mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-07 05:24:46 +01:00
4027 lines
185 KiB
Java
4027 lines
185 KiB
Java
/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package org.eehouse.android.xw4;
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public final class R {
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public static final class array {
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/** string name="dict_url">http://10.0.2.2/~eehouse/and_dicts</string
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*/
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public static final int board_sizes=0x7f060000;
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||
public static final int confirm_sms_reasons=0x7f06000a;
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||
public static final int connect_frequencies=0x7f060003;
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||
public static final int connect_frequencies_values=0x7f060005;
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public static final int force_radio_names=0x7f06000b;
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||
public static final int game_summary_values=0x7f060009;
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||
public static final int language_codes=0x7f060007;
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||
public static final int language_names=0x7f060006;
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||
/** Keep in sync with LocSearcher SHOW_BYS enum
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*/
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||
public static final int loc_filters=0x7f06000c;
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||
/** Keep in sync with DictUtils.DictLoc enum
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*/
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||
public static final int loc_names=0x7f060004;
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||
/** Triples of Name, supported codes, and URL format string
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*/
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||
public static final int lookup_urls=0x7f060008;
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||
public static final int phony_names=0x7f060001;
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||
public static final int robot_levels=0x7f060002;
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}
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||
public static final class attr {
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||
}
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public static final class drawable {
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||
public static final int back__gen=0x7f020000;
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||
public static final int clear_all__gen=0x7f020001;
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||
public static final int content_copy__gen=0x7f020002;
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||
public static final int content_discard__gen=0x7f020003;
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||
public static final int content_edit=0x7f020004;
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public static final int content_new__gen=0x7f020005;
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||
public static final int content_new_net__gen=0x7f020006;
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||
public static final int content_new_solo__gen=0x7f020007;
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||
public static final int dict__gen=0x7f020008;
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||
public static final int dicticon=0x7f020009;
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||
public static final int down__gen=0x7f02000a;
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||
public static final int downarrow=0x7f02000b;
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||
public static final int download__gen=0x7f02000c;
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||
public static final int email__gen=0x7f02000d;
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||
public static final int expander_ic_maximized=0x7f02000e;
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||
public static final int expander_ic_minimized=0x7f02000f;
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||
public static final int flip=0x7f020010;
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||
public static final int icon48x48=0x7f020011;
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||
public static final int in_arrow=0x7f020012;
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||
public static final int in_arrow_active=0x7f020013;
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||
public static final int multigame__gen=0x7f020014;
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||
public static final int multigame_new__gen=0x7f020015;
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public static final int new_group__gen=0x7f020016;
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||
public static final int next_hint=0x7f020017;
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||
public static final int origin=0x7f020018;
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||
public static final int out_arrow=0x7f020019;
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||
public static final int out_arrow_active=0x7f02001a;
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public static final int prefs__gen=0x7f02001b;
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public static final int prev_hint=0x7f02001c;
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||
public static final int refresh=0x7f02001d;
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public static final int relabel__gen=0x7f02001e;
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public static final int reset__gen=0x7f02001f;
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||
public static final int rightarrow=0x7f020020;
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||
public static final int save__gen=0x7f020021;
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||
public static final int search__gen=0x7f020022;
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public static final int select_all__gen=0x7f020023;
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public static final int shuffle=0x7f020024;
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public static final int sologame__gen=0x7f020025;
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public static final int stat_notify_chat=0x7f020026;
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public static final int stat_notify_sync=0x7f020027;
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public static final int undo=0x7f020028;
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||
public static final int up__gen=0x7f020029;
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public static final int values=0x7f02002a;
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||
public static final int zoom=0x7f02002b;
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}
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||
public static final class id {
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||
public static final int about_xlator=0x7f090001;
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public static final int add_player=0x7f09002f;
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||
public static final int advertise_new_room_check=0x7f090036;
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||
public static final int blessed_label=0x7f090056;
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||
public static final int board_menu_chat=0x7f09009e;
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public static final int board_menu_dict=0x7f09009a;
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public static final int board_menu_done=0x7f090084;
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public static final int board_menu_file_about=0x7f090092;
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public static final int board_menu_file_prefs=0x7f090091;
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public static final int board_menu_flip=0x7f09009c;
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public static final int board_menu_game_counts=0x7f09008a;
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public static final int board_menu_game_history=0x7f09008c;
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public static final int board_menu_game_left=0x7f09008b;
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public static final int board_menu_game_netstats=0x7f090093;
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public static final int board_menu_game_resend=0x7f09008e;
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public static final int board_menu_game_resign=0x7f09008d;
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public static final int board_menu_hint_next=0x7f090098;
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public static final int board_menu_hint_prev=0x7f090097;
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public static final int board_menu_invite=0x7f090094;
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public static final int board_menu_juggle=0x7f09009b;
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public static final int board_menu_toggle=0x7f09009f;
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public static final int board_menu_trade=0x7f090085;
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public static final int board_menu_trade_cancel=0x7f090086;
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public static final int board_menu_trade_commit=0x7f090087;
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public static final int board_menu_tray=0x7f090089;
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public static final int board_menu_undo_current=0x7f090099;
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public static final int board_menu_undo_last=0x7f090088;
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public static final int board_menu_zoom=0x7f09009d;
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public static final int board_root=0x7f090002;
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public static final int board_view=0x7f090003;
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public static final int boardsize_spinner=0x7f090042;
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public static final int button_add=0x7f090073;
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public static final int button_clear=0x7f09000b;
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public static final int button_done=0x7f090061;
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public static final int button_invite=0x7f09000c;
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public static final int button_newgame_multi=0x7f090044;
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public static final int button_newgame_solo=0x7f090043;
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public static final int button_rescan=0x7f09000a;
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public static final int button_study=0x7f090060;
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public static final int change_connection=0x7f09003a;
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public static final int chat_button=0x7f09007f;
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public static final int chat_edit=0x7f090010;
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public static final int chat_history=0x7f09000f;
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public static final int chat_menu_clear=0x7f0900a0;
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public static final int checkbox=0x7f090050;
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public static final int color_display_sample=0x7f090012;
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public static final int color_edit_sample=0x7f090013;
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public static final int confirm_sms_reasons=0x7f09001a;
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public static final int conn_types=0x7f09001b;
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public static final int connect_set_relay=0x7f090032;
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public static final int conns_label=0x7f090031;
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public static final int del=0x7f090053;
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public static final int desc=0x7f09001e;
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public static final int details=0x7f090070;
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public static final int dict_label=0x7f090068;
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public static final int dict_spinner=0x7f09002c;
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public static final int dictlist_button=0x7f09007e;
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public static final int dicts_delete=0x7f0900a3;
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public static final int dicts_deselect_all=0x7f0900a2;
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public static final int dicts_download=0x7f0900a1;
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public static final int dicts_move=0x7f0900a4;
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public static final int dicts_select=0x7f0900a5;
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public static final int divider=0x7f090023;
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public static final int download_button=0x7f090071;
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public static final int dwnld_message=0x7f09004e;
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public static final int edit=0x7f090062;
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public static final int edit_blue=0x7f090019;
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public static final int edit_green=0x7f090017;
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public static final int edit_red=0x7f090015;
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public static final int english_label=0x7f090054;
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public static final int english_view=0x7f090055;
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public static final int exchange_buttons=0x7f090004;
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public static final int exchange_cancel=0x7f090006;
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public static final int exchange_commit=0x7f090005;
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||
public static final int expander=0x7f090025;
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||
public static final int filters=0x7f09005b;
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public static final int flip_button=0x7f090081;
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public static final int game_locked_check=0x7f090027;
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public static final int game_name=0x7f090045;
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public static final int gamel_menu_checkmoves=0x7f090090;
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public static final int games_game_config=0x7f0900b1;
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public static final int games_game_copy=0x7f0900b6;
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public static final int games_game_delete=0x7f0900b0;
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public static final int games_game_move=0x7f0900b2;
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public static final int games_game_new_from=0x7f0900b4;
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public static final int games_game_rename=0x7f0900b5;
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public static final int games_game_reset=0x7f0900b3;
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public static final int games_group_default=0x7f0900ba;
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public static final int games_group_delete=0x7f0900b9;
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public static final int games_group_movedown=0x7f0900b8;
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public static final int games_group_moveup=0x7f0900b7;
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public static final int games_group_rename=0x7f0900bb;
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public static final int games_menu_about=0x7f0900ad;
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public static final int games_menu_checkmoves=0x7f0900af;
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public static final int games_menu_checkupdates=0x7f0900bc;
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public static final int games_menu_dicts=0x7f0900ab;
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public static final int games_menu_email=0x7f0900ac;
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public static final int games_menu_loaddb=0x7f0900be;
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public static final int games_menu_newgame_net=0x7f0900a7;
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public static final int games_menu_newgame_solo=0x7f0900a6;
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public static final int games_menu_newgroup=0x7f0900a8;
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public static final int games_menu_prefs=0x7f0900a9;
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public static final int games_menu_rateme=0x7f0900aa;
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public static final int games_menu_resend=0x7f0900ae;
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public static final int games_menu_storedb=0x7f0900bd;
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public static final int games_menu_study=0x7f09008f;
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public static final int group_done=0x7f090083;
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public static final int group_exchange=0x7f090095;
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public static final int group_hint=0x7f090096;
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||
public static final int hideable=0x7f09004a;
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public static final int hints_allowed=0x7f09003b;
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||
public static final int invite_desc=0x7f090009;
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||
public static final int inviter_check=0x7f09000d;
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||
public static final int item_name=0x7f09006c;
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||
public static final int item_score=0x7f09006d;
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||
public static final int join_public_room_check=0x7f090033;
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||
public static final int juggle_players=0x7f090030;
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||
public static final int label=0x7f090024;
|
||
public static final int lang_separator=0x7f09002a;
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||
public static final int lang_spinner=0x7f09002b;
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||
public static final int loc_item_check=0x7f0900c0;
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||
public static final int loc_item_clear=0x7f0900bf;
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public static final int loc_item_copy_bless=0x7f0900c2;
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||
public static final int loc_item_copy_eng=0x7f0900c1;
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||
public static final int loc_search_button=0x7f09005d;
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||
public static final int loc_search_field=0x7f09005c;
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||
public static final int local_label=0x7f090058;
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||
public static final int local_player_set=0x7f090066;
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||
public static final int manual_add_button=0x7f090074;
|
||
public static final int modtime=0x7f09004b;
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||
public static final int msg=0x7f090063;
|
||
public static final int msg_marker=0x7f090048;
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||
public static final int name=0x7f090075;
|
||
public static final int name_edit=0x7f09001c;
|
||
public static final int name_label=0x7f090072;
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||
public static final int nexthint_button=0x7f09007b;
|
||
public static final int not_again_check=0x7f090064;
|
||
public static final int nperdev_spinner=0x7f09000e;
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||
public static final int number=0x7f090076;
|
||
public static final int other_lang=0x7f09005e;
|
||
public static final int password_edit=0x7f09006b;
|
||
public static final int password_set=0x7f09006a;
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||
public static final int phonies_spinner=0x7f090040;
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||
public static final int pick_faceup=0x7f090041;
|
||
public static final int pick_lang=0x7f090077;
|
||
public static final int pick_lang_spinner=0x7f090078;
|
||
public static final int play_button=0x7f090028;
|
||
public static final int player_list=0x7f09002e;
|
||
public static final int player_name_edit=0x7f090067;
|
||
public static final int players=0x7f090026;
|
||
public static final int players_label=0x7f09002d;
|
||
public static final int prevhint_button=0x7f09007a;
|
||
public static final int private_rooms_set=0x7f090034;
|
||
public static final int progress_bar=0x7f09004f;
|
||
public static final int public_rooms_set=0x7f090037;
|
||
public static final int refresh_button=0x7f090039;
|
||
public static final int remote_check=0x7f090065;
|
||
public static final int revert_all=0x7f09006f;
|
||
public static final int revert_colors=0x7f09006e;
|
||
public static final int robot_check=0x7f090069;
|
||
public static final int role=0x7f09004d;
|
||
public static final int room_edit=0x7f090035;
|
||
public static final int room_spinner=0x7f090038;
|
||
public static final int screen=0x7f090029;
|
||
public static final int search_button=0x7f090020;
|
||
public static final int seek_blue=0x7f090018;
|
||
public static final int seek_green=0x7f090016;
|
||
public static final int seek_red=0x7f090014;
|
||
public static final int send_button=0x7f090011;
|
||
public static final int show_remote=0x7f09001d;
|
||
public static final int shuffle_button=0x7f09007c;
|
||
public static final int slmenu_clear_sel=0x7f0900c7;
|
||
public static final int slmenu_copy_sel=0x7f0900c6;
|
||
public static final int slmenu_deselect_all=0x7f0900c5;
|
||
public static final int slmenu_lookup_sel=0x7f0900c3;
|
||
public static final int slmenu_select_all=0x7f0900c4;
|
||
public static final int smart_robot=0x7f09003f;
|
||
public static final int state=0x7f09004c;
|
||
public static final int summary=0x7f09005f;
|
||
public static final int tbar_parent_hor=0x7f090007;
|
||
public static final int tbar_parent_vert=0x7f090008;
|
||
public static final int text_item=0x7f090051;
|
||
public static final int text_item2=0x7f090052;
|
||
public static final int thumbnail=0x7f090049;
|
||
public static final int timer_minutes_edit=0x7f09003e;
|
||
public static final int timer_set=0x7f09003d;
|
||
public static final int toolbar=0x7f090079;
|
||
public static final int undo_button=0x7f09007d;
|
||
public static final int use_timer=0x7f09003c;
|
||
public static final int values_button=0x7f090080;
|
||
public static final int version_string=0x7f090000;
|
||
public static final int view_loaded=0x7f090047;
|
||
public static final int view_unloaded=0x7f090046;
|
||
public static final int word_edit=0x7f09001f;
|
||
public static final int wordlen_max=0x7f090022;
|
||
public static final int wordlen_min=0x7f090021;
|
||
public static final int xlated_view=0x7f09005a;
|
||
public static final int xlated_view_blessed=0x7f090057;
|
||
public static final int xlated_view_local=0x7f090059;
|
||
public static final int zoom_button=0x7f090082;
|
||
}
|
||
public static final class layout {
|
||
public static final int about_dlg=0x7f030000;
|
||
public static final int board=0x7f030001;
|
||
public static final int btinviter=0x7f030002;
|
||
public static final int btinviter_item=0x7f030003;
|
||
public static final int chat=0x7f030004;
|
||
public static final int chat_history_local=0x7f030005;
|
||
public static final int chat_history_remote=0x7f030006;
|
||
public static final int color_display=0x7f030007;
|
||
public static final int color_edit=0x7f030008;
|
||
public static final int confirm_sms=0x7f030009;
|
||
public static final int conn_types_display=0x7f03000a;
|
||
public static final int dflt_name=0x7f03000b;
|
||
public static final int dict_browse=0x7f03000c;
|
||
public static final int dict_browser=0x7f03000d;
|
||
public static final int divider_view=0x7f03000e;
|
||
public static final int expander_header=0x7f03000f;
|
||
public static final int force_remote=0x7f030010;
|
||
public static final int game_config=0x7f030011;
|
||
public static final int game_list=0x7f030012;
|
||
public static final int game_list_group=0x7f030013;
|
||
public static final int game_list_item=0x7f030014;
|
||
public static final int import_dict=0x7f030015;
|
||
public static final int import_dict_item=0x7f030016;
|
||
public static final int list_group=0x7f030017;
|
||
public static final int list_item=0x7f030018;
|
||
public static final int loc_item_edit=0x7f030019;
|
||
public static final int loc_list_item=0x7f03001a;
|
||
public static final int loc_main=0x7f03001b;
|
||
public static final int lookup=0x7f03001c;
|
||
public static final int msg_label_and_edit=0x7f03001d;
|
||
public static final int not_again_view=0x7f03001e;
|
||
public static final int passwd_view=0x7f03001f;
|
||
public static final int player_edit=0x7f030020;
|
||
public static final int player_list_elem=0x7f030021;
|
||
public static final int prefs_w_buttons=0x7f030022;
|
||
public static final int remote_dict_details=0x7f030023;
|
||
public static final int rename_game=0x7f030024;
|
||
public static final int smsinviter=0x7f030025;
|
||
public static final int smsinviter_item=0x7f030026;
|
||
public static final int studylist=0x7f030027;
|
||
public static final int toolbar=0x7f030028;
|
||
}
|
||
public static final class menu {
|
||
public static final int board_menu=0x7f080000;
|
||
public static final int chat_menu=0x7f080001;
|
||
public static final int dicts_menu=0x7f080002;
|
||
public static final int empty=0x7f080003;
|
||
public static final int games_list_menu=0x7f080004;
|
||
public static final int loc_item_menu=0x7f080005;
|
||
public static final int studylist=0x7f080006;
|
||
}
|
||
public static final class string {
|
||
/** copyright info
|
||
copyright info
|
||
*/
|
||
public static final int about_copyright=0x7f0501e9;
|
||
/** Another paragraph giving credit for work done other than by
|
||
Eric House and translators
|
||
Another paragraph giving credit for work done other than by
|
||
Eric House and translators
|
||
*/
|
||
public static final int about_credits=0x7f0501ec;
|
||
/**
|
||
###########################################################
|
||
# :Dialogs:
|
||
# About dialog
|
||
#
|
||
# Dialog giving copyright and other basic info about # the app
|
||
###########################################################
|
||
|
||
String giving version info, which is substituted in.
|
||
|
||
###########################################################
|
||
# :Dialogs:
|
||
# About dialog
|
||
#
|
||
# Dialog giving copyright and other basic info about # the app
|
||
###########################################################
|
||
|
||
String giving version info, which is substituted in.
|
||
*/
|
||
public static final int about_vers_fmt=0x7f0501e8;
|
||
/** Another paragraph in the about dialog
|
||
Another paragraph in the about dialog
|
||
*/
|
||
public static final int about_web=0x7f0501ea;
|
||
public static final int add_done_fmt=0x7f05029e;
|
||
public static final int add_to_study_fmt=0x7f050296;
|
||
/** Debugging stuff. No point in localizing it.
|
||
*/
|
||
public static final int advanced=0x7f05007d;
|
||
/** This button takes you to the normal Game Configure screen
|
||
This button takes you to the normal Game Configure screen
|
||
*/
|
||
public static final int advanced_config=0x7f0501a5;
|
||
public static final int advanced_summary=0x7f05007e;
|
||
/**
|
||
|
||
*/
|
||
public static final int alert_empty_dict_fmt=0x7f050207;
|
||
/** The name of the app. Not localized!
|
||
*/
|
||
public static final int app_name=0x7f050001;
|
||
public static final int app_not_found_fmt=0x7f0502da;
|
||
public static final int app_version=0x7f050000;
|
||
/** the background color of the area outside the board,
|
||
e.g. between entries in the scoreboard
|
||
the background color of the area outside the board,
|
||
e.g. between entries in the scoreboard
|
||
<string name="background">Board background</string>
|
||
*/
|
||
public static final int background=0x7f05016b;
|
||
/** Appended to the above in the phonies_warn case. User may
|
||
ignore the warning
|
||
Appended to the above in the phonies_warn case. User may
|
||
ignore the warning
|
||
<string name="badwords_accept">\u0020Do you still want to accept
|
||
this move?</string>
|
||
*/
|
||
public static final int badwords_accept=0x7f050112;
|
||
/** Appended to the above in the phonies_disallow case. User has
|
||
lost his turn.
|
||
Appended to the above in the phonies_disallow case. User has
|
||
lost his turn.
|
||
<string name="badwords_lost"> Turn lost.</string>
|
||
*/
|
||
public static final int badwords_lost=0x7f050113;
|
||
/** title of the dialog in which the above is posted.
|
||
title of the dialog in which the above is posted.
|
||
<string name="badwords_title">Illegal word[s]</string>
|
||
*/
|
||
public static final int badwords_title=0x7f050114;
|
||
/** <string name="blue">Blue</string>
|
||
*/
|
||
public static final int blue=0x7f05016f;
|
||
/** board menu for small devices only
|
||
board menu for small devices only
|
||
*/
|
||
public static final int board_menu_dict=0x7f050240;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Board screen menu
|
||
############################################################
|
||
|
||
This menu commits the current move as it's been laid out on
|
||
the board
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Board screen menu
|
||
############################################################
|
||
|
||
This menu commits the current move as it's been laid out on
|
||
the board
|
||
*/
|
||
public static final int board_menu_done=0x7f050115;
|
||
/** Brings up "About Crosswords" dialog
|
||
Brings up "About Crosswords" dialog
|
||
*/
|
||
public static final int board_menu_file_about=0x7f0500b1;
|
||
/**
|
||
|
||
*/
|
||
public static final int board_menu_file_email=0x7f05020c;
|
||
/** menu on Game submenu: brings up dialog listing all tiles in
|
||
the language of the game along with how many of each there
|
||
are and how many points each is worth. This display is the
|
||
same throughout the game.
|
||
menu on Game submenu: brings up dialog listing all tiles in
|
||
the language of the game along with how many of each there
|
||
are and how many points each is worth. This display is the
|
||
same throughout the game.
|
||
<string name="board_menu_game_counts">Counts and values…</string>
|
||
*/
|
||
public static final int board_menu_game_counts=0x7f05011b;
|
||
/** Brings up explanation of the game's final score. If the game
|
||
is not yet over, gives you a choice whether to end it now,
|
||
and if you decline does nothing.
|
||
Brings up explanation of the game's final score. If the game
|
||
is not yet over, gives you a choice whether to end it now,
|
||
and if you decline does nothing.
|
||
<string name="board_menu_game_final">Final scores</string>
|
||
*/
|
||
public static final int board_menu_game_final=0x7f05011e;
|
||
/** Brings up listing of all moves played so far this game.
|
||
Brings up listing of all moves played so far this game.
|
||
<string name="board_menu_game_history">Game history…</string>
|
||
*/
|
||
public static final int board_menu_game_history=0x7f05011d;
|
||
/** menu on Game submenu: brings up dialog listing all tiles not
|
||
yet played and not in the rack of the player whose rack is
|
||
visible (whose turn it is, generally). This display will
|
||
change as tiles are used and depending on what player is
|
||
asking.
|
||
menu on Game submenu: brings up dialog listing all tiles not
|
||
yet played and not in the rack of the player whose rack is
|
||
visible (whose turn it is, generally). This display will
|
||
change as tiles are used and depending on what player is
|
||
asking.
|
||
<string name="board_menu_game_left">Tiles remaining…</string>
|
||
*/
|
||
public static final int board_menu_game_left=0x7f05011c;
|
||
public static final int board_menu_game_netstats=0x7f050088;
|
||
/** Meaningful only for networked games, this menu causes all
|
||
messages that have not yet been acknowledged by a remote
|
||
device in the game to be resent. Eventually I hope to be
|
||
able to remove this from non-debug versions of the game
|
||
because users should not have to do do this EVER.
|
||
Meaningful only for networked games, this menu causes all
|
||
messages that have not yet been acknowledged by a remote
|
||
device in the game to be resent. Eventually I hope to be
|
||
able to remove this from non-debug versions of the game
|
||
because users should not have to do do this EVER.
|
||
<string name="board_menu_game_resend">Resend messages</string>
|
||
*/
|
||
public static final int board_menu_game_resend=0x7f050120;
|
||
/** <string name="board_menu_game_resign">Resign</string>
|
||
*/
|
||
public static final int board_menu_game_resign=0x7f05011f;
|
||
public static final int board_menu_invite=0x7f05028f;
|
||
/**
|
||
|
||
*/
|
||
public static final int board_menu_pass=0x7f0501f8;
|
||
/** This menu begins an exchange of tiles: puts the board into
|
||
trade mode.
|
||
This menu begins an exchange of tiles: puts the board into
|
||
trade mode.
|
||
*/
|
||
public static final int board_menu_trade=0x7f050116;
|
||
/** hide and shows the tray. On devices where there is enough
|
||
room for the full board and tray to be shown then hiding the
|
||
tray just "turns it over", i.e. shows tiles with '?'
|
||
characters.
|
||
hide and shows the tray. On devices where there is enough
|
||
room for the full board and tray to be shown then hiding the
|
||
tray just "turns it over", i.e. shows tiles with '?'
|
||
characters.
|
||
*/
|
||
public static final int board_menu_tray_hide=0x7f050117;
|
||
public static final int board_menu_tray_show=0x7f050118;
|
||
/**
|
||
|
||
*/
|
||
public static final int board_menu_undo_current=0x7f05023a;
|
||
/** Undos the last *committed* turn. Note that this is different
|
||
from the undo button that undoes or redoes an in-progress
|
||
not-yet-committed turn. This is disabled for networked
|
||
games.
|
||
Undos the last *committed* turn. Note that this is different
|
||
from the undo button that undoes or redoes an in-progress
|
||
not-yet-committed turn. This is disabled for networked
|
||
games.
|
||
<string name="board_menu_undo_last">Undo last</string>
|
||
*/
|
||
public static final int board_menu_undo_last=0x7f050119;
|
||
/** preference for board size (15x15, 13x13 etc.)
|
||
preference for board size (15x15, 13x13 etc.)
|
||
<string name="board_size">Board size</string>
|
||
*/
|
||
public static final int board_size=0x7f050152;
|
||
/** Title of submenu
|
||
Title of submenu
|
||
*/
|
||
public static final int board_submenu_game=0x7f05011a;
|
||
/** The remaining strings (down to the color edit dialog below)
|
||
are showns as the names of editable colors and as the the
|
||
title of the color editor that comes up when the name is
|
||
tapped.
|
||
(color for) double-letter bonus squares on the board
|
||
The remaining strings (down to the color edit dialog below)
|
||
are showns as the names of editable colors and as the the
|
||
title of the color editor that comes up when the name is
|
||
tapped.
|
||
(color for) double-letter bonus squares on the board
|
||
<string name="bonus_l2x">Double letter</string>
|
||
*/
|
||
public static final int bonus_l2x=0x7f050164;
|
||
/** Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Double-letter
|
||
Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Double-letter
|
||
*/
|
||
public static final int bonus_l2x_summary=0x7f0500ff;
|
||
/** (color for) triple-letter bonus squares on the board
|
||
(color for) triple-letter bonus squares on the board
|
||
<string name="bonus_l3x">Triple letter</string>
|
||
*/
|
||
public static final int bonus_l3x=0x7f050165;
|
||
/** Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Triple-letter
|
||
Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Triple-letter
|
||
*/
|
||
public static final int bonus_l3x_summary=0x7f050101;
|
||
/** (color for) double-word squares on the board
|
||
(color for) double-word squares on the board
|
||
<string name="bonus_w2x">Double word</string>
|
||
*/
|
||
public static final int bonus_w2x=0x7f050166;
|
||
/** Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Double-word
|
||
Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Double-word
|
||
*/
|
||
public static final int bonus_w2x_summary=0x7f050100;
|
||
/** (color for) triple-word squares on the board
|
||
(color for) triple-word squares on the board
|
||
<string name="bonus_w3x">Triple word</string>
|
||
*/
|
||
public static final int bonus_w3x=0x7f050167;
|
||
/** Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Triple-word
|
||
Bonus value hint that's displayed in gray text in the colored
|
||
bonus square. Triple-word
|
||
*/
|
||
public static final int bonus_w3x_summary=0x7f050102;
|
||
/**
|
||
|
||
*/
|
||
public static final int bt_bad_proto_fmt=0x7f05021a;
|
||
public static final int bt_err_count_fmt=0x7f0502d8;
|
||
/**
|
||
|
||
*/
|
||
public static final int bt_fail_fmt=0x7f050220;
|
||
/** Title of device picker during invitation to a game via Bluetooth
|
||
Title of device picker during invitation to a game via Bluetooth
|
||
*/
|
||
public static final int bt_invite_title=0x7f050222;
|
||
public static final int bt_no_devs=0x7f0502d9;
|
||
/** <string name="newgame_enable_bt">Turn Bluetooth on</string>
|
||
In the Bluetooth invite device dialog
|
||
In the Bluetooth invite device dialog
|
||
*/
|
||
public static final int bt_pick_addall_button=0x7f050210;
|
||
/**
|
||
|
||
*/
|
||
public static final int bt_pick_clear_button=0x7f050211;
|
||
/**
|
||
|
||
*/
|
||
public static final int bt_resend_fmt=0x7f05021f;
|
||
/** text of button for adding new player to game
|
||
text of button for adding new player to game
|
||
<string name="button_add_player">Add player</string>
|
||
*/
|
||
public static final int button_add_player=0x7f0500d5;
|
||
public static final int button_cancel=0x7f0501c1;
|
||
/** The only button available when the above message is displayed
|
||
The only button available when the above message is displayed
|
||
*/
|
||
public static final int button_close_game=0x7f0501b6;
|
||
public static final int button_decline=0x7f05026c;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_default_both=0x7f0500cb;
|
||
/** These three strings are the text for three buttons giving
|
||
choices in respose to the dialog launched in response to the
|
||
dicts_item_select menu (see dicts_item_select above.)
|
||
These three strings are the text for three buttons giving
|
||
choices in respose to the dialog launched in response to the
|
||
dicts_item_select menu (see dicts_item_select above.)
|
||
*/
|
||
public static final int button_default_human=0x7f0500c9;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_default_robot=0x7f0500ca;
|
||
/** When you select the gamel_menu_delete_all menuitem or
|
||
list_item_delete contextual menu, you are asked to confirm.
|
||
This is the text of the first button ("Cancel" is the
|
||
second).
|
||
When you select the gamel_menu_delete_all menuitem or
|
||
list_item_delete contextual menu, you are asked to confirm.
|
||
This is the text of the first button ("Cancel" is the
|
||
second).
|
||
*/
|
||
public static final int button_delete=0x7f0500aa;
|
||
/** Used for button in dialog put up with the relay says the
|
||
remote partner of this game has deleted it. Ok, meaning
|
||
"don't discard", is the other option. This same button is
|
||
used as an option in the Game config dialog, where "Save" is
|
||
the other option, for discarding changes that would otherwise
|
||
reset a game.
|
||
Used for button in dialog put up with the relay says the
|
||
remote partner of this game has deleted it. Ok, meaning
|
||
"don't discard", is the other option. This same button is
|
||
used as an option in the Game config dialog, where "Save" is
|
||
the other option, for discarding changes that would otherwise
|
||
reset a game.
|
||
*/
|
||
public static final int button_discard=0x7f0501c5;
|
||
public static final int button_discard_changes=0x7f0502f5;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_done=0x7f0501f5;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_done_fmt=0x7f0501f6;
|
||
/** Text of button displayed when downloading is an option
|
||
Text of button displayed when downloading is an option
|
||
*/
|
||
public static final int button_download=0x7f0501b9;
|
||
public static final int button_edit=0x7f0502f4;
|
||
public static final int button_enable_bt=0x7f050258;
|
||
public static final int button_enable_sms=0x7f050257;
|
||
public static final int button_go_settings=0x7f050291;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_invite=0x7f050221;
|
||
/** text of button to juggle (randomly rearrange order of) players
|
||
text of button to juggle (randomly rearrange order of) players
|
||
<string name="button_juggle_players">Shuffle players</string>
|
||
*/
|
||
public static final int button_juggle_players=0x7f0500d6;
|
||
public static final int button_later=0x7f050259;
|
||
/** New strings that need to be documented and found a home
|
||
above.
|
||
New strings that need to be documented and found a home
|
||
above.
|
||
*/
|
||
public static final int button_lookup=0x7f0501ef;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_lookup_fmt=0x7f0501f1;
|
||
public static final int button_lookup_study=0x7f0501f0;
|
||
public static final int button_lookup_study_fmt=0x7f0501f2;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_move=0x7f0501fa;
|
||
/** What is \u200C? English strings are used as keys, so they all
|
||
need to be unique. This glyph is non-printing and of
|
||
zero-width, so it should do the trick:
|
||
http://en.wikipedia.org/wiki/Zero-width_non-joiner
|
||
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Main screen (list of games)
|
||
#
|
||
# This is the first screen you see when you launch Crosswords
|
||
############################################################
|
||
|
||
Text of menuitem in main games-list screen's menu
|
||
What is \u200C? English strings are used as keys, so they all
|
||
need to be unique. This glyph is non-printing and of
|
||
zero-width, so it should do the trick:
|
||
http://en.wikipedia.org/wiki/Zero-width_non-joiner
|
||
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Main screen (list of games)
|
||
#
|
||
# This is the first screen you see when you launch Crosswords
|
||
############################################################
|
||
|
||
Text of menuitem in main games-list screen's menu
|
||
*/
|
||
public static final int button_new_game=0x7f05009f;
|
||
/** Games list screen menuitem text for creating a new group
|
||
Games list screen menuitem text for creating a new group
|
||
*/
|
||
public static final int button_new_group=0x7f0500a0;
|
||
public static final int button_newgroup=0x7f0501fb;
|
||
public static final int button_no=0x7f0501c3;
|
||
/** Text for button in new-user-info dialog with title just
|
||
above.
|
||
Text for button in new-user-info dialog with title just
|
||
above.
|
||
*/
|
||
public static final int button_notagain=0x7f0501d1;
|
||
/**
|
||
############################################################
|
||
# Dialogs
|
||
############################################################
|
||
|
||
Text for buttons at the bottom of dialogs. These first are
|
||
in many places.
|
||
|
||
############################################################
|
||
# Dialogs
|
||
############################################################
|
||
|
||
Text for buttons at the bottom of dialogs. These first are
|
||
in many places.
|
||
*/
|
||
public static final int button_ok=0x7f0501c0;
|
||
public static final int button_reconnect=0x7f050281;
|
||
/** Button shown in game over dialog triggering creation of new
|
||
game with the same players and parameters as the one that
|
||
just ended.
|
||
Button shown in game over dialog triggering creation of new
|
||
game with the same players and parameters as the one that
|
||
just ended.
|
||
*/
|
||
public static final int button_rematch=0x7f050280;
|
||
/** When you select the list_item_reset contextual menu, you are
|
||
asked to confirm. This is the text of the first button
|
||
("Cancel" is the second).
|
||
When you select the list_item_reset contextual menu, you are
|
||
asked to confirm. This is the text of the first button
|
||
("Cancel" is the second).
|
||
*/
|
||
public static final int button_reset=0x7f0500ab;
|
||
/** Used for a button when informing user that his attempt to
|
||
connect to the relay failed because the room named does not
|
||
exist. (I believe this no longer occurs.)
|
||
Used for a button when informing user that his attempt to
|
||
connect to the relay failed because the room named does not
|
||
exist. (I believe this no longer occurs.)
|
||
*/
|
||
public static final int button_retry=0x7f0501c6;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Preferences screen menus
|
||
#
|
||
# There are two menuitems availble via the menu key from this
|
||
# screen
|
||
############################################################
|
||
|
||
text of first menu item. Will revert all preferences to
|
||
their default/original values
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Preferences screen menus
|
||
#
|
||
# There are two menuitems availble via the menu key from this
|
||
# screen
|
||
############################################################
|
||
|
||
text of first menu item. Will revert all preferences to
|
||
their default/original values
|
||
<string name="button_revert_all">Restore all</string>
|
||
*/
|
||
public static final int button_revert_all=0x7f05013a;
|
||
/** Second menu item. Reverts only the colors to their
|
||
default/original values
|
||
Second menu item. Reverts only the colors to their
|
||
default/original values
|
||
<string name="button_revert_colors">Restore colors</string>
|
||
*/
|
||
public static final int button_revert_colors=0x7f05013c;
|
||
/** Used in Game config dialog to confirm saving changes that reset a game
|
||
Used in Game config dialog to confirm saving changes that reset a game
|
||
*/
|
||
public static final int button_save=0x7f0501c4;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_search=0x7f0501fc;
|
||
/**
|
||
|
||
*/
|
||
public static final int button_sms_add=0x7f05022c;
|
||
/** Text of button allowing user to choose to open with a
|
||
different (but same-language wordlist)
|
||
Text of button allowing user to choose to open with a
|
||
different (but same-language wordlist)
|
||
*/
|
||
public static final int button_substdict=0x7f0501ba;
|
||
/** <string name="button_trade_cancel">Cancel trade</string>
|
||
*/
|
||
public static final int button_trade_cancel=0x7f0500fd;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Board screen
|
||
#
|
||
#
|
||
# (an open game, with the 15x15 grid of # squares, letters
|
||
# played etc., is displayed here)
|
||
############################################################
|
||
|
||
Buttons shown at bottom when board is in exchange mode,
|
||
i.e. after user has picked board_menu_trade menu item
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Board screen
|
||
#
|
||
#
|
||
# (an open game, with the 15x15 grid of # squares, letters
|
||
# played etc., is displayed here)
|
||
############################################################
|
||
|
||
Buttons shown at bottom when board is in exchange mode,
|
||
i.e. after user has picked board_menu_trade menu item
|
||
<string name="button_trade_commit">Commit trade</string>
|
||
*/
|
||
public static final int button_trade_commit=0x7f0500fc;
|
||
public static final int button_yes=0x7f0501c2;
|
||
public static final int cannot_delete_default_group_fmt=0x7f05027e;
|
||
public static final int change_group=0x7f050284;
|
||
/** text of button in About Crosswords dialog summoning above
|
||
dialog
|
||
text of button in About Crosswords dialog summoning above
|
||
dialog
|
||
*/
|
||
public static final int changes_button=0x7f0501ee;
|
||
/** text of dialog showing the set of changes made since the last
|
||
release
|
||
text of dialog showing the set of changes made since the last
|
||
release
|
||
*/
|
||
public static final int changes_title=0x7f0501ed;
|
||
/** Prefix for local messages
|
||
Prefix for local messages
|
||
*/
|
||
public static final int chat_local_id=0x7f0501a0;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Chat messages screen menu
|
||
############################################################
|
||
|
||
This is the only menu item in the chat screen. Press it and
|
||
all the chat messages are erased. There is no effect on
|
||
other devices in the game: no "clear chat" message is
|
||
transmitted.
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Chat messages screen menu
|
||
############################################################
|
||
|
||
This is the only menu item in the chat screen. Press it and
|
||
all the chat messages are erased. There is no effect on
|
||
other devices in the game: no "clear chat" message is
|
||
transmitted.
|
||
*/
|
||
public static final int chat_menu_clear=0x7f0501a3;
|
||
/** Prefix for remote messages
|
||
Prefix for remote messages
|
||
*/
|
||
public static final int chat_other_id=0x7f0501a1;
|
||
/** Text on the button that causes the contents of the
|
||
message-composition field to be sent.
|
||
Text on the button that causes the contents of the
|
||
message-composition field to be sent.
|
||
*/
|
||
public static final int chat_send=0x7f0501a2;
|
||
/** ############################################################
|
||
# :Screens:
|
||
# Chat screen
|
||
#
|
||
# Shown when the chat button is pressed from the Board screen
|
||
# or when a chat message (as opposed to a move message) comes
|
||
# in from the relay. It displays a history of messages with
|
||
# slightly different colored backgrounds and with prefixes to
|
||
# indicate whether they are local or remote in origin.
|
||
############################################################
|
||
|
||
title of the chat screen. The name of the current game is
|
||
substituted for %1$s.
|
||
############################################################
|
||
# :Screens:
|
||
# Chat screen
|
||
#
|
||
# Shown when the chat button is pressed from the Board screen
|
||
# or when a chat message (as opposed to a move message) comes
|
||
# in from the relay. It displays a history of messages with
|
||
# slightly different colored backgrounds and with prefixes to
|
||
# indicate whether they are local or remote in origin.
|
||
############################################################
|
||
|
||
title of the chat screen. The name of the current game is
|
||
substituted for %1$s.
|
||
*/
|
||
public static final int chat_title_fmt=0x7f05019f;
|
||
public static final int checkupdates_none_found=0x7f05025b;
|
||
/** color of the "crosshairs", lines drawn vertically and
|
||
horizontally through the square the user is currently
|
||
touching in order to guide the fat-fingered (most of us) in
|
||
operations that require accurately selecting a single square
|
||
on the board.
|
||
color of the "crosshairs", lines drawn vertically and
|
||
horizontally through the square the user is currently
|
||
touching in order to guide the fat-fingered (most of us) in
|
||
operations that require accurately selecting a single square
|
||
on the board.
|
||
<string name="clr_crosshairs">Crosshairs color</string>
|
||
*/
|
||
public static final int clr_crosshairs=0x7f050168;
|
||
public static final int config_no_connvia=0x7f0502f3;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_clear=0x7f050232;
|
||
/** text of confirmation dialog posted when the delete 'X' button
|
||
beside the listing of a wordlist is tapped. The name of the
|
||
wordlist is substituted for %1$s. Sometimes one of the two
|
||
strings below is appended.
|
||
text of confirmation dialog posted when the delete 'X' button
|
||
beside the listing of a wordlist is tapped. The name of the
|
||
wordlist is substituted for %1$s. Sometimes one of the two
|
||
strings below is appended.
|
||
*/
|
||
public static final int confirm_delete_dict_fmt=0x7f0500c6;
|
||
/** Additional text appended to text confirm_delete_dictf in the
|
||
wordlist delete confiration dialog in the case where the
|
||
wordlist to be deleted is the last in its language. The name
|
||
of the language is substituted for %1$s.
|
||
Additional text appended to text confirm_delete_dictf in the
|
||
wordlist delete confiration dialog in the case where the
|
||
wordlist to be deleted is the last in its language. The name
|
||
of the language is substituted for %1$s.
|
||
*/
|
||
public static final int confirm_deleteonly_dicts_fmt=0x7f0500c7;
|
||
/** Text of confirmation dialog posted when list_item_reset menu
|
||
is selected
|
||
Text of confirmation dialog posted when list_item_reset menu
|
||
is selected
|
||
*/
|
||
public static final int confirm_reset_fmt=0x7f0500bf;
|
||
/** Text of confirmation dialog for above
|
||
Text of confirmation dialog for above
|
||
<string name="confirm_revert_all">Are you sure you want to restore
|
||
all settings to their original values?</string>
|
||
*/
|
||
public static final int confirm_revert_all=0x7f05013d;
|
||
/** Text of confirmation dialog for above
|
||
Text of confirmation dialog for above
|
||
<string name="confirm_revert_colors">Are you sure you want to
|
||
restore all color settings to their original values?</string>
|
||
*/
|
||
public static final int confirm_revert_colors=0x7f05013b;
|
||
/** title of confirmation dialog put up when user has unlocked an
|
||
in-progress game and wants to save changes (has hit the
|
||
play button).
|
||
title of confirmation dialog put up when user has unlocked an
|
||
in-progress game and wants to save changes (has hit the
|
||
play button).
|
||
<string name="confirm_save">This game is in play. If you
|
||
save these changes it must be restarted. Do you want to save
|
||
these changes?</string>
|
||
*/
|
||
public static final int confirm_save=0x7f0500ef;
|
||
/** title of above confirmation dialog
|
||
title of above confirmation dialog
|
||
<string name="confirm_save_title">Confirm save</string>
|
||
*/
|
||
public static final int confirm_save_title=0x7f0500f0;
|
||
public static final int confirm_seldeletes_fmt=0x7f0500be;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_expl=0x7f050250;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_leave=0x7f050252;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_prompt=0x7f050251;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_title=0x7f05024f;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_unlimited=0x7f050253;
|
||
/**
|
||
|
||
*/
|
||
public static final int confirm_sms_willpay=0x7f050254;
|
||
public static final int confirm_studylist_clear_fmt=0x7f05029c;
|
||
/** text of dialog shown when the menu item board_menu_undo_last
|
||
is chosen.
|
||
text of dialog shown when the menu item board_menu_undo_last
|
||
is chosen.
|
||
<string name="confirm_undo_last">Are you sure you want to undo the
|
||
last committed turn? (There is no redo option.)</string>
|
||
*/
|
||
public static final int confirm_undo_last=0x7f050138;
|
||
/** <string name="connect_daily">Once every day</string>
|
||
*/
|
||
public static final int connect_daily=0x7f050187;
|
||
/** <string name="connect_fifteen_mins">Every 15 minutes</string>
|
||
*/
|
||
public static final int connect_fifteen_mins=0x7f050183;
|
||
/** <string name="connect_five_mins">Every 5 minutes</string>
|
||
*/
|
||
public static final int connect_five_mins=0x7f050182;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Network game settings preference subscreen (within
|
||
# Preferences screen)
|
||
############################################################
|
||
|
||
When there are networked games connecting using the relay,
|
||
Crosswords wakes up periodically to check if there are any
|
||
new moves available and fetches them. This controls how
|
||
frequently that check is done.
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Network game settings preference subscreen (within
|
||
# Preferences screen)
|
||
############################################################
|
||
|
||
When there are networked games connecting using the relay,
|
||
Crosswords wakes up periodically to check if there are any
|
||
new moves available and fetches them. This controls how
|
||
frequently that check is done.
|
||
<string name="connect_frequency">Background move check</string>
|
||
*/
|
||
public static final int connect_frequency=0x7f050180;
|
||
/** text of separator marking out the connection area of the dialog
|
||
*/
|
||
public static final int connect_label_fmt=0x7f0500d9;
|
||
/**
|
||
|
||
*/
|
||
public static final int connect_label_sms=0x7f050233;
|
||
/** These are the possible values for the connect_frequency
|
||
setting presented as a drop-down list.
|
||
These are the possible values for the connect_frequency
|
||
setting presented as a drop-down list.
|
||
<string name="connect_never">Never check</string>
|
||
*/
|
||
public static final int connect_never=0x7f050181;
|
||
/** <string name="connect_one_hour">Every hour</string>
|
||
*/
|
||
public static final int connect_one_hour=0x7f050185;
|
||
/** <string name="connect_six_hours">Every six hours</string>
|
||
*/
|
||
public static final int connect_six_hours=0x7f050186;
|
||
/** <string name="connect_thirty_mins">Every 30 minutes</string>
|
||
*/
|
||
public static final int connect_thirty_mins=0x7f050184;
|
||
public static final int connection_via_label=0x7f0502ec;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_lastother_succ_fmt=0x7f050247;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_lastother_unsucc_fmt=0x7f050248;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_lastreceipt_fmt=0x7f050249;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_lastsend_fmt=0x7f050246;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_net_fmt=0x7f050243;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_nonet=0x7f050242;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_noreceipt=0x7f05024a;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_relay=0x7f05024b;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_sms=0x7f05024c;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_succ=0x7f050244;
|
||
/**
|
||
|
||
*/
|
||
public static final int connstat_unsucc=0x7f050245;
|
||
/** title of dialog brought up in response to the
|
||
board_menu_game_counts menu. The dialog lists all tiles in
|
||
the language being used for the game together with how many
|
||
of each there are are and how many points each is worth.
|
||
title of dialog brought up in response to the
|
||
board_menu_game_counts menu. The dialog lists all tiles in
|
||
the language being used for the game together with how many
|
||
of each there are are and how many points each is worth.
|
||
*/
|
||
public static final int counts_values_title=0x7f0501cb;
|
||
public static final int cur_menu_marker_fmt=0x7f05028e;
|
||
/**
|
||
|
||
*/
|
||
public static final int cur_tiles_fmt=0x7f050200;
|
||
public static final int data_gsm_only=0x7f0502ae;
|
||
public static final int debug_features=0x7f050084;
|
||
public static final int debug_features_summary=0x7f050085;
|
||
/** dictionary used by default for human players when creating
|
||
new game
|
||
dictionary used by default for human players when creating
|
||
new game
|
||
<string name="default_dict">Wordlist for humans</string>
|
||
*/
|
||
public static final int default_dict=0x7f05014a;
|
||
/** other
|
||
*/
|
||
public static final int default_host=0x7f050071;
|
||
/** label within default wordlists in app preferences
|
||
label within default wordlists in app preferences
|
||
*/
|
||
public static final int default_language=0x7f0502db;
|
||
public static final int default_loc=0x7f05026f;
|
||
public static final int default_loc_summary=0x7f050270;
|
||
/** Welcome dialog text
|
||
Welcome dialog text
|
||
*/
|
||
public static final int default_name_message=0x7f0501e7;
|
||
/**
|
||
###########################################################
|
||
# :Dialogs:
|
||
# Welcome dialog
|
||
#
|
||
# Shown the first time a user launches Crosswords (and
|
||
# again only if the preference for default first user
|
||
# name is cleared). Its purpose is to encourage him to
|
||
# enter the name of the most common non-robot player on
|
||
# this device.
|
||
###########################################################
|
||
|
||
Welcome dialog title
|
||
|
||
###########################################################
|
||
# :Dialogs:
|
||
# Welcome dialog
|
||
#
|
||
# Shown the first time a user launches Crosswords (and
|
||
# again only if the preference for default first user
|
||
# name is cleared). Its purpose is to encourage him to
|
||
# enter the name of the most common non-robot player on
|
||
# this device.
|
||
###########################################################
|
||
|
||
Welcome dialog title
|
||
*/
|
||
public static final int default_name_title=0x7f0501e6;
|
||
/** default new-game setting for handline phonies (words not
|
||
found in the word list)
|
||
default new-game setting for handline phonies (words not
|
||
found in the word list)
|
||
<string name="default_phonies">Handle phonies</string>
|
||
*/
|
||
public static final int default_phonies=0x7f050150;
|
||
/** dictionary used by default for robot players when creating
|
||
new game
|
||
dictionary used by default for robot players when creating
|
||
new game
|
||
<string name="default_robodict">Wordlist for robots</string>
|
||
*/
|
||
public static final int default_robodict=0x7f05014b;
|
||
public static final int default_update_url=0x7f05007b;
|
||
public static final int delete_dicts=0x7f0502c0;
|
||
/**
|
||
<string name="sms_disabled">Playing via SMS is currently disabled.
|
||
You can enable it in Settings->Network game settings.</string>
|
||
|
||
|
||
*/
|
||
public static final int dft_sms_name_fmt=0x7f050229;
|
||
/**
|
||
|
||
*/
|
||
public static final int dict_browse_nowords_fmt=0x7f050204;
|
||
/**
|
||
|
||
*/
|
||
public static final int dict_browse_title1_fmt=0x7f050203;
|
||
/**
|
||
|
||
*/
|
||
public static final int dict_browse_title_fmt=0x7f050202;
|
||
public static final int dict_host=0x7f050081;
|
||
public static final int dict_info_fmt=0x7f0502c4;
|
||
/** label for dropdown by which wordlist is chosen that this
|
||
player will use. The language the game will use (which
|
||
constrains the choice of wordlists) is substituted in for
|
||
"%1$s".
|
||
label for dropdown by which wordlist is chosen that this
|
||
player will use. The language the game will use (which
|
||
constrains the choice of wordlists) is substituted in for
|
||
"%1$s".
|
||
<string name="dict_lang_label_fmt">Wordlist (in %1$s)</string>
|
||
*/
|
||
public static final int dict_lang_label_fmt=0x7f0500f8;
|
||
public static final int dict_on_server=0x7f0502c6;
|
||
/** string name="invite_mime">text/plain</string
|
||
*/
|
||
public static final int dict_url=0x7f050079;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Wordlists screen menus
|
||
############################################################
|
||
|
||
title of contextual menu item. If chosen it brings up a
|
||
dialog that offers to move the selected wordlist from its
|
||
current storage location to the other. This menuitem is
|
||
hidden if the selected wordlist is built in or if there is
|
||
only one possible storage location, e.g. if the device has no
|
||
SD card slot.
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Wordlists screen menus
|
||
############################################################
|
||
|
||
title of contextual menu item. If chosen it brings up a
|
||
dialog that offers to move the selected wordlist from its
|
||
current storage location to the other. This menuitem is
|
||
hidden if the selected wordlist is built in or if there is
|
||
only one possible storage location, e.g. if the device has no
|
||
SD card slot.
|
||
*/
|
||
public static final int dicts_item_move=0x7f0500c4;
|
||
/** Title of contextual menu item. If chosen it brings up a
|
||
dialog that sets the selected dictionary as a new-game
|
||
default for robots or human players or both. (See
|
||
key_default_dict and key_default_robodict.)
|
||
Title of contextual menu item. If chosen it brings up a
|
||
dialog that sets the selected dictionary as a new-game
|
||
default for robots or human players or both. (See
|
||
key_default_dict and key_default_robodict.)
|
||
*/
|
||
public static final int dicts_item_select=0x7f0500c5;
|
||
/** If the dropdown is selected, this is the title displayed
|
||
above the list of selectable items. The language the game
|
||
will use is substituted in for "%1$s".
|
||
If the dropdown is selected, this is the title displayed
|
||
above the list of selectable items. The language the game
|
||
will use is substituted in for "%1$s".
|
||
<string name="dicts_list_prompt_fmt">Installed wordlists (in %1$s)</string>
|
||
*/
|
||
public static final int dicts_list_prompt_fmt=0x7f0500f9;
|
||
/** text of item at bottom of dicts choice spinner. It
|
||
launches the browser pointed at the site where additional
|
||
wordlists can be found.
|
||
text of item at bottom of dicts choice spinner. It
|
||
launches the browser pointed at the site where additional
|
||
wordlists can be found.
|
||
*/
|
||
public static final int download_dicts=0x7f0500c1;
|
||
public static final int download_done=0x7f05026d;
|
||
public static final int download_failed=0x7f05026e;
|
||
public static final int download_path_title=0x7f050271;
|
||
public static final int downloading_dict_fmt=0x7f0501b3;
|
||
/** <string name="summary_thumb_enabled">Display snapshots of games</string>
|
||
<string name="summary_thumb_enabled">Display snapshots of games</string>
|
||
*/
|
||
public static final int dropped_dupe=0x7f05028d;
|
||
/** Shown in the main screen when you launch Crosswords from an
|
||
invitation (received in email or messaging app, say) and
|
||
there's already a game running that matches that invitation.
|
||
It's to prevent you from opening multiple games and getting
|
||
confused. But some people who play together all the time use
|
||
the same room name over and over so they'll get this warning
|
||
and it's harmless to ignore it.
|
||
Shown in the main screen when you launch Crosswords from an
|
||
invitation (received in email or messaging app, say) and
|
||
there's already a game running that matches that invitation.
|
||
It's to prevent you from opening multiple games and getting
|
||
confused. But some people who play together all the time use
|
||
the same room name over and over so they'll get this warning
|
||
and it's harmless to ignore it.
|
||
*/
|
||
public static final int dup_game_query_fmt=0x7f0501c7;
|
||
/**
|
||
|
||
*/
|
||
public static final int email_author_chooser=0x7f05020e;
|
||
/** Nor is my email address
|
||
*/
|
||
public static final int email_author_email=0x7f050070;
|
||
/**
|
||
|
||
*/
|
||
public static final int email_author_subject=0x7f05020d;
|
||
/**
|
||
|
||
*/
|
||
public static final int email_body_rev_fmt=0x7f05020f;
|
||
/** color of empty squares on the board (that are not bonus squares)
|
||
color of empty squares on the board (that are not bonus squares)
|
||
<string name="empty">Empty cell/background</string>
|
||
*/
|
||
public static final int empty=0x7f05016a;
|
||
/** Shows in SMS Invite dialog when no phone numbers have been saved previously
|
||
Shows in SMS Invite dialog when no phone numbers have been saved previously
|
||
*/
|
||
public static final int empty_sms_inviter=0x7f050230;
|
||
public static final int enable_dupes_summary=0x7f050092;
|
||
public static final int enable_dupes_title=0x7f050090;
|
||
public static final int enable_nfc=0x7f050290;
|
||
public static final int enable_nfc_toself_summary=0x7f050095;
|
||
public static final int enable_nfc_toself_title=0x7f050094;
|
||
public static final int enable_pubroom_summary=0x7f0502eb;
|
||
public static final int enable_pubroom_title=0x7f0502ea;
|
||
/**
|
||
|
||
*/
|
||
public static final int enable_sms=0x7f05024d;
|
||
/**
|
||
|
||
*/
|
||
public static final int enable_sms_summary=0x7f05024e;
|
||
public static final int enable_sms_toself_summary=0x7f050097;
|
||
public static final int enable_sms_toself_title=0x7f050096;
|
||
/** <string name="entering_trade">Tap tiles to select…</string>
|
||
*/
|
||
public static final int entering_trade=0x7f0500fe;
|
||
public static final int err_dup_invite_fmt=0x7f0502e5;
|
||
public static final int expl_update_url=0x7f05007a;
|
||
/** if this preference is checked, a dialog will be posted every
|
||
time a robot makes a move or a move is received from a remote
|
||
player.
|
||
if this preference is checked, a dialog will be posted every
|
||
time a robot makes a move or a move is received from a remote
|
||
player.
|
||
<string name="explain_robot">Explain other moves</string>
|
||
*/
|
||
public static final int explain_robot=0x7f050172;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="explain_robot_summary">Display score summary after
|
||
every robot or remote turn</string>
|
||
*/
|
||
public static final int explain_robot_summary=0x7f050173;
|
||
/** title of dialog brought up in response to the
|
||
board_menu_game_final menu. The dialog displays the final
|
||
score and an accounting of it (including subtractions for
|
||
running out the game timer if there is one.)
|
||
|
||
title of dialog brought up in response to the
|
||
board_menu_game_final menu. The dialog displays the final
|
||
score and an accounting of it (including subtractions for
|
||
running out the game timer if there is one.)
|
||
|
||
*/
|
||
public static final int finalscores_title=0x7f0501cd;
|
||
/** Explanatory text appears in the dialog
|
||
Explanatory text appears in the dialog
|
||
<string name="force_expl">In a multi-device game there must be at
|
||
least one player from and another not from this device. Please
|
||
check off-device players.</string>
|
||
*/
|
||
public static final int force_expl=0x7f0500f3;
|
||
public static final int force_radio_title=0x7f050098;
|
||
public static final int force_tablet_summary=0x7f0502cb;
|
||
public static final int force_tablet_title=0x7f0502ca;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Force remote dialog
|
||
#
|
||
|
||
# This alert dialog comes up when you're it the player edit
|
||
# dialog for a networked game and try to exit with none of the
|
||
# players configured as a remote player. It forces you to mark
|
||
# one of them (or marks one itself if you cancel it.)
|
||
############################################################
|
||
|
||
title of this dialog
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Force remote dialog
|
||
#
|
||
|
||
# This alert dialog comes up when you're it the player edit
|
||
# dialog for a networked game and try to exit with none of the
|
||
# players configured as a remote player. It forces you to mark
|
||
# one of them (or marks one itself if you cancel it.)
|
||
############################################################
|
||
|
||
title of this dialog
|
||
<string name="force_title">Off-device player[s]</string>
|
||
*/
|
||
public static final int force_title=0x7f0500f2;
|
||
/** Displayed as a "Toast" (mini window briefly displayed) if you
|
||
didn't choose a remote player and I was forced to pick one. I
|
||
always pick the first.
|
||
Displayed as a "Toast" (mini window briefly displayed) if you
|
||
didn't choose a remote player and I was forced to pick one. I
|
||
always pick the first.
|
||
<string name="forced_consistent">Modified first player.</string>
|
||
*/
|
||
public static final int forced_consistent=0x7f0500f4;
|
||
/** Games that have ended are listed with this string
|
||
Games that have ended are listed with this string
|
||
*/
|
||
public static final int gameOver=0x7f0500a8;
|
||
/**
|
||
|
||
*/
|
||
public static final int game_btname_title=0x7f050224;
|
||
/** used to create default names of games (when user has not
|
||
named them.)
|
||
used to create default names of games (when user has not
|
||
named them.)
|
||
*/
|
||
public static final int game_fmt=0x7f0501bd;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Context menu for main games-list screen
|
||
############################################################
|
||
|
||
title of contextual menu. Name of the selected game is
|
||
substituted in.
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Context menu for main games-list screen
|
||
############################################################
|
||
|
||
title of contextual menu. Name of the selected game is
|
||
substituted in.
|
||
*/
|
||
public static final int game_item_menu_title_fmt=0x7f0500b2;
|
||
/**
|
||
|
||
*/
|
||
public static final int game_list_tmp=0x7f050241;
|
||
/** text of checkbox at top of dialog allowing to unlock in-play
|
||
game to make changes
|
||
text of checkbox at top of dialog allowing to unlock in-play
|
||
game to make changes
|
||
<string name="game_locked">Lock settings</string>
|
||
*/
|
||
public static final int game_locked=0x7f0500d2;
|
||
public static final int game_name_group_title=0x7f05027d;
|
||
/**
|
||
*/
|
||
public static final int game_name_label=0x7f050226;
|
||
/**
|
||
*/
|
||
public static final int game_name_title=0x7f050225;
|
||
/**
|
||
|
||
*/
|
||
public static final int game_rename_title=0x7f0500bb;
|
||
/** Put nothing in the summary space, so it just reads "Game 2"
|
||
Put nothing in the summary space, so it just reads "Game 2"
|
||
<string name="game_summary_field_empty">\u003CNothing\u003E</string>
|
||
*/
|
||
public static final int game_summary_field_empty=0x7f050156;
|
||
public static final int game_summary_field_gameid=0x7f050077;
|
||
/** Put the language there, so it reads "Game 2 (English)"
|
||
Put the language there, so it reads "Game 2 (English)"
|
||
<string name="game_summary_field_language">Game language\u200C</string>
|
||
*/
|
||
public static final int game_summary_field_language=0x7f050157;
|
||
public static final int game_summary_field_npackets=0x7f050078;
|
||
/** List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
|
||
List names of opponents (summarized), e.g. "Game 2 (vs Kati)"
|
||
<string name="game_summary_field_opponents">Opponent name[s]</string>
|
||
*/
|
||
public static final int game_summary_field_opponents=0x7f050158;
|
||
public static final int game_summary_field_rowid=0x7f050076;
|
||
/** List the state of the game, "Game over" or "10 moves made"
|
||
etc.
|
||
List the state of the game, "Game over" or "10 moves made"
|
||
etc.
|
||
<string name="game_summary_field_state">Game state</string>
|
||
*/
|
||
public static final int game_summary_field_state=0x7f050159;
|
||
/** Regardless of the setting of the connect_frequency
|
||
preference, checks the relay immediately for any moves for
|
||
networked games on this device and posts a notification if
|
||
any is downloaded.
|
||
Regardless of the setting of the connect_frequency
|
||
preference, checks the relay immediately for any moves for
|
||
networked games on this device and posts a notification if
|
||
any is downloaded.
|
||
*/
|
||
public static final int gamel_menu_checkmoves=0x7f0500ae;
|
||
/**
|
||
|
||
*/
|
||
public static final int gamel_menu_checkupdates=0x7f05025a;
|
||
/**
|
||
############################################################
|
||
# :Menus:
|
||
# Main screen (Games list) menu
|
||
#
|
||
# One menu is not listed here because it appears elsewhere
|
||
# and their text is reused: button_new_game.
|
||
############################################################
|
||
|
||
Brings up the Wordlists (formerly Dictionaries) screen
|
||
|
||
############################################################
|
||
# :Menus:
|
||
# Main screen (Games list) menu
|
||
#
|
||
# One menu is not listed here because it appears elsewhere
|
||
# and their text is reused: button_new_game.
|
||
############################################################
|
||
|
||
Brings up the Wordlists (formerly Dictionaries) screen
|
||
*/
|
||
public static final int gamel_menu_dicts=0x7f0500ac;
|
||
public static final int gamel_menu_loaddb=0x7f05008f;
|
||
public static final int gamel_menu_storedb=0x7f05008e;
|
||
public static final int gamel_menu_study=0x7f050299;
|
||
/**
|
||
|
||
*/
|
||
public static final int get_sms_number=0x7f050231;
|
||
public static final int getinfo=0x7f0502bf;
|
||
public static final int git_rev=0x7f05009e;
|
||
public static final int git_rev_title=0x7f05008a;
|
||
/** <string name="green">Green</string>
|
||
*/
|
||
public static final int green=0x7f05016e;
|
||
public static final int group_cur_games=0x7f050278;
|
||
public static final int group_name_fmt=0x7f05027f;
|
||
public static final int group_new_games=0x7f050279;
|
||
public static final int groups_confirm_del_fmt=0x7f05027a;
|
||
public static final int groups_confirm_del_games_fmt=0x7f05027b;
|
||
/** Used as the default name for remote players displayed within
|
||
the Game configure screen
|
||
Used as the default name for remote players displayed within
|
||
the Game configure screen
|
||
<string name="guest_name">(Off-device player)</string>
|
||
*/
|
||
public static final int guest_name=0x7f0500ee;
|
||
/** If this preference is checked the "crosshairs" (vertical and
|
||
horzontal lines through the cell your finger is on that help
|
||
you tell where the app thinks you're actually tapping) will
|
||
not be shown. Some users have complained that this feature
|
||
is distracting, presumably because they're using tablets with
|
||
large enough screens that they always know where they're
|
||
tapping.
|
||
If this preference is checked the "crosshairs" (vertical and
|
||
horzontal lines through the cell your finger is on that help
|
||
you tell where the app thinks you're actually tapping) will
|
||
not be shown. Some users have complained that this feature
|
||
is distracting, presumably because they're using tablets with
|
||
large enough screens that they always know where they're
|
||
tapping.
|
||
<string name="hide_crosshairs">Disable crosshairs</string>
|
||
*/
|
||
public static final int hide_crosshairs=0x7f05017c;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="hide_crosshairs_summary">Do not visually indicate which board cell is touched</string>
|
||
*/
|
||
public static final int hide_crosshairs_summary=0x7f05017d;
|
||
/** clarification of above
|
||
*/
|
||
public static final int hide_newgames_summary=0x7f05015d;
|
||
/** Checkbox that when set prevents showing the newgame buttons
|
||
on the main screen to save space
|
||
*/
|
||
public static final int hide_newgames_title=0x7f05015c;
|
||
/** Checkbox that when set prevents showing a title bar in the
|
||
game board window to save space
|
||
Checkbox that when set prevents showing a title bar in the
|
||
game board window to save space
|
||
<string name="hide_title">Hide titlebar</string>
|
||
*/
|
||
public static final int hide_title=0x7f05015a;
|
||
/** clarification of above
|
||
clarification of above
|
||
<string name="hide_title_summary">Hiding the game name lets the
|
||
board be slightly larger</string>
|
||
*/
|
||
public static final int hide_title_summary=0x7f05015b;
|
||
/** text of checkbox. If this checkbox is checked, buttons will
|
||
appear by which the user can get high- and low-scoring moves
|
||
generated based on his tray. Can be used to cheat.
|
||
text of checkbox. If this checkbox is checked, buttons will
|
||
appear by which the user can get high- and low-scoring moves
|
||
generated based on his tray. Can be used to cheat.
|
||
<string name="hints_allowed">Allow hints</string>
|
||
*/
|
||
public static final int hints_allowed=0x7f0500e1;
|
||
/** clarification on hints_allowed, whether new games will
|
||
default to having the hint feature enabled(string elsewhere
|
||
in this file)
|
||
clarification on hints_allowed, whether new games will
|
||
default to having the hint feature enabled(string elsewhere
|
||
in this file)
|
||
<string name="hints_allowed_sum">Enable the hint feature</string>
|
||
*/
|
||
public static final int hints_allowed_sum=0x7f05014c;
|
||
/** title of dialog brought up in response to the
|
||
board_menu_game_history menu. A full history of the game up
|
||
to the last turn is displayed, though details about what's in
|
||
players' racks is left out if the game is not yet over.
|
||
title of dialog brought up in response to the
|
||
board_menu_game_history menu. A full history of the game up
|
||
to the last turn is displayed, though details about what's in
|
||
players' racks is left out if the game is not yet over.
|
||
*/
|
||
public static final int history_title=0x7f0501cc;
|
||
/** Partial text of alert posted when phonies_warn or
|
||
phonies_disallow is the current setting and a "phony" is
|
||
played. One of the two following strings will be appended
|
||
|
||
Partial text of alert posted when phonies_warn or
|
||
phonies_disallow is the current setting and a "phony" is
|
||
played. One of the two following strings will be appended
|
||
|
||
<string name="ids_badwords_fmt">Word[s] %1$s not found in
|
||
wordlist %2$s.</string>
|
||
*/
|
||
public static final int ids_badwords_fmt=0x7f050111;
|
||
/** text of confirmation dialog shown when user chooses the menu
|
||
item with text board_menu_game_final and the game is not over
|
||
|
||
text of confirmation dialog shown when user chooses the menu
|
||
item with text board_menu_game_final and the game is not over
|
||
|
||
*/
|
||
public static final int ids_endnow=0x7f0501ce;
|
||
/** Title of generic dialog used to display information
|
||
Title of generic dialog used to display information
|
||
*/
|
||
public static final int info_title=0x7f0501c8;
|
||
/**
|
||
|
||
*/
|
||
public static final int inform_dict_diffdict_fmt=0x7f050264;
|
||
/**
|
||
|
||
*/
|
||
public static final int inform_dict_diffversion_fmt=0x7f050262;
|
||
public static final int inform_dict_download=0x7f050265;
|
||
public static final int inform_dict_title=0x7f050263;
|
||
/** Will new games, on default, randomly rearrange the start
|
||
order of players.
|
||
Will new games, on default, randomly rearrange the start
|
||
order of players.
|
||
<string name="init_autojuggle">Juggle players</string>
|
||
*/
|
||
public static final int init_autojuggle=0x7f05014e;
|
||
/** clarification on above
|
||
clarification on above
|
||
<string name="init_autojuggle_sum">Randomly, for new games</string>
|
||
*/
|
||
public static final int init_autojuggle_sum=0x7f05014f;
|
||
/** default number of minutes on timer for new games
|
||
default number of minutes on timer for new games
|
||
<string name="initial_player_minutes">Timer minutes per player</string>
|
||
*/
|
||
public static final int initial_player_minutes=0x7f050151;
|
||
/**
|
||
|
||
*/
|
||
public static final int invite_bt_desc_fmt=0x7f05021e;
|
||
public static final int invite_choice_bt=0x7f050195;
|
||
public static final int invite_choice_email=0x7f050194;
|
||
public static final int invite_choice_nfc=0x7f050196;
|
||
/** EXPLAIN ME
|
||
<string name="bt_disabled">Bluetooth is not available. This may
|
||
mean that your device doesn\'t support it, or that it\'s been
|
||
turned off.</string>
|
||
The invitation process begins with this query. The choice is
|
||
between html and plaintext formatting but I also provide some
|
||
explanation/guidance.
|
||
*/
|
||
public static final int invite_choice_sms=0x7f050193;
|
||
public static final int invite_choice_title=0x7f050197;
|
||
public static final int invite_chooser_email=0x7f05019c;
|
||
/** When I've created the invitation, in text or html, I ask
|
||
Android to launch an app that can send it, typically an email
|
||
or messaging app. Android then asks the user to choose which
|
||
of the installed apps that can process the request he'd like
|
||
to have launched. This string is passed to Android and used
|
||
as the title of the dialog that presents that choice.
|
||
When I've created the invitation, in text or html, I ask
|
||
Android to launch an app that can send it, typically an email
|
||
or messaging app. Android then asks the user to choose which
|
||
of the installed apps that can process the request he'd like
|
||
to have launched. This string is passed to Android and used
|
||
as the title of the dialog that presents that choice.
|
||
*/
|
||
public static final int invite_chooser_fmt=0x7f05019b;
|
||
public static final int invite_chooser_sms=0x7f05019d;
|
||
public static final int invite_dict_missing_body_fmt=0x7f05026a;
|
||
public static final int invite_dict_missing_body_noname_fmt=0x7f05026b;
|
||
public static final int invite_dict_missing_title=0x7f050269;
|
||
public static final int invite_host=0x7f050073;
|
||
/** This is the body of the html version of the invitation. A URL
|
||
is created with parameters describing the game and
|
||
substituted for "%1$s". (The funky \u003c and friends are
|
||
encodings for the greater-than and less-than symbols which
|
||
are not legal in xml strings.)
|
||
This is the body of the html version of the invitation. A URL
|
||
is created with parameters describing the game and
|
||
substituted for "%1$s". (The funky \u003c and friends are
|
||
encodings for the greater-than and less-than symbols which
|
||
are not legal in xml strings.)
|
||
*/
|
||
public static final int invite_htm_fmt=0x7f050199;
|
||
/** Appended to message above if local device has NFC available
|
||
Appended to message above if local device has NFC available
|
||
<string name="invite_if_nfc">(Or just Tap to Invite - if the
|
||
other device also has Android Beaming and is nearby.)</string>
|
||
*/
|
||
public static final int invite_if_nfc=0x7f050105;
|
||
public static final int invite_mime=0x7f050075;
|
||
/** If a networked game is opened and is not complete, i.e. if it
|
||
is listed as expecting remote players who have not yet shown
|
||
up, then the most likely explanation is that none has been
|
||
invited. (It's also possible that an invitation has been
|
||
sent, but I have no way of knowing that.) So every time I
|
||
open such a game I give the user a chance to issue an
|
||
invititation while trying to warn him not to send duplicates.
|
||
The number of players missing is substituted for "%1$d".
|
||
If a networked game is opened and is not complete, i.e. if it
|
||
is listed as expecting remote players who have not yet shown
|
||
up, then the most likely explanation is that none has been
|
||
invited. (It's also possible that an invitation has been
|
||
sent, but I have no way of knowing that.) So every time I
|
||
open such a game I give the user a chance to issue an
|
||
invititation while trying to warn him not to send duplicates.
|
||
The number of players missing is substituted for "%1$d".
|
||
<string name="invite_msg_fmt">This game is missing %1$d remote
|
||
player[s]. Would you like to invite someone to join - assuming
|
||
you haven\'t already?</string>
|
||
*/
|
||
public static final int invite_msg_fmt=0x7f050104;
|
||
public static final int invite_multi_summary=0x7f0502e9;
|
||
public static final int invite_multi_title=0x7f0502e8;
|
||
/** Most users create games with only two players, which is the
|
||
default, but Crosswords supports up to four. When I'm using
|
||
the above string to encourage the opener of a game missing
|
||
players to invite, IF the number of missing players is
|
||
greater than one this text is appended to the above.
|
||
Most users create games with only two players, which is the
|
||
default, but Crosswords supports up to four. When I'm using
|
||
the above string to encourage the opener of a game missing
|
||
players to invite, IF the number of missing players is
|
||
greater than one this text is appended to the above.
|
||
<string name="invite_multiple">\u0020(You are expecting multiple
|
||
remote players. Be sure to address your invitation to
|
||
that many people.)</string>
|
||
*/
|
||
public static final int invite_multiple=0x7f050107;
|
||
public static final int invite_prefix=0x7f050074;
|
||
public static final int invite_progress_fmt=0x7f050213;
|
||
/**
|
||
|
||
*/
|
||
public static final int invite_progress_title=0x7f050212;
|
||
/**
|
||
|
||
*/
|
||
public static final int invite_sms_desc_fmt=0x7f05022d;
|
||
public static final int invite_stays=0x7f0502f0;
|
||
/** <string name="sms_or_email">Send invitation using SMS (texting) or
|
||
via email?</string>
|
||
<string name="nfc_or_email">Send invitation using NFC (Android
|
||
beaming – NEW) or via email?</string>
|
||
<string name="nfc_or_sms_or_email">Send invitation using SMS
|
||
(texting) or NFC (\"Android beaming\" – NEW) or via email?</string>
|
||
When an invitation is sent, the user gets to choose between
|
||
plaintext and html formatting. These two strings are shown in the
|
||
two buttons in the dialog.
|
||
<string name="button_text">SMS/Text</string>
|
||
<string name="button_html">Email</string>
|
||
<string name="button_nfc">NFC</string>
|
||
This is the subject line of the email/text sent to invite
|
||
someone to join a game.
|
||
EXPLAIN ME
|
||
<string name="bt_disabled">Le Bluetooth n\'est pas disponible. Cela peut
|
||
signifier que votre périphérique ne peut pas en faire, ou qu\'il a été éteint.</string>
|
||
This is the subject line of the email/text sent to invite
|
||
someone to join a game.
|
||
*/
|
||
public static final int invite_subject_fmt=0x7f050198;
|
||
/** This is the body of the text version of the invitation. A URL
|
||
is created with parameters describing the game and
|
||
substituted for "%1$s".
|
||
This is the body of the text version of the invitation. A URL
|
||
is created with parameters describing the game and
|
||
substituted for "%1$s".
|
||
*/
|
||
public static final int invite_txt_fmt=0x7f05019a;
|
||
/** text of checkbox asking if user wants to search for open
|
||
public rooms
|
||
text of checkbox asking if user wants to search for open
|
||
public rooms
|
||
<string name="join_room">Join public room</string>
|
||
*/
|
||
public static final int join_room=0x7f0500da;
|
||
/** Checkbox that when set keeps the device screen from dimming
|
||
if the board screen is what's displayed. This is to allow
|
||
users to think about a move without having to touch the
|
||
screen all the time.
|
||
Checkbox that when set keeps the device screen from dimming
|
||
if the board screen is what's displayed. This is to allow
|
||
users to think about a move without having to touch the
|
||
screen all the time.
|
||
<string name="keep_screenon">Keep screen on</string>
|
||
*/
|
||
public static final int keep_screenon=0x7f050160;
|
||
/** clarification of above
|
||
clarification of above
|
||
<string name="keep_screenon_summary">Keep board screen on 10 mins</string>
|
||
*/
|
||
public static final int keep_screenon_summary=0x7f050161;
|
||
public static final int key_addrs_pref=0x7f05003d;
|
||
public static final int key_background=0x7f050019;
|
||
public static final int key_board_size=0x7f050028;
|
||
public static final int key_bonus_l2x=0x7f050013;
|
||
public static final int key_bonus_l3x=0x7f050014;
|
||
public static final int key_bonus_w2x=0x7f050015;
|
||
public static final int key_bonus_w3x=0x7f050016;
|
||
/** the color of text, e.g. "2L", shown on a bonus square on the
|
||
board
|
||
the color of text, e.g. "2L", shown on a bonus square on the
|
||
board
|
||
<string name="key_bonushint">In-square bonus hint</string>
|
||
*/
|
||
public static final int key_bonushint=0x7f05016c;
|
||
public static final int key_bt_addrs=0x7f05003f;
|
||
/** database keys whose entries aren't visible prefs
|
||
*/
|
||
public static final int key_closed_langs=0x7f05003e;
|
||
public static final int key_clr_bonushint=0x7f05001b;
|
||
public static final int key_clr_crosshairs=0x7f05001a;
|
||
/** prefs keys
|
||
*/
|
||
public static final int key_color_tiles=0x7f050002;
|
||
public static final int key_connect_frequency=0x7f050031;
|
||
public static final int key_connstat_data=0x7f050041;
|
||
public static final int key_default_dict=0x7f05002b;
|
||
public static final int key_default_group=0x7f050046;
|
||
public static final int key_default_language=0x7f05002a;
|
||
public static final int key_default_loc=0x7f05003a;
|
||
public static final int key_default_phonies=0x7f05002f;
|
||
public static final int key_default_robodict=0x7f05002e;
|
||
public static final int key_default_timerenabled=0x7f050030;
|
||
public static final int key_dev_id=0x7f050042;
|
||
public static final int key_dict_host=0x7f050022;
|
||
public static final int key_download_path=0x7f05006b;
|
||
public static final int key_empty=0x7f050018;
|
||
public static final int key_enable_debug=0x7f050066;
|
||
public static final int key_enable_dup_invite=0x7f050067;
|
||
public static final int key_enable_nfc_toself=0x7f050068;
|
||
public static final int key_enable_pubroom=0x7f05000e;
|
||
public static final int key_enable_sms=0x7f050034;
|
||
public static final int key_enable_sms_toself=0x7f050069;
|
||
public static final int key_explain_robot=0x7f050005;
|
||
public static final int key_force_radio=0x7f05003c;
|
||
public static final int key_force_tablet=0x7f05003b;
|
||
public static final int key_gcmvers_regid=0x7f050043;
|
||
public static final int key_group_posns=0x7f050047;
|
||
public static final int key_hide_crosshairs=0x7f050009;
|
||
public static final int key_hide_newgames=0x7f05000d;
|
||
public static final int key_hide_title=0x7f05000c;
|
||
public static final int key_hide_values=0x7f05000a;
|
||
public static final int key_init_autojuggle=0x7f050027;
|
||
public static final int key_init_hintsallowed=0x7f050025;
|
||
public static final int key_init_nethintsallowed=0x7f050026;
|
||
public static final int key_initial_player_minutes=0x7f050029;
|
||
public static final int key_invite_multi=0x7f05006e;
|
||
public static final int key_keep_screenon=0x7f050036;
|
||
public static final int key_last_packet=0x7f050048;
|
||
public static final int key_logging_on=0x7f050023;
|
||
public static final int key_na_browse=0x7f050060;
|
||
public static final int key_na_browseall=0x7f050061;
|
||
public static final int key_na_dicts=0x7f050065;
|
||
public static final int key_na_fmt_expl=0x7f050064;
|
||
public static final int key_na_lookup=0x7f05005f;
|
||
public static final int key_na_studycopy=0x7f050063;
|
||
public static final int key_na_values=0x7f050062;
|
||
public static final int key_nag_intervals=0x7f05006a;
|
||
public static final int key_network_behavior=0x7f050035;
|
||
public static final int key_notagain_arrow=0x7f05005a;
|
||
public static final int key_notagain_backclears=0x7f05004c;
|
||
public static final int key_notagain_chat=0x7f05004d;
|
||
public static final int key_notagain_conndall=0x7f050057;
|
||
public static final int key_notagain_conndfirst=0x7f050058;
|
||
public static final int key_notagain_conndmid=0x7f050059;
|
||
public static final int key_notagain_done=0x7f050055;
|
||
public static final int key_notagain_enablepublic=0x7f05006f;
|
||
public static final int key_notagain_flip=0x7f050052;
|
||
public static final int key_notagain_hidenewgamebuttons=0x7f05005e;
|
||
public static final int key_notagain_hintnext=0x7f050050;
|
||
public static final int key_notagain_hintprev=0x7f05004f;
|
||
public static final int key_notagain_juggle=0x7f050051;
|
||
public static final int key_notagain_newfrom=0x7f05005c;
|
||
/** <string name="key_notagain_sms_ready">key_notagain_sms_ready</string>
|
||
*/
|
||
public static final int key_notagain_newselect=0x7f05004b;
|
||
public static final int key_notagain_relay=0x7f05004e;
|
||
public static final int key_notagain_sync=0x7f05004a;
|
||
public static final int key_notagain_trading=0x7f05005d;
|
||
public static final int key_notagain_turnchanged=0x7f05005b;
|
||
public static final int key_notagain_undo=0x7f050054;
|
||
public static final int key_notagain_unlock=0x7f050056;
|
||
public static final int key_notagain_zoom=0x7f050053;
|
||
public static final int key_notify_sound=0x7f050032;
|
||
public static final int key_notify_vibrate=0x7f050033;
|
||
public static final int key_peek_other=0x7f050008;
|
||
public static final int key_player0=0x7f05000f;
|
||
public static final int key_player1=0x7f050010;
|
||
public static final int key_player1_name=0x7f05002c;
|
||
public static final int key_player2=0x7f050011;
|
||
public static final int key_player3=0x7f050012;
|
||
public static final int key_proxy_port=0x7f050020;
|
||
public static final int key_relay_host=0x7f05001c;
|
||
public static final int key_relay_port=0x7f05001d;
|
||
public static final int key_relay_regid=0x7f050044;
|
||
public static final int key_relay_regid_ackd=0x7f050045;
|
||
public static final int key_ringer_zoom=0x7f05000b;
|
||
public static final int key_robot_name=0x7f05002d;
|
||
public static final int key_show_arrow=0x7f050003;
|
||
public static final int key_show_sms=0x7f050024;
|
||
public static final int key_skip_confirm=0x7f050006;
|
||
public static final int key_sms_phones=0x7f050040;
|
||
public static final int key_sms_port=0x7f050021;
|
||
public static final int key_sort_tiles=0x7f050007;
|
||
public static final int key_square_tiles=0x7f050004;
|
||
public static final int key_studyon=0x7f050038;
|
||
public static final int key_summary_field=0x7f050039;
|
||
public static final int key_thumbsize=0x7f050037;
|
||
public static final int key_tile_back=0x7f050017;
|
||
public static final int key_udp_interval=0x7f050049;
|
||
public static final int key_update_prerel=0x7f05001f;
|
||
public static final int key_update_url=0x7f05001e;
|
||
public static final int key_xlations_enabled=0x7f05006d;
|
||
public static final int key_xlations_locale=0x7f05006c;
|
||
/** text of separator marking out the language area of the
|
||
dialog. First is used for single-device games, and second
|
||
for networked games (where players aren't allowed to have
|
||
different wordlists.)
|
||
text of separator marking out the language area of the
|
||
dialog. First is used for single-device games, and second
|
||
for networked games (where players aren't allowed to have
|
||
different wordlists.)
|
||
<string name="lang_label">Game language</string>
|
||
*/
|
||
public static final int lang_label=0x7f0500d7;
|
||
public static final int lang_name_english=0x7f0502b5;
|
||
public static final int lang_name_fmt=0x7f0502c7;
|
||
public static final int lang_unknown=0x7f0502c8;
|
||
/** <string name="langdict_label">Game language/wordlist</string>
|
||
*/
|
||
public static final int langdict_label=0x7f0500d8;
|
||
public static final int list_group_default=0x7f050275;
|
||
public static final int list_group_delete=0x7f050273;
|
||
public static final int list_group_movedown=0x7f050277;
|
||
public static final int list_group_moveup=0x7f050276;
|
||
public static final int list_group_rename=0x7f050274;
|
||
/** ############## menu items ##############
|
||
pulls up dialog to configure the selected game
|
||
############## menu items ##############
|
||
pulls up dialog to configure the selected game
|
||
*/
|
||
public static final int list_item_config=0x7f0500b3;
|
||
/** makes a copy of the selected game. This is currently
|
||
disabled for networked games since there would be problems if
|
||
two identically configured games started trying to talk to a
|
||
remote game that expected there was only one of them.
|
||
makes a copy of the selected game. This is currently
|
||
disabled for networked games since there would be problems if
|
||
two identically configured games started trying to talk to a
|
||
remote game that expected there was only one of them.
|
||
*/
|
||
public static final int list_item_copy=0x7f0500b9;
|
||
/** pulls up dialog to delete the selected game
|
||
pulls up dialog to delete the selected game
|
||
*/
|
||
public static final int list_item_delete=0x7f0500b6;
|
||
/** pulls up dialog to change the group of the selected game
|
||
pulls up dialog to change the group of the selected game
|
||
*/
|
||
public static final int list_item_move=0x7f0500b5;
|
||
/** creates a new game with all configuation copied from the
|
||
selected game
|
||
creates a new game with all configuation copied from the
|
||
selected game
|
||
*/
|
||
public static final int list_item_new_from=0x7f0500b8;
|
||
/** pulls up dialog to rename (change name of) the selected game
|
||
pulls up dialog to rename (change name of) the selected game
|
||
*/
|
||
public static final int list_item_rename=0x7f0500b4;
|
||
/** pulls up dialog to reset the selected game, that is to remove
|
||
all moves so that it's the same as a newly created game
|
||
except for any configuration.
|
||
pulls up dialog to reset the selected game, that is to remove
|
||
all moves so that it's the same as a newly created game
|
||
except for any configuration.
|
||
*/
|
||
public static final int list_item_reset=0x7f0500b7;
|
||
public static final int lmi_move_fmt=0x7f0502d4;
|
||
/** formatting for last move summary in notifications
|
||
formatting for last move summary in notifications
|
||
*/
|
||
public static final int lmi_pass_fmt=0x7f0502d3;
|
||
public static final int lmi_phony_fmt=0x7f0502d6;
|
||
public static final int lmi_tiles_fmt=0x7f0502d7;
|
||
public static final int lmi_trade_fmt=0x7f0502d5;
|
||
/** One of the strings used in the right column of the list of
|
||
installed wordlists to describe those that are part of
|
||
Crosswords and that cannot be uninstalled or moved.
|
||
loc_internal and loc_external are the other possible strings
|
||
in this column.
|
||
One of the strings used in the right column of the list of
|
||
installed wordlists to describe those that are part of
|
||
Crosswords and that cannot be uninstalled or moved.
|
||
loc_internal and loc_external are the other possible strings
|
||
in this column.
|
||
*/
|
||
public static final int loc_builtin=0x7f0500c2;
|
||
/** Used to describe wordlists that are in the Downloads
|
||
directory. Currently I don't look there so this is unused,
|
||
but I will eventually do so. This should be the same name as
|
||
the built-in Android web browser uses for the directory where
|
||
it saves files it downloads.
|
||
Used to describe wordlists that are in the Downloads
|
||
directory. Currently I don't look there so this is unused,
|
||
but I will eventually do so. This should be the same name as
|
||
the built-in Android web browser uses for the directory where
|
||
it saves files it downloads.
|
||
*/
|
||
public static final int loc_downloads=0x7f0500c3;
|
||
/**
|
||
|
||
*/
|
||
public static final int loc_external=0x7f0500ce;
|
||
public static final int loc_filters_all=0x7f0502b1;
|
||
public static final int loc_filters_menu=0x7f0502b3;
|
||
public static final int loc_filters_modified=0x7f0502b4;
|
||
public static final int loc_filters_prompt=0x7f0502af;
|
||
public static final int loc_filters_screen=0x7f0502b2;
|
||
public static final int loc_fmts_mismatch=0x7f0502ba;
|
||
/** see move_dictf above
|
||
see move_dictf above
|
||
*/
|
||
public static final int loc_internal=0x7f0500cd;
|
||
public static final int loc_item_check=0x7f0502b7;
|
||
/** for loc item edit menu
|
||
for loc item edit menu
|
||
*/
|
||
public static final int loc_item_clear=0x7f0502b6;
|
||
public static final int loc_item_copy_bless=0x7f0502b9;
|
||
public static final int loc_item_copy_eng=0x7f0502b8;
|
||
public static final int loc_lang_blessed=0x7f0502a9;
|
||
public static final int loc_lang_local=0x7f0502aa;
|
||
public static final int loc_menu_xlate=0x7f0502a8;
|
||
public static final int loc_search_prompt=0x7f0502b0;
|
||
/** This is the "hint" printed in light text in the empty player
|
||
name field
|
||
############################################################
|
||
# :Screens:
|
||
# RelayGameActivity screen
|
||
#
|
||
# This screen is a simple alternative to the Game Configure
|
||
# screen. You'll get it when you choose the list_item_config
|
||
# on certain unconfigured simple relay games (currently simple
|
||
# means they have 2 players. These days about the only way to
|
||
# get this screen is to create a relay game manually and to
|
||
# abort after making the room name empty. That is, this is
|
||
# left over from an older way of helping people connect, from
|
||
# before invitations.
|
||
|
||
# The dialog has a list of instructions, two text fields for
|
||
# room name and local player name, and two buttons.
|
||
############################################################
|
||
|
||
This is the "hint" printed in light text in the empty player
|
||
name field
|
||
*/
|
||
public static final int local_name_hint=0x7f0501a4;
|
||
public static final int logging_on=0x7f050082;
|
||
public static final int logging_on_summary=0x7f050083;
|
||
public static final int lookup_title=0x7f0502a4;
|
||
/**
|
||
|
||
*/
|
||
public static final int manual_owner_name=0x7f05022e;
|
||
/**
|
||
|
||
*/
|
||
public static final int max_len=0x7f050209;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_chat=0x7f05023e;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_flip=0x7f05023c;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_hint_next=0x7f050239;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_hint_prev=0x7f050238;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_juggle=0x7f05023b;
|
||
/** text of menu that brings up the Settings (preferences) dialog
|
||
text of menu that brings up the Settings (preferences) dialog
|
||
*/
|
||
public static final int menu_prefs=0x7f0500ad;
|
||
public static final int menu_rateme=0x7f050294;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_toggle_values=0x7f05023f;
|
||
/**
|
||
|
||
*/
|
||
public static final int menu_zoom=0x7f05023d;
|
||
/**
|
||
|
||
*/
|
||
public static final int min_len=0x7f050208;
|
||
/** label for the field used to set the timer's inital value
|
||
label for the field used to set the timer's inital value
|
||
<string name="minutes_label">Minutes per player</string>
|
||
*/
|
||
public static final int minutes_label=0x7f0500e4;
|
||
/** body of notification shown when invitation requires a
|
||
wordslist that's not installed
|
||
body of notification shown when invitation requires a
|
||
wordslist that's not installed
|
||
*/
|
||
public static final int missing_dict_detail=0x7f050268;
|
||
/** Title of notification shown when invitation requires a
|
||
wordslist that's not installed
|
||
Title of notification shown when invitation requires a
|
||
wordslist that's not installed
|
||
*/
|
||
public static final int missing_dict_title=0x7f050267;
|
||
/** Used as a substitute for the names of remote players when
|
||
they aren't available yet because the connection is not
|
||
complete. Displayed in the lists of players found in each
|
||
game listing.
|
||
Used as a substitute for the names of remote players when
|
||
they aren't available yet because the connection is not
|
||
complete. Displayed in the lists of players found in each
|
||
game listing.
|
||
*/
|
||
public static final int missing_player=0x7f0500a3;
|
||
/** When the dicts_item_move menu is chosen, this text is used in
|
||
the confirmation dialog. The name of the selected wordlist
|
||
is substituted for %1$s. The strings loc_internal and
|
||
loc_internal are substitued for %2$s and %3$s (or vice-versa,
|
||
depending on the current location of the wordlist.)
|
||
When the dicts_item_move menu is chosen, this text is used in
|
||
the confirmation dialog. The name of the selected wordlist
|
||
is substituted for %1$s. The strings loc_internal and
|
||
loc_internal are substitued for %2$s and %3$s (or vice-versa,
|
||
depending on the current location of the wordlist.)
|
||
*/
|
||
public static final int move_dict_fmt=0x7f0500cc;
|
||
/** Otherwise they're listed with this to give some indication of
|
||
how far along they are. I may list "tiles left" someday
|
||
instead...
|
||
Otherwise they're listed with this to give some indication of
|
||
how far along they are. I may list "tiles left" someday
|
||
instead...
|
||
*/
|
||
public static final int moves_fmt=0x7f0500a9;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Password dialog
|
||
#
|
||
|
||
# This alert is displayed when a local player has set a
|
||
# password and is trying to see his tiles
|
||
############################################################
|
||
|
||
Text of dialog. Player name is substituted
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Password dialog
|
||
#
|
||
|
||
# This alert is displayed when a local player has set a
|
||
# password and is trying to see his tiles
|
||
############################################################
|
||
|
||
Text of dialog. Player name is substituted
|
||
*/
|
||
public static final int msg_ask_password_fmt=0x7f0501bc;
|
||
/** When a game has been connected and the relay is notified that
|
||
a device in the game has deleted its part of the game, this
|
||
message is posted when you connect your end of it to the
|
||
relay. Once this happens there is no way to continue the
|
||
game so you might as well delete it (unless you're saving it
|
||
for its history etc.)
|
||
When a game has been connected and the relay is notified that
|
||
a device in the game has deleted its part of the game, this
|
||
message is posted when you connect your end of it to the
|
||
relay. Once this happens there is no way to continue the
|
||
game so you might as well delete it (unless you're saving it
|
||
for its history etc.)
|
||
<string name="msg_dev_deleted">This game has been deleted on
|
||
another device. You will not be able to play any
|
||
further.</string>
|
||
*/
|
||
public static final int msg_dev_deleted=0x7f050110;
|
||
/** (I believe this can no longer occur)
|
||
(I believe this can no longer occur)
|
||
<string name="msg_dup_room">Another host has already registered a
|
||
room using that name. Rename yours or retry later.</string>
|
||
*/
|
||
public static final int msg_dup_room=0x7f05010e;
|
||
/** (I believe this can no longer occur)
|
||
(I believe this can no longer occur)
|
||
<string name="msg_lost_other">The relay has lost contact with
|
||
another device in this game.</string>
|
||
*/
|
||
public static final int msg_lost_other=0x7f05010f;
|
||
/** (I believe this can no longer occur)
|
||
(I believe this can no longer occur)
|
||
<string name="msg_no_room">No host has registered a room by that name.</string>
|
||
*/
|
||
public static final int msg_no_room=0x7f05010d;
|
||
/** Text of "toast" shown when a game is notified by the relay
|
||
that all expected players have registered. At this point
|
||
play can begin.
|
||
Text of "toast" shown when a game is notified by the relay
|
||
that all expected players have registered. At this point
|
||
play can begin.
|
||
<string name="msg_relay_all_here_fmt">All players are here in room
|
||
\"%1$s\".</string>
|
||
*/
|
||
public static final int msg_relay_all_here_fmt=0x7f05010a;
|
||
/** Text of "toast" (mini window briefly displayed) shown when a
|
||
game first connects to the relay. The three substitutions
|
||
are the device's order within the game (e.g. 2), the name of
|
||
the room, and how many additional players have not yet
|
||
registered with the relay in this game. This should be seen
|
||
only once per game.
|
||
Text of "toast" (mini window briefly displayed) shown when a
|
||
game first connects to the relay. The three substitutions
|
||
are the device's order within the game (e.g. 2), the name of
|
||
the room, and how many additional players have not yet
|
||
registered with the relay in this game. This should be seen
|
||
only once per game.
|
||
<string name="msg_relay_waiting_fmt">Device %1$d connected to relay in
|
||
room \"%2$s\". Waiting for %3$d player[s].</string>
|
||
*/
|
||
public static final int msg_relay_waiting_fmt=0x7f050109;
|
||
/** (I believe this can no longer occur)
|
||
(I believe this can no longer occur)
|
||
<string name="msg_too_many">You are providing more players than
|
||
the host expects.</string>
|
||
*/
|
||
public static final int msg_too_many=0x7f05010c;
|
||
/** Text of progress indicator shown while check is being conducted
|
||
Text of progress indicator shown while check is being conducted
|
||
*/
|
||
public static final int msgs_progress=0x7f0500af;
|
||
public static final int nag_body_fmt=0x7f0502d0;
|
||
public static final int nag_days_fmt=0x7f0502cf;
|
||
public static final int nag_hours_fmt=0x7f0502ce;
|
||
public static final int nag_intervals=0x7f050093;
|
||
/** body of warning notification reminder message. First three
|
||
are used to build a string based on the length of time that's then
|
||
inserted in the fourth. E.g "PlayerName moved more than 2 day[s],
|
||
4 hour[s] ago."
|
||
body of warning notification reminder message. First three
|
||
are used to build a string based on the length of time that's then
|
||
inserted in the fourth. E.g "PlayerName moved more than 2 day[s],
|
||
4 hour[s] ago."
|
||
*/
|
||
public static final int nag_minutes_fmt=0x7f0502cd;
|
||
/** Nagging: title of notification reminder message
|
||
Nagging: title of notification reminder message
|
||
*/
|
||
public static final int nag_title=0x7f0502cc;
|
||
/** above is inserted in this the last time I warn
|
||
above is inserted in this the last time I warn
|
||
*/
|
||
public static final int nag_warn_last_fmt=0x7f0502d1;
|
||
public static final int name_copy_fmt=0x7f050227;
|
||
public static final int name_dict_fmt=0x7f05008d;
|
||
public static final int nbs_port=0x7f05007c;
|
||
/** text of checkbox. If this checkbox is checked, games created
|
||
for network play will by default have the hint feature
|
||
enabled.
|
||
text of checkbox. If this checkbox is checked, games created
|
||
for network play will by default have the hint feature
|
||
enabled.
|
||
<string name="nethints_allowed">Allow hints (networked)</string>
|
||
*/
|
||
public static final int nethints_allowed=0x7f0500e2;
|
||
/** clarification on hints_allowed, whether new NETWORKED games
|
||
will default to having the hint feature enabled(string
|
||
elsewhere in this file)
|
||
clarification on hints_allowed, whether new NETWORKED games
|
||
will default to having the hint feature enabled(string
|
||
elsewhere in this file)
|
||
<string name="nethints_allowed_sum">Enable hints for two-device games</string>
|
||
*/
|
||
public static final int nethints_allowed_sum=0x7f05014d;
|
||
public static final int netstats_title=0x7f050089;
|
||
public static final int network_advanced_summary=0x7f0502e7;
|
||
public static final int network_advanced_title=0x7f0502e6;
|
||
/** <string name="network_behavior">Network game settings</string>
|
||
*/
|
||
public static final int network_behavior=0x7f05017e;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="network_behavior_summary">Settings that apply to
|
||
networked games</string>
|
||
*/
|
||
public static final int network_behavior_summary=0x7f05017f;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_app_avail=0x7f05025f;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_app_avail_fmt=0x7f05025e;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_bt_body_fmt=0x7f050219;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_bt_title=0x7f050218;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_btmove_title=0x7f05021c;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_dict_avail=0x7f05025c;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_dict_avail_fmt=0x7f05025d;
|
||
public static final int new_game=0x7f0502dd;
|
||
public static final int new_game_message=0x7f0502df;
|
||
public static final int new_game_message_net=0x7f0502e1;
|
||
public static final int new_game_message_nodflt=0x7f0502e0;
|
||
public static final int new_game_networked=0x7f0502de;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_move_body=0x7f05021d;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_name_body_fmt=0x7f05022b;
|
||
/** hint (text shown when field is empty) for room name field
|
||
hint (text shown when field is empty) for room name field
|
||
<string name="new_room_hint">Room name</string>
|
||
*/
|
||
public static final int new_room_hint=0x7f0500db;
|
||
/**
|
||
|
||
*/
|
||
public static final int new_sms_title=0x7f05022a;
|
||
public static final int new_xlations_fmt=0x7f0502ab;
|
||
/**
|
||
###########################################################
|
||
# :Dialogs:
|
||
# New user info dialog
|
||
#
|
||
# This dialog pops up in places I think new users need an
|
||
# explanation of something. It always has a button allowing
|
||
# the user to say he doesn't need to see it again.
|
||
###########################################################
|
||
|
||
Title of New user info dialog
|
||
|
||
###########################################################
|
||
# :Dialogs:
|
||
# New user info dialog
|
||
#
|
||
# This dialog pops up in places I think new users need an
|
||
# explanation of something. It always has a button allowing
|
||
# the user to say he doesn't need to see it again.
|
||
###########################################################
|
||
|
||
Title of New user info dialog
|
||
*/
|
||
public static final int newbie_title=0x7f0501d0;
|
||
/** section separator (white-on-gray bar) for third section:
|
||
bluetooth games
|
||
section separator (white-on-gray bar) for third section:
|
||
bluetooth games
|
||
<string name="newgame_bt_header">New Bluetooth game</string>
|
||
*/
|
||
public static final int newgame_bt_header=0x7f050192;
|
||
/** Text of second of two buttons for new standalone games. Tap
|
||
this and you'll get taken to the "Game configure" screen
|
||
Text of second of two buttons for new standalone games. Tap
|
||
this and you'll get taken to the "Game configure" screen
|
||
<string name="newgame_configure_first">Configure first</string>
|
||
*/
|
||
public static final int newgame_configure_first=0x7f05018e;
|
||
/** Text of first of two buttons for new networked games. Tap
|
||
this and a game will be created, but you probably won't see
|
||
it immediately because an email or messaging app will be
|
||
launched to send your invitation.
|
||
Text of first of two buttons for new networked games. Tap
|
||
this and a game will be created, but you probably won't see
|
||
it immediately because an email or messaging app will be
|
||
launched to send your invitation.
|
||
<string name="newgame_invite">Invite now</string>
|
||
*/
|
||
public static final int newgame_invite=0x7f050191;
|
||
/** Text of first of two buttons for new standalone games. Tap
|
||
this and a new game will be created and opened. If the first
|
||
player is a robot it will immediately take its turn.
|
||
Text of first of two buttons for new standalone games. Tap
|
||
this and a new game will be created and opened. If the first
|
||
player is a robot it will immediately take its turn.
|
||
<string name="newgame_local">Play now</string>
|
||
*/
|
||
public static final int newgame_local=0x7f05018d;
|
||
/** This is one of two descriptions on this screen. It explains
|
||
what standalone games are and describes the two buttons used
|
||
to create them. The name of the language of the default
|
||
wordlist is substituted in for %1$s.
|
||
This is one of two descriptions on this screen. It explains
|
||
what standalone games are and describes the two buttons used
|
||
to create them. The name of the language of the default
|
||
wordlist is substituted in for %1$s.
|
||
<string name="newgame_local_desc_fmt">Create a new game where all
|
||
players will be on this device. To play against a robot and
|
||
with your default settings (in %1$s, etc.) just press \"Play
|
||
now\". To add players or change game settings, press
|
||
\"Configure first\".</string>
|
||
*/
|
||
public static final int newgame_local_desc_fmt=0x7f05018c;
|
||
/** ############################################################
|
||
# :Screens:
|
||
# New game screen
|
||
#
|
||
# This comes up when you tap the "new game" button on the
|
||
# main screen or the new game menuitem in the main screen's
|
||
# menu. It has descriptions and buttons for creating the two
|
||
# types of supported games, standalone and networked.
|
||
############################################################
|
||
|
||
section separator (white-on-gray bar) for first section:
|
||
standalone games
|
||
############################################################
|
||
# :Screens:
|
||
# New game screen
|
||
#
|
||
# This comes up when you tap the "new game" button on the
|
||
# main screen or the new game menuitem in the main screen's
|
||
# menu. It has descriptions and buttons for creating the two
|
||
# types of supported games, standalone and networked.
|
||
############################################################
|
||
|
||
section separator (white-on-gray bar) for first section:
|
||
standalone games
|
||
<string name="newgame_local_header">New Local-only game</string>
|
||
*/
|
||
public static final int newgame_local_header=0x7f05018b;
|
||
/** This is the second of two descriptions on this screen. It
|
||
explains what networked games are and describes the two
|
||
buttons used to create them.
|
||
This is the second of two descriptions on this screen. It
|
||
explains what networked games are and describes the two
|
||
buttons used to create them.
|
||
<string name="newgame_networked_desc">Create a game that will be
|
||
played over the network. The \"Invite now\" button starts a
|
||
two-device game and helps you invite a friend to join it. Or
|
||
press \"Configure first\" to change some of the defaults before
|
||
you start your networked game. (You\'ll have a chance to send
|
||
invites later.)</string>
|
||
*/
|
||
public static final int newgame_networked_desc=0x7f050190;
|
||
/** section separator (white-on-gray bar) for second section:
|
||
networked games
|
||
section separator (white-on-gray bar) for second section:
|
||
networked games
|
||
<string name="newgame_networked_header">New Networked game</string>
|
||
*/
|
||
public static final int newgame_networked_header=0x7f05018f;
|
||
/**
|
||
|
||
*/
|
||
public static final int newgame_sms_header=0x7f050228;
|
||
public static final int newgroup_label=0x7f050272;
|
||
public static final int nfc_just_tap=0x7f0502f1;
|
||
public static final int nfc_to_self=0x7f05009d;
|
||
/** Title of dialog for renaming game (triggered by selecting
|
||
list_item_rename)
|
||
If you try to copy a networked game you get this error
|
||
message.
|
||
Title of dialog for renaming game (triggered by selecting
|
||
list_item_rename)
|
||
If you try to copy a networked game you get this error
|
||
message.
|
||
*/
|
||
public static final int no_copy_network=0x7f0500ba;
|
||
/** If the wordlist disappears mid-game there are no choices,
|
||
just an explanation and this button, after which the game
|
||
closes.
|
||
If the wordlist disappears mid-game there are no choices,
|
||
just an explanation and this button, after which the game
|
||
closes.
|
||
*/
|
||
public static final int no_dict_finish=0x7f0501b5;
|
||
/** If the missing wordlist is discovered when trying to open the
|
||
game, we have more options. If there's another wordlist in
|
||
the same language, we can offer to substitute without needing
|
||
to download. Otherwise the user must choose between
|
||
downloading and not opening the game. This first message
|
||
takes wordlist name and language substituted in for %1$ and
|
||
%2$
|
||
If the missing wordlist is discovered when trying to open the
|
||
game, we have more options. If there's another wordlist in
|
||
the same language, we can offer to substitute without needing
|
||
to download. Otherwise the user must choose between
|
||
downloading and not opening the game. This first message
|
||
takes wordlist name and language substituted in for %1$ and
|
||
%2$
|
||
*/
|
||
public static final int no_dict_fmt=0x7f0501b7;
|
||
/** This is an alternative message presented when there's also
|
||
the option of downloading another wordlist. Game name,
|
||
wordlist name and language are substituted in.
|
||
This is an alternative message presented when there's also
|
||
the option of downloading another wordlist. Game name,
|
||
wordlist name and language are substituted in.
|
||
*/
|
||
public static final int no_dict_subst_fmt=0x7f0501b8;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Missing wordlist alert
|
||
#
|
||
# This alert is displayed when you try to open a game whose
|
||
# wordlist cannot be found.
|
||
############################################################
|
||
|
||
title of alert
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Missing wordlist alert
|
||
#
|
||
# This alert is displayed when you try to open a game whose
|
||
# wordlist cannot be found.
|
||
############################################################
|
||
|
||
title of alert
|
||
*/
|
||
public static final int no_dict_title=0x7f0501b4;
|
||
/** If you click on the Play button without having entered a room
|
||
name you get an alert with this error message.
|
||
If you click on the Play button without having entered a room
|
||
name you get an alert with this error message.
|
||
*/
|
||
public static final int no_empty_rooms=0x7f0501a6;
|
||
/** If you choose the above option and have no networked games
|
||
you get this error message
|
||
If you choose the above option and have no networked games
|
||
you get this error message
|
||
*/
|
||
public static final int no_games_to_refresh=0x7f0500b0;
|
||
public static final int no_market=0x7f050295;
|
||
/** displayed when you long-tap a scoreboard entry and there's no
|
||
most recent score to show
|
||
displayed when you long-tap a scoreboard entry and there's no
|
||
most recent score to show
|
||
<string name="no_moves_made">(No moves yet)</string>
|
||
*/
|
||
public static final int no_moves_made=0x7f050103;
|
||
/** If the query returns no rooms, this message is displayed,
|
||
with the number of players in the game and its language
|
||
substituted.
|
||
If the query returns no rooms, this message is displayed,
|
||
with the number of players in the game and its language
|
||
substituted.
|
||
<string name="no_name_found_fmt">No public rooms found for
|
||
%1$d-player games in %2$s. Try refreshing or creating your
|
||
own.</string>
|
||
*/
|
||
public static final int no_name_found_fmt=0x7f0500df;
|
||
/** This is not currently shown
|
||
<string name="not_again_dicts">Crosswords wordlists, which are
|
||
just compressed lists of words plus tile information, determine
|
||
what language a game is played in and how \"smart\" the robot
|
||
is. You can download different sized wordlists in many
|
||
languages here. Email me at eehouse@eehouse.org for information
|
||
on building and installing your own wordlists.</string>
|
||
Shown the first time the board arrow is drawn on the current
|
||
Board screen. The idea is that you're tapping around
|
||
figuring out how to play and when you tap an empty cell the
|
||
arrow appears. This explains it.
|
||
This is not currently shown
|
||
<string name="not_again_dicts">Crosswords wordlists, which are
|
||
just compressed lists of words plus tile information, determine
|
||
what language a game is played in and how \"smart\" the robot
|
||
is. You can download different sized wordlists in many
|
||
languages here. Email me at eehouse@eehouse.org for information
|
||
on building and installing your own wordlists.</string>
|
||
Shown the first time the board arrow is drawn on the current
|
||
Board screen. The idea is that you're tapping around
|
||
figuring out how to play and when you tap an empty cell the
|
||
arrow appears. This explains it.
|
||
*/
|
||
public static final int not_again_arrow=0x7f0501e3;
|
||
public static final int not_again_backclears=0x7f050288;
|
||
/**
|
||
|
||
*/
|
||
public static final int not_again_browse=0x7f050205;
|
||
/**
|
||
|
||
*/
|
||
public static final int not_again_browseall=0x7f050206;
|
||
/** Shown when you tap the chat button on the toolbar of the
|
||
main Board screen
|
||
Shown when you tap the chat button on the toolbar of the
|
||
main Board screen
|
||
*/
|
||
public static final int not_again_chat=0x7f0501dc;
|
||
/** This is shown in the Board screen when you successfully
|
||
connecting a game to the relay and are the last device in the
|
||
game to do so, i.e. the game is now complete and you should
|
||
expect play to begin.
|
||
This is shown in the Board screen when you successfully
|
||
connecting a game to the relay and are the last device in the
|
||
game to do so, i.e. the game is now complete and you should
|
||
expect play to begin.
|
||
*/
|
||
public static final int not_again_conndall=0x7f0501e2;
|
||
/** This is shown in the Board screen when you successfully
|
||
connect a game to the relay and are the first device in the
|
||
game to do so.
|
||
This is shown in the Board screen when you successfully
|
||
connect a game to the relay and are the first device in the
|
||
game to do so.
|
||
*/
|
||
public static final int not_again_conndfirst=0x7f0501e0;
|
||
/** This is shown in the Board screen when you successfully
|
||
connecting a game to the relay and are not the first device
|
||
in the game but not the last either. So it will only occur
|
||
for games with more than two devices, which are rare.
|
||
This is shown in the Board screen when you successfully
|
||
connecting a game to the relay and are not the first device
|
||
in the game but not the last either. So it will only occur
|
||
for games with more than two devices, which are rare.
|
||
*/
|
||
public static final int not_again_conndmid=0x7f0501e1;
|
||
public static final int not_again_dicts=0x7f0502c9;
|
||
/** This is shown when you choose the board_menu_done menu item.
|
||
It's to let you know that there's a shortcut that does almost
|
||
the same thing.
|
||
This is shown when you choose the board_menu_done menu item.
|
||
It's to let you know that there's a shortcut that does almost
|
||
the same thing.
|
||
*/
|
||
public static final int not_again_done=0x7f0501de;
|
||
public static final int not_again_enablepublic=0x7f0502f7;
|
||
/** Shown when you tap the flip button on the toolbar of the main
|
||
Board screen
|
||
Shown when you tap the flip button on the toolbar of the main
|
||
Board screen
|
||
*/
|
||
public static final int not_again_flip=0x7f0501d9;
|
||
public static final int not_again_fmt_expl=0x7f0502bb;
|
||
public static final int not_again_hidenewgamebuttons=0x7f0502ee;
|
||
/** Shown when you tap the next hint button on the toolbar of the
|
||
main Board screen
|
||
Shown when you tap the next hint button on the toolbar of the
|
||
main Board screen
|
||
*/
|
||
public static final int not_again_hintnext=0x7f0501d7;
|
||
/** Currently not used
|
||
<string name="not_again_newgame">The new game you have created has
|
||
two players. Player 1 is a robot; Player 2 is you. Tap the game
|
||
to play; long-tap (hold your finger on the game) to change its
|
||
settings or for other options.</string>
|
||
Shown when you tap the Previous Hint button on the toolbar of
|
||
the main Board screen
|
||
Currently not used
|
||
<string name="not_again_newgame">The new game you have created has
|
||
two players. Player 1 is a robot; Player 2 is you. Tap the game
|
||
to play; long-tap (hold your finger on the game) to change its
|
||
settings or for other options.</string>
|
||
Shown when you tap the Previous Hint button on the toolbar of
|
||
the main Board screen
|
||
*/
|
||
public static final int not_again_hintprev=0x7f0501d6;
|
||
/** Shown when you tap the juggle button on the toolbar of the
|
||
main Board screen
|
||
Shown when you tap the juggle button on the toolbar of the
|
||
main Board screen
|
||
*/
|
||
public static final int not_again_juggle=0x7f0501d8;
|
||
/**
|
||
|
||
*/
|
||
public static final int not_again_lookup=0x7f0501f9;
|
||
/** Shown when you first pick the list_item_new_from menuitem
|
||
Shown when you first pick the list_item_new_from menuitem
|
||
*/
|
||
public static final int not_again_newfrom=0x7f0501e5;
|
||
public static final int not_again_newselect=0x7f050287;
|
||
public static final int not_again_studycopy=0x7f0502a3;
|
||
/** The following strings (all whose names start with
|
||
"not_again") appear in the New user info dialog.
|
||
|
||
shown when user chooses the gamel_menu_checkmoves menu
|
||
The following strings (all whose names start with
|
||
"not_again") appear in the New user info dialog.
|
||
|
||
shown when user chooses the gamel_menu_checkmoves menu
|
||
*/
|
||
public static final int not_again_sync=0x7f0501d2;
|
||
/** Shown when the user chooses the "board_menu_trade" menu
|
||
Shown when the user chooses the "board_menu_trade" menu
|
||
*/
|
||
public static final int not_again_trading=0x7f0501d3;
|
||
public static final int not_again_trading_buttons=0x7f0501d4;
|
||
public static final int not_again_trading_menu=0x7f0501d5;
|
||
/** Shown when the board screen is visible and it's just become
|
||
another players turn. The idea is to give a hint about how to
|
||
find out about recent moves.
|
||
Shown when the board screen is visible and it's just become
|
||
another players turn. The idea is to give a hint about how to
|
||
find out about recent moves.
|
||
*/
|
||
public static final int not_again_turnchanged=0x7f0501e4;
|
||
/** Shown when you tap the undo/redo button on the toolbar of the
|
||
main Board screen
|
||
Shown when you tap the undo/redo button on the toolbar of the
|
||
main Board screen
|
||
*/
|
||
public static final int not_again_undo=0x7f0501db;
|
||
/** Shown in the Game configure screen when the game_locked
|
||
checkbox is checked and you uncheck it.
|
||
Shown in the Game configure screen when the game_locked
|
||
checkbox is checked and you uncheck it.
|
||
*/
|
||
public static final int not_again_unlock=0x7f0501df;
|
||
/** Shown when you tap the values button on the toolbar of the
|
||
main Board screen. This is intended to allow players to
|
||
remind themselves how much played tiles are worth while
|
||
planning a move.
|
||
Shown when you tap the values button on the toolbar of the
|
||
main Board screen. This is intended to allow players to
|
||
remind themselves how much played tiles are worth while
|
||
planning a move.
|
||
*/
|
||
public static final int not_again_values=0x7f0501dd;
|
||
/** Shown when you tap the zoom (+/-) button on the toolbar of
|
||
the main Board screen
|
||
Shown when you tap the zoom (+/-) button on the toolbar of
|
||
the main Board screen
|
||
*/
|
||
public static final int not_again_zoom=0x7f0501da;
|
||
public static final int note_none=0x7f0502c5;
|
||
/** This text is displayed as the "summary" for both of the
|
||
notify choices above, as extra information. (There could be
|
||
different strings if it makes more sense in your language.)
|
||
|
||
This text is displayed as the "summary" for both of the
|
||
notify choices above, as extra information. (There could be
|
||
different strings if it makes more sense in your language.)
|
||
|
||
<string name="notify_other_summary">When opponent moves arrive</string>
|
||
*/
|
||
public static final int notify_other_summary=0x7f05018a;
|
||
/** When one or more new moves is found, should I play a
|
||
notification sound
|
||
When one or more new moves is found, should I play a
|
||
notification sound
|
||
<string name="notify_sound">Play sound</string>
|
||
*/
|
||
public static final int notify_sound=0x7f050188;
|
||
/** When a move is fetched from the relay a Notification is
|
||
posted. These are its title, which appears in the top bar of the
|
||
device, and the body that appears when you pull the notifications
|
||
down.
|
||
When a move is fetched from the relay a Notification is
|
||
posted. These are its title, which appears in the top bar of the
|
||
device, and the body that appears when you pull the notifications
|
||
down.
|
||
*/
|
||
public static final int notify_title_fmt=0x7f0501bf;
|
||
/** When one or more new moves is found, should I vibrate the
|
||
device
|
||
When one or more new moves is found, should I vibrate the
|
||
device
|
||
<string name="notify_vibrate">Vibrate</string>
|
||
*/
|
||
public static final int notify_vibrate=0x7f050189;
|
||
public static final int nplayers_fmt=0x7f0502e4;
|
||
public static final int nplayers_prompt=0x7f0502e3;
|
||
/** text of label identifying the field where human players can
|
||
enter an option password. The label and field disappear when
|
||
the robot player checkbox is checked because it makes no
|
||
sense for a robot to have a password. In fact, passwords
|
||
only make sense where there's more than one local human
|
||
player on a device, so they are infrequently used in network
|
||
games as well.
|
||
text of label identifying the field where human players can
|
||
enter an option password. The label and field disappear when
|
||
the robot player checkbox is checked because it makes no
|
||
sense for a robot to have a password. In fact, passwords
|
||
only make sense where there's more than one local human
|
||
player on a device, so they are infrequently used in network
|
||
games as well.
|
||
<string name="password_label">Password</string>
|
||
*/
|
||
public static final int password_label=0x7f0500fb;
|
||
public static final int paste_done_fmt=0x7f05029d;
|
||
/** <string name="not_again_sms_ready">You have NFC enabled. That
|
||
means that any time a board that\'s missing a player is open, you
|
||
can tap a nearby person\'s device to invite him/her to
|
||
play – if he/she is also using NFC.</string>
|
||
*/
|
||
public static final int pct_suffix=0x7f050293;
|
||
/** If this preference is checked, tapping on the scoreboard
|
||
entry for any player reveals that player's tiles and any
|
||
pending move (after asking for his password if one is set.)
|
||
This feature, which is disabled by default, is meant for the
|
||
case where serveral human players are sharing a device: it
|
||
might make sense for one to be able to study the board even
|
||
though it's not his turn e.g. while the player whose turn it
|
||
is is temporarily unable to play.
|
||
If this preference is checked, tapping on the scoreboard
|
||
entry for any player reveals that player's tiles and any
|
||
pending move (after asking for his password if one is set.)
|
||
This feature, which is disabled by default, is meant for the
|
||
case where serveral human players are sharing a device: it
|
||
might make sense for one to be able to study the board even
|
||
though it's not his turn e.g. while the player whose turn it
|
||
is is temporarily unable to play.
|
||
<string name="peek_other">View tiles out-of-turn</string>
|
||
*/
|
||
public static final int peek_other=0x7f05017a;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="peek_other_summary">Tapping on scoreboard name shows
|
||
that player\'s tiles</string>
|
||
*/
|
||
public static final int peek_other_summary=0x7f05017b;
|
||
/**
|
||
|
||
*/
|
||
public static final int phone_label=0x7f050234;
|
||
/** Don't warn, but simply force to skip turn (give 0 points)
|
||
when user attempts to play word not in the wordlist.
|
||
Don't warn, but simply force to skip turn (give 0 points)
|
||
when user attempts to play word not in the wordlist.
|
||
<string name="phonies_disallow">Disallow phonies</string>
|
||
*/
|
||
public static final int phonies_disallow=0x7f0500ec;
|
||
/** These are the three choices in the popup above whose text is
|
||
phonies_spinner_prompt
|
||
Don't care if words played are in the wordlist or not
|
||
These are the three choices in the popup above whose text is
|
||
phonies_spinner_prompt
|
||
Don't care if words played are in the wordlist or not
|
||
<string name="phonies_ignore">Ignore phonies</string>
|
||
*/
|
||
public static final int phonies_ignore=0x7f0500ea;
|
||
/** title of popup used to determine how words are handled that
|
||
are not in the wordlist used for the game (or player if using
|
||
different wordlists per player)
|
||
title of popup used to determine how words are handled that
|
||
are not in the wordlist used for the game (or player if using
|
||
different wordlists per player)
|
||
<string name="phonies_spinner_prompt">How to handle \"phonies\"
|
||
(words not in wordlist)</string>
|
||
*/
|
||
public static final int phonies_spinner_prompt=0x7f0500e9;
|
||
/** warn player when word played is not in the wordlist, but
|
||
allow him to play it.
|
||
warn player when word played is not in the wordlist, but
|
||
allow him to play it.
|
||
<string name="phonies_warn">Warn if phonies</string>
|
||
*/
|
||
public static final int phonies_warn=0x7f0500eb;
|
||
/**
|
||
|
||
*/
|
||
public static final int pick_faceup=0x7f050201;
|
||
/**
|
||
|
||
*/
|
||
public static final int pick_url_title_fmt=0x7f0501f7;
|
||
/** Text of button at bottom. Press it and you exit this
|
||
configure screen and open the game into the Board screen
|
||
Text of button at bottom. Press it and you exit this
|
||
configure screen and open the game into the Board screen
|
||
<string name="play">Play game</string>
|
||
*/
|
||
public static final int play=0x7f0500f1;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Player edit dialog
|
||
#
|
||
# This comes up when you tap on a player within the Game
|
||
# config screen
|
||
############################################################
|
||
|
||
dialog title
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Player edit dialog
|
||
#
|
||
# This comes up when you tap on a player within the Game
|
||
# config screen
|
||
############################################################
|
||
|
||
dialog title
|
||
<string name="player_edit_title">Edit player</string>
|
||
*/
|
||
public static final int player_edit_title=0x7f0500f5;
|
||
/** used to create default player names. Number between 1 and 4
|
||
is substituted
|
||
used to create default player names. Number between 1 and 4
|
||
is substituted
|
||
*/
|
||
public static final int player_fmt=0x7f0501be;
|
||
/** text of lable identifying the field in which player's name is
|
||
set/displayed
|
||
text of lable identifying the field in which player's name is
|
||
set/displayed
|
||
<string name="player_label">Name:</string>
|
||
*/
|
||
public static final int player_label=0x7f0500f7;
|
||
/** text for separator above the list of players that's used for
|
||
networked games. The numbers of local and non-local players
|
||
are substituted for %1$d and %2$d.
|
||
text for separator above the list of players that's used for
|
||
networked games. The numbers of local and non-local players
|
||
are substituted for %1$d and %2$d.
|
||
<string name="players_label_host_fmt">Players (%1$d local, %2$d
|
||
off-device)</string>
|
||
*/
|
||
public static final int players_label_host_fmt=0x7f0500d4;
|
||
/** text for separator above the list of players that's used for
|
||
non-networked games
|
||
text for separator above the list of players that's used for
|
||
non-networked games
|
||
<string name="players_label_standalone">Players (tap to edit)</string>
|
||
*/
|
||
public static final int players_label_standalone=0x7f0500d3;
|
||
/** Toast shown when players are missing, same time as above
|
||
but more subtle.
|
||
Toast shown when players are missing, same time as above
|
||
but more subtle.
|
||
<string name="players_miss_fmt">%1$d player[s] missing</string>
|
||
*/
|
||
public static final int players_miss_fmt=0x7f050106;
|
||
/** Label for the first "human player" name preference
|
||
Label for the first "human player" name preference
|
||
<string name="pref_human_name">Human player</string>
|
||
*/
|
||
public static final int pref_human_name=0x7f050146;
|
||
/** Label for the first player color preference
|
||
Label for the first player color preference
|
||
<string name="pref_player1_name">First player</string>
|
||
*/
|
||
public static final int pref_player1_name=0x7f050142;
|
||
/** Label for the second player color preference
|
||
Label for the second player color preference
|
||
<string name="pref_player2_name">Second player</string>
|
||
*/
|
||
public static final int pref_player2_name=0x7f050143;
|
||
/** Label for the third player color preference
|
||
Label for the third player color preference
|
||
<string name="pref_player3_name">Third player</string>
|
||
*/
|
||
public static final int pref_player3_name=0x7f050144;
|
||
/** Label for the fourth player color preference
|
||
Label for the fourth player color preference
|
||
<string name="pref_player4_name">Fourth player</string>
|
||
*/
|
||
public static final int pref_player4_name=0x7f050145;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Appearances subscreen of Preferences screen
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Appearances subscreen of Preferences screen
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
<string name="prefs_appearance">Appearance</string>
|
||
*/
|
||
public static final int prefs_appearance=0x7f050153;
|
||
/** clarification of the above
|
||
clarification of the above
|
||
<string name="prefs_appearance_summary">Settings controlling
|
||
appearance</string>
|
||
*/
|
||
public static final int prefs_appearance_summary=0x7f050154;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Behavior preference subscreen (within Preferences screen)
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Behavior preference subscreen (within Preferences screen)
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
<string name="prefs_behavior">Behavior</string>
|
||
*/
|
||
public static final int prefs_behavior=0x7f050170;
|
||
/** clarification of the above
|
||
clarification of the above
|
||
<string name="prefs_behavior_summary">Settings controlling app behavior</string>
|
||
*/
|
||
public static final int prefs_behavior_summary=0x7f050171;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Individual Colors preference subscreen (within Appearances
|
||
# subscreen)
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Individual Colors preference subscreen (within Appearances
|
||
# subscreen)
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
<string name="prefs_colors">Individual colors</string>
|
||
*/
|
||
public static final int prefs_colors=0x7f050162;
|
||
/** clarification of the above
|
||
clarification of the above
|
||
<string name="prefs_colors_summary">Edit colors used on the board</string>
|
||
*/
|
||
public static final int prefs_colors_summary=0x7f050163;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# New-game defaults subscreen of Preferences screen
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# New-game defaults subscreen of Preferences screen
|
||
############################################################
|
||
|
||
title of this sub-preference
|
||
<string name="prefs_defaults">New game defaults</string>
|
||
*/
|
||
public static final int prefs_defaults=0x7f05013e;
|
||
/** clarification of the above
|
||
clarification of the above
|
||
<string name="prefs_defaults_summary">Default settings for new
|
||
games</string>
|
||
*/
|
||
public static final int prefs_defaults_summary=0x7f05013f;
|
||
/** sub-preference for dictionaries (soon to be called "word lists")
|
||
sub-preference for dictionaries (soon to be called "word lists")
|
||
<string name="prefs_dicts">Wordlists</string>
|
||
*/
|
||
public static final int prefs_dicts=0x7f050148;
|
||
/** clarification of above
|
||
clarification of above
|
||
<string name="prefs_dicts_summary">Default wordlists</string>
|
||
*/
|
||
public static final int prefs_dicts_summary=0x7f050149;
|
||
/** sub-preference title for editing default player names.
|
||
There's only enabled now, though.
|
||
sub-preference title for editing default player names.
|
||
There's only enabled now, though.
|
||
<string name="prefs_names">Player names</string>
|
||
*/
|
||
public static final int prefs_names=0x7f050140;
|
||
/** clarification of the above
|
||
clarification of the above
|
||
<string name="prefs_names_summary">Default player names</string>
|
||
*/
|
||
public static final int prefs_names_summary=0x7f050141;
|
||
/** Used when prev player's name can't be looked up
|
||
Used when prev player's name can't be looked up
|
||
*/
|
||
public static final int prev_player=0x7f0502d2;
|
||
public static final int progress_title=0x7f0502c3;
|
||
/**
|
||
|
||
*/
|
||
public static final int prompt_max_len=0x7f05020b;
|
||
/**
|
||
|
||
*/
|
||
public static final int prompt_min_len=0x7f05020a;
|
||
public static final int proxy_port=0x7f05008c;
|
||
/** Short for "points", this is shown at the right end of the
|
||
tray in place of the first tile placed along with the points
|
||
the current move would earn if committed.
|
||
Short for "points", this is shown at the right end of the
|
||
tray in place of the first tile placed along with the points
|
||
the current move would earn if committed.
|
||
<string name="pts">pts</string>
|
||
*/
|
||
public static final int pts=0x7f050108;
|
||
/** If you check the join_room checkbox Crosswords queries the
|
||
relay. This is the text of the progress indicator displayed what
|
||
that's going on. (It's often visible for only a very short
|
||
time.)
|
||
If you check the join_room checkbox Crosswords queries the
|
||
relay. This is the text of the progress indicator displayed what
|
||
that's going on. (It's often visible for only a very short
|
||
time.)
|
||
<string name="public_names_progress_fmt">Fetching public rooms for
|
||
%1$d-player games in %2$s.</string>
|
||
*/
|
||
public static final int public_names_progress_fmt=0x7f0500de;
|
||
/** Title for generic dialog asking a question, usually in the
|
||
middle of a game, like "do you want to commit this move?"
|
||
Title for generic dialog asking a question, usually in the
|
||
middle of a game, like "do you want to commit this move?"
|
||
*/
|
||
public static final int query_title=0x7f0501cf;
|
||
/** Text of dialog asking user to confirm a move that exchanges
|
||
tiles (instead of forming a new word to earn points)
|
||
Text of dialog asking user to confirm a move that exchanges
|
||
tiles (instead of forming a new word to earn points)
|
||
*/
|
||
public static final int query_trade_fmt=0x7f05019e;
|
||
public static final int radio_name_cdma=0x7f05009c;
|
||
public static final int radio_name_gsm=0x7f05009b;
|
||
public static final int radio_name_real=0x7f050099;
|
||
public static final int radio_name_tablet=0x7f05009a;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Color edit dialog
|
||
#
|
||
# A sub-sub preference, this is displayed each time the user
|
||
# wants to edit a color described by the strings above
|
||
############################################################
|
||
|
||
Names of the three colors by which colors can be edited in
|
||
the color preferences dialog
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Color edit dialog
|
||
#
|
||
# A sub-sub preference, this is displayed each time the user
|
||
# wants to edit a color described by the strings above
|
||
############################################################
|
||
|
||
Names of the three colors by which colors can be edited in
|
||
the color preferences dialog
|
||
<string name="red">Red</string>
|
||
*/
|
||
public static final int red=0x7f05016d;
|
||
public static final int redir_host=0x7f050080;
|
||
/** Title of dialog used to alert players to relay-related
|
||
problems with the current game.
|
||
Title of dialog used to alert players to relay-related
|
||
problems with the current game.
|
||
<string name="relay_alert">Connection problem</string>
|
||
*/
|
||
public static final int relay_alert=0x7f05010b;
|
||
public static final int relay_alert_title=0x7f050286;
|
||
public static final int relay_host=0x7f05007f;
|
||
public static final int relay_port=0x7f05008b;
|
||
/** Shown in toast when relaunching after switching dicts
|
||
Shown in toast when relaunching after switching dicts
|
||
*/
|
||
public static final int reload_new_dict_fmt=0x7f050266;
|
||
public static final int rematch_msg=0x7f0502f6;
|
||
public static final int remote_digesting=0x7f0502bd;
|
||
public static final int remote_empty=0x7f0502bc;
|
||
/** checkbox determining of this player is on this device or
|
||
remote. If remote, then the rest of the fields disappear
|
||
(since they will be set by the remote device.)
|
||
checkbox determining of this player is on this device or
|
||
remote. If remote, then the rest of the fields disappear
|
||
(since they will be set by the remote device.)
|
||
<string name="remote_label">Off-device player</string>
|
||
*/
|
||
public static final int remote_label=0x7f0500f6;
|
||
public static final int remote_no_net=0x7f0502be;
|
||
/**
|
||
|
||
*/
|
||
public static final int remote_undone=0x7f050237;
|
||
public static final int rename_group_label=0x7f05027c;
|
||
/** text within rename dialog (triggered by selecting
|
||
list_item_rename)
|
||
text within rename dialog (triggered by selecting
|
||
list_item_rename)
|
||
*/
|
||
public static final int rename_label=0x7f0500bc;
|
||
public static final int rename_label_caveat=0x7f0500bd;
|
||
/** <string name="resend_finished_fmt">Resend finished; sent %1$d message[s].</string>
|
||
*/
|
||
public static final int resend_finished_fmt=0x7f050121;
|
||
/** if this preference is checked, the hardware volume keys will
|
||
work to zoom the board in and out (and will not control
|
||
volume) This only applies when the Board screen is
|
||
frontmost.
|
||
if this preference is checked, the hardware volume keys will
|
||
work to zoom the board in and out (and will not control
|
||
volume) This only applies when the Board screen is
|
||
frontmost.
|
||
<string name="ringer_zoom">Volume keys zoom</string>
|
||
*/
|
||
public static final int ringer_zoom=0x7f050178;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="ringer_zoom_summary">Zoom board using volume keys</string>
|
||
*/
|
||
public static final int ringer_zoom_summary=0x7f050179;
|
||
/** checkbox determining if player is robot/automated or human
|
||
checkbox determining if player is robot/automated or human
|
||
<string name="robot_label">Robot player</string>
|
||
*/
|
||
public static final int robot_label=0x7f0500fa;
|
||
/** Used to format robot player names in the lists of players
|
||
found in each game listing
|
||
Used to format robot player names in the lists of players
|
||
found in each game listing
|
||
*/
|
||
public static final int robot_name_fmt=0x7f0500a2;
|
||
/** Three possible choices presented in the popup above
|
||
Three possible choices presented in the popup above
|
||
<string name="robot_smart">Smart robot</string>
|
||
*/
|
||
public static final int robot_smart=0x7f0500e6;
|
||
/** <string name="robot_smarter">Smarter robot</string>
|
||
*/
|
||
public static final int robot_smarter=0x7f0500e7;
|
||
/** <string name="robot_smartest">Smartest robot</string>
|
||
*/
|
||
public static final int robot_smartest=0x7f0500e8;
|
||
/** title of popup used to select how "smart" (how capable) the
|
||
robot player will be.
|
||
title of popup used to select how "smart" (how capable) the
|
||
robot player will be.
|
||
<string name="robot_spinner_prompt">How smart is the robot player?</string>
|
||
*/
|
||
public static final int robot_spinner_prompt=0x7f0500e5;
|
||
/** text of checkbox
|
||
text of checkbox
|
||
<string name="room_public">Make new room public</string>
|
||
*/
|
||
public static final int room_public=0x7f0500dc;
|
||
/** title for popup of public rooms found on server
|
||
title for popup of public rooms found on server
|
||
<string name="room_public_prompt">Select public room</string>
|
||
*/
|
||
public static final int room_public_prompt=0x7f0500dd;
|
||
public static final int sel_games_fmt=0x7f050289;
|
||
public static final int sel_groups_fmt=0x7f05028a;
|
||
public static final int sel_items_fmt=0x7f0502a7;
|
||
/**
|
||
############################################################
|
||
# :Dialogs:
|
||
# Wordlists screen dialogs
|
||
############################################################
|
||
|
||
Used as the text fo the confirming/querying dialog that goes
|
||
up when the dicts_item_select menuitem is chosen. The
|
||
possible answers are the three button text strings below.
|
||
|
||
############################################################
|
||
# :Dialogs:
|
||
# Wordlists screen dialogs
|
||
############################################################
|
||
|
||
Used as the text fo the confirming/querying dialog that goes
|
||
up when the dicts_item_select menuitem is chosen. The
|
||
possible answers are the three button text strings below.
|
||
*/
|
||
public static final int set_default_message_fmt=0x7f0500c8;
|
||
public static final int set_pref=0x7f0502ed;
|
||
/** text of separator marking out other-setting area of the dialog
|
||
text of separator marking out other-setting area of the dialog
|
||
<string name="settings_label">Other settings</string>
|
||
*/
|
||
public static final int settings_label=0x7f0500e0;
|
||
/** Checkbox that when set makes taps on the board manipulate an
|
||
arrow that then directs where tiles go when tapped in the
|
||
tray.
|
||
Checkbox that when set makes taps on the board manipulate an
|
||
arrow that then directs where tiles go when tapped in the
|
||
tray.
|
||
<string name="show_arrow">Show board arrow</string>
|
||
*/
|
||
public static final int show_arrow=0x7f05015e;
|
||
/** clarification of above
|
||
clarification of above
|
||
<string name="show_arrow_summary">Tapped rack tiles land on this
|
||
arrow when it is visible</string>
|
||
*/
|
||
public static final int show_arrow_summary=0x7f05015f;
|
||
public static final int show_remote=0x7f0502c1;
|
||
public static final int show_wordlist_browser=0x7f050285;
|
||
/** If this preference is checked, the user will not be asked to
|
||
confirm after selecting the "Turn done" menu (or tapping the
|
||
points display at the right end of the tray)
|
||
If this preference is checked, the user will not be asked to
|
||
confirm after selecting the "Turn done" menu (or tapping the
|
||
points display at the right end of the tray)
|
||
<string name="skip_confirm_turn">Skip confirming turn</string>
|
||
*/
|
||
public static final int skip_confirm_turn=0x7f050174;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="skip_confirm_turn_summary">Do NOT display score
|
||
summary after every human turn</string>
|
||
*/
|
||
public static final int skip_confirm_turn_summary=0x7f050175;
|
||
public static final int slmenu_clear_sel=0x7f05029b;
|
||
public static final int slmenu_copy_sel=0x7f05029a;
|
||
public static final int slmenu_deselect_all=0x7f0502a6;
|
||
public static final int slmenu_select_all=0x7f0502a5;
|
||
public static final int sms_bad_proto_fmt=0x7f05021b;
|
||
/** Title of phone number picker during invitation to a game via SMS
|
||
Title of phone number picker during invitation to a game via SMS
|
||
*/
|
||
public static final int sms_invite_title=0x7f050223;
|
||
public static final int sms_ready_text=0x7f050292;
|
||
public static final int square_tiles=0x7f050282;
|
||
public static final int square_tiles_summary=0x7f050283;
|
||
/** Used in formatting moves and history
|
||
Used in formatting moves and history
|
||
<string name="str_bonus_all">Bonus for using all tiles: 50\n</string>
|
||
*/
|
||
public static final int str_bonus_all=0x7f050134;
|
||
/** Using the hint feature is cheating by some players, and it
|
||
can be disabled via the hints_allowed preference. I should
|
||
be disabling the buttons in this case, but if I don't and you
|
||
try to get a hint you'll get this message instead.
|
||
Using the hint feature is cheating by some players, and it
|
||
can be disabled via the hints_allowed preference. I should
|
||
be disabling the buttons in this case, but if I don't and you
|
||
try to get a hint you'll get this message instead.
|
||
*/
|
||
public static final int str_cant_hint_while_disabled=0x7f0501b0;
|
||
/** Displayed if you try to use the undo menuitem or button and
|
||
there are no tiles on the board (no move has yet been made.)
|
||
[If I'm being clever and disabling those features in this
|
||
case there may be no way to see this.]
|
||
Displayed if you try to use the undo menuitem or button and
|
||
there are no tiles on the board (no move has yet been made.)
|
||
[If I'm being clever and disabling those features in this
|
||
case there may be no way to see this.]
|
||
*/
|
||
public static final int str_cant_undo_tileassign=0x7f0501af;
|
||
/** Beginning of the message presented to a user when asking him
|
||
to confirm committing the current turn
|
||
Beginning of the message presented to a user when asking him
|
||
to confirm committing the current turn
|
||
<string name="str_commit_confirm">Commit the current move?\n</string>
|
||
*/
|
||
public static final int str_commit_confirm=0x7f050131;
|
||
/** Used to format game name plus some other information as the
|
||
one-line summary for each game in the main screen. The name
|
||
of the game is substituted for %1$s. Something else
|
||
(language, player names, etc), is substituted for %2$s. This
|
||
does not require translation unless the parentheses or
|
||
ordering is wrong for your language.
|
||
Used to format game name plus some other information as the
|
||
one-line summary for each game in the main screen. The name
|
||
of the game is substituted for %1$s. Something else
|
||
(language, player names, etc), is substituted for %2$s. This
|
||
does not require translation unless the parentheses or
|
||
ordering is wrong for your language.
|
||
*/
|
||
public static final int str_game_name_fmt=0x7f0500a1;
|
||
/** Displayed when you try to commit a turn that is illegal
|
||
because there is empty space between some of the tiles
|
||
placed, i.e. they do not form a single word.
|
||
Displayed when you try to commit a turn that is illegal
|
||
because there is empty space between some of the tiles
|
||
placed, i.e. they do not form a single word.
|
||
*/
|
||
public static final int str_no_empties_in_turn=0x7f0501a8;
|
||
/** Same as above, but used when you try to show tiles belonging
|
||
to a player on another device (a remote player.)
|
||
Same as above, but used when you try to show tiles belonging
|
||
to a player on another device (a remote player.)
|
||
*/
|
||
public static final int str_no_peek_remote_tiles=0x7f0501ad;
|
||
/** Displayed when you try to reveal a robot player's tiles,
|
||
either by tapping on its "hidden" rack (marked by "?"
|
||
characters) or by tapping on its scoreboard entry. (The
|
||
ability to reveal another players tiles this way is
|
||
controlled by the peek_other preference and is disabled by
|
||
default.)
|
||
Displayed when you try to reveal a robot player's tiles,
|
||
either by tapping on its "hidden" rack (marked by "?"
|
||
characters) or by tapping on its scoreboard entry. (The
|
||
ability to reveal another players tiles this way is
|
||
controlled by the peek_other preference and is disabled by
|
||
default.)
|
||
*/
|
||
public static final int str_no_peek_robot_tiles=0x7f0501ac;
|
||
/** Used, with remote player's name substituted for %1$s, to
|
||
indicate that the player is remote.
|
||
Used, with remote player's name substituted for %1$s, to
|
||
indicate that the player is remote.
|
||
<string name="str_nonlocal_name_fmt">%1$s (remote)</string>
|
||
*/
|
||
public static final int str_nonlocal_name_fmt=0x7f050132;
|
||
/** Displyed when you try to commit a move and it's not your
|
||
turn.
|
||
Displyed when you try to commit a move and it's not your
|
||
turn.
|
||
*/
|
||
public static final int str_not_your_turn=0x7f0501ab;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="str_pass">pass\n</string>
|
||
*/
|
||
public static final int str_pass=0x7f05012b;
|
||
/** Used to alert user to loss of turn when a move is made and
|
||
phonies is set to lose turn when word used not in wordlist
|
||
|
||
Used to alert user to loss of turn when a move is made and
|
||
phonies is set to lose turn when word used not in wordlist
|
||
|
||
<string name="str_phony_rejected">Illegal word in move; turn lost!</string>
|
||
*/
|
||
public static final int str_phony_rejected=0x7f050130;
|
||
/** Shown when using the the Game configure screen to configure a
|
||
networked game and you try to make all players local.
|
||
Shown when using the the Game configure screen to configure a
|
||
networked game and you try to make all players local.
|
||
<string name="str_reg_server_sans_remote">At least one player must
|
||
be marked \"Remote\" for a game started as Host.</string>
|
||
*/
|
||
public static final int str_reg_server_sans_remote=0x7f0500ed;
|
||
/** This error message is shown when a remote device tries to
|
||
join a game and is providing more players than that game
|
||
expects. I do not believe it is possible to see this message
|
||
when playing via the relay because the relay is aware of how
|
||
many players are expected and only connects devices where the
|
||
numbers match.
|
||
This error message is shown when a remote device tries to
|
||
join a game and is providing more players than that game
|
||
expects. I do not believe it is possible to see this message
|
||
when playing via the relay because the relay is aware of how
|
||
many players are expected and only connects devices where the
|
||
numbers match.
|
||
*/
|
||
public static final int str_reg_unexpected_user=0x7f0501b1;
|
||
/** Used in formatting remote player move summaries
|
||
Used in formatting remote player move summaries
|
||
<string name="str_remote_moved_fmt">Remote player %1$s made this
|
||
move:\u0020</string>
|
||
*/
|
||
public static final int str_remote_moved_fmt=0x7f050129;
|
||
/** Used in formatting final scores display
|
||
Used in formatting final scores display
|
||
*/
|
||
public static final int str_resigned=0x7f050260;
|
||
/**
|
||
############################################################
|
||
# Board info/error dialog messages
|
||
#
|
||
# These strings are used to create dialogs that appear during
|
||
# games while the Board screen is visible
|
||
############################################################
|
||
|
||
Notifies user of a normal robot move
|
||
|
||
############################################################
|
||
# Board info/error dialog messages
|
||
#
|
||
# These strings are used to create dialogs that appear during
|
||
# games while the Board screen is visible
|
||
############################################################
|
||
|
||
Notifies user of a normal robot move
|
||
<string name="str_robot_moved_fmt">The robot %1$s made this move:\u0020</string>
|
||
*/
|
||
public static final int str_robot_moved_fmt=0x7f050122;
|
||
/** Shown when a remote device tries to join a game and wants to
|
||
play in a different language. As with the above, this should
|
||
be impossible when connecting via the relay.
|
||
Shown when a remote device tries to join a game and wants to
|
||
play in a different language. As with the above, this should
|
||
be impossible when connecting via the relay.
|
||
*/
|
||
public static final int str_server_dict_wins=0x7f0501b2;
|
||
/** Displayed when you try to commit a turn that is illegal
|
||
because tiles played do not touch other tiles already on the
|
||
board (or the middle/star square in the case of the initial
|
||
move.)
|
||
Displayed when you try to commit a turn that is illegal
|
||
because tiles played do not touch other tiles already on the
|
||
board (or the middle/star square in the case of the initial
|
||
move.)
|
||
*/
|
||
public static final int str_tiles_must_contact=0x7f0501aa;
|
||
/**
|
||
error messages
|
||
|
||
Displayed when you try to commit a turn that is illegal
|
||
because the tiles placed are not all in the same row or
|
||
column.
|
||
|
||
error messages
|
||
|
||
Displayed when you try to commit a turn that is illegal
|
||
because the tiles placed are not all in the same row or
|
||
column.
|
||
*/
|
||
public static final int str_tiles_not_in_line=0x7f0501a7;
|
||
/** Displayed when you try to begin a trade but there are not
|
||
seven or more tiles in the pool. The rules don't allow
|
||
trading in this case.
|
||
Displayed when you try to begin a trade but there are not
|
||
seven or more tiles in the pool. The rules don't allow
|
||
trading in this case.
|
||
*/
|
||
public static final int str_too_few_tiles_left_to_trade=0x7f0501ae;
|
||
/** Displayed when you try to commit the first move of the game
|
||
and are playing a single tile. The first move must include
|
||
two or more tiles.
|
||
Displayed when you try to commit the first move of the game
|
||
and are playing a single tile. The first move must include
|
||
two or more tiles.
|
||
*/
|
||
public static final int str_two_tiles_first_move=0x7f0501a9;
|
||
/** Used in formatting final scores display
|
||
Used in formatting final scores display
|
||
*/
|
||
public static final int str_winner=0x7f050261;
|
||
/** Used in formatting game history (not move summaries since
|
||
information about the current rack is hidden then)
|
||
Used in formatting game history (not move summaries since
|
||
information about the current rack is hidden then)
|
||
<string name="strd_cumulative_score_fmt">Cumulative score: %1$d\n</string>
|
||
*/
|
||
public static final int strd_cumulative_score_fmt=0x7f050128;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strd_remaining_tiles_add_fmt">+ %1$d [all remaining tiles]</string>
|
||
*/
|
||
public static final int strd_remaining_tiles_add_fmt=0x7f050125;
|
||
/** Intro to the paragraph lisiting all of the tiles remaining
|
||
Intro to the paragraph lisiting all of the tiles remaining
|
||
<string name="strd_remains_expl_fmt">%1$d tiles left in pool and all
|
||
tray[s]:\n</string>
|
||
*/
|
||
public static final int strd_remains_expl_fmt=0x7f050137;
|
||
/** First line in the remaining tiles dialog (reached by tapping
|
||
the number at left end of the scoreboard)
|
||
First line in the remaining tiles dialog (reached by tapping
|
||
the number at left end of the scoreboard)
|
||
<string name="strd_remains_header_fmt">%1$d tiles left in pool.</string>
|
||
*/
|
||
public static final int strd_remains_header_fmt=0x7f050136;
|
||
/** Notifies user of a robot trade move
|
||
Notifies user of a robot trade move
|
||
<string name="strd_robot_traded_fmt">exchanged %1$d tiles.</string>
|
||
*/
|
||
public static final int strd_robot_traded_fmt=0x7f050123;
|
||
/** I don't know how this is used. :-)
|
||
I don't know how this is used. :-)
|
||
<string name="strd_time_penalty_sub_fmt"> - %1$d [time]</string>
|
||
*/
|
||
public static final int strd_time_penalty_sub_fmt=0x7f05012a;
|
||
/** Used in formatting moves and history. The total score for
|
||
one turn is substituted for %1$d.
|
||
Used in formatting moves and history. The total score for
|
||
one turn is substituted for %1$d.
|
||
<string name="strd_turn_score_fmt">Score for turn: %1$d\n</string>
|
||
*/
|
||
public static final int strd_turn_score_fmt=0x7f050135;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strd_unused_tiles_sub_fmt">- %1$d [unused tiles]</string>
|
||
*/
|
||
public static final int strd_unused_tiles_sub_fmt=0x7f050126;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strs_move_across_fmt">move (from %1$s across)\n</string>
|
||
*/
|
||
public static final int strs_move_across_fmt=0x7f05012c;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strs_move_down_fmt">move (from %1$s down)\n</string>
|
||
*/
|
||
public static final int strs_move_down_fmt=0x7f05012d;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strs_new_tiles_fmt">New tiles: %1$s</string>
|
||
*/
|
||
public static final int strs_new_tiles_fmt=0x7f050127;
|
||
/** Used in formatting game history and move summaries
|
||
Used in formatting game history and move summaries
|
||
<string name="strs_tray_at_start_fmt">Rack at start: %1$s\n</string>
|
||
*/
|
||
public static final int strs_tray_at_start_fmt=0x7f05012e;
|
||
/** title for window you get when you select menu with text
|
||
board_menu_game_counts
|
||
title for window you get when you select menu with text
|
||
board_menu_game_counts
|
||
<string name="strs_values_header_fmt">%1$s counts/values:\n</string>
|
||
*/
|
||
public static final int strs_values_header_fmt=0x7f050124;
|
||
/** Used in formatting exchange move summaries
|
||
Used in formatting exchange move summaries
|
||
<string name="strss_traded_for_fmt">Exchanged %1$s for %2$s.</string>
|
||
*/
|
||
public static final int strss_traded_for_fmt=0x7f05012f;
|
||
public static final int study_langpick=0x7f0502a0;
|
||
public static final int study_no_lang_fmt=0x7f0502a1;
|
||
public static final int study_no_lists=0x7f0502a2;
|
||
public static final int studylist_title_fmt=0x7f05029f;
|
||
/** If substituting an existing same-language wordlist by
|
||
choosing button_substdict user gets to choose from a list of
|
||
wordlists. This is the title of that list.
|
||
If substituting an existing same-language wordlist by
|
||
choosing button_substdict user gets to choose from a list of
|
||
wordlists. This is the title of that list.
|
||
*/
|
||
public static final int subst_dict_title=0x7f0501bb;
|
||
/**
|
||
|
||
*/
|
||
public static final int summary_conn=0x7f050217;
|
||
/**
|
||
|
||
*/
|
||
public static final int summary_conn_sms_fmt=0x7f050235;
|
||
/** Preference to control what's listed next to game name in the
|
||
first line of a game summary in the main games-list screen,
|
||
e.g., if the option is "Game Language", "English" in the
|
||
listing "Game 2 (English)"
|
||
|
||
The following strings beginning with "game_summary_field_" are
|
||
possible values
|
||
Preference to control what's listed next to game name in the
|
||
first line of a game summary in the main games-list screen,
|
||
e.g., if the option is "Game Language", "English" in the
|
||
listing "Game 2 (English)"
|
||
|
||
The following strings beginning with "game_summary_field_" are
|
||
possible values
|
||
<string name="summary_field">Include in game listing</string>
|
||
*/
|
||
public static final int summary_field=0x7f050155;
|
||
/**
|
||
|
||
*/
|
||
public static final int summary_gameover=0x7f050216;
|
||
/** The display of each networked game includes one of three
|
||
states it can be in in the process of connecting to the
|
||
relay. These next three strings are used to create those
|
||
three.
|
||
First state: is configured to use a room but has not yet
|
||
contacted the relay and been assigned that room.
|
||
The display of each networked game includes one of three
|
||
states it can be in in the process of connecting to the
|
||
relay. These next three strings are used to create those
|
||
three.
|
||
First state: is configured to use a room but has not yet
|
||
contacted the relay and been assigned that room.
|
||
*/
|
||
public static final int summary_relay_conf_fmt=0x7f0500a4;
|
||
/** Third state: enough devices have connected in the room to
|
||
form a complete game. We'll be in this state as long as the
|
||
game exists.
|
||
Third state: enough devices have connected in the room to
|
||
form a complete game. We'll be in this state as long as the
|
||
game exists.
|
||
*/
|
||
public static final int summary_relay_conn_fmt=0x7f0500a6;
|
||
/** Final state: game is over.
|
||
Final state: game is over.
|
||
*/
|
||
public static final int summary_relay_gameover_fmt=0x7f0500a7;
|
||
/** Second state: has been assigned to a room on the relay
|
||
(meaning the network is working) but there are not yet as
|
||
many players as expected: the game is not complete and play
|
||
cannot happen.
|
||
Second state: has been assigned to a room on the relay
|
||
(meaning the network is working) but there are not yet as
|
||
many players as expected: the game is not complete and play
|
||
cannot happen.
|
||
*/
|
||
public static final int summary_relay_wait_fmt=0x7f0500a5;
|
||
public static final int summary_send_data_sms=0x7f050087;
|
||
/** explanation of the above
|
||
explanation of the above
|
||
<string name="summary_sort_tiles">Sort racks whenever new tiles
|
||
are added</string>
|
||
*/
|
||
public static final int summary_sort_tiles=0x7f050177;
|
||
public static final int summary_studyon=0x7f050298;
|
||
public static final int summary_thumbsize=0x7f05028b;
|
||
/**
|
||
|
||
*/
|
||
public static final int summary_wait_guest=0x7f050215;
|
||
/**
|
||
|
||
*/
|
||
public static final int summary_wait_host=0x7f050214;
|
||
/** Used to indicate that a preference is not enabled, i.e. not
|
||
part of the game and that the user should ignore it.
|
||
Used to indicate that a preference is not enabled, i.e. not
|
||
part of the game and that the user should ignore it.
|
||
<string name="tell_unused">Not used yet…</string>
|
||
*/
|
||
public static final int tell_unused=0x7f050147;
|
||
public static final int thumb_off=0x7f05028c;
|
||
/** color of the tiles' background
|
||
color of the tiles' background
|
||
<string name="tile_back">Tile background</string>
|
||
*/
|
||
public static final int tile_back=0x7f050169;
|
||
/**
|
||
|
||
*/
|
||
public static final int tilepick_all=0x7f0501ff;
|
||
/**
|
||
|
||
*/
|
||
public static final int tilepick_undo=0x7f0501fe;
|
||
/** title of dialog brought up in response to the
|
||
board_menu_game_left menu. The dialog lists all tiles
|
||
remaining in the pool, i.e. not on the board or in the rack
|
||
of the player whose turn it is.
|
||
title of dialog brought up in response to the
|
||
board_menu_game_left menu. The dialog lists all tiles
|
||
remaining in the pool, i.e. not on the board or in the rack
|
||
of the player whose turn it is.
|
||
*/
|
||
public static final int tiles_left_title=0x7f0501ca;
|
||
/** Title of preference in which you select which addressing
|
||
modes network games will use to communicate
|
||
*/
|
||
public static final int title_addrs_pref=0x7f0502dc;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Wordlists screen
|
||
#
|
||
# list of installed wordlists (formerly called dictionaries)
|
||
############################################################
|
||
|
||
window title
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Wordlists screen
|
||
#
|
||
# list of installed wordlists (formerly called dictionaries)
|
||
############################################################
|
||
|
||
window title
|
||
*/
|
||
public static final int title_dicts_list=0x7f0500c0;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Game configure screen
|
||
############################################################
|
||
|
||
window title (game name substituted for %1$s)
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Game configure screen
|
||
############################################################
|
||
|
||
window title (game name substituted for %1$s)
|
||
<string name="title_game_config_fmt">Settings for %1$s</string>
|
||
*/
|
||
public static final int title_game_config_fmt=0x7f0500cf;
|
||
/** alternate window title used when game is networked
|
||
alternate window title used when game is networked
|
||
<string name="title_gamenet_config_fmt">%1$s settings (networked)</string>
|
||
*/
|
||
public static final int title_gamenet_config_fmt=0x7f0500d0;
|
||
/** title for popup list of langugages from which user picks
|
||
title for popup list of langugages from which user picks
|
||
<string name="title_langs_list">Languages (based on installed
|
||
wordlists)</string>
|
||
*/
|
||
public static final int title_langs_list=0x7f0500d1;
|
||
/**
|
||
|
||
*/
|
||
public static final int title_lookup=0x7f0501f3;
|
||
public static final int title_lookup_study=0x7f0501f4;
|
||
/**
|
||
############################################################
|
||
# :Screens:
|
||
# Preferences screen(s)
|
||
#
|
||
# There are four screens plus one for debugging that isn't
|
||
# translated: New-game defaults, Appearances, Behavior, and
|
||
# Network Game settings
|
||
############################################################
|
||
|
||
window title
|
||
|
||
############################################################
|
||
# :Screens:
|
||
# Preferences screen(s)
|
||
#
|
||
# There are four screens plus one for debugging that isn't
|
||
# translated: New-game defaults, Appearances, Behavior, and
|
||
# Network Game settings
|
||
############################################################
|
||
|
||
window title
|
||
<string name="title_prefs">Crosswords Settings</string>
|
||
*/
|
||
public static final int title_prefs=0x7f050139;
|
||
public static final int title_send_data_sms=0x7f050086;
|
||
/** If this preference is checked, tiles in the rack will be
|
||
re-ordered alphabetically whenever tiles are added,
|
||
i.e. after ever move.
|
||
If this preference is checked, tiles in the rack will be
|
||
re-ordered alphabetically whenever tiles are added,
|
||
i.e. after ever move.
|
||
<string name="title_sort_tiles">Sort new tiles</string>
|
||
*/
|
||
public static final int title_sort_tiles=0x7f050176;
|
||
public static final int title_studyon=0x7f050297;
|
||
/** title of dialog allowing user to pick tiles "face up". (This
|
||
feature is not yet supported on Android.)
|
||
title of dialog allowing user to pick tiles "face up". (This
|
||
feature is not yet supported on Android.)
|
||
*/
|
||
public static final int title_tile_picker=0x7f0501c9;
|
||
public static final int update_dicts_fmt=0x7f0502c2;
|
||
public static final int use_defaults=0x7f0502e2;
|
||
/** text of checkbox controlling whether there's a game timer
|
||
text of checkbox controlling whether there's a game timer
|
||
<string name="use_timer">Enable game timer</string>
|
||
*/
|
||
public static final int use_timer=0x7f0500e3;
|
||
/** Used to separate names of players when listing them on one
|
||
line in a game summary. The \u0020 is a space in xml.
|
||
Used to separate names of players when listing them on one
|
||
line in a game summary. The \u0020 is a space in xml.
|
||
<string name="vs_join">\u0020vs.\u0020</string>
|
||
*/
|
||
public static final int vs_join=0x7f050133;
|
||
public static final int waiting_title=0x7f0502ef;
|
||
public static final int warn_bt_disabled=0x7f050256;
|
||
public static final int warn_no_comms=0x7f0502f2;
|
||
/**
|
||
|
||
*/
|
||
public static final int warn_nomobile_fmt=0x7f05022f;
|
||
/**
|
||
|
||
*/
|
||
public static final int warn_sms_disabled=0x7f050255;
|
||
/**
|
||
|
||
*/
|
||
public static final int warn_unlimited=0x7f050236;
|
||
/**
|
||
|
||
*/
|
||
public static final int word_search_hint=0x7f0501fd;
|
||
public static final int xlations_enabled_summary=0x7f0502ad;
|
||
public static final int xlations_enabled_title=0x7f0502ac;
|
||
public static final int xlations_locale=0x7f050091;
|
||
/** Empty in English, this should contain the name of the
|
||
translator/creator of the strings.xml file for this
|
||
language
|
||
Empty in English, this should contain the name of the
|
||
translator/creator of the strings.xml file for this
|
||
language
|
||
*/
|
||
public static final int xlator=0x7f0501eb;
|
||
public static final int xwords_nfc_mime=0x7f050072;
|
||
}
|
||
public static final class style {
|
||
public static final int about_items=0x7f070005;
|
||
public static final int color_edit_text=0x7f070003;
|
||
public static final int color_seek_bar=0x7f070002;
|
||
public static final int config_separator=0x7f070000;
|
||
public static final int evenly_spaced_horizontal=0x7f070008;
|
||
public static final int expander_button=0x7f070009;
|
||
public static final int expander_label=0x7f07000a;
|
||
public static final int group_items=0x7f070006;
|
||
public static final int new_game_buttons=0x7f07000c;
|
||
public static final int newgame_connicon=0x7f07000b;
|
||
public static final int relay_explain=0x7f070007;
|
||
public static final int role_config_hint=0x7f070001;
|
||
public static final int toolbar_button=0x7f070004;
|
||
}
|
||
public static final class xml {
|
||
public static final int xwprefs=0x7f040000;
|
||
}
|
||
}
|