mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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2397 lines
76 KiB
C
2397 lines
76 KiB
C
/* -*- compile-command: "cd ../linux && make MEMDEBUG=TRUE -j3"; -*- */
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/*
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* Copyright 2001 - 2012 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef USE_STDIO
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# include <stdio.h>
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#endif
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#include "comms.h"
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#include "util.h"
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#include "game.h"
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#include "xwstream.h"
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#include "memstream.h"
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#include "xwrelay.h"
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#include "strutils.h"
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#define HEARTBEAT_NONE 0
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#ifndef XWFEATURE_STANDALONE_ONLY
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#ifndef INITIAL_CLIENT_VERS
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# define INITIAL_CLIENT_VERS 2
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#endif
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#ifdef COMMS_HEARTBEAT
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/* It might make sense for this to be a parameter or somehow tied to the
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platform and transport. But in that case it'd have to be passed across
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since all devices must agree. */
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# ifndef HB_INTERVAL
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# define HB_INTERVAL 5
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# endif
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#endif
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EXTERN_C_START
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typedef struct MsgQueueElem {
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struct MsgQueueElem* next;
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XP_U8* msg;
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XP_U16 len;
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XP_PlayerAddr channelNo;
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#ifdef DEBUG
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XP_U16 sendCount; /* how many times sent? */
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#endif
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MsgID msgID; /* saved for ease of deletion */
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#ifdef COMMS_CHECKSUM
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gchar* checksum;
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#endif
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} MsgQueueElem;
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typedef struct AddressRecord {
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struct AddressRecord* next;
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CommsAddrRec addr;
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MsgID nextMsgID; /* on a per-channel basis */
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MsgID lastMsgAckd; /* on a per-channel basis */
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/* lastMsgRcd is the numerically highest MsgID we've seen. Because once
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* it's sent in message as an ACK the other side will delete messages
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* based on it, we don't send a number higher than has actually been
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* written out successfully. lastMsgSaved is that number.
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*/
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MsgID lastMsgRcd;
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MsgID lastMsgSaved;
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/* only used if COMMS_HEARTBEAT set except for serialization (to_stream) */
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XP_PlayerAddr channelNo;
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struct {
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XWHostID hostID; /* used for relay case */
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} r;
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#ifdef COMMS_HEARTBEAT
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XP_Bool initialSeen;
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#endif
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} AddressRecord;
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#define ADDRESSRECORD_SIZE_68K 20
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struct CommsCtxt {
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XW_UtilCtxt* util;
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XP_U32 connID; /* set from gameID: 0 means ignore; otherwise
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must match. Set by server. */
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XP_PlayerAddr nextChannelNo;
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AddressRecord* recs; /* return addresses */
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TransportProcs procs;
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XP_U32 xportFlags;
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#ifdef COMMS_HEARTBEAT
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XP_U32 lastMsgRcd;
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#endif
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void* sendClosure;
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MsgQueueElem* msgQueueHead;
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MsgQueueElem* msgQueueTail;
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XP_U16 queueLen;
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XP_U16 channelSeed; /* tries to be unique per device to aid
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dupe elimination at start */
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XP_U32 nextResend;
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XP_U16 resendBackoff;
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#ifdef COMMS_HEARTBEAT
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XP_Bool doHeartbeat;
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XP_U32 lastMsgRcvdTime;
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#endif
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#if defined XWFEATURE_RELAY || defined COMMS_HEARTBEAT
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XP_Bool hbTimerPending;
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XP_Bool reconTimerPending;
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#endif
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XP_U16 lastSaveToken;
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/* The following fields, down to isServer, are only used if
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XWFEATURE_RELAY is defined, but I'm leaving them in here so apps built
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both ways can open each other's saved games files.*/
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CommsAddrRec addr;
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/* Stuff for relays */
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struct {
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XWHostID myHostID; /* 0 if unset, 1 if acting as server.
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Client's 0 replaced by id assigned by
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relay. Relay calls this "srcID". */
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CommsRelayState relayState; /* not saved: starts at UNCONNECTED */
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CookieID cookieID; /* not saved; temp standin for cookie; set
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by relay */
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/* permanent globally unique name, set by relay and forever after
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associated with this game. Used to reconnect. */
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XP_UCHAR connName[MAX_CONNNAME_LEN+1];
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/* heartbeat: for periodic pings if relay thinks the network the
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device is on requires them. Not saved since only valid when
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connected, and we reconnect for every game and after restarting. */
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XP_U16 heartbeat;
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XP_U16 nPlayersHere;
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XP_U16 nPlayersTotal;
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XP_Bool connecting;
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} r;
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XP_Bool isServer;
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MPSLOT
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};
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#if defined XWFEATURE_IP_DIRECT
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typedef enum {
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BTIPMSG_NONE = 0
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,BTIPMSG_DATA
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,BTIPMSG_RESET
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,BTIPMSG_HB
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} BTIPMsgType;
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#endif
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/****************************************************************************
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* prototypes
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****************************************************************************/
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static AddressRecord* rememberChannelAddress( CommsCtxt* comms,
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XP_PlayerAddr channelNo,
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XWHostID id,
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const CommsAddrRec* addr );
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static void updateChannelAddress( AddressRecord* rec, const CommsAddrRec* addr );
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static XP_Bool channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
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const CommsAddrRec** addr );
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static AddressRecord* getRecordFor( CommsCtxt* comms, const CommsAddrRec* addr,
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XP_PlayerAddr channelNo, XP_Bool maskChnl );
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static XP_S16 sendMsg( CommsCtxt* comms, MsgQueueElem* elem );
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static void addToQueue( CommsCtxt* comms, MsgQueueElem* newMsgElem );
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static void freeElem( const CommsCtxt* comms, MsgQueueElem* elem );
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static XP_U16 countAddrRecs( const CommsCtxt* comms );
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static void sendConnect( CommsCtxt* comms, XP_Bool breakExisting );
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#ifdef XWFEATURE_RELAY
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static XP_Bool relayConnect( CommsCtxt* comms );
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static void relayDisconnect( CommsCtxt* comms );
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static XP_Bool send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd,
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XWHostID destID, void* data, int dlen );
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static XP_Bool sendNoConn( CommsCtxt* comms,
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const MsgQueueElem* elem, XWHostID destID );
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static XWHostID getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo );
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static void set_reset_timer( CommsCtxt* comms );
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# ifdef XWFEATURE_DEVID
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static void putDevID( const CommsCtxt* comms, XWStreamCtxt* stream );
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# else
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# define putDevID( comms, stream )
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# endif
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# ifdef DEBUG
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static const char* relayCmdToStr( XWRELAY_Cmd cmd );
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# endif
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#endif
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#if defined RELAY_HEARTBEAT || defined COMMS_HEARTBEAT
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static void setHeartbeatTimer( CommsCtxt* comms );
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#else
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# define setHeartbeatTimer( comms )
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#endif
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#if defined XWFEATURE_IP_DIRECT
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static XP_S16 send_via_bt_or_ip( CommsCtxt* comms, BTIPMsgType typ,
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XP_PlayerAddr channelNo,
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void* data, int dlen );
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#endif
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#if defined COMMS_HEARTBEAT || defined XWFEATURE_COMMSACK
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static void sendEmptyMsg( CommsCtxt* comms, AddressRecord* rec );
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#endif
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/****************************************************************************
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* implementation
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****************************************************************************/
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#ifdef XWFEATURE_RELAY
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#ifdef DEBUG
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const char*
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CommsRelayState2Str( CommsRelayState state )
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{
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#define CASE_STR(s) case s: return #s
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switch( state ) {
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CASE_STR(COMMS_RELAYSTATE_UNCONNECTED);
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CASE_STR(COMMS_RELAYSTATE_DENIED);
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CASE_STR(COMMS_RELAYSTATE_CONNECT_PENDING);
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CASE_STR(COMMS_RELAYSTATE_CONNECTED);
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CASE_STR(COMMS_RELAYSTATE_RECONNECTED);
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CASE_STR(COMMS_RELAYSTATE_ALLCONNECTED);
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default:
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XP_ASSERT(0);
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}
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#undef CASE_STR
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return NULL;
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}
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const char*
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XWREASON2Str( XWREASON reason )
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{
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#define CASE_STR(s) case s: return #s
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switch( reason ) {
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CASE_STR(XWRELAY_ERROR_NONE);
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CASE_STR(XWRELAY_ERROR_OLDFLAGS);
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CASE_STR(XWRELAY_ERROR_BADPROTO);
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CASE_STR(XWRELAY_ERROR_RELAYBUSY);
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CASE_STR(XWRELAY_ERROR_SHUTDOWN);
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CASE_STR(XWRELAY_ERROR_TIMEOUT);
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CASE_STR(XWRELAY_ERROR_HEART_YOU);
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CASE_STR(XWRELAY_ERROR_HEART_OTHER);
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CASE_STR(XWRELAY_ERROR_LOST_OTHER);
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CASE_STR(XWRELAY_ERROR_OTHER_DISCON);
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CASE_STR(XWRELAY_ERROR_NO_ROOM);
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CASE_STR(XWRELAY_ERROR_DUP_ROOM);
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CASE_STR(XWRELAY_ERROR_TOO_MANY);
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CASE_STR(XWRELAY_ERROR_DELETED);
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CASE_STR(XWRELAY_ERROR_NORECONN);
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CASE_STR(XWRELAY_ERROR_DEADGAME);
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CASE_STR(XWRELAY_ERROR_LASTERR);
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default:
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XP_ASSERT(0);
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}
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#undef CASE_STR
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return NULL;
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}
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#endif
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static void
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set_relay_state( CommsCtxt* comms, CommsRelayState state )
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{
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if ( comms->r.relayState != state ) {
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XP_LOGF( "%s: %s => %s", __func__,
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CommsRelayState2Str(comms->r.relayState),
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CommsRelayState2Str(state) );
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comms->r.relayState = state;
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if ( !!comms->procs.rstatus ) {
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(*comms->procs.rstatus)( comms->procs.closure, state );
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}
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}
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}
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static void
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init_relay( CommsCtxt* comms, XP_U16 nPlayersHere, XP_U16 nPlayersTotal )
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{
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comms->r.myHostID = comms->isServer? HOST_ID_SERVER: HOST_ID_NONE;
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XP_LOGF( "%s: set hostid: %x", __func__, comms->r.myHostID );
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set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED );
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comms->r.nPlayersHere = nPlayersHere;
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comms->r.nPlayersTotal = nPlayersTotal;
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comms->r.cookieID = COOKIE_ID_NONE;
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comms->r.connName[0] = '\0';
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}
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#endif
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CommsCtxt*
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comms_make( MPFORMAL XW_UtilCtxt* util, XP_Bool isServer,
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XP_U16 XP_UNUSED_RELAY(nPlayersHere),
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XP_U16 XP_UNUSED_RELAY(nPlayersTotal),
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const TransportProcs* procs
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#ifdef SET_GAMESEED
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, XP_U16 gameSeed
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#endif
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)
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{
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CommsCtxt* result = (CommsCtxt*)XP_MALLOC( mpool, sizeof(*result) );
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XP_MEMSET( result, 0, sizeof(*result) );
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MPASSIGN(result->mpool, mpool);
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result->isServer = isServer;
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if ( !!procs ) {
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XP_MEMCPY( &result->procs, procs, sizeof(result->procs) );
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#ifdef COMMS_XPORT_FLAGSPROC
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result->xportFlags = (*result->procs.getFlags)(result->procs.closure);
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#else
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result->xportFlags = result->procs.flags;
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#endif
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}
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result->util = util;
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#ifdef XWFEATURE_RELAY
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init_relay( result, nPlayersHere, nPlayersTotal );
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# ifdef SET_GAMESEED
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result->channelSeed = gameSeed;
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# endif
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#endif
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return result;
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} /* comms_make */
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static void
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cleanupInternal( CommsCtxt* comms )
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{
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MsgQueueElem* msg;
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MsgQueueElem* next;
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for ( msg = comms->msgQueueHead; !!msg; msg = next ) {
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next = msg->next;
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freeElem( comms, msg );
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}
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comms->queueLen = 0;
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comms->msgQueueHead = comms->msgQueueTail = (MsgQueueElem*)NULL;
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} /* cleanupInternal */
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static void
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cleanupAddrRecs( CommsCtxt* comms )
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{
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AddressRecord* recs;
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AddressRecord* next;
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for ( recs = comms->recs; !!recs; recs = next ) {
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next = recs->next;
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XP_FREE( comms->mpool, recs );
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}
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comms->recs = (AddressRecord*)NULL;
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} /* cleanupAddrRecs */
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void
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comms_resetSame( CommsCtxt* comms )
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{
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comms_reset( comms, comms->isServer,
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comms->r.nPlayersHere, comms->r.nPlayersTotal );
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}
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static void
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reset_internal( CommsCtxt* comms, XP_Bool isServer,
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XP_U16 XP_UNUSED_RELAY(nPlayersHere),
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XP_U16 XP_UNUSED_RELAY(nPlayersTotal),
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XP_Bool XP_UNUSED_RELAY(resetRelay) )
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{
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LOG_FUNC();
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#ifdef XWFEATURE_RELAY
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if ( resetRelay ) {
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relayDisconnect( comms );
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}
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#endif
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cleanupInternal( comms );
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comms->isServer = isServer;
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cleanupAddrRecs( comms );
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comms->nextChannelNo = 0;
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if ( resetRelay ) {
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comms->channelSeed = 0;
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}
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comms->connID = CONN_ID_NONE;
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#ifdef XWFEATURE_RELAY
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if ( resetRelay ) {
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init_relay( comms, nPlayersHere, nPlayersTotal );
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}
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#endif
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LOG_RETURN_VOID();
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} /* reset_internal */
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void
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comms_reset( CommsCtxt* comms, XP_Bool isServer,
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XP_U16 nPlayersHere,
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XP_U16 nPlayersTotal )
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{
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reset_internal( comms, isServer, nPlayersHere, nPlayersTotal, XP_TRUE );
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}
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#ifdef XWFEATURE_RELAY
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static XP_Bool
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p_comms_resetTimer( void* closure, XWTimerReason XP_UNUSED_DBG(why) )
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{
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CommsCtxt* comms = (CommsCtxt*)closure;
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LOG_FUNC();
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XP_ASSERT( why == TIMER_COMMS );
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/* Once we're denied we don't try again. A new game or save and re-open
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will reset comms and get us out of this state. */
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if ( comms->r.relayState != COMMS_RELAYSTATE_DENIED ) {
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XP_Bool success = comms->r.relayState >= COMMS_RELAYSTATE_CONNECTED
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|| relayConnect( comms );
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if ( success ) {
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comms->reconTimerPending = XP_FALSE;
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setHeartbeatTimer( comms ); /* in case we killed it with this
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one.... */
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} else {
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set_reset_timer( comms );
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}
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}
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return XP_FALSE; /* no redraw required */
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} /* p_comms_resetTimer */
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static void
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set_reset_timer( CommsCtxt* comms )
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{
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/* This timer is allowed to overwrite a heartbeat timer, but not
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vice-versa. Make sure we can restart it. */
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comms->hbTimerPending = XP_FALSE;
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util_setTimer( comms->util, TIMER_COMMS, 15,
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p_comms_resetTimer, comms );
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comms->reconTimerPending = XP_TRUE;
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} /* set_reset_timer */
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void
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comms_transportFailed( CommsCtxt* comms )
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{
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LOG_FUNC();
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XP_ASSERT( !!comms );
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if ( COMMS_CONN_RELAY == comms->addr.conType
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&& comms->r.relayState != COMMS_RELAYSTATE_DENIED ) {
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relayDisconnect( comms );
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set_reset_timer( comms );
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}
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LOG_RETURN_VOID();
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}
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#endif /* XWFEATURE_RELAY */
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void
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comms_destroy( CommsCtxt* comms )
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{
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CommsAddrRec aNew;
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aNew.conType = COMMS_CONN_NONE;
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util_addrChange( comms->util, &comms->addr, &aNew );
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cleanupInternal( comms );
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cleanupAddrRecs( comms );
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util_clearTimer( comms->util, TIMER_COMMS );
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XP_FREE( comms->mpool, comms );
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} /* comms_destroy */
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void
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comms_setConnID( CommsCtxt* comms, XP_U32 connID )
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{
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XP_ASSERT( CONN_ID_NONE != connID );
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XP_ASSERT( 0 == comms->connID || connID == comms->connID );
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comms->connID = connID;
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XP_LOGF( "%s: set connID (gameID) to %lx", __func__, connID );
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} /* comms_setConnID */
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static void
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addrFromStream( CommsAddrRec* addrP, XWStreamCtxt* stream )
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{
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CommsAddrRec addr;
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addr.conType = stream_getU8( stream );
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switch( addr.conType ) {
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case COMMS_CONN_NONE:
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break;
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case COMMS_CONN_BT:
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stringFromStreamHere( stream, addr.u.bt.hostName,
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sizeof(addr.u.bt.hostName) );
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stringFromStreamHere( stream, addr.u.bt.btAddr.chars,
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sizeof(addr.u.bt.btAddr.chars) );
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break;
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case COMMS_CONN_IR:
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/* nothing to save */
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break;
|
|
case COMMS_CONN_IP_DIRECT:
|
|
stringFromStreamHere( stream, addr.u.ip.hostName_ip,
|
|
sizeof(addr.u.ip.hostName_ip) );
|
|
addr.u.ip.ipAddr_ip = stream_getU32( stream );
|
|
addr.u.ip.port_ip = stream_getU16( stream );
|
|
break;
|
|
case COMMS_CONN_RELAY:
|
|
stringFromStreamHere( stream, addr.u.ip_relay.invite,
|
|
sizeof(addr.u.ip_relay.invite) );
|
|
stringFromStreamHere( stream, addr.u.ip_relay.hostName,
|
|
sizeof(addr.u.ip_relay.hostName) );
|
|
addr.u.ip_relay.ipAddr = stream_getU32( stream );
|
|
addr.u.ip_relay.port = stream_getU16( stream );
|
|
if ( stream_getVersion( stream ) >= STREAM_VERS_DICTLANG ) {
|
|
addr.u.ip_relay.seeksPublicRoom = stream_getBits( stream, 1 );
|
|
addr.u.ip_relay.advertiseRoom = stream_getBits( stream, 1 );
|
|
}
|
|
break;
|
|
case COMMS_CONN_SMS:
|
|
stringFromStreamHere( stream, addr.u.sms.phone,
|
|
sizeof(addr.u.sms.phone) );
|
|
addr.u.sms.port = stream_getU16( stream );
|
|
break;
|
|
default:
|
|
/* shut up, compiler */
|
|
break;
|
|
}
|
|
|
|
XP_MEMCPY( addrP, &addr, sizeof(*addrP) );
|
|
} /* addrFromStream */
|
|
|
|
CommsCtxt*
|
|
comms_makeFromStream( MPFORMAL XWStreamCtxt* stream, XW_UtilCtxt* util,
|
|
const TransportProcs* procs )
|
|
{
|
|
CommsCtxt* comms;
|
|
XP_Bool isServer;
|
|
XP_U16 nAddrRecs, nPlayersHere, nPlayersTotal;
|
|
AddressRecord** prevsAddrNext;
|
|
MsgQueueElem** prevsQueueNext;
|
|
XP_U16 version = stream_getVersion( stream );
|
|
CommsAddrRec addr;
|
|
short ii;
|
|
|
|
isServer = stream_getU8( stream );
|
|
if ( version < STREAM_VERS_RELAY ) {
|
|
XP_MEMSET( &addr, 0, sizeof(addr) );
|
|
addr.conType = COMMS_CONN_IR; /* all there was back then */
|
|
} else {
|
|
addrFromStream( &addr, stream );
|
|
}
|
|
|
|
if ( addr.conType == COMMS_CONN_RELAY ) {
|
|
nPlayersHere = (XP_U16)stream_getBits( stream, 4 );
|
|
nPlayersTotal = (XP_U16)stream_getBits( stream, 4 );
|
|
} else {
|
|
nPlayersHere = 0;
|
|
nPlayersTotal = 0;
|
|
}
|
|
comms = comms_make( MPPARM(mpool) util, isServer,
|
|
nPlayersHere, nPlayersTotal, procs
|
|
#ifdef SET_GAMESEED
|
|
, 0
|
|
#endif
|
|
);
|
|
XP_MEMCPY( &comms->addr, &addr, sizeof(comms->addr) );
|
|
|
|
comms->connID = stream_getU32( stream );
|
|
comms->nextChannelNo = stream_getU16( stream );
|
|
if ( version < STREAM_VERS_CHANNELSEED ) {
|
|
comms->channelSeed = 0;
|
|
} else {
|
|
comms->channelSeed = stream_getU16( stream );
|
|
XP_LOGF( "%s: loaded seed: %.4X", __func__, comms->channelSeed );
|
|
}
|
|
if ( STREAM_VERS_COMMSBACKOFF <= version ) {
|
|
comms->resendBackoff = stream_getU16( stream );
|
|
comms->nextResend = stream_getU32( stream );
|
|
}
|
|
if ( addr.conType == COMMS_CONN_RELAY ) {
|
|
comms->r.myHostID = stream_getU8( stream );
|
|
stringFromStreamHere( stream, comms->r.connName,
|
|
sizeof(comms->r.connName) );
|
|
}
|
|
|
|
comms->queueLen = stream_getU8( stream );
|
|
|
|
nAddrRecs = stream_getU8( stream );
|
|
prevsAddrNext = &comms->recs;
|
|
for ( ii = 0; ii < nAddrRecs; ++ii ) {
|
|
AddressRecord* rec = (AddressRecord*)XP_CALLOC( mpool, sizeof(*rec));
|
|
|
|
addrFromStream( &rec->addr, stream );
|
|
|
|
rec->nextMsgID = stream_getU16( stream );
|
|
rec->lastMsgSaved = rec->lastMsgRcd = stream_getU16( stream );
|
|
if ( version >= STREAM_VERS_BLUETOOTH2 ) {
|
|
rec->lastMsgAckd = stream_getU16( stream );
|
|
}
|
|
rec->channelNo = stream_getU16( stream );
|
|
if ( rec->addr.conType == COMMS_CONN_RELAY ) {
|
|
rec->r.hostID = stream_getU8( stream );
|
|
}
|
|
|
|
*prevsAddrNext = rec;
|
|
prevsAddrNext = &rec->next;
|
|
}
|
|
|
|
prevsQueueNext = &comms->msgQueueHead;
|
|
for ( ii = 0; ii < comms->queueLen; ++ii ) {
|
|
MsgQueueElem* msg = (MsgQueueElem*)XP_CALLOC( mpool, sizeof(*msg) );
|
|
|
|
msg->channelNo = stream_getU16( stream );
|
|
msg->msgID = stream_getU32( stream );
|
|
#ifdef DEBUG
|
|
msg->sendCount = 0;
|
|
#endif
|
|
msg->len = stream_getU16( stream );
|
|
msg->msg = (XP_U8*)XP_MALLOC( mpool, msg->len );
|
|
stream_getBytes( stream, msg->msg, msg->len );
|
|
#ifdef COMMS_CHECKSUM
|
|
msg->checksum = g_compute_checksum_for_data( G_CHECKSUM_MD5,
|
|
msg->msg, msg->len );
|
|
#endif
|
|
msg->next = (MsgQueueElem*)NULL;
|
|
*prevsQueueNext = comms->msgQueueTail = msg;
|
|
comms->msgQueueTail = msg;
|
|
prevsQueueNext = &msg->next;
|
|
}
|
|
|
|
return comms;
|
|
} /* comms_makeFromStream */
|
|
|
|
#ifdef COMMS_HEARTBEAT
|
|
static void
|
|
setDoHeartbeat( CommsCtxt* comms )
|
|
{
|
|
CommsConnType conType = comms->addr.conType;
|
|
comms->doHeartbeat = XP_FALSE
|
|
|| COMMS_CONN_IP_DIRECT == conType
|
|
|| COMMS_CONN_BT == conType
|
|
;
|
|
}
|
|
#else
|
|
# define setDoHeartbeat(c)
|
|
#endif
|
|
|
|
/*
|
|
* Currently this disconnects an open connection. Don't do that.
|
|
*/
|
|
void
|
|
comms_start( CommsCtxt* comms )
|
|
{
|
|
XP_ASSERT( !!comms );
|
|
setDoHeartbeat( comms );
|
|
sendConnect( comms, XP_FALSE );
|
|
} /* comms_start */
|
|
|
|
static void
|
|
sendConnect( CommsCtxt* comms, XP_Bool breakExisting )
|
|
{
|
|
switch( comms->addr.conType ) {
|
|
#ifdef XWFEATURE_RELAY
|
|
case COMMS_CONN_RELAY:
|
|
if ( breakExisting
|
|
|| COMMS_RELAYSTATE_UNCONNECTED == comms->r.relayState ) {
|
|
set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED );
|
|
if ( !relayConnect( comms ) ) {
|
|
XP_LOGF( "%s: relayConnect failed", __func__ );
|
|
set_reset_timer( comms );
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
#if defined XWFEATURE_IP_DIRECT
|
|
case COMMS_CONN_BT:
|
|
case COMMS_CONN_IP_DIRECT:
|
|
/* This will only work on host side when there's a single guest! */
|
|
(void)send_via_bt_or_ip( comms, BTIPMSG_RESET, CHANNEL_NONE, NULL, 0 );
|
|
(void)comms_resendAll( comms, XP_FALSE );
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
setHeartbeatTimer( comms );
|
|
} /* comms_start */
|
|
|
|
static void
|
|
addrToStream( XWStreamCtxt* stream, const CommsAddrRec* addrP )
|
|
{
|
|
CommsAddrRec addr;
|
|
XP_MEMCPY( &addr, addrP, sizeof(addr) ); /* does this really speed things
|
|
or reduce code size? */
|
|
stream_putU8( stream, addr.conType );
|
|
|
|
switch( addr.conType ) {
|
|
case COMMS_CONN_NONE:
|
|
/* nothing to write */
|
|
break;
|
|
case COMMS_CONN_BT:
|
|
stringToStream( stream, addr.u.bt.hostName );
|
|
/* sizeof(.bits) below defeats ARM's padding. */
|
|
stringToStream( stream, addr.u.bt.btAddr.chars );
|
|
break;
|
|
case COMMS_CONN_IR:
|
|
/* nothing to save */
|
|
break;
|
|
case COMMS_CONN_IP_DIRECT:
|
|
stringToStream( stream, addr.u.ip.hostName_ip );
|
|
stream_putU32( stream, addr.u.ip.ipAddr_ip );
|
|
stream_putU16( stream, addr.u.ip.port_ip );
|
|
break;
|
|
case COMMS_CONN_RELAY:
|
|
stringToStream( stream, addr.u.ip_relay.invite );
|
|
stringToStream( stream, addr.u.ip_relay.hostName );
|
|
stream_putU32( stream, addr.u.ip_relay.ipAddr );
|
|
stream_putU16( stream, addr.u.ip_relay.port );
|
|
stream_putBits( stream, 1, addr.u.ip_relay.seeksPublicRoom );
|
|
stream_putBits( stream, 1, addr.u.ip_relay.advertiseRoom );
|
|
break;
|
|
case COMMS_CONN_SMS:
|
|
stringToStream( stream, addr.u.sms.phone );
|
|
stream_putU16( stream, addr.u.sms.port );
|
|
break;
|
|
default:
|
|
XP_ASSERT(0);
|
|
break;
|
|
}
|
|
} /* addrToStream */
|
|
|
|
void
|
|
comms_writeToStream( CommsCtxt* comms, XWStreamCtxt* stream,
|
|
XP_U16 saveToken )
|
|
{
|
|
XP_U16 nAddrRecs;
|
|
AddressRecord* rec;
|
|
MsgQueueElem* msg;
|
|
|
|
stream_putU8( stream, (XP_U8)comms->isServer );
|
|
addrToStream( stream, &comms->addr );
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY ) {
|
|
stream_putBits( stream, 4, comms->r.nPlayersHere );
|
|
stream_putBits( stream, 4, comms->r.nPlayersTotal );
|
|
}
|
|
|
|
stream_putU32( stream, comms->connID );
|
|
stream_putU16( stream, comms->nextChannelNo );
|
|
stream_putU16( stream, comms->channelSeed );
|
|
stream_putU16( stream, comms->resendBackoff );
|
|
stream_putU32( stream, comms->nextResend );
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY ) {
|
|
stream_putU8( stream, comms->r.myHostID );
|
|
stringToStream( stream, comms->r.connName );
|
|
}
|
|
|
|
XP_ASSERT( comms->queueLen <= 255 );
|
|
stream_putU8( stream, (XP_U8)comms->queueLen );
|
|
|
|
nAddrRecs = countAddrRecs(comms);
|
|
stream_putU8( stream, (XP_U8)nAddrRecs );
|
|
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
|
|
CommsAddrRec* addr = &rec->addr;
|
|
addrToStream( stream, addr );
|
|
|
|
stream_putU16( stream, (XP_U16)rec->nextMsgID );
|
|
stream_putU16( stream, (XP_U16)rec->lastMsgRcd );
|
|
stream_putU16( stream, (XP_U16)rec->lastMsgAckd );
|
|
stream_putU16( stream, rec->channelNo );
|
|
if ( rec->addr.conType == COMMS_CONN_RELAY ) {
|
|
stream_putU8( stream, rec->r.hostID ); /* unneeded unless RELAY */
|
|
}
|
|
}
|
|
|
|
for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) {
|
|
stream_putU16( stream, msg->channelNo );
|
|
stream_putU32( stream, msg->msgID );
|
|
|
|
stream_putU16( stream, msg->len );
|
|
stream_putBytes( stream, msg->msg, msg->len );
|
|
}
|
|
|
|
comms->lastSaveToken = saveToken;
|
|
} /* comms_writeToStream */
|
|
|
|
static void
|
|
resetBackoff( CommsCtxt* comms )
|
|
{
|
|
XP_LOGF( "%s: resetting backoff", __func__ );
|
|
comms->resendBackoff = 0;
|
|
comms->nextResend = 0;
|
|
}
|
|
|
|
void
|
|
comms_saveSucceeded( CommsCtxt* comms, XP_U16 saveToken )
|
|
{
|
|
XP_LOGF( "%s(saveToken=%d)", __func__, saveToken );
|
|
XP_ASSERT( !!comms );
|
|
if ( saveToken == comms->lastSaveToken ) {
|
|
AddressRecord* rec;
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
XP_LOGF( "%s: lastSave matches; updating lastMsgSaved (%ld) to "
|
|
"lastMsgRcd (%ld)", __func__, rec->lastMsgSaved,
|
|
rec->lastMsgRcd );
|
|
rec->lastMsgSaved = rec->lastMsgRcd;
|
|
}
|
|
#ifdef XWFEATURE_COMMSACK
|
|
comms_ackAny( comms ); /* might not want this for all transports */
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void
|
|
comms_getAddr( const CommsCtxt* comms, CommsAddrRec* addr )
|
|
{
|
|
XP_ASSERT( !!comms );
|
|
XP_MEMCPY( addr, &comms->addr, sizeof(*addr) );
|
|
} /* comms_getAddr */
|
|
|
|
void
|
|
comms_setAddr( CommsCtxt* comms, const CommsAddrRec* addr )
|
|
{
|
|
XP_ASSERT( comms != NULL );
|
|
util_addrChange( comms->util, &comms->addr, addr );
|
|
XP_MEMCPY( &comms->addr, addr, sizeof(comms->addr) );
|
|
|
|
#ifdef COMMS_HEARTBEAT
|
|
setDoHeartbeat( comms );
|
|
#endif
|
|
sendConnect( comms, XP_TRUE );
|
|
|
|
} /* comms_setAddr */
|
|
|
|
void
|
|
comms_getAddrs( const CommsCtxt* comms, CommsAddrRec addr[], XP_U16* nRecs )
|
|
{
|
|
AddressRecord* recs;
|
|
XP_U16 count;
|
|
for ( count = 0, recs = comms->recs;
|
|
count < *nRecs && !!recs;
|
|
++count, recs = recs->next ) {
|
|
XP_MEMCPY( &addr[count], &recs->addr, sizeof(addr[count]) );
|
|
}
|
|
*nRecs = count;
|
|
}
|
|
|
|
#ifdef XWFEATURE_RELAY
|
|
static XP_Bool
|
|
haveRelayID( const CommsCtxt* comms )
|
|
{
|
|
XP_Bool result = 0 != comms->r.connName[0]
|
|
&& comms->r.myHostID != HOST_ID_NONE;
|
|
return result;
|
|
}
|
|
|
|
static XP_Bool
|
|
formatRelayID( const CommsCtxt* comms, XWHostID hostID,
|
|
XP_UCHAR* buf, XP_U16* lenp )
|
|
{
|
|
XP_U16 strln = 1 + XP_SNPRINTF( buf, *lenp, "%s/%d",
|
|
comms->r.connName, hostID );
|
|
XP_ASSERT( *lenp >= strln );
|
|
*lenp = strln;
|
|
return XP_TRUE;
|
|
}
|
|
|
|
/* Get *my* "relayID", a combo of connname and host id */
|
|
XP_Bool
|
|
comms_getRelayID( const CommsCtxt* comms, XP_UCHAR* buf, XP_U16* lenp )
|
|
{
|
|
XP_Bool result = haveRelayID( comms )
|
|
&& formatRelayID( comms, comms->r.myHostID, buf, lenp );
|
|
return result;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
comms_getInitialAddr( CommsAddrRec* addr
|
|
#ifdef XWFEATURE_RELAY
|
|
, const XP_UCHAR* relayName
|
|
, XP_U16 relayPort
|
|
#endif
|
|
)
|
|
{
|
|
#if defined XWFEATURE_RELAY
|
|
addr->conType = COMMS_CONN_RELAY; /* for temporary ease in debugging */
|
|
addr->u.ip_relay.ipAddr = 0L; /* force 'em to set it */
|
|
addr->u.ip_relay.port = relayPort;
|
|
{
|
|
const char* name = relayName;
|
|
char* room = RELAY_ROOM_DEFAULT;
|
|
XP_MEMCPY( addr->u.ip_relay.hostName, name, XP_STRLEN(name)+1 );
|
|
XP_MEMCPY( addr->u.ip_relay.invite, room, XP_STRLEN(room)+1 );
|
|
}
|
|
addr->u.ip_relay.seeksPublicRoom = XP_FALSE;
|
|
addr->u.ip_relay.advertiseRoom = XP_FALSE;
|
|
#elif defined PLATFORM_PALM
|
|
/* default values; default is still IR where there's a choice, at least on
|
|
Palm... */
|
|
addr->conType = COMMS_CONN_IR;
|
|
#else
|
|
addr->conType = COMMS_CONN_SMS;
|
|
#endif
|
|
} /* comms_getInitialAddr */
|
|
|
|
XP_Bool
|
|
comms_checkAddr( DeviceRole role, const CommsAddrRec* addr, XW_UtilCtxt* util )
|
|
{
|
|
XP_Bool ok = XP_TRUE;
|
|
/* make sure the user's given us enough information to make a connection */
|
|
if ( role == SERVER_ISCLIENT ) {
|
|
if ( addr->conType == COMMS_CONN_BT ) {
|
|
XP_U32 empty = 0L; /* check four bytes to save some code */
|
|
if ( !XP_MEMCMP( &empty, &addr->u.bt.btAddr, sizeof(empty) ) ) {
|
|
ok = XP_FALSE;
|
|
if ( !!util ) {
|
|
util_userError( util, STR_NEED_BT_HOST_ADDR );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ok;
|
|
} /* comms_checkAddr */
|
|
|
|
CommsConnType
|
|
comms_getConType( const CommsCtxt* comms )
|
|
{
|
|
CommsConnType typ;
|
|
if ( !!comms ) {
|
|
typ = comms->addr.conType;
|
|
} else {
|
|
typ = COMMS_CONN_NONE;
|
|
XP_LOGF( "%s: returning COMMS_CONN_NONE for null comms", __func__ );
|
|
}
|
|
return typ;
|
|
} /* comms_getConType */
|
|
|
|
XP_Bool
|
|
comms_getIsServer( const CommsCtxt* comms )
|
|
{
|
|
XP_ASSERT( !!comms );
|
|
return comms->isServer;
|
|
}
|
|
|
|
static MsgQueueElem*
|
|
makeElemWithID( CommsCtxt* comms, MsgID msgID, AddressRecord* rec,
|
|
XP_PlayerAddr channelNo, XWStreamCtxt* stream )
|
|
{
|
|
XP_U16 headerLen;
|
|
XP_U16 streamSize = NULL == stream? 0 : stream_getSize( stream );
|
|
MsgID lastMsgSaved = (!!rec)? rec->lastMsgSaved : 0;
|
|
MsgQueueElem* newMsgElem;
|
|
XWStreamCtxt* msgStream;
|
|
|
|
newMsgElem = (MsgQueueElem*)XP_MALLOC( comms->mpool,
|
|
sizeof( *newMsgElem ) );
|
|
newMsgElem->channelNo = channelNo;
|
|
newMsgElem->msgID = msgID;
|
|
#ifdef DEBUG
|
|
newMsgElem->sendCount = 0;
|
|
#endif
|
|
|
|
msgStream = mem_stream_make( MPPARM(comms->mpool)
|
|
util_getVTManager(comms->util),
|
|
NULL, 0,
|
|
(MemStreamCloseCallback)NULL );
|
|
stream_open( msgStream );
|
|
XP_LOGF( "%s: putting connID %lx", __func__, comms->connID );
|
|
stream_putU32( msgStream, comms->connID );
|
|
|
|
stream_putU16( msgStream, channelNo );
|
|
stream_putU32( msgStream, msgID );
|
|
XP_LOGF( "put lastMsgSaved: %ld", lastMsgSaved );
|
|
stream_putU32( msgStream, lastMsgSaved );
|
|
if ( !!rec ) {
|
|
rec->lastMsgAckd = lastMsgSaved;
|
|
}
|
|
|
|
headerLen = stream_getSize( msgStream );
|
|
newMsgElem->len = streamSize + headerLen;
|
|
newMsgElem->msg = (XP_U8*)XP_MALLOC( comms->mpool, newMsgElem->len );
|
|
|
|
stream_getBytes( msgStream, newMsgElem->msg, headerLen );
|
|
stream_destroy( msgStream );
|
|
|
|
if ( 0 < streamSize ) {
|
|
stream_getBytes( stream, newMsgElem->msg + headerLen, streamSize );
|
|
}
|
|
|
|
#ifdef COMMS_CHECKSUM
|
|
newMsgElem->checksum = g_compute_checksum_for_data( G_CHECKSUM_MD5,
|
|
newMsgElem->msg,
|
|
newMsgElem->len );
|
|
#endif
|
|
return newMsgElem;
|
|
} /* makeElemWithID */
|
|
|
|
XP_U16
|
|
comms_getChannelSeed( CommsCtxt* comms )
|
|
{
|
|
while ( comms->channelSeed == 0 ) {
|
|
comms->channelSeed = XP_RANDOM();
|
|
XP_LOGF( "%s: channelSeed: %.4X", __func__, comms->channelSeed );
|
|
}
|
|
return comms->channelSeed;
|
|
}
|
|
|
|
/* Send a message using the sequentially next MsgID. Save the message so
|
|
* resend can work. */
|
|
XP_S16
|
|
comms_send( CommsCtxt* comms, XWStreamCtxt* stream )
|
|
{
|
|
XP_S16 result = -1;
|
|
if ( 0 == stream_getSize(stream) ) {
|
|
XP_LOGF( "%s: dropping 0-len message", __func__ );
|
|
} else {
|
|
XP_PlayerAddr channelNo = stream_getAddress( stream );
|
|
XP_LOGF( "%s: channelNo=%x", __func__, channelNo );
|
|
AddressRecord* rec = getRecordFor( comms, NULL, channelNo, XP_FALSE );
|
|
MsgID msgID = (!!rec)? ++rec->nextMsgID : 0;
|
|
MsgQueueElem* elem;
|
|
|
|
if ( 0 == channelNo ) {
|
|
channelNo = comms_getChannelSeed(comms) & ~CHANNEL_MASK;
|
|
}
|
|
|
|
XP_DEBUGF( "%s: assigning msgID=" XP_LD " on chnl %x", __func__,
|
|
msgID, channelNo );
|
|
|
|
elem = makeElemWithID( comms, msgID, rec, channelNo, stream );
|
|
if ( NULL != elem ) {
|
|
addToQueue( comms, elem );
|
|
result = sendMsg( comms, elem );
|
|
}
|
|
}
|
|
return result;
|
|
} /* comms_send */
|
|
|
|
/* Add new message to the end of the list. The list needs to be kept in order
|
|
* by ascending msgIDs within each channel since if there's a resend that's
|
|
* the order in which they need to be sent.
|
|
*/
|
|
static void
|
|
addToQueue( CommsCtxt* comms, MsgQueueElem* newMsgElem )
|
|
{
|
|
newMsgElem->next = (MsgQueueElem*)NULL;
|
|
if ( !comms->msgQueueHead ) {
|
|
comms->msgQueueHead = comms->msgQueueTail = newMsgElem;
|
|
XP_ASSERT( comms->queueLen == 0 );
|
|
} else {
|
|
XP_ASSERT( !!comms->msgQueueTail );
|
|
comms->msgQueueTail->next = newMsgElem;
|
|
comms->msgQueueTail = newMsgElem;
|
|
|
|
XP_ASSERT( comms->queueLen > 0 );
|
|
}
|
|
++comms->queueLen;
|
|
XP_LOGF( "%s: queueLen now %d after channelNo: %d; msgID: " XP_LD
|
|
"; len: %d", __func__, comms->queueLen,
|
|
newMsgElem->channelNo & CHANNEL_MASK, newMsgElem->msgID,
|
|
newMsgElem->len );
|
|
} /* addToQueue */
|
|
|
|
#ifdef DEBUG
|
|
static void
|
|
printQueue( const CommsCtxt* comms )
|
|
{
|
|
MsgQueueElem* elem;
|
|
short ii;
|
|
|
|
for ( elem = comms->msgQueueHead, ii = 0; ii < comms->queueLen;
|
|
elem = elem->next, ++ii ) {
|
|
XP_STATUSF( "\t%d: channel: %x; msgID=" XP_LD
|
|
#ifdef COMMS_CHECKSUM
|
|
"; check=%s"
|
|
#endif
|
|
,ii+1, elem->channelNo, elem->msgID
|
|
#ifdef COMMS_CHECKSUM
|
|
, elem->checksum
|
|
#endif
|
|
);
|
|
}
|
|
}
|
|
|
|
static void
|
|
assertQueueOk( const CommsCtxt* comms )
|
|
{
|
|
XP_U16 count = 0;
|
|
MsgQueueElem* elem;
|
|
|
|
for ( elem = comms->msgQueueHead; !!elem; elem = elem->next ) {
|
|
++count;
|
|
if ( elem == comms->msgQueueTail ) {
|
|
XP_ASSERT( !elem->next );
|
|
break;
|
|
}
|
|
}
|
|
XP_ASSERT( count == comms->queueLen );
|
|
if ( count >= 10 ) {
|
|
XP_LOGF( "%s: queueLen unexpectedly high: %d", __func__, count );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
freeElem( const CommsCtxt* XP_UNUSED_DBG(comms), MsgQueueElem* elem )
|
|
{
|
|
XP_FREE( comms->mpool, elem->msg );
|
|
#ifdef COMMS_CHECKSUM
|
|
g_free( elem->checksum );
|
|
#endif
|
|
XP_FREE( comms->mpool, elem );
|
|
}
|
|
|
|
/* We've received on some channel a message with a certain ID. This means
|
|
* that all messages sent on that channel with lower IDs have been received
|
|
* and can be removed from our queue. BUT: if this ID is higher than any
|
|
* we've sent, don't remove. We may be starting a new game but have a server
|
|
* that's still on the old one.
|
|
*/
|
|
static void
|
|
removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID )
|
|
{
|
|
XP_STATUSF( "%s: remove msgs <= " XP_LD " for channel %x (queueLen: %d)",
|
|
__func__, msgID, channelNo, comms->queueLen );
|
|
|
|
if ( (channelNo == 0) || !!getRecordFor( comms, NULL, channelNo,
|
|
XP_FALSE ) ) {
|
|
|
|
MsgQueueElem* elem = comms->msgQueueHead;
|
|
MsgQueueElem* next;
|
|
|
|
/* empty the queue so we can add all back again */
|
|
comms->msgQueueHead = comms->msgQueueTail = NULL;
|
|
comms->queueLen = 0;
|
|
|
|
for ( ; !!elem; elem = next ) {
|
|
XP_Bool knownGood = XP_FALSE;
|
|
next = elem->next;
|
|
|
|
/* remove the 0-channel message if we've established a channel
|
|
number. Only clients should have any 0-channel messages in the
|
|
queue, and receiving something from the server is an implicit
|
|
ACK -- IFF it isn't left over from the last game. */
|
|
|
|
if ( ((CHANNEL_MASK & elem->channelNo) == 0) && (channelNo!= 0) ) {
|
|
XP_ASSERT( !comms->isServer );
|
|
XP_ASSERT( elem->msgID == 0 );
|
|
} else if ( elem->channelNo != channelNo ) {
|
|
knownGood = XP_TRUE;
|
|
}
|
|
|
|
if ( !knownGood && (elem->msgID <= msgID) ) {
|
|
freeElem( comms, elem );
|
|
} else {
|
|
addToQueue( comms, elem );
|
|
}
|
|
}
|
|
}
|
|
|
|
XP_STATUSF( "%s: queueLen now %d", __func__, comms->queueLen );
|
|
|
|
#ifdef DEBUG
|
|
assertQueueOk( comms );
|
|
printQueue( comms );
|
|
#endif
|
|
} /* removeFromQueue */
|
|
|
|
static XP_U32
|
|
gameID( const CommsCtxt* comms )
|
|
{
|
|
XP_U32 gameID = comms->connID;
|
|
if ( 0 == gameID ) {
|
|
gameID = comms->util->gameInfo->gameID;
|
|
}
|
|
XP_ASSERT( 0 == comms->connID
|
|
|| (comms->connID & 0xFFFF)
|
|
== (comms->util->gameInfo->gameID & 0xFFFF) );
|
|
/* Most of the time these will be the same, but early in a game they won't
|
|
be. Would be nice not to have to use gameID. */
|
|
return gameID;
|
|
}
|
|
|
|
static XP_S16
|
|
sendMsg( CommsCtxt* comms, MsgQueueElem* elem )
|
|
{
|
|
XP_S16 result = -1;
|
|
XP_PlayerAddr channelNo;
|
|
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
|
|
CommsConnType conType = comms_getConType( comms );
|
|
#endif
|
|
|
|
channelNo = elem->channelNo;
|
|
|
|
if ( 0 ) {
|
|
#ifdef XWFEATURE_RELAY
|
|
} else if ( conType == COMMS_CONN_RELAY ) {
|
|
XWHostID destID = getDestID( comms, channelNo );
|
|
if ( haveRelayID( comms ) && sendNoConn( comms, elem, destID ) ) {
|
|
/* do nothing */
|
|
result = elem->len;
|
|
} else if ( comms->r.relayState >= COMMS_RELAYSTATE_CONNECTED ) {
|
|
if ( send_via_relay( comms, XWRELAY_MSG_TORELAY, destID,
|
|
elem->msg, elem->len ) ){
|
|
result = elem->len;
|
|
}
|
|
} else {
|
|
XP_LOGF( "%s: skipping message: not connected", __func__ );
|
|
}
|
|
#endif
|
|
#if defined XWFEATURE_IP_DIRECT
|
|
} else if ( conType == COMMS_CONN_BT || conType == COMMS_CONN_IP_DIRECT ) {
|
|
result = send_via_bt_or_ip( comms, BTIPMSG_DATA, channelNo,
|
|
elem->msg, elem->len );
|
|
#ifdef COMMS_HEARTBEAT
|
|
setHeartbeatTimer( comms );
|
|
#endif
|
|
#endif
|
|
} else {
|
|
const CommsAddrRec* addr;
|
|
(void)channelToAddress( comms, channelNo, &addr );
|
|
|
|
XP_ASSERT( !!comms->procs.send );
|
|
result = (*comms->procs.send)( elem->msg, elem->len, addr,
|
|
gameID(comms), comms->procs.closure );
|
|
}
|
|
|
|
if ( result == elem->len ) {
|
|
#ifdef DEBUG
|
|
++elem->sendCount;
|
|
#endif
|
|
XP_LOGF( "%s: elem's sendCount since load: %d", __func__,
|
|
elem->sendCount );
|
|
}
|
|
|
|
XP_LOGF( "%s(channelNo=%d;msgID=" XP_LD ")=>%d", __func__,
|
|
elem->channelNo & CHANNEL_MASK, elem->msgID, result );
|
|
return result;
|
|
} /* sendMsg */
|
|
|
|
static void
|
|
send_ack( CommsCtxt* comms )
|
|
{
|
|
LOG_FUNC();
|
|
(void)send_via_relay( comms, XWRELAY_ACK, comms->r.myHostID, NULL, 0 );
|
|
}
|
|
|
|
XP_Bool
|
|
comms_resendAll( CommsCtxt* comms, XP_Bool force )
|
|
{
|
|
XP_Bool success = XP_TRUE;
|
|
XP_ASSERT( !!comms );
|
|
|
|
XP_U32 now = util_getCurSeconds( comms->util );
|
|
if ( !force && (now < comms->nextResend) ) {
|
|
XP_LOGF( "%s: aborting: %ld seconds left in backoff", __func__,
|
|
comms->nextResend - now );
|
|
success = XP_FALSE;
|
|
|
|
} else if ( !!comms->msgQueueHead ) {
|
|
MsgQueueElem* msg;
|
|
|
|
for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) {
|
|
if ( 0 > sendMsg( comms, msg ) ) {
|
|
success = XP_FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Now set resend values */
|
|
if ( success && !force ) {
|
|
comms->resendBackoff = 2 * (1 + comms->resendBackoff);
|
|
XP_LOGF( "%s: backoff now %d", __func__, comms->resendBackoff );
|
|
comms->nextResend = now + comms->resendBackoff;
|
|
}
|
|
}
|
|
return success;
|
|
} /* comms_resend */
|
|
|
|
#ifdef XWFEATURE_COMMSACK
|
|
void
|
|
comms_ackAny( CommsCtxt* comms )
|
|
{
|
|
#ifdef DEBUG
|
|
XP_Bool noneSent = XP_TRUE;
|
|
#endif
|
|
AddressRecord* rec;
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
if ( rec->lastMsgAckd < rec->lastMsgRcd ) {
|
|
#ifdef DEBUG
|
|
noneSent = XP_FALSE;
|
|
#endif
|
|
XP_LOGF( "%s: channel %x; %ld < %ld: rec needs ack", __func__,
|
|
rec->channelNo, rec->lastMsgAckd, rec->lastMsgRcd );
|
|
sendEmptyMsg( comms, rec );
|
|
}
|
|
}
|
|
#ifdef DEBUG
|
|
if ( noneSent ) {
|
|
XP_LOGF( "%s: nothing to send", __func__ );
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef XWFEATURE_RELAY
|
|
# ifdef DEBUG
|
|
# define CASESTR(s) case s: return #s
|
|
static const char*
|
|
relayCmdToStr( XWRELAY_Cmd cmd )
|
|
{
|
|
switch( cmd ) {
|
|
CASESTR( XWRELAY_NONE );
|
|
CASESTR( XWRELAY_GAME_CONNECT );
|
|
CASESTR( XWRELAY_GAME_RECONNECT );
|
|
CASESTR( XWRELAY_GAME_DISCONNECT );
|
|
CASESTR( XWRELAY_CONNECT_RESP );
|
|
CASESTR( XWRELAY_RECONNECT_RESP );
|
|
CASESTR( XWRELAY_ALLHERE );
|
|
CASESTR( XWRELAY_DISCONNECT_YOU );
|
|
CASESTR( XWRELAY_DISCONNECT_OTHER );
|
|
CASESTR( XWRELAY_CONNECTDENIED );
|
|
#ifdef RELAY_HEARTBEAT
|
|
CASESTR( XWRELAY_HEARTBEAT );
|
|
#endif
|
|
CASESTR( XWRELAY_MSG_FROMRELAY );
|
|
CASESTR( XWRELAY_MSG_FROMRELAY_NOCONN );
|
|
CASESTR( XWRELAY_MSG_TORELAY );
|
|
CASESTR( XWRELAY_MSG_TORELAY_NOCONN );
|
|
CASESTR( XWRELAY_MSG_STATUS );
|
|
default:
|
|
XP_LOGF( "%s: unknown cmd: %d", __func__, cmd );
|
|
XP_ASSERT( 0 );
|
|
return "<unknown>";
|
|
}
|
|
}
|
|
# endif
|
|
|
|
static void
|
|
got_connect_cmd( CommsCtxt* comms, XWStreamCtxt* stream,
|
|
XP_Bool reconnected )
|
|
{
|
|
XP_U16 nHere, nSought;
|
|
XP_Bool isServer;
|
|
|
|
set_relay_state( comms, reconnected ? COMMS_RELAYSTATE_RECONNECTED
|
|
: COMMS_RELAYSTATE_CONNECTED );
|
|
comms->r.myHostID = stream_getU8( stream );
|
|
XP_LOGF( "%s: set hostid: %x", __func__, comms->r.myHostID );
|
|
isServer = HOST_ID_SERVER == comms->r.myHostID;
|
|
if ( isServer != comms->isServer ) {
|
|
comms->isServer = isServer;
|
|
util_setIsServer( comms->util, comms->isServer );
|
|
|
|
reset_internal( comms, isServer, comms->r.nPlayersHere,
|
|
comms->r.nPlayersTotal, XP_FALSE );
|
|
}
|
|
|
|
comms->r.cookieID = stream_getU16( stream );
|
|
comms->r.heartbeat = stream_getU16( stream );
|
|
nSought = (XP_U16)stream_getU8( stream );
|
|
nHere = (XP_U16)stream_getU8( stream );
|
|
if ( nSought == nHere ) {
|
|
set_relay_state( comms, COMMS_RELAYSTATE_ALLCONNECTED );
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
{
|
|
XP_UCHAR connName[MAX_CONNNAME_LEN+1];
|
|
stringFromStreamHere( stream, connName, sizeof(connName) );
|
|
XP_ASSERT( comms->r.connName[0] == '\0'
|
|
|| 0 == XP_STRCMP( comms->r.connName, connName ) );
|
|
XP_MEMCPY( comms->r.connName, connName, sizeof(comms->r.connName) );
|
|
XP_LOGF( "%s: connName: \"%s\"", __func__, connName );
|
|
}
|
|
#else
|
|
stringFromStreamHere( stream, comms->r.connName,
|
|
sizeof(comms->r.connName) );
|
|
#endif
|
|
|
|
#ifdef XWFEATURE_DEVID
|
|
DevIDType typ = stream_getU8( stream );
|
|
XP_UCHAR devID[MAX_DEVID_LEN + 1] = {0};
|
|
if ( ID_TYPE_NONE != typ ) {
|
|
stringFromStreamHere( stream, devID, sizeof(devID) );
|
|
}
|
|
if ( ID_TYPE_NONE == typ /* error case */
|
|
|| '\0' != devID[0] ) /* new info case */ {
|
|
util_deviceRegistered( comms->util, typ, devID );
|
|
}
|
|
#endif
|
|
|
|
(*comms->procs.rconnd)( comms->procs.closure,
|
|
comms->addr.u.ip_relay.invite, reconnected,
|
|
comms->r.myHostID, XP_FALSE, nSought - nHere );
|
|
XP_LOGF( "%s: have %d of %d players", __func__, nHere, nSought );
|
|
setHeartbeatTimer( comms );
|
|
} /* got_connect_cmd */
|
|
|
|
static XP_Bool
|
|
relayPreProcess( CommsCtxt* comms, XWStreamCtxt* stream, XWHostID* senderID )
|
|
{
|
|
XP_Bool consumed = XP_TRUE;
|
|
XWHostID destID, srcID;
|
|
CookieID cookieID = comms->r.cookieID;
|
|
XWREASON relayErr;
|
|
|
|
/* nothing for us to do here if not using relay */
|
|
XWRELAY_Cmd cmd = stream_getU8( stream );
|
|
XP_LOGF( "%s(%s)", __func__, relayCmdToStr( cmd ) );
|
|
switch( cmd ) {
|
|
|
|
case XWRELAY_CONNECT_RESP:
|
|
got_connect_cmd( comms, stream, XP_FALSE );
|
|
send_ack( comms );
|
|
break;
|
|
case XWRELAY_RECONNECT_RESP:
|
|
got_connect_cmd( comms, stream, XP_TRUE );
|
|
comms_resendAll( comms, XP_FALSE );
|
|
break;
|
|
|
|
case XWRELAY_ALLHERE:
|
|
srcID = (XWHostID)stream_getU8( stream );
|
|
XP_ASSERT( comms->r.myHostID == HOST_ID_NONE
|
|
|| comms->r.myHostID == srcID );
|
|
|
|
if ( 0 == comms->r.cookieID ) {
|
|
XP_LOGF( "%s: cookieID still 0; background send?",
|
|
__func__ );
|
|
}
|
|
comms->r.myHostID = srcID;
|
|
|
|
XP_LOGF( "%s: set hostid: %x", __func__, comms->r.myHostID );
|
|
|
|
#ifdef DEBUG
|
|
{
|
|
XP_UCHAR connName[MAX_CONNNAME_LEN+1];
|
|
stringFromStreamHere( stream, connName, sizeof(connName) );
|
|
XP_ASSERT( comms->r.connName[0] == '\0'
|
|
|| 0 == XP_STRCMP( comms->r.connName, connName ) );
|
|
XP_MEMCPY( comms->r.connName, connName,
|
|
sizeof(comms->r.connName) );
|
|
XP_LOGF( "%s: connName: \"%s\"", __func__, connName );
|
|
}
|
|
#else
|
|
stringFromStreamHere( stream, comms->r.connName,
|
|
sizeof(comms->r.connName) );
|
|
#endif
|
|
|
|
/* We're [re-]connected now. Send any pending messages. This may
|
|
need to be done later since we're inside the platform's socket
|
|
read proc now. But don't resend if we were previously
|
|
REconnected, as we'll have sent then. -- I don't see any send
|
|
on RECONNECTED, so removing the test for now to fix recon
|
|
problems on android. */
|
|
/* if ( COMMS_RELAYSTATE_RECONNECTED != comms->r.relayState ) { */
|
|
comms_resendAll( comms, XP_FALSE );
|
|
/* } */
|
|
if ( XWRELAY_ALLHERE == cmd ) { /* initial connect? */
|
|
(*comms->procs.rconnd)( comms->procs.closure,
|
|
comms->addr.u.ip_relay.invite, XP_FALSE,
|
|
comms->r.myHostID, XP_TRUE, 0 );
|
|
}
|
|
set_relay_state( comms, COMMS_RELAYSTATE_ALLCONNECTED );
|
|
break;
|
|
case XWRELAY_MSG_FROMRELAY:
|
|
cookieID = stream_getU16( stream );
|
|
case XWRELAY_MSG_FROMRELAY_NOCONN:
|
|
srcID = stream_getU8( stream );
|
|
destID = stream_getU8( stream );
|
|
XP_LOGF( "%s: cookieID: %d; srcID: %x; destID: %x",
|
|
__func__, cookieID, srcID, destID );
|
|
/* If these values don't check out, drop it */
|
|
|
|
/* When a message comes in via proxy (rather than a connection) state
|
|
may not be as expected. Just commenting these out is probably the
|
|
wrong fix. Maybe instead the constructor takes a flag that means
|
|
"assume you're connected" Revisit this. */
|
|
/* XP_ASSERT( COMMS_RELAYSTATE_ALLCONNECTED == comms->r.relayState */
|
|
/* || COMMS_RELAYSTATE_CONNECTED == comms->r.relayState */
|
|
/* || COMMS_RELAYSTATE_RECONNECTED == comms->r.relayState ); */
|
|
|
|
if ( destID == comms->r.myHostID ) { /* When would this not happen? */
|
|
consumed = XP_FALSE;
|
|
} else if ( cookieID == comms->r.cookieID ) {
|
|
XP_LOGF( "%s: keeping message though hostID not what "
|
|
"expected (%d vs %d)", __func__, destID,
|
|
comms->r.myHostID );
|
|
consumed = XP_FALSE;
|
|
}
|
|
|
|
if ( consumed ) {
|
|
XP_LOGF( "%s: rejecting data message", __func__ );
|
|
} else {
|
|
*senderID = srcID;
|
|
}
|
|
break;
|
|
|
|
case XWRELAY_DISCONNECT_OTHER:
|
|
relayErr = stream_getU8( stream );
|
|
srcID = stream_getU8( stream );
|
|
XP_LOGF( "%s: host id %x disconnected", __func__, srcID );
|
|
/* if we don't have connName then RECONNECTED is the wrong state to
|
|
change to. */
|
|
XP_ASSERT( 0 != comms->r.connName[0] );
|
|
set_relay_state( comms, COMMS_RELAYSTATE_RECONNECTED );
|
|
/* we will eventually want to tell the user which player's gone */
|
|
util_userError( comms->util, ERR_RELAY_BASE + relayErr );
|
|
break;
|
|
|
|
case XWRELAY_DISCONNECT_YOU: /* Close socket for this? */
|
|
relayErr = stream_getU8( stream );
|
|
set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED );
|
|
util_userError( comms->util, ERR_RELAY_BASE + relayErr );
|
|
break;
|
|
|
|
case XWRELAY_MSG_STATUS:
|
|
relayErr = stream_getU8( stream );
|
|
(*comms->procs.rerror)( comms->procs.closure, relayErr );
|
|
break;
|
|
|
|
case XWRELAY_CONNECTDENIED: /* socket will get closed by relay */
|
|
relayErr = stream_getU8( stream );
|
|
XP_LOGF( "%s: got reason: %s", __func__, XWREASON2Str( relayErr ) );
|
|
set_relay_state( comms, COMMS_RELAYSTATE_DENIED );
|
|
|
|
if ( XWRELAY_ERROR_NORECONN == relayErr ) {
|
|
init_relay( comms, comms->r.nPlayersHere, comms->r.nPlayersTotal );
|
|
} else {
|
|
util_userError( comms->util, ERR_RELAY_BASE + relayErr );
|
|
/* requires action, not just notification */
|
|
(*comms->procs.rerror)( comms->procs.closure, relayErr );
|
|
}
|
|
break;
|
|
|
|
/* fallthru */
|
|
default:
|
|
XP_LOGF( "%s: dropping relay msg with cmd %d", __func__, (XP_U16)cmd );
|
|
}
|
|
|
|
return consumed;
|
|
} /* relayPreProcess */
|
|
#endif
|
|
|
|
#ifdef COMMS_HEARTBEAT
|
|
static void
|
|
noteHBReceived( CommsCtxt* comms/* , const CommsAddrRec* addr */ )
|
|
{
|
|
comms->lastMsgRcvdTime = util_getCurSeconds( comms->util );
|
|
setHeartbeatTimer( comms );
|
|
}
|
|
#else
|
|
# define noteHBReceived(a)
|
|
#endif
|
|
|
|
#if defined XWFEATURE_IP_DIRECT
|
|
static XP_Bool
|
|
btIpPreProcess( CommsCtxt* comms, XWStreamCtxt* stream )
|
|
{
|
|
BTIPMsgType typ = (BTIPMsgType)stream_getU8( stream );
|
|
XP_Bool consumed = typ != BTIPMSG_DATA;
|
|
|
|
if ( consumed ) {
|
|
/* This is all there is so far */
|
|
if ( typ == BTIPMSG_RESET ) {
|
|
(void)comms_resendAll( comms, XP_FALSE );
|
|
} else if ( typ == BTIPMSG_HB ) {
|
|
/* noteHBReceived( comms, addr ); */
|
|
} else {
|
|
XP_ASSERT( 0 );
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
} /* btIpPreProcess */
|
|
#endif
|
|
|
|
static XP_Bool
|
|
preProcess( CommsCtxt* comms, XWStreamCtxt* stream,
|
|
XP_Bool* XP_UNUSED_RELAY(usingRelay),
|
|
XWHostID* XP_UNUSED_RELAY(senderID) )
|
|
{
|
|
XP_Bool consumed = XP_FALSE;
|
|
switch ( comms->addr.conType ) {
|
|
#ifdef XWFEATURE_RELAY
|
|
/* relayPreProcess returns true if consumes the message. May just eat the
|
|
header and leave a regular message to be processed below. */
|
|
case COMMS_CONN_RELAY:
|
|
consumed = relayPreProcess( comms, stream, senderID );
|
|
if ( !consumed ) {
|
|
*usingRelay = comms->addr.conType == COMMS_CONN_RELAY;
|
|
}
|
|
break;
|
|
#endif
|
|
#if defined XWFEATURE_IP_DIRECT
|
|
case COMMS_CONN_BT:
|
|
case COMMS_CONN_IP_DIRECT:
|
|
consumed = btIpPreProcess( comms, stream );
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
LOG_RETURNF( "%d", consumed );
|
|
return consumed;
|
|
} /* preProcess */
|
|
|
|
static AddressRecord*
|
|
getRecordFor( CommsCtxt* comms, const CommsAddrRec* addr,
|
|
XP_PlayerAddr channelNo, XP_Bool maskChannel )
|
|
{
|
|
CommsConnType conType;
|
|
AddressRecord* rec;
|
|
XP_Bool matched = XP_FALSE;
|
|
XP_U16 mask = maskChannel? ~CHANNEL_MASK : ~0;
|
|
|
|
/* Use addr if we have it. Otherwise use channelNo if non-0 */
|
|
conType = !!addr? addr->conType : COMMS_CONN_NONE;
|
|
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
XP_ASSERT( !addr || (conType == rec->addr.conType) );
|
|
switch( conType ) {
|
|
case COMMS_CONN_RELAY:
|
|
XP_ASSERT(0); /* is this being used? */
|
|
if ( (addr->u.ip_relay.ipAddr == rec->addr.u.ip_relay.ipAddr)
|
|
&& (addr->u.ip_relay.port == rec->addr.u.ip_relay.port ) ) {
|
|
matched = XP_TRUE;
|
|
}
|
|
break;
|
|
case COMMS_CONN_BT:
|
|
if ( 0 == XP_MEMCMP( &addr->u.bt.btAddr, &rec->addr.u.bt.btAddr,
|
|
sizeof(addr->u.bt.btAddr) ) ) {
|
|
matched = XP_TRUE;
|
|
}
|
|
break;
|
|
case COMMS_CONN_IP_DIRECT:
|
|
if ( (addr->u.ip.ipAddr_ip == rec->addr.u.ip.ipAddr_ip)
|
|
&& (addr->u.ip.port_ip == rec->addr.u.ip.port_ip) ) {
|
|
matched = XP_TRUE;
|
|
}
|
|
break;
|
|
case COMMS_CONN_IR: /* no way to test */
|
|
break;
|
|
case COMMS_CONN_SMS:
|
|
#ifdef XWFEATURE_SMS
|
|
if ( util_phoneNumbersSame( comms->util, addr->u.sms.phone,
|
|
rec->addr.u.sms.phone )
|
|
&& addr->u.sms.port == rec->addr.u.sms.port ) {
|
|
matched = XP_TRUE;
|
|
}
|
|
#endif
|
|
break;
|
|
case COMMS_CONN_NONE:
|
|
matched = channelNo == (rec->channelNo & mask);
|
|
break;
|
|
default:
|
|
XP_ASSERT(0);
|
|
break;
|
|
}
|
|
if ( matched ) {
|
|
break;
|
|
}
|
|
}
|
|
return rec;
|
|
} /* getRecordFor */
|
|
|
|
/* An initial message comes only from a client to a server, and from the
|
|
* server in response to that initial message. Once the inital messages are
|
|
* exchanged there's a connID associated. The greatest danger is that it's a
|
|
* dup, resent for whatever reason. To detect that we check that the address
|
|
* is unknown. But addresses can change, e.g. if a reset of a socket-based
|
|
* transport causes the local socket to change. How to deal with this?
|
|
* Likely a boolean set when we call comms->resetproc that causes us to accept
|
|
* changed addresses.
|
|
*
|
|
* But: before we're connected heartbeats will also come here, but with
|
|
* hasPayload false. We want to remember their address, but not give them a
|
|
* channel ID. So if we have a payload we insist that it's the first we've
|
|
* seen on this channel.
|
|
*
|
|
* If it's a HB, then we want to add a rec/channel if there's none, but mark
|
|
* it invalid
|
|
*/
|
|
static AddressRecord*
|
|
validateInitialMessage( CommsCtxt* comms,
|
|
XP_Bool XP_UNUSED_HEARTBEAT(hasPayload),
|
|
const CommsAddrRec* addr, XWHostID senderID,
|
|
XP_PlayerAddr* channelNo )
|
|
{
|
|
AddressRecord* rec = NULL;
|
|
LOG_FUNC();
|
|
if ( 0 ) {
|
|
#ifdef COMMS_HEARTBEAT
|
|
} else if ( comms->doHeartbeat ) {
|
|
XP_Bool addRec = XP_FALSE;
|
|
/* This (with mask) is untested!!! */
|
|
rec = getRecordFor( comms, addr, *channelNo, XP_TRUE );
|
|
|
|
if ( hasPayload ) {
|
|
if ( rec ) {
|
|
if ( rec->initialSeen ) {
|
|
rec = NULL; /* reject it! */
|
|
}
|
|
} else {
|
|
addRec = XP_TRUE;
|
|
}
|
|
} else {
|
|
/* This is a heartbeat */
|
|
if ( !rec && comms->isServer ) {
|
|
addRec = XP_TRUE;
|
|
}
|
|
}
|
|
|
|
if ( addRec ) {
|
|
if ( comms->isServer ) {
|
|
XP_LOGF( "%s: looking at channelNo: %x", __func__, *channelNo );
|
|
XP_ASSERT( (*channelNo && CHANNEL_MASK) == 0 );
|
|
*channelNo |= ++comms->nextChannelNo;
|
|
XP_ASSERT( comms->nextChannelNo <= CHANNEL_MASK );
|
|
}
|
|
rec = rememberChannelAddress( comms, *channelNo, senderID, addr );
|
|
if ( hasPayload ) {
|
|
rec->initialSeen = XP_TRUE;
|
|
} else {
|
|
rec = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
} else {
|
|
XP_LOGF( "%s: looking at channelNo: %x", __func__, *channelNo );
|
|
rec = getRecordFor( comms, addr, *channelNo, XP_TRUE );
|
|
if ( !!rec ) {
|
|
/* reject: we've already seen init message on channel */
|
|
XP_LOGF( "%s: rejecting duplicate INIT message", __func__ );
|
|
rec = NULL;
|
|
} else {
|
|
if ( comms->isServer ) {
|
|
XP_ASSERT( (*channelNo & CHANNEL_MASK) == 0 );
|
|
*channelNo |= ++comms->nextChannelNo;
|
|
XP_ASSERT( comms->nextChannelNo <= CHANNEL_MASK );
|
|
}
|
|
rec = rememberChannelAddress( comms, *channelNo, senderID, addr );
|
|
}
|
|
}
|
|
LOG_RETURNF( XP_P, rec );
|
|
return rec;
|
|
} /* validateInitialMessage */
|
|
|
|
/* Messages with established connIDs are valid only if they have the msgID
|
|
* that's expected on that channel. Their addresses need to match what we
|
|
* have for that channel, and in fact we'll overwrite what we have in case a
|
|
* reset has changed the address. The danger is that somebody might sneak in
|
|
* with a forged message, but this isn't internet banking.
|
|
*/
|
|
static AddressRecord*
|
|
validateChannelMessage( CommsCtxt* comms, const CommsAddrRec* addr,
|
|
XP_PlayerAddr channelNo, MsgID msgID, MsgID lastMsgRcd )
|
|
|
|
{
|
|
AddressRecord* rec;
|
|
LOG_FUNC();
|
|
|
|
rec = getRecordFor( comms, NULL, channelNo, XP_FALSE );
|
|
if ( !!rec ) {
|
|
removeFromQueue( comms, channelNo, lastMsgRcd );
|
|
if ( msgID == rec->lastMsgRcd + 1 ) {
|
|
updateChannelAddress( rec, addr );
|
|
} else {
|
|
XP_LOGF( "%s: expected %ld, got %ld", __func__,
|
|
rec->lastMsgRcd + 1, msgID );
|
|
rec = NULL;
|
|
}
|
|
} else {
|
|
XP_LOGF( "%s: no rec for channelNo %x", __func__, channelNo );
|
|
}
|
|
|
|
LOG_RETURNF( XP_P, rec );
|
|
return rec;
|
|
} /* validateChannelMessage */
|
|
|
|
XP_Bool
|
|
comms_checkIncomingStream( CommsCtxt* comms, XWStreamCtxt* stream,
|
|
const CommsAddrRec* retAddr )
|
|
{
|
|
XP_Bool messageValid = XP_FALSE;
|
|
XWHostID senderID = 0; /* unset; default for non-relay cases */
|
|
XP_Bool usingRelay = XP_FALSE;
|
|
|
|
XP_ASSERT( retAddr == NULL || comms->addr.conType == retAddr->conType );
|
|
|
|
if ( !preProcess( comms, stream, &usingRelay, &senderID ) ) {
|
|
XP_U32 connID;
|
|
XP_PlayerAddr channelNo;
|
|
MsgID msgID;
|
|
MsgID lastMsgRcd;
|
|
|
|
/* reject too-small message */
|
|
if ( stream_getSize( stream ) >=
|
|
(sizeof(connID) + sizeof(channelNo)
|
|
+ sizeof(msgID) + sizeof(lastMsgRcd)) ) {
|
|
XP_U16 payloadSize;
|
|
AddressRecord* rec = NULL;
|
|
|
|
connID = stream_getU32( stream );
|
|
XP_LOGF( "%s: read connID (gameID) of %lx", __func__, connID );
|
|
channelNo = stream_getU16( stream );
|
|
msgID = stream_getU32( stream );
|
|
lastMsgRcd = stream_getU32( stream );
|
|
XP_LOGF( "%s: rcd on channelNo %d(%x): msgID=%ld,lastMsgRcd=%ld ",
|
|
__func__, channelNo & CHANNEL_MASK, channelNo,
|
|
msgID, lastMsgRcd );
|
|
|
|
payloadSize = stream_getSize( stream ); /* anything left? */
|
|
|
|
if ( connID == CONN_ID_NONE ) {
|
|
/* special case: initial message from client or server */
|
|
rec = validateInitialMessage( comms, payloadSize > 0, retAddr,
|
|
senderID, &channelNo );
|
|
} else if ( comms->connID == connID ) {
|
|
rec = validateChannelMessage( comms, retAddr, channelNo, msgID,
|
|
lastMsgRcd );
|
|
}
|
|
|
|
messageValid = (NULL != rec)
|
|
&& (0 == rec->lastMsgRcd || rec->lastMsgRcd <= msgID);
|
|
if ( messageValid ) {
|
|
XP_LOGF( "%s: got channelNo=%d;msgID=%ld;len=%d", __func__,
|
|
channelNo & CHANNEL_MASK, msgID, payloadSize );
|
|
rec->lastMsgRcd = msgID;
|
|
comms->lastSaveToken = 0; /* lastMsgRcd no longer valid */
|
|
stream_setAddress( stream, channelNo );
|
|
messageValid = payloadSize > 0;
|
|
resetBackoff( comms );
|
|
}
|
|
} else {
|
|
XP_LOGF( "%s: message too small", __func__ );
|
|
}
|
|
}
|
|
|
|
/* Call after we've had a chance to create rec for addr */
|
|
noteHBReceived( comms/* , addr */ );
|
|
|
|
LOG_RETURNF( "%s", messageValid?"valid":"invalid" );
|
|
return messageValid;
|
|
} /* comms_checkIncomingStream */
|
|
|
|
XP_Bool
|
|
comms_checkComplete( const CommsAddrRec* addr )
|
|
{
|
|
XP_Bool result;
|
|
|
|
switch ( addr->conType ) {
|
|
case COMMS_CONN_RELAY:
|
|
result = !!addr->u.ip_relay.invite[0]
|
|
&& !!addr->u.ip_relay.hostName[0]
|
|
&& !!addr->u.ip_relay.port > 0;
|
|
break;
|
|
default:
|
|
result = XP_TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
XP_Bool
|
|
comms_canChat( const CommsCtxt* const comms )
|
|
{
|
|
XP_Bool canChat = comms_isConnected( comms )
|
|
&& comms->connID != 0;
|
|
return canChat;
|
|
}
|
|
|
|
XP_Bool
|
|
comms_isConnected( const CommsCtxt* const comms )
|
|
{
|
|
XP_Bool result = XP_FALSE;
|
|
switch ( comms->addr.conType ) {
|
|
case COMMS_CONN_RELAY:
|
|
result = 0 != comms->r.connName[0];
|
|
break;
|
|
case COMMS_CONN_SMS:
|
|
case COMMS_CONN_BT:
|
|
result = comms->connID != 0;
|
|
default:
|
|
break;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
#if defined COMMS_HEARTBEAT || defined XWFEATURE_COMMSACK
|
|
static void
|
|
sendEmptyMsg( CommsCtxt* comms, AddressRecord* rec )
|
|
{
|
|
MsgQueueElem* elem = makeElemWithID( comms,
|
|
0 /*rec? rec->lastMsgRcd : 0*/,
|
|
rec,
|
|
rec? rec->channelNo : 0, NULL );
|
|
(void)sendMsg( comms, elem );
|
|
freeElem( comms, elem );
|
|
} /* sendEmptyMsg */
|
|
#endif
|
|
|
|
#ifdef COMMS_HEARTBEAT
|
|
/* Heartbeat.
|
|
*
|
|
* Goal is to allow all participants to detect when another is gone quickly.
|
|
* Assumption is that transport is cheap: sending extra packets doesn't cost
|
|
* much money or bother (meaning: don't do this over IR! :-).
|
|
*
|
|
* Keep track of last time we heard from each channel and of when we last sent
|
|
* a packet. Run a timer, and when it fires: 1) check if we haven't heard
|
|
* since 2x the timer interval. If so, call alert function and reset the
|
|
* underlying (ip, bt) channel. If not, check how long since we last sent a
|
|
* packet on each channel. If it's been longer than since the last timer, and
|
|
* if there are not already packets in the queue on that channel, fire a HB
|
|
* packet.
|
|
*
|
|
* A HB packet is one whose msg ID is lower than the most recent ACK'd so that
|
|
* it's sure to be dropped on the other end and not to interfere with packets
|
|
* that might be resent.
|
|
*/
|
|
static void
|
|
heartbeat_checks( CommsCtxt* comms )
|
|
{
|
|
LOG_FUNC();
|
|
|
|
do {
|
|
if ( comms->lastMsgRcvdTime > 0 ) {
|
|
XP_U32 now = util_getCurSeconds( comms->util );
|
|
XP_U32 tooLongAgo = now - (HB_INTERVAL * 2);
|
|
if ( comms->lastMsgRcvdTime < tooLongAgo ) {
|
|
XP_LOGF( "%s: calling reset proc; last was %ld secs too long "
|
|
"ago", __func__, tooLongAgo - comms->lastMsgRcvdTime );
|
|
(*comms->procs.reset)(comms->procs.closure);
|
|
comms->lastMsgRcvdTime = 0;
|
|
break; /* outta here */
|
|
}
|
|
}
|
|
|
|
if ( comms->recs ) {
|
|
AddressRecord* rec;
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
sendEmptyMsg( comms, rec );
|
|
}
|
|
} else if ( !comms->isServer ) {
|
|
/* Client still waiting for inital ALL_REG message */
|
|
sendEmptyMsg( comms, NULL );
|
|
}
|
|
} while ( XP_FALSE );
|
|
|
|
setHeartbeatTimer( comms );
|
|
} /* heartbeat_checks */
|
|
#endif
|
|
|
|
#if defined RELAY_HEARTBEAT || defined COMMS_HEARTBEAT
|
|
static XP_Bool
|
|
p_comms_timerFired( void* closure, XWTimerReason XP_UNUSED_DBG(why) )
|
|
{
|
|
CommsCtxt* comms = (CommsCtxt*)closure;
|
|
XP_ASSERT( why == TIMER_COMMS );
|
|
LOG_FUNC();
|
|
comms->hbTimerPending = XP_FALSE;
|
|
if (0 ) {
|
|
#if defined XWFEATURE_RELAY && defined RELAY_HEARTBEAT
|
|
} else if ( (comms->addr.conType == COMMS_CONN_RELAY )
|
|
&& (comms->r.heartbeat != HEARTBEAT_NONE) ) {
|
|
(void)send_via_relay( comms, XWRELAY_HEARTBEAT, HOST_ID_NONE,
|
|
NULL, 0 );
|
|
/* No need to reset timer. send_via_relay does that. */
|
|
#endif
|
|
#ifdef COMMS_HEARTBEAT
|
|
} else {
|
|
XP_ASSERT( comms->doHeartbeat );
|
|
heartbeat_checks( comms );
|
|
#endif
|
|
}
|
|
return XP_FALSE; /* no need for redraw */
|
|
} /* p_comms_timerFired */
|
|
|
|
static void
|
|
setHeartbeatTimer( CommsCtxt* comms )
|
|
{
|
|
XP_ASSERT( !!comms );
|
|
|
|
if ( comms->hbTimerPending ) {
|
|
XP_LOGF( "%s: skipping b/c hbTimerPending", __func__ );
|
|
} else if ( comms->reconTimerPending ) {
|
|
XP_LOGF( "%s: skipping b/c reconTimerPending", __func__ );
|
|
} else {
|
|
XP_U16 when = 0;
|
|
#ifdef XWFEATURE_RELAY
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY ) {
|
|
when = comms->r.heartbeat;
|
|
}
|
|
#endif
|
|
#ifdef COMMS_HEARTBEAT
|
|
if ( comms->doHeartbeat ) {
|
|
XP_LOGF( "%s: calling util_setTimer", __func__ );
|
|
when = HB_INTERVAL;
|
|
}
|
|
#endif
|
|
if ( when != 0 ) {
|
|
util_setTimer( comms->util, TIMER_COMMS, when,
|
|
p_comms_timerFired, comms );
|
|
comms->hbTimerPending = XP_TRUE;
|
|
}
|
|
}
|
|
} /* setHeartbeatTimer */
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
const char*
|
|
ConnType2Str( CommsConnType typ )
|
|
{
|
|
switch( typ ) {
|
|
CASESTR(COMMS_CONN_NONE);
|
|
CASESTR( COMMS_CONN_IR );
|
|
CASESTR( COMMS_CONN_IP_DIRECT );
|
|
CASESTR( COMMS_CONN_RELAY );
|
|
CASESTR( COMMS_CONN_BT );
|
|
CASESTR( COMMS_CONN_SMS );
|
|
default:
|
|
XP_ASSERT(0);
|
|
}
|
|
return "<unknown>";
|
|
} /* ConnType2Str */
|
|
|
|
void
|
|
comms_getStats( CommsCtxt* comms, XWStreamCtxt* stream )
|
|
{
|
|
XP_UCHAR buf[100];
|
|
AddressRecord* rec;
|
|
MsgQueueElem* elem;
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"msg queue len: %d\n", comms->queueLen );
|
|
stream_catString( stream, buf );
|
|
|
|
for ( elem = comms->msgQueueHead; !!elem; elem = elem->next ) {
|
|
XP_SNPRINTF( buf, sizeof(buf),
|
|
" - channelNo=%x; msgID=" XP_LD "; len=%d\n",
|
|
elem->channelNo, elem->msgID, elem->len );
|
|
stream_catString( stream, buf );
|
|
}
|
|
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)" Stats for channel: %x\n",
|
|
rec->channelNo );
|
|
stream_catString( stream, buf );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"Last msg sent: " XP_LD "\n",
|
|
rec->nextMsgID );
|
|
stream_catString( stream, buf );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"Last message received: %ld\n",
|
|
rec->lastMsgRcd );
|
|
stream_catString( stream, buf );
|
|
}
|
|
} /* comms_getStats */
|
|
#endif
|
|
|
|
static AddressRecord*
|
|
rememberChannelAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
|
|
XWHostID hostID, const CommsAddrRec* addr )
|
|
{
|
|
AddressRecord* recs = NULL;
|
|
recs = getRecordFor( comms, NULL, channelNo, XP_FALSE );
|
|
if ( !recs ) {
|
|
/* not found; add a new entry */
|
|
recs = (AddressRecord*)XP_MALLOC( comms->mpool, sizeof(*recs) );
|
|
XP_MEMSET( recs, 0, sizeof(*recs) );
|
|
|
|
recs->channelNo = channelNo;
|
|
recs->r.hostID = hostID;
|
|
recs->next = comms->recs;
|
|
comms->recs = recs;
|
|
}
|
|
|
|
/* overwrite existing address with new one. I assume that's the right
|
|
move. */
|
|
if ( !!recs ) {
|
|
if ( !!addr ) {
|
|
XP_MEMCPY( &recs->addr, addr, sizeof(recs->addr) );
|
|
XP_ASSERT( recs->r.hostID == hostID );
|
|
} else {
|
|
XP_MEMSET( &recs->addr, 0, sizeof(recs->addr) );
|
|
recs->addr.conType = comms->addr.conType;
|
|
}
|
|
}
|
|
return recs;
|
|
} /* rememberChannelAddress */
|
|
|
|
static void
|
|
updateChannelAddress( AddressRecord* rec, const CommsAddrRec* addr )
|
|
{
|
|
XP_ASSERT( !!rec );
|
|
if ( !!addr ) {
|
|
XP_MEMCPY( &rec->addr, addr, sizeof(rec->addr) );
|
|
}
|
|
} /* updateChannelAddress */
|
|
|
|
static XP_Bool
|
|
channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
|
|
const CommsAddrRec** addr )
|
|
{
|
|
AddressRecord* recs = getRecordFor( comms, NULL, channelNo, XP_FALSE );
|
|
XP_Bool found = !!recs;
|
|
*addr = found? &recs->addr : NULL;
|
|
return found;
|
|
} /* channelToAddress */
|
|
|
|
static XP_U16
|
|
countAddrRecs( const CommsCtxt* comms )
|
|
{
|
|
short count = 0;
|
|
AddressRecord* recs;
|
|
for ( recs = comms->recs; !!recs; recs = recs->next ) {
|
|
++count;
|
|
}
|
|
return count;
|
|
} /* countAddrRecs */
|
|
|
|
#ifdef XWFEATURE_RELAY
|
|
static XWHostID
|
|
getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo )
|
|
{
|
|
XWHostID id = HOST_ID_NONE;
|
|
if ( (channelNo & CHANNEL_MASK) == CHANNEL_NONE ) {
|
|
id = HOST_ID_SERVER;
|
|
} else {
|
|
AddressRecord* recs;
|
|
for ( recs = comms->recs; !!recs; recs = recs->next ) {
|
|
if ( recs->channelNo == channelNo ) {
|
|
id = recs->r.hostID;
|
|
}
|
|
}
|
|
}
|
|
XP_LOGF( "%s(%x) => %x", __func__, channelNo, id );
|
|
return id;
|
|
} /* getDestID */
|
|
|
|
static XWStreamCtxt*
|
|
msg_to_stream( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID,
|
|
void* data, int datalen )
|
|
{
|
|
XWStreamCtxt* stream;
|
|
stream = mem_stream_make( MPPARM(comms->mpool)
|
|
util_getVTManager(comms->util),
|
|
NULL, 0,
|
|
(MemStreamCloseCallback)NULL );
|
|
if ( stream != NULL ) {
|
|
CommsAddrRec addr;
|
|
stream_open( stream );
|
|
stream_putU8( stream, cmd );
|
|
|
|
comms_getAddr( comms, &addr );
|
|
|
|
switch ( cmd ) {
|
|
case XWRELAY_MSG_TORELAY:
|
|
XP_ASSERT( 0 != comms->r.cookieID );
|
|
stream_putU16( stream, comms->r.cookieID );
|
|
case XWRELAY_MSG_TORELAY_NOCONN:
|
|
stream_putU8( stream, comms->r.myHostID );
|
|
stream_putU8( stream, destID );
|
|
XP_LOGF( "%s: wrote ids %d, %d", __func__,
|
|
comms->r.myHostID, destID );
|
|
if ( data != NULL && datalen > 0 ) {
|
|
stream_putBytes( stream, data, datalen );
|
|
}
|
|
break;
|
|
case XWRELAY_GAME_CONNECT:
|
|
stream_putU8( stream, XWRELAY_PROTO_VERSION );
|
|
stream_putU16( stream, INITIAL_CLIENT_VERS );
|
|
stringToStream( stream, addr.u.ip_relay.invite );
|
|
stream_putU8( stream, addr.u.ip_relay.seeksPublicRoom );
|
|
stream_putU8( stream, addr.u.ip_relay.advertiseRoom );
|
|
/* XP_ASSERT( cmd == XWRELAY_GAME_RECONNECT */
|
|
/* || comms->r.myHostID == HOST_ID_NONE */
|
|
/* || comms->r.myHostID == HOST_ID_SERVER ); */
|
|
XP_LOGF( "%s: writing nPlayersHere: %d; nPlayersTotal: %d",
|
|
__func__, comms->r.nPlayersHere,
|
|
comms->r.nPlayersTotal );
|
|
stream_putU8( stream, comms->r.nPlayersHere );
|
|
stream_putU8( stream, comms->r.nPlayersTotal );
|
|
stream_putU16( stream, comms_getChannelSeed(comms) );
|
|
stream_putU8( stream, comms->util->gameInfo->dictLang );
|
|
putDevID( comms, stream );
|
|
set_relay_state( comms, COMMS_RELAYSTATE_CONNECT_PENDING );
|
|
break;
|
|
|
|
case XWRELAY_GAME_RECONNECT:
|
|
stream_putU8( stream, XWRELAY_PROTO_VERSION );
|
|
stream_putU16( stream, INITIAL_CLIENT_VERS );
|
|
stringToStream( stream, addr.u.ip_relay.invite );
|
|
stream_putU8( stream, addr.u.ip_relay.seeksPublicRoom );
|
|
stream_putU8( stream, addr.u.ip_relay.advertiseRoom );
|
|
stream_putU8( stream, comms->r.myHostID );
|
|
XP_ASSERT( cmd == XWRELAY_GAME_RECONNECT
|
|
|| comms->r.myHostID == HOST_ID_NONE
|
|
|| comms->r.myHostID == HOST_ID_SERVER );
|
|
XP_LOGF( "%s: writing nPlayersHere: %d; nPlayersTotal: %d",
|
|
__func__, comms->r.nPlayersHere,
|
|
comms->r.nPlayersTotal );
|
|
stream_putU8( stream, comms->r.nPlayersHere );
|
|
stream_putU8( stream, comms->r.nPlayersTotal );
|
|
stream_putU16( stream, comms_getChannelSeed(comms) );
|
|
stream_putU8( stream, comms->util->gameInfo->dictLang );
|
|
stringToStream( stream, comms->r.connName );
|
|
putDevID( comms, stream );
|
|
set_relay_state( comms, COMMS_RELAYSTATE_CONNECT_PENDING );
|
|
break;
|
|
|
|
case XWRELAY_ACK:
|
|
stream_putU8( stream, destID );
|
|
break;
|
|
|
|
case XWRELAY_GAME_DISCONNECT:
|
|
stream_putU16( stream, comms->r.cookieID );
|
|
stream_putU8( stream, comms->r.myHostID );
|
|
break;
|
|
|
|
#if defined XWFEATURE_RELAY && defined RELAY_HEARTBEAT
|
|
case XWRELAY_HEARTBEAT:
|
|
/* Add these for grins. Server can assert they match the IP
|
|
address it expects 'em on. */
|
|
stream_putU16( stream, comms->r.cookieID );
|
|
stream_putU8( stream, comms->r.myHostID );
|
|
break;
|
|
#endif
|
|
default:
|
|
XP_ASSERT(0);
|
|
}
|
|
}
|
|
return stream;
|
|
} /* msg_to_stream */
|
|
|
|
static XP_Bool
|
|
send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID,
|
|
void* data, int dlen )
|
|
{
|
|
XP_Bool success = XP_FALSE;
|
|
XWStreamCtxt* tmpStream = msg_to_stream( comms, cmd, destID, data, dlen );
|
|
|
|
if ( tmpStream != NULL ) {
|
|
XP_U16 len = 0;
|
|
|
|
len = stream_getSize( tmpStream );
|
|
if ( 0 < len ) {
|
|
XP_U16 result;
|
|
CommsAddrRec addr;
|
|
|
|
comms_getAddr( comms, &addr );
|
|
XP_LOGF( "%s: passing %d bytes to sendproc", __func__, len );
|
|
result = (*comms->procs.send)( stream_getPtr(tmpStream), len,
|
|
&addr, gameID(comms),
|
|
comms->procs.closure );
|
|
success = result == len;
|
|
if ( success ) {
|
|
setHeartbeatTimer( comms );
|
|
}
|
|
}
|
|
stream_destroy( tmpStream );
|
|
}
|
|
return success;
|
|
} /* send_via_relay */
|
|
|
|
static XP_Bool
|
|
sendNoConn( CommsCtxt* comms, const MsgQueueElem* elem, XWHostID destID )
|
|
{
|
|
LOG_FUNC();
|
|
XP_Bool success = XP_FALSE;
|
|
|
|
XP_UCHAR relayID[64];
|
|
XP_U16 len = sizeof(relayID);
|
|
success = NULL != comms->procs.sendNoConn
|
|
&& (0 != (comms->xportFlags & COMMS_XPORT_FLAGS_HASNOCONN))
|
|
&& formatRelayID( comms, destID, relayID, &len );
|
|
if ( success ) {
|
|
XWStreamCtxt* stream =
|
|
msg_to_stream( comms, XWRELAY_MSG_TORELAY_NOCONN,
|
|
destID, elem->msg, elem->len );
|
|
if ( NULL != stream ) {
|
|
XP_U16 len = stream_getSize( stream );
|
|
if ( 0 < len ) {
|
|
success = (*comms->procs.sendNoConn)( stream_getPtr( stream ),
|
|
len, relayID,
|
|
comms->procs.closure );
|
|
}
|
|
stream_destroy( stream );
|
|
}
|
|
}
|
|
|
|
LOG_RETURNF( "%s", success?"TRUE":"FALSE" );
|
|
return success;
|
|
}
|
|
|
|
/* Send a CONNECT message to the relay. This opens up a connection to the
|
|
* relay, and tells it our hostID and cookie so that it can associatate it
|
|
* with a socket. In the CONNECT_RESP we should get back what?
|
|
*/
|
|
static XP_Bool
|
|
relayConnect( CommsCtxt* comms )
|
|
{
|
|
XP_Bool success = XP_TRUE;
|
|
LOG_FUNC();
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY && !comms->r.connecting ) {
|
|
comms->r.connecting = XP_TRUE;
|
|
success = send_via_relay( comms, comms->r.connName[0]?
|
|
XWRELAY_GAME_RECONNECT : XWRELAY_GAME_CONNECT,
|
|
comms->r.myHostID, NULL, 0 );
|
|
comms->r.connecting = XP_FALSE;
|
|
}
|
|
return success;
|
|
} /* relayConnect */
|
|
#endif
|
|
|
|
#if defined XWFEATURE_IP_DIRECT
|
|
static XP_S16
|
|
send_via_bt_or_ip( CommsCtxt* comms, BTIPMsgType typ, XP_PlayerAddr channelNo,
|
|
void* data, int dlen )
|
|
{
|
|
XP_S16 nSent;
|
|
XP_U8* buf;
|
|
LOG_FUNC();
|
|
nSent = -1;
|
|
buf = XP_MALLOC( comms->mpool, dlen + 1 );
|
|
if ( !!buf ) {
|
|
const CommsAddrRec* addr;
|
|
(void)channelToAddress( comms, channelNo, &addr );
|
|
|
|
buf[0] = typ;
|
|
if ( dlen > 0 ) {
|
|
XP_MEMCPY( &buf[1], data, dlen );
|
|
}
|
|
|
|
nSent = (*comms->procs.send)( buf, dlen+1, addr, gameID(comms),
|
|
comms->procs.closure );
|
|
XP_FREE( comms->mpool, buf );
|
|
|
|
setHeartbeatTimer( comms );
|
|
}
|
|
LOG_RETURNF( "%d", nSent );
|
|
return nSent;
|
|
} /* send_via_bt_or_ip */
|
|
|
|
#endif
|
|
|
|
#ifdef XWFEATURE_RELAY
|
|
static void
|
|
relayDisconnect( CommsCtxt* comms )
|
|
{
|
|
LOG_FUNC();
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY ) {
|
|
if ( comms->r.relayState > COMMS_RELAYSTATE_CONNECT_PENDING ) {
|
|
(void)send_via_relay( comms, XWRELAY_GAME_DISCONNECT, HOST_ID_NONE,
|
|
NULL, 0 );
|
|
}
|
|
set_relay_state( comms, COMMS_RELAYSTATE_UNCONNECTED );
|
|
}
|
|
} /* relayDisconnect */
|
|
|
|
#ifdef XWFEATURE_DEVID
|
|
static void
|
|
putDevID( const CommsCtxt* comms, XWStreamCtxt* stream )
|
|
{
|
|
# if XWRELAY_PROTO_VERSION >= XWRELAY_PROTO_VERSION_CLIENTID
|
|
DevIDType typ;
|
|
const XP_UCHAR* devID = util_getDevID( comms->util, &typ );
|
|
XP_ASSERT( ID_TYPE_NONE <= typ && typ < ID_TYPE_NTYPES );
|
|
stream_putU8( stream, typ );
|
|
if ( ID_TYPE_NONE != typ ) {
|
|
stream_catString( stream, devID );
|
|
stream_putU8( stream, '\0' );
|
|
}
|
|
# else
|
|
XP_ASSERT(0);
|
|
XP_USE(comms);
|
|
XP_USE(stream);
|
|
# endif
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
EXTERN_C_END
|
|
|
|
#endif /* #ifndef XWFEATURE_STANDALONE_ONLY */
|