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Each alert gets a unique name. Add to backstack, and before doing so look for another with the same name and dismiss it. This works most of the time, especially to prevent them from piling up with orientation changes. But in a robot-vs-robot game, and occasionally in a game with three robots and one not, SCORE alerts stack up. It's the removal that's failing, not the test for a duplicate, so perhaps I need to somehow wait for it to succeed before adding the new alert. |
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common | ||
dawg | ||
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wince | ||
Makefile |