bool
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updatePlayerInfo( PalmAppGlobals* globals )
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{
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CurGameInfo* gi;
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PalmNewGameState* state = &globals->newGameState;
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XP_Bool success;
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gi = &globals->gameInfo;
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success = newg_store( state->ngc, gi, XP_TRUE );
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if ( success ) {
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gi->boardSize = globals->prefsDlgState->curBdSize;
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replaceStringIfDifferent( globals->mpool, &gi->dictName,
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globals->newGameState.dictName );
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}
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return success;
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} /* updatePlayerInfo */
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/* Frame 'em, draw their text, and highlight the one that's selected
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*/
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#ifndef XWFEATURE_STANDALONE_ONLY
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static void
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drawConnectGadgets( PalmAppGlobals* globals )
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{
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XP_U16 hiliteItem = globals->newGameState.curServerHilite
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+ XW_SOLO_GADGET_ID ;
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ListPtr list = getActiveObjectPtr( XW_SERVERTYPES_LIST_ID );
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XP_ASSERT( !!list );
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drawGadgetsFromList( list, XW_SOLO_GADGET_ID, XW_CLIENT_GADGET_ID,
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hiliteItem );
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#ifdef XWFEATURE_FIVEWAY
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drawFocusRingOnGadget( globals, XW_SOLO_GADGET_ID, XW_CLIENT_GADGET_ID );
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#endif
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} /* drawConnectGadgets */
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static void
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changeGadgetHilite( PalmAppGlobals* globals, UInt16 hiliteID )
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{
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PalmNewGameState* state = &globals->newGameState;
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XP_Bool isNewGame = globals->isNewGame;
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hiliteID -= XW_SOLO_GADGET_ID;
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if ( hiliteID != state->curServerHilite ) {
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/* if it's not a new game, don't recognize the change */
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if ( isNewGame ) {
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NGValue value;
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state->curServerHilite = hiliteID;
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drawConnectGadgets( globals );
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value.ng_role = hiliteID;
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newg_attrChanged( state->ngc, NG_ATTR_ROLE, value );
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} else {
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beep();
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}
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}
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#if defined XWFEATURE_BLUETOOTH || defined XWFEATURE_RELAY
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/* Even if it didn't change, pop the connections form. It's only
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informational in the non-new-game case; nothing can be changed. */
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if ( hiliteID != SERVER_STANDALONE ) {
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if ( isNewGame || (hiliteID==globals->newGameState.curServerHilite) ) {
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PopupConnsForm( globals, hiliteID, &state->addr );
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}
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}
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#endif
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} /* changeGadgetHilite */
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static Boolean
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checkHiliteGadget( PalmAppGlobals* globals, const EventType* event,
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PalmNewGameState* XP_UNUSED_DBG(state) )
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{
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Boolean result = false;
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UInt16 selGadget;
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XP_ASSERT( &globals->newGameState == state );
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result = penInGadget( event, &selGadget );
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if ( result ) {
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changeGadgetHilite( globals, selGadget );
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}
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return result;
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} /* checkHiliteGadget */
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#endif
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static void
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showMaskedPwd( XP_U16 objectID, XP_Bool set )
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{
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const char* label = set? "*" : " ";
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/* control owns the string passed in */
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CtlSetLabel( getActiveObjectPtr( objectID ), label );
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}
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/* If there's currently no password set, just let 'em set one. If there is
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* one set, they need to know the old before setting the new.
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*/
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static void
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handlePasswordTrigger( PalmAppGlobals* globals, UInt16 controlID )
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{
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UInt16 playerNum;
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PalmNewGameState* state = &globals->newGameState;
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XP_UCHAR* name;
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FieldPtr nameField;
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XP_U16 len;
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playerNum = (controlID - XW_PLAYERPASSWD_1_TRIGGER_ID) / NUM_PLAYER_COLS;
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XP_ASSERT( playerNum < MAX_NUM_PLAYERS );
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nameField = getActiveObjectPtr( XW_PLAYERNAME_1_FIELD_ID +
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(NUM_PLAYER_COLS * playerNum) );
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name = (XP_UCHAR*)FldGetTextPtr( nameField );
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len = sizeof(state->passwds[playerNum]);
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if ( askPassword( globals, name, true, state->passwds[playerNum], &len )) {
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showMaskedPwd( controlID, len > 0 );
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}
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} /* handlePasswordTrigger */
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static void
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unloadNewGameState( PalmAppGlobals* globals )
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{
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PalmNewGameState* state = &globals->newGameState;
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XP_FREE( globals->mpool, state->dictName );
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state->dictName = NULL;
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newg_destroy( state->ngc );
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state->ngc = NULL;
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} /* unloadNewGameState */
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static XP_U16
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getBaseForCol( NewGameColumn col )
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{
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XP_U16 resID = 0;
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switch ( col ) {
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#ifndef XWFEATURE_STANDALONE_ONLY
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case NG_COL_REMOTE:
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resID = XW_REMOTE_1_CHECKBOX_ID;
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break;
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#endif
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case NG_COL_NAME:
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resID = XW_PLAYERNAME_1_FIELD_ID;
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break;
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case NG_COL_ROBOT:
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resID = XW_ROBOT_1_CHECKBOX_ID;
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break;
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case NG_COL_PASSWD:
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resID = XW_PLAYERPASSWD_1_TRIGGER_ID;
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break;
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default:
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XP_ASSERT( XP_FALSE );
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}
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XP_ASSERT( !!resID );
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return resID;
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} /* getBaseForCol */
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static XP_U16
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objIDForCol( XP_U16 player, NewGameColumn col )
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{
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XP_U16 base = getBaseForCol( col );
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return base + (NUM_PLAYER_COLS * player);
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}
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static ControlPtr
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getControlForCol( XP_U16 player, NewGameColumn col )
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{
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XP_U16 objID = objIDForCol( player, col );
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ControlPtr ctrl = getActiveObjectPtr( objID );
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return ctrl;
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}
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static void
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palmEnableColProc( void* closure, XP_U16 player, NewGameColumn col,
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XP_TriEnable enable )
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{
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PalmAppGlobals* globals = (PalmAppGlobals*)closure;
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PalmNewGameState* state = &globals->newGameState;
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XP_U16 objID;
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/* If it's a field, there need to be three states */
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objID = objIDForCol( player, col );
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disOrEnableTri( state->form, objID, enable );
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}
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/* Palm doesn't really do "disabled." Things are visible or not. But we
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* want the player count dropdown in particular visible since it give
|
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* information. So different objects get treated differently. The code
|
|
* handling ctlEnterEvent can disable for non-newgame dialogs even if a
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* control is technically enabled.
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|
*/
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static void
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palmEnableAttrProc(void* closure, NewGameAttr attr, XP_TriEnable ngEnable )
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|
{
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PalmAppGlobals* globals = (PalmAppGlobals*)closure;
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|
PalmNewGameState* state = &globals->newGameState;
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|
XP_U16 objID = 0;
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switch ( attr ) {
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
case NG_ATTR_ROLE:
|
|
/* always enabled */
|
|
break;
|
|
case NG_ATTR_REMHEADER:
|
|
objID = XW_LOCAL_LABEL_ID;
|
|
break;
|
|
case NG_ATTR_CANCONFIG: /* not needed on palm */
|
|
break;
|
|
#endif
|
|
case NG_ATTR_NPLAYERS:
|
|
objID = XW_NPLAYERS_SELECTOR_ID;
|
|
break;
|
|
case NG_ATTR_NPLAYHEADER:
|
|
break;
|
|
case NG_ATTR_CANJUGGLE:
|
|
objID = XW_GINFO_JUGGLE_ID;
|
|
break;
|
|
}
|
|
|
|
if ( objID != 0 ) {
|
|
disOrEnableTri( state->form, objID, ngEnable );
|
|
}
|
|
} /* palmEnableAttrProc */
|
|
|
|
static void
|
|
palmGetColProc( void* closure, XP_U16 player, NewGameColumn col,
|
|
NgCpCallbk cpcb, const void* cbClosure )
|
|
{
|
|
PalmAppGlobals* globals;
|
|
PalmNewGameState* state;
|
|
NGValue value;
|
|
XP_U16 objID = objIDForCol( player, col );
|
|
|
|
switch ( col ) {
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
case NG_COL_REMOTE:
|
|
#endif
|
|
case NG_COL_ROBOT:
|
|
value.ng_bool = getBooleanCtrl( objID );
|
|
break;
|
|
case NG_COL_NAME:
|
|
value.ng_cp = FldGetTextPtr( getActiveObjectPtr( objID ) );
|
|
break;
|
|
case NG_COL_PASSWD:
|
|
globals = (PalmAppGlobals*)closure;
|
|
state = &globals->newGameState;
|
|
value.ng_cp = state->passwds[player];
|
|
break;
|
|
default:
|
|
XP_ASSERT(0);
|
|
}
|
|
|
|
(*cpcb)( value, cbClosure );
|
|
}
|
|
|
|
static void
|
|
palmSetColProc( void* closure, XP_U16 player, NewGameColumn col,
|
|
const NGValue value )
|
|
{
|
|
PalmAppGlobals* globals = (PalmAppGlobals*)closure;
|
|
PalmNewGameState* state = &globals->newGameState;
|
|
ControlPtr ctrl;
|
|
XP_U16 objID = objIDForCol( player, col );
|
|
|
|
switch ( col ) {
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
case NG_COL_REMOTE:
|
|
#endif
|
|
case NG_COL_ROBOT:
|
|
ctrl = getControlForCol( player, col );
|
|
CtlSetValue( ctrl, value.ng_bool );
|
|
break;
|
|
case NG_COL_NAME:
|
|
setFieldStr( objID, value.ng_cp );
|
|
break;
|
|
case NG_COL_PASSWD:
|
|
if ( !!value.ng_cp ) {
|
|
XP_SNPRINTF( state->passwds[player], sizeof(state->passwds[player]),
|
|
"%s", value.ng_cp );
|
|
showMaskedPwd( objID, *value.ng_cp != '\0' );
|
|
}
|
|
|
|
default: /* shut up compiler */
|
|
break;
|
|
}
|
|
} /* palmSetColProc */
|
|
|
|
static void
|
|
palmSetAttrProc( void* closure, NewGameAttr attr, const NGValue value )
|
|
{
|
|
PalmAppGlobals* globals = (PalmAppGlobals*)closure;
|
|
PalmNewGameState* state = &globals->newGameState;
|
|
|
|
switch ( attr ) {
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
case NG_ATTR_ROLE:
|
|
state->curServerHilite = value.ng_role;
|
|
break;
|
|
case NG_ATTR_REMHEADER:
|
|
break;
|
|
#endif
|
|
case NG_ATTR_NPLAYERS:
|
|
setSelectorFromList( XW_NPLAYERS_SELECTOR_ID,
|
|
state->playerNumList, value.ng_u16 - 1 );
|
|
break;
|
|
case NG_ATTR_NPLAYHEADER: {
|
|
FieldPtr field = getActiveObjectPtr( XW_TOTALP_FIELD_ID );
|
|
char* cur = FldGetTextPtr( field );
|
|
/* Need to update to get it drawn and that flashes the whole dialog.
|
|
So avoid if possible. */
|
|
if ( !cur || (0 != StrCompare( cur, value.ng_cp ) ) ) {
|
|
FldSetTextPtr( field, (char*)value.ng_cp );
|
|
FrmUpdateForm( 0, frmRedrawUpdateCode );
|
|
}
|
|
}
|
|
break;
|
|
case NG_ATTR_CANJUGGLE:
|
|
XP_ASSERT(0); /* doesn't make sense */
|
|
case NG_ATTR_CANCONFIG: /* not needed on palm */
|
|
break;
|
|
}
|
|
} /* palmSetAttrProc */
|
|
|
|
static XP_U16
|
|
palmPlayerFromID( XP_U16 id, XP_U16 base )
|
|
{
|
|
XP_U16 player;
|
|
player = (id - base) / NUM_PLAYER_COLS;
|
|
return player;
|
|
} /* palmPlayerFromID */
|
|
|
|
static void
|
|
handleRobotChanged( PalmNewGameState* state, XP_U16 controlID, XP_Bool on )
|
|
{
|
|
XP_U16 player;
|
|
NGValue value;
|
|
|
|
player = palmPlayerFromID( controlID, XW_ROBOT_1_CHECKBOX_ID );
|
|
value.ng_bool = on;
|
|
newg_colChanged( state->ngc, player );
|
|
}
|
|
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
static void
|
|
handleRemoteChanged( PalmNewGameState* state, XP_U16 controlID, XP_Bool on )
|
|
{
|
|
XP_U16 player;
|
|
NGValue value;
|
|
|
|
XP_LOGF( "%s: controlID=%d", __func__, controlID );
|
|
|
|
player = palmPlayerFromID( controlID, XW_REMOTE_1_CHECKBOX_ID );
|
|
value.ng_bool = on;
|
|
newg_colChanged( state->ngc, player );
|
|
}
|
|
#endif
|
|
|
|
XP_U16
|
|
countXPorts( const PalmAppGlobals* globals )
|
|
{
|
|
XP_U16 xports = 0;
|
|
#ifdef XWFEATURE_IR
|
|
++xports;
|
|
#endif
|
|
#ifdef XWFEATURE_BLUETOOTH
|
|
if ( globals->hasBTLib ) {
|
|
++xports;
|
|
}
|
|
#endif
|
|
#ifdef XWFEATURE_RELAY
|
|
++xports;
|
|
#endif
|
|
return xports;
|
|
}
|
|
|
|
static void
|
|
loadNewGameState( PalmAppGlobals* globals )
|
|
{
|
|
CurGameInfo* gi = &globals->gameInfo;
|
|
PalmNewGameState* state = &globals->newGameState;
|
|
|
|
state->dictName = copyString( globals->mpool, gi->dictName );
|
|
state->playerNumList = getActiveObjectPtr( XW_NPLAYERS_LIST_ID );
|
|
state->nXPorts = countXPorts( globals );
|
|
|
|
XP_ASSERT( !state->ngc );
|
|
state->ngc = newg_make( MPPARM(globals->mpool)
|
|
globals->isNewGame,
|
|
&globals->util,
|
|
palmEnableColProc,
|
|
palmEnableAttrProc,
|
|
palmGetColProc,
|
|
palmSetColProc,
|
|
palmSetAttrProc,
|
|
globals );
|
|
newg_load( state->ngc, gi );
|
|
|
|
#if defined XWFEATURE_BLUETOOTH || defined XWFEATURE_RELAY
|
|
if ( globals->game.comms ) {
|
|
comms_getAddr( globals->game.comms, &state->addr );
|
|
} else {
|
|
comms_getInitialAddr( &state->addr );
|
|
}
|
|
#elif defined XWFEATURE_IR
|
|
state->addr.conType = COMMS_CONN_IR;
|
|
#endif
|
|
} /* loadNewGameState */
|