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5d9423f317
There was a race condition between finish() and the popping of fragments that happens inside dispatchNewIntent(). If dispatchNewIntent() won then later finish() would pop the GamesListFragment and we'd crash. Ideally finish() would pass a fragment to finishFragment() which would then do nothing if that fragment wasn't on the stack. Later.... |
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common | ||
dawg | ||
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relay | ||
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wince | ||
Makefile |