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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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435 lines
13 KiB
C++
435 lines
13 KiB
C++
/* -*-mode: C; fill-column: 78; c-basic-offset: 4;-*- */
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/*
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* Copyright 2005 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <eikedwin.h>
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#include <eikmfne.h>
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#if defined SERIES_60
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# include "xwords_60.rsg"
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#elif defined SERIES_80
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# include <eikchlst.h>
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# include "xwords_80.rsg"
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#endif
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#include "symgamdl.h"
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#include "symutil.h"
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#include "xwords.hrh"
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/***************************************************************************
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* TGameInfoBuf
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***************************************************************************/
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TGameInfoBuf::TGameInfoBuf( const CurGameInfo* aGi,
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#ifndef XWFEATURE_STANDALONE_ONLY
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const CommsAddrRec* aCommsAddr,
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#endif
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CDesC16ArrayFlat* aDictList )
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: iDictList(aDictList),
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iDictIndex(0)
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{
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TInt i;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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iIsRobot[i] = aGi->players[i].isRobot;
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iIsLocal[i] = aGi->players[i].isLocal;
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if ( aGi->players[i].name != NULL ) {
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XP_LOGF( "name[%d] = %s", i, aGi->players[i].name );
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TBuf8<32> tmp( aGi->players[i].name );
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iPlayerNames[i].Copy( tmp );
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} else {
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iPlayerNames[i].Copy( _L("") );
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}
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}
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iNPlayers = aGi->nPlayers;
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if ( aGi->dictName != NULL ) {
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TBuf8<32> tmp( aGi->dictName );
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TBuf16<32> dictName;
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dictName.Copy( tmp );
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(void)iDictList->Find( dictName, iDictIndex ); /*iDictIndex ref passed*/
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}
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#ifndef XWFEATURE_STANDALONE_ONLY
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iServerRole = aGi->serverRole;
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iCommsAddr = *aCommsAddr;
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#endif
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} /* TGameInfoBuf::TGameInfoBuf */
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void
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TGameInfoBuf::CopyToL( MPFORMAL CurGameInfo* aGi
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#ifndef XWFEATURE_STANDALONE_ONLY
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, CommsAddrRec* aCommsAddr
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#endif
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)
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{
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TInt i;
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for ( i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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aGi->players[i].isRobot = iIsRobot[i];
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aGi->players[i].isLocal = iIsLocal[i];
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symReplaceStrIfDiff( MPPARM(mpool) &aGi->players[i].name,
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iPlayerNames[i] );
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}
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aGi->nPlayers = SC( XP_U8, iNPlayers );
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TPtrC16 dictName = (*iDictList)[iDictIndex];
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symReplaceStrIfDiff( MPPARM(mpool) &aGi->dictName, dictName );
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#ifndef XWFEATURE_STANDALONE_ONLY
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aGi->serverRole = iServerRole;
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*aCommsAddr = iCommsAddr;
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#endif
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}
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/***************************************************************************
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* CXWGameInfoDlg
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***************************************************************************/
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CXWGameInfoDlg::CXWGameInfoDlg( MPFORMAL TGameInfoBuf* aGib, TBool aNewGame )
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: iIsNewGame(aNewGame), iGib(aGib)
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{
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/* XP_LOGF( "CXWGameInfoDlg::CXWGameInfoDlg" ); */
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MPASSIGN( this->mpool, mpool );
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}
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CXWGameInfoDlg::~CXWGameInfoDlg()
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{
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/* XP_LOGF( "CXWGameInfoDlg::~CXWGameInfoDlg" ); */
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}
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void
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CXWGameInfoDlg::PreLayoutDynInitL()
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{
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/* XP_LOGF( "CXWGameInfoDlg::PreLayoutDynInitL" ); */
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#if defined SERIES_80
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/* This likely belongs in its own method */
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#ifndef XWFEATURE_STANDALONE_ONLY
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const TInt deps[] = {
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EConnectionRole
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};
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TInt i;
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for ( i = 0; i < sizeof(deps)/sizeof(deps[0]); ++i ) {
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HandleControlStateChangeL( deps[i] );
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}
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#endif
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CEikChoiceList* list;
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list = static_cast<CEikChoiceList*>(Control(ENPlayersList));
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XP_ASSERT( list != NULL );
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list->SetCurrentItem( iGib->iNPlayers - 1 );
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list = static_cast<CEikChoiceList*>(Control(ENPlayersWhichList));
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XP_ASSERT( list != NULL );
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list->SetArrayExternalOwnership( EFalse );
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list->SetArrayL( MakeNumListL( 1, iGib->iNPlayers ) );
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list = static_cast<CEikChoiceList*>(Control(ESelDictChoice));
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XP_ASSERT( list != NULL );
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list->SetArrayL( iGib->iDictList );
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list->SetCurrentItem( iGib->iDictIndex );
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iCurPlayerShown = 0;
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LoadPlayerInfo( iCurPlayerShown );
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#ifndef XWFEATURE_STANDALONE_ONLY
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list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
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XP_ASSERT( list != NULL );
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TInt sel = (TInt)iGib->iServerRole;
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list->SetCurrentItem( sel );
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list->DrawDeferred();
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list = static_cast<CEikChoiceList*>(Control(EConnectionType));
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XP_ASSERT( list != NULL );
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sel = (TInt)(iGib->iCommsAddr.conType) - 2; /* first 2 unused */
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XP_ASSERT( sel >= 0 );
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list->SetCurrentItem( sel );
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list->DrawDeferred();
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CEikEdwin* edwin = static_cast<CEikEdwin*>(Control(ECookie));
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TBuf16<MAX_COOKIE_LEN> cookieBuf;
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cookieBuf.Copy( TBuf8<MAX_COOKIE_LEN>
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(iGib->iCommsAddr.u.ip_relay.cookie) );
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edwin->SetTextL( &cookieBuf );
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edwin->DrawDeferred();
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edwin = static_cast<CEikEdwin*>(Control(ERelayName));
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TBuf16<MAX_HOSTNAME_LEN> nameBuf;
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nameBuf.Copy( TBuf8<MAX_HOSTNAME_LEN>
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(iGib->iCommsAddr.u.ip_relay.hostName) );
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edwin->SetTextL( &nameBuf );
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edwin->DrawDeferred();
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TInt num = iGib->iCommsAddr.u.ip_relay.port;
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CEikNumberEditor* hostPort
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= static_cast<CEikNumberEditor*>(Control(ERelayPort));
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hostPort->SetNumber( num );
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hostPort->DrawDeferred();
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HideAndShow();
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#endif
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#endif
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} /* PreLayoutDynInitL */
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void
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CXWGameInfoDlg::HideAndShow()
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{
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/* XP_LOGF( "HideAndShow" ); */
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#if defined SERIES_80
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/* if it's standalone, hide all else. Then if it's not IP, hide all
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below. */
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#ifndef XWFEATURE_STANDALONE_ONLY
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CEikChoiceList* list;
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TBool showConnect;
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list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
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XP_ASSERT( list != NULL );
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showConnect = list->CurrentItem() != 0;
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TBool showIP = showConnect;
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if ( showIP ) {
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list = static_cast<CEikChoiceList*>(Control(EConnectionType));
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XP_ASSERT( list != NULL );
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showIP = list->CurrentItem() == 0;
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}
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MakeLineVisible( EConnectionType, showConnect );
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MakeLineVisible( ECookie, showIP );
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MakeLineVisible( ERelayName, showIP );
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MakeLineVisible( ERelayPort, showIP );
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#endif
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#endif
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} /* HideAndShow */
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void
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CXWGameInfoDlg::HandleControlStateChangeL( TInt aControlId )
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{
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/* XP_LOGF( "HandleControlStateChangeL got %d", aControlId ); */
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#if defined SERIES_80
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CEikChoiceList* list;
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CEikChoiceList* whichList;
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TInt item;
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TBool show;
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switch ( aControlId ) {
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#ifndef XWFEATURE_STANDALONE_ONLY
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case EConnectionRole:
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case EConnectionType:
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HideAndShow();
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break;
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#endif
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case ENPlayersList:
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/* The ENPlayersWhichList must match the number of players available,
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and we need to display a different player if we're currently
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showing one who no longer exists. */
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list = static_cast<CEikChoiceList*>
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(Control( ENPlayersList ));
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item = list->CurrentItem();
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whichList = static_cast<CEikChoiceList*>
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(Control( ENPlayersWhichList ));
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whichList->SetArrayL( MakeNumListL( 1, item + 1 ) );
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if ( item < iCurPlayerShown ) {
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/* HandleControlStateChangeL seems not to get called for this
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change. But the DrawDeferred()s below make it ok */
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whichList->SetCurrentItem( item );
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SetPlayerShown( item );
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} else {
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whichList->SetCurrentItem( iCurPlayerShown );
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}
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whichList->DrawDeferred();
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break;
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case ENPlayersWhichList:
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list = static_cast<CEikChoiceList*>
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(Control( ENPlayersWhichList ));
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SetPlayerShown( list->CurrentItem() );
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HandleControlStateChangeL( EPlayerLocationChoice );
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break;
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case EPlayerLocationChoice:
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list = static_cast<CEikChoiceList*>
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(Control(EPlayerLocationChoice ));
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show = list->CurrentItem() == 0;
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MakeLineVisible( EPlayerName, show );
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MakeLineVisible( EPlayerSpeciesChoice, show );
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MakeLineVisible( EDecryptPassword, show );
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break;
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default:
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break;
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}
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#endif
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}
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TBool
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CXWGameInfoDlg::OkToExitL( TInt /*aKeyCode*/ )
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{
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#if defined SERIES_80
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CEikChoiceList* list;
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/* Dictionary */
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list = static_cast<CEikChoiceList*>(Control(ESelDictChoice));
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iGib->iDictIndex = list->CurrentItem();
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/* Player data (all but displayed already saved) */
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SavePlayerInfo( iCurPlayerShown );
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/* number of players */
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list = static_cast<CEikChoiceList*>(Control(ENPlayersList));
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iGib->iNPlayers = list->CurrentItem() + 1;
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#endif
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#ifndef XWFEATURE_STANDALONE_ONLY
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list = static_cast<CEikChoiceList*>(Control(EConnectionRole));
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TInt sel = list->CurrentItem();
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iGib->iServerRole = (Connectedness)sel;
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if ( iGib->iServerRole != SERVER_STANDALONE ) {
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list = static_cast<CEikChoiceList*>(Control(EConnectionType));
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iGib->iCommsAddr.conType = SC(CommsConnType, list->CurrentItem() + 2 );
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if ( iGib->iCommsAddr.conType == COMMS_CONN_RELAY ) {
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/* cookie */
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CEikEdwin* edwin = static_cast<CEikEdwin*>(Control(ECookie));
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TBuf16<MAX_COOKIE_LEN> cookieBuf;
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edwin->GetText( cookieBuf );
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TBuf8<MAX_COOKIE_LEN> buf8cookie;
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buf8cookie.Copy( cookieBuf );
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TInt len = buf8cookie.Length();
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XP_MEMCPY( iGib->iCommsAddr.u.ip_relay.cookie,
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(void*)buf8cookie.Ptr(), len );
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iGib->iCommsAddr.u.ip_relay.cookie[len] = '\0';
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/* hostname */
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edwin = static_cast<CEikEdwin*>(Control(ERelayName));
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TBuf16<MAX_HOSTNAME_LEN> nameBuf;
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edwin->GetText( nameBuf );
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TBuf8<MAX_HOSTNAME_LEN> buf8;
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buf8.Copy( nameBuf );
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len = buf8.Length();
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XP_MEMCPY( iGib->iCommsAddr.u.ip_relay.hostName,
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(void*)buf8.Ptr(), len );
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iGib->iCommsAddr.u.ip_relay.hostName[len] = '\0';
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/* port */
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CEikNumberEditor* hostPort
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= static_cast<CEikNumberEditor*>(Control(ERelayPort));
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iGib->iCommsAddr.u.ip_relay.port = SC( XP_U16, hostPort->Number() );
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}
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}
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#endif
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return ETrue;
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} /* OkToExitL */
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void
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CXWGameInfoDlg::LoadPlayerInfo( TInt aWhich )
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{
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/* location */
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#ifndef XWFEATURE_STANDALONE_ONLY
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#endif
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/* name */
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XP_LOGF( "setting name" );
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CEikEdwin* nameEditor = static_cast<CEikEdwin*>(Control(EPlayerName));
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nameEditor->SetTextL( &iGib->iPlayerNames[aWhich] );
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nameEditor->DrawDeferred();
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XP_LOGF( "done setting name" );
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#if defined SERIES_80
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/* species */
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CEikChoiceList* list = static_cast<CEikChoiceList*>
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(Control(EPlayerSpeciesChoice ));
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TInt oldVal = list->CurrentItem();
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TInt newVal = iGib->iIsRobot[aWhich]? 1:0;
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if ( oldVal != newVal ) {
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list->SetCurrentItem( newVal );
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list->DrawDeferred();
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}
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/* remoteness */
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list = static_cast<CEikChoiceList*>(Control(EPlayerLocationChoice ));
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oldVal = list->CurrentItem();
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newVal = iGib->iIsLocal[aWhich]? 0:1;
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if ( oldVal != newVal ) {
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list->SetCurrentItem( newVal );
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list->DrawDeferred();
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}
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#endif
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/* password */
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}
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void
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CXWGameInfoDlg::SavePlayerInfo( TInt aWhich )
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{
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/* name */
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CEikEdwin* nameEditor = static_cast<CEikEdwin*>(Control(EPlayerName));
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nameEditor->GetText( iGib->iPlayerNames[aWhich] );
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/* species */
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#if defined SERIES_80
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CEikChoiceList* list = static_cast<CEikChoiceList*>
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(Control(EPlayerSpeciesChoice ));
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iGib->iIsRobot[aWhich] = (list->CurrentItem() == 1);
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list = static_cast<CEikChoiceList*>(Control(EPlayerLocationChoice ));
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iGib->iIsLocal[aWhich] = (list->CurrentItem() == 0);
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#endif
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}
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void
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CXWGameInfoDlg::SetPlayerShown( TInt aPlayer )
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{
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if ( aPlayer != iCurPlayerShown ) {
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SavePlayerInfo( iCurPlayerShown );
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LoadPlayerInfo( aPlayer );
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iCurPlayerShown = aPlayer;
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}
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}
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CDesC16ArrayFlat*
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CXWGameInfoDlg::MakeNumListL( TInt aFirst, TInt aLast )
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{
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XP_ASSERT( aFirst <= aLast );
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CDesC16ArrayFlat* list = new (ELeave)CDesC16ArrayFlat(aLast - aFirst + 1);
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TInt i;
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for ( i = aFirst; i <= aLast; ++i ) {
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TBuf16<4> num;
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num.Num( i );
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list->AppendL( num );
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}
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return list;
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} /* MakeNumListL */
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/* static*/ TBool
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CXWGameInfoDlg::DoGameInfoDlgL( MPFORMAL TGameInfoBuf* aGib, TBool aNewGame )
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{
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XP_LOGF( "CXWGameInfoDlg::DoGameInfoDlgL called" );
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CXWGameInfoDlg* me =
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new(ELeave)CXWGameInfoDlg( MPPARM(mpool) aGib, aNewGame );
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XP_LOGF( "calling ExecuteLD" );
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return me->ExecuteLD( R_XWORDS_NEWGAME_DLG );
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}
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