..
.gitignore
ignore more
2010-03-14 16:25:27 +00:00
board.c
fix to compile -- graft missed a constant defined earlier
2014-10-09 21:21:27 -07:00
board.h
limit width of scoreboard too
2014-07-17 21:31:17 -07:00
boarddrw.c
drawing tray tiles can fail, e.g. when font info not yet available, so
2013-11-07 07:29:54 -08:00
boardp.h
move dividerLoc into model and use to limit sorting to tiles to its
2014-10-09 20:09:24 -07:00
bufqueue.c
add bqRemoveAll
2009-09-19 21:28:07 +00:00
bufqueue.h
add bqRemoveAll
2009-09-19 21:28:07 +00:00
commmgr.h
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
comms.c
change comms header format to add a version and flags, marking with an
2015-02-18 19:19:36 -08:00
comms.h
add summary DB column and jni code to fetch it to store and display number of unacked messages a game has. And add debug-only option to display it in the main list. In the future I want to be able to iterate over all these games and resend their packets (without opening them visually) when an internet connection comes back up.
2014-02-28 18:59:12 -08:00
comtypes.h
fix to compile -- graft missed a constant defined earlier
2014-10-09 21:21:27 -07:00
config.mk
add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
2014-03-09 19:12:21 -07:00
contypct.h
Add define set to number of conn types compiled in; use it to compile
2009-09-05 13:08:46 +00:00
dawg.h
fix to support synonyms within specials too -- for linux only so far.
2013-04-09 07:43:04 -07:00
dbgutil.c
function to print StackMoveType
2013-02-22 21:34:53 -08:00
dbgutil.h
add debug-only code to assert that movestack is never disposed when dirty (via macros easy to use elsewhere)
2014-02-28 05:43:47 -08:00
dictiter.c
load new-format dict into linux client, display default faces
2013-04-06 11:43:57 -07:00
dictiter.h
Fix prefix matching to accept letters constituting the first part of a
2012-08-27 21:50:09 -07:00
dictmgr.c
too much logging
2014-06-24 08:18:42 -07:00
dictmgr.h
add and use dict manager that caches, using refcount, dicts across games. Allows multiple games to be opened, and open at the same time, with only one instance of a dict ever created. Works on linux; not used or tested yet on Android.
2014-03-09 19:12:21 -07:00
dictnry.c
fix linux-side compile errors
2014-08-21 07:15:20 -07:00
dictnry.h
fix linux-side compile errors
2014-08-21 07:15:20 -07:00
dictnryp.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
dragdrpp.c
move dividerLoc into model and use to limit sorting to tiles to its
2014-10-09 20:09:24 -07:00
dragdrpp.h
add and set new flags for crosshairs so platforms can do better than
2010-08-11 18:50:16 -07:00
draw.c
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
draw.h
show new client-formatted turn summary in notification; remove old
2014-08-26 21:37:33 -07:00
engine.c
make util_hiliteCell conditional, and remove from android where it
2012-10-05 18:51:32 -07:00
engine.h
Revert "Fix bug where if word being scored for long-touch-on-scoreboard wasn't"
2012-08-15 18:01:36 -07:00
game.c
refcount dicts. Model "owns" its copy and so increments the refcount when gaining one and decrements the count on any being replaced (and on all on exit). This is setting up the real change, which is to let the java world wrap dicts in objects that hang onto them until they're destroyed, which should fix problems where dicts are referenced after they've been destroyed.
2014-03-08 20:57:27 -08:00
game.h
don't show "send pending messages" menuitem when there are none
2014-03-01 16:15:35 -08:00
gameinfo.h
add board functions to figure layout (position and size of board,
2013-11-03 12:12:25 -08:00
mempool.c
fix problems with opening and using wordlists on 64-bit linux by
2014-01-07 06:58:20 -08:00
mempool.h
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
memstream.c
make stream_catString work with null ptr
2012-11-01 21:08:58 -07:00
memstream.h
add mem_stream_make_sized, meant to make saving games more efficient
2012-09-11 19:06:27 -07:00
model.c
fix some const confusion the stricter android gcc found
2014-10-14 06:24:41 -07:00
model.h
fix some const confusion the stricter android gcc found
2014-10-14 06:24:41 -07:00
modelp.h
move dividerLoc into model and use to limit sorting to tiles to its
2014-10-09 20:09:24 -07:00
movestak.c
as proof of concept, skip the first 3 tiles when sorting newly
2014-10-09 20:08:41 -07:00
movestak.h
use new hash algorithm for new stream version, old for previous
2012-05-28 11:07:59 -07:00
mscore.c
fix compile errors (mostly unused variables) found by gcc on latest
2012-09-25 07:28:02 -07:00
nwgamest.c
i => ii; no other change
2012-08-22 07:44:21 -07:00
nwgamest.h
Add support for a config button as a cleaner alternative to launching
2009-03-08 19:54:14 +00:00
pool.c
i => ii; no other change
2012-08-22 07:44:21 -07:00
pool.h
add some consts
2012-07-09 21:36:17 -07:00
rules.mk
makefile cleanup
2006-02-17 07:27:36 +00:00
scorebdp.c
let me look at another player's tiles, regardless of pref setting,
2014-10-27 19:24:22 -07:00
scorebdp.h
track focus on Rem: region of scoreboard in addition to players' score
2008-10-24 08:56:20 +00:00
server.c
include robot name in report of his score
2014-10-23 06:32:24 -07:00
server.h
fix number of missing players not being calculated correctly
2014-09-23 21:30:31 -07:00
states.h
remove unused enum
2013-07-03 07:26:23 -07:00
strutils.c
don't memcpy 0 bytes
2014-10-09 21:21:41 -07:00
strutils.h
as proof of concept, skip the first 3 tiles when sorting newly
2014-10-09 20:08:41 -07:00
tray.c
move dividerLoc into model and use to limit sorting to tiles to its
2014-10-09 20:09:24 -07:00
util.h
add message checksumming for android too by making it part of util
2013-07-10 08:05:47 -07:00
virtuals.h
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
vtabmgr.c
i => ii; no other change
2012-08-22 07:44:21 -07:00
vtabmgr.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
xwproto.h
fix several crashers that prevented network games from working when
2011-11-15 06:13:25 -08:00
xwstate.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
xwstream.h
add stream_copyBits, and use it to hash the move stack -- commented
2012-05-22 19:24:54 -07:00