.. |
scripts
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remove symlinks if they're not back to us -- so that more than one
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2010-01-04 05:50:12 +00:00 |
XWords4
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tile picker strings and intent
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2010-01-10 17:20:18 +00:00 |
anddict.c
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add onDispose call to game_dispose, and implement it such that jni
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2010-01-09 13:30:23 +00:00 |
anddict.h
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
andglobals.h
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don't store dict: it's in the model
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2010-01-09 17:11:31 +00:00 |
Android.mk
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
andutils.c
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fix ntohl; allow null Strings
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2010-01-09 17:10:59 +00:00 |
andutils.h
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makeIntArray takes array of initial values
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2010-01-07 14:24:53 +00:00 |
Application.mk
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
drawwrapper.c
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add onDispose call to game_dispose, and implement it such that jni
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2010-01-09 13:30:23 +00:00 |
drawwrapper.h
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add onDispose call to game_dispose, and implement it such that jni
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2010-01-09 13:30:23 +00:00 |
INSTALL.txt
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
LocalizedStrIncludes.h
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
utils.c
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
utilwrapper.c
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add onDispose call to game_dispose, and implement it such that jni
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2010-01-09 13:30:23 +00:00 |
utilwrapper.h
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add onDispose call to game_dispose, and implement it such that jni
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2010-01-09 13:30:23 +00:00 |
xptypes.h
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initial checkin of jni source and build scripts for android port
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2010-01-02 19:10:08 +00:00 |
xwjni.c
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save and restore games (though there's a global game for now).
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2010-01-09 17:19:25 +00:00 |