mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-30 10:26:58 +01:00
562 lines
18 KiB
C
562 lines
18 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "make MEMDEBUG=TRUE"; -*- */
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/*
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* Copyright 2001-2008 by Eric House (xwords@eehouse.org). All rights
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* reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef PLATFORM_GTK
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#include <stdarg.h>
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#include "linuxutl.h"
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#include "gtknewgame.h"
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#include "strutils.h"
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#include "nwgamest.h"
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#include "gtkconnsdlg.h"
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#include "gtkutils.h"
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#define MAX_SIZE_CHOICES 10
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typedef struct GtkNewGameState {
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GtkAppGlobals* globals;
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NewGameCtx* newGameCtxt;
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CommsAddrRec addr;
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DeviceRole role;
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gboolean revert;
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gboolean cancelled;
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XP_Bool loaded;
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gboolean isNewGame;
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short nCols; /* for board size */
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#ifndef XWFEATURE_STANDALONE_ONLY
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GtkWidget* remoteChecks[MAX_NUM_PLAYERS];
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GtkWidget* roleCombo;
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GtkWidget* settingsButton;
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#endif
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GtkWidget* robotChecks[MAX_NUM_PLAYERS];
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GtkWidget* nameLabels[MAX_NUM_PLAYERS];
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GtkWidget* nameFields[MAX_NUM_PLAYERS];
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GtkWidget* passwdLabels[MAX_NUM_PLAYERS];
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GtkWidget* passwdFields[MAX_NUM_PLAYERS];
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GtkWidget* nPlayersCombo;
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GtkWidget* nPlayersLabel;
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GtkWidget* juggleButton;
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} GtkNewGameState;
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static void
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nplayers_menu_changed( GtkComboBox* combo, GtkNewGameState* state )
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{
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gint index = gtk_combo_box_get_active( GTK_COMBO_BOX(combo) );
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if ( index >= 0 ) {
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NGValue value = { .ng_u16 = index + 1 };
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newg_attrChanged( state->newGameCtxt, NG_ATTR_NPLAYERS, value );
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}
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} /* nplayers_menu_changed */
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#ifndef XWFEATURE_STANDALONE_ONLY
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static void
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role_combo_changed( GtkComboBox* combo, gpointer gp )
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{
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GtkNewGameState* state = (GtkNewGameState*)gp;
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NGValue value;
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gint index = gtk_combo_box_get_active( GTK_COMBO_BOX(combo) );
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if ( index >= 0 ) {
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DeviceRole role = (DeviceRole)index;
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value.ng_role = role;
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if ( state->isNewGame ) {
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newg_attrChanged( state->newGameCtxt, NG_ATTR_ROLE, value );
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} else if ( state->loaded ) {
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/* put it back */
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gtk_combo_box_set_active( GTK_COMBO_BOX(combo), state->role );
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}
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#ifndef XWFEATURE_STANDALONE_ONLY
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if ( state->loaded && SERVER_STANDALONE != role ) {
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gtkConnsDlg( state->globals, &state->addr, !state->isNewGame );
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}
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#endif
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}
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}
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static void
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handle_settings( GtkWidget* XP_UNUSED(item), GtkNewGameState* state )
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{
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gtkConnsDlg( state->globals, &state->addr, !state->isNewGame );
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}
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#endif
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static void
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callChangedWithIndex( GtkNewGameState* state, GtkWidget* item,
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GtkWidget** items )
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{
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NGValue value;
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gint player;
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for ( player = 0; player < MAX_NUM_PLAYERS; ++player ) {
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if ( item == items[player] ) {
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break;
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}
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}
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XP_ASSERT( player < MAX_NUM_PLAYERS );
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value.ng_bool = gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON(item) );
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newg_colChanged( state->newGameCtxt, player );
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} /* callChangedWithIndex */
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static void
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handle_robot_toggled( GtkWidget* item, GtkNewGameState* state )
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{
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callChangedWithIndex( state, item, state->robotChecks );
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}
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static void
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handle_juggle( GtkWidget* XP_UNUSED(item), GtkNewGameState* state )
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{
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while ( !newg_juggle( state->newGameCtxt ) ) {
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}
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}
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#ifndef XWFEATURE_STANDALONE_ONLY
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static void
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handle_remote_toggled( GtkWidget* item, GtkNewGameState* state )
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{
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callChangedWithIndex( state, item, state->remoteChecks );
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}
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#endif
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static void
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size_combo_changed( GtkComboBox* combo, gpointer gp )
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{
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GtkNewGameState* state = (GtkNewGameState*)gp;
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gint index = gtk_combo_box_get_active( GTK_COMBO_BOX(combo) );
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if ( index >= 0 ) {
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state->nCols = MAX_COLS - index;
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XP_LOGF( "set nCols = %d", state->nCols );
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}
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} /* size_combo_changed */
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static void
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handle_ok( GtkWidget* XP_UNUSED(widget), gpointer closure )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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state->cancelled = XP_FALSE;
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gtk_main_quit();
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} /* handle_ok */
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static void
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handle_cancel( GtkWidget* XP_UNUSED(widget), void* closure )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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state->cancelled = XP_TRUE;
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gtk_main_quit();
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}
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static void
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handle_revert( GtkWidget* XP_UNUSED(widget), void* closure )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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state->revert = TRUE;
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gtk_main_quit();
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} /* handle_revert */
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static GtkWidget*
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makeNewGameDialog( GtkNewGameState* state )
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{
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GtkWidget* dialog;
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GtkWidget* vbox;
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GtkWidget* hbox;
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#ifndef XWFEATURE_STANDALONE_ONLY
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GtkWidget* roleCombo;
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char* roles[] = { "Standalone", "Host", "Guest" };
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#endif
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GtkWidget* nPlayersCombo;
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GtkWidget* boardSizeCombo;
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CurGameInfo* gi;
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short ii;
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dialog = gtk_dialog_new();
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gtk_window_set_modal( GTK_WINDOW( dialog ), TRUE );
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vbox = gtk_vbox_new( FALSE, 0 );
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#ifndef XWFEATURE_STANDALONE_ONLY
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hbox = gtk_hbox_new( FALSE, 0 );
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gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Role:"),
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FALSE, TRUE, 0 );
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roleCombo = gtk_combo_box_new_text();
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state->roleCombo = roleCombo;
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for ( ii = 0; ii < VSIZE(roles); ++ii ) {
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gtk_combo_box_append_text( GTK_COMBO_BOX(roleCombo), roles[ii] );
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}
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gtk_box_pack_start( GTK_BOX(hbox), roleCombo, FALSE, TRUE, 0 );
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g_signal_connect( GTK_OBJECT(roleCombo), "changed",
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G_CALLBACK(role_combo_changed), state );
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state->settingsButton = makeButton( "Settings...",
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GTK_SIGNAL_FUNC(handle_settings),
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state );
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gtk_box_pack_start( GTK_BOX(hbox), state->settingsButton, FALSE, TRUE, 0 );
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gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
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#endif
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/* NPlayers menu */
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hbox = gtk_hbox_new( FALSE, 0 );
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state->nPlayersLabel = gtk_label_new("");
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gtk_box_pack_start( GTK_BOX(hbox), state->nPlayersLabel, FALSE, TRUE, 0 );
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nPlayersCombo = gtk_combo_box_new_text();
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state->nPlayersCombo = nPlayersCombo;
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gi = &state->globals->cGlobals.params->gi;
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for ( ii = 0; ii < MAX_NUM_PLAYERS; ++ii ) {
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char buf[2] = { ii + '1', '\0' };
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gtk_combo_box_append_text( GTK_COMBO_BOX(nPlayersCombo), buf );
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}
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gtk_widget_show( nPlayersCombo );
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gtk_box_pack_start( GTK_BOX(hbox), nPlayersCombo, FALSE, TRUE, 0 );
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g_signal_connect( GTK_OBJECT(nPlayersCombo), "changed",
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G_CALLBACK(nplayers_menu_changed), state );
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state->juggleButton = makeButton( "Juggle",
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GTK_SIGNAL_FUNC(handle_juggle),
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state );
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gtk_box_pack_start( GTK_BOX(hbox), state->juggleButton, FALSE, TRUE, 0 );
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gtk_widget_show( hbox );
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gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
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for ( ii = 0; ii < MAX_NUM_PLAYERS; ++ii ) {
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GtkWidget* label = gtk_label_new("Name:");
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#ifndef XWFEATURE_STANDALONE_ONLY
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GtkWidget* remoteCheck = gtk_check_button_new_with_label( "Remote" );
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#endif
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GtkWidget* nameField = gtk_entry_new();
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GtkWidget* passwdField = gtk_entry_new_with_max_length( 6 );
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GtkWidget* robotCheck = gtk_check_button_new_with_label( "Robot" );
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#ifndef XWFEATURE_STANDALONE_ONLY
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g_signal_connect( GTK_OBJECT(remoteCheck), "toggled",
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GTK_SIGNAL_FUNC(handle_remote_toggled), state );
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#endif
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g_signal_connect( GTK_OBJECT(robotCheck), "toggled",
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GTK_SIGNAL_FUNC(handle_robot_toggled), state );
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hbox = gtk_hbox_new( FALSE, 0 );
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#ifndef XWFEATURE_STANDALONE_ONLY
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gtk_box_pack_start( GTK_BOX(hbox), remoteCheck, FALSE, TRUE, 0 );
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gtk_widget_show( remoteCheck );
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state->remoteChecks[ii] = remoteCheck;
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#endif
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gtk_box_pack_start( GTK_BOX(hbox), label, FALSE, TRUE, 0 );
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gtk_widget_show( label );
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state->nameLabels[ii] = label;
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gtk_box_pack_start( GTK_BOX(hbox), nameField, FALSE, TRUE, 0 );
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gtk_widget_show( nameField );
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state->nameFields[ii] = nameField;
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gtk_box_pack_start( GTK_BOX(hbox), robotCheck, FALSE, TRUE, 0 );
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gtk_widget_show( robotCheck );
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state->robotChecks[ii] = robotCheck;
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label = gtk_label_new("Passwd:");
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gtk_box_pack_start( GTK_BOX(hbox), label, FALSE, TRUE, 0 );
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gtk_widget_show( label );
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state->passwdLabels[ii] = label;
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gtk_box_pack_start( GTK_BOX(hbox), passwdField, FALSE, TRUE, 0 );
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gtk_widget_show( passwdField );
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state->passwdFields[ii] = passwdField;
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gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
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gtk_widget_show( hbox );
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}
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/* board size choices */
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hbox = gtk_hbox_new( FALSE, 0 );
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gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Board size"),
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FALSE, TRUE, 0 );
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boardSizeCombo = gtk_combo_box_new_text();
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if ( !state->isNewGame ) {
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gtk_widget_set_sensitive( boardSizeCombo, FALSE );
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}
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for ( ii = 0; ii < MAX_SIZE_CHOICES; ++ii ) {
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char buf[10];
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XP_U16 siz = MAX_COLS - ii;
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snprintf( buf, sizeof(buf), "%dx%d", siz, siz );
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gtk_combo_box_append_text( GTK_COMBO_BOX(boardSizeCombo), buf );
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if ( siz == state->nCols ) {
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gtk_combo_box_set_active( GTK_COMBO_BOX(boardSizeCombo), ii );
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}
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}
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g_signal_connect( GTK_OBJECT(boardSizeCombo), "changed",
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G_CALLBACK(size_combo_changed), state );
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gtk_widget_show( boardSizeCombo );
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gtk_box_pack_start( GTK_BOX(hbox), boardSizeCombo, FALSE, TRUE, 0 );
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gtk_box_pack_start( GTK_BOX(hbox), gtk_label_new("Dictionary: "),
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FALSE, TRUE, 0 );
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if ( !!gi->dictName ) {
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gtk_box_pack_start( GTK_BOX(hbox),
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gtk_label_new(gi->dictName),
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FALSE, TRUE, 0 );
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}
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gtk_widget_show( hbox );
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gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
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/* buttons at the bottom */
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hbox = gtk_hbox_new( FALSE, 0 );
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gtk_box_pack_start( GTK_BOX(hbox),
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makeButton( "Ok", GTK_SIGNAL_FUNC(handle_ok) , state ),
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FALSE, TRUE, 0 );
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if ( state->isNewGame ) {
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gtk_box_pack_start( GTK_BOX(hbox),
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makeButton( "Revert",
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GTK_SIGNAL_FUNC(handle_revert),
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state ),
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FALSE, TRUE, 0 );
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gtk_box_pack_start( GTK_BOX(hbox),
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makeButton( "Cancel",
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GTK_SIGNAL_FUNC(handle_cancel),
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state ),
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FALSE, TRUE, 0 );
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}
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gtk_box_pack_start( GTK_BOX(vbox), hbox, FALSE, TRUE, 0 );
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gtk_widget_show( vbox );
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gtk_container_add( GTK_CONTAINER( GTK_DIALOG(dialog)->action_area), vbox);
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gtk_widget_show_all (dialog);
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return dialog;
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} /* makeNewGameDialog */
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static GtkWidget*
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widgetForCol( const GtkNewGameState* state, XP_U16 player, NewGameColumn col )
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{
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GtkWidget* widget = NULL;
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if ( col == NG_COL_NAME ) {
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widget = state->nameFields[player];
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} else if ( col == NG_COL_PASSWD ) {
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widget = state->passwdFields[player];
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#ifndef XWFEATURE_STANDALONE_ONLY
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} else if ( col == NG_COL_REMOTE ) {
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widget = state->remoteChecks[player];
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#endif
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} else if ( col == NG_COL_ROBOT ) {
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widget = state->robotChecks[player];
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}
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XP_ASSERT( !!widget );
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return widget;
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} /* widgetForCol */
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static GtkWidget*
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labelForCol( const GtkNewGameState* state, XP_U16 player, NewGameColumn col )
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{
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GtkWidget* widget = NULL;
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if ( col == NG_COL_NAME ) {
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widget = state->nameLabels[player];
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} else if ( col == NG_COL_PASSWD ) {
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widget = state->passwdLabels[player];
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}
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return widget;
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} /* labelForCol */
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static void
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gtk_newgame_col_enable( void* closure, XP_U16 player, NewGameColumn col,
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XP_TriEnable enable )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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GtkWidget* widget = widgetForCol( state, player, col );
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GtkWidget* label = labelForCol( state, player, col );
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gtk_widget_show( widget );
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gtk_widget_set_sensitive( widget, enable == TRI_ENAB_ENABLED );
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if ( !!label ) {
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gtk_widget_show( label );
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gtk_widget_set_sensitive( label, enable == TRI_ENAB_ENABLED );
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}
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} /* gtk_newgame_col_enable */
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static void
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gtk_newgame_attr_enable( void* closure, NewGameAttr attr, XP_TriEnable enable )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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GtkWidget* widget = NULL;
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if ( attr == NG_ATTR_NPLAYERS ) {
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widget = state->nPlayersCombo;
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#ifndef XWFEATURE_STANDALONE_ONLY
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} else if ( attr == NG_ATTR_CANCONFIG ) {
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widget = state->settingsButton;
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} else if ( attr == NG_ATTR_ROLE ) {
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/* NG_ATTR_ROLE always enabled */
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/* widget = state->roleCombo; */
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#endif
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} else if ( attr == NG_ATTR_CANJUGGLE ) {
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widget = state->juggleButton;
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}
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if ( !!widget ) {
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gtk_widget_set_sensitive( widget, enable == TRI_ENAB_ENABLED );
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}
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}
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static void
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gtk_newgame_col_set( void* closure, XP_U16 player, NewGameColumn col,
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NGValue value )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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GtkWidget* widget = widgetForCol( state, player, col );
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const XP_UCHAR* cp;
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switch ( col ) {
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case NG_COL_NAME:
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case NG_COL_PASSWD:
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cp = value.ng_cp? value.ng_cp : "";
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gtk_entry_set_text( GTK_ENTRY(widget), cp );
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break;
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#ifndef XWFEATURE_STANDALONE_ONLY
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case NG_COL_REMOTE:
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#endif
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case NG_COL_ROBOT:
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gtk_toggle_button_set_state( GTK_TOGGLE_BUTTON(widget),
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value.ng_bool );
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break;
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}
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} /* gtk_newgame_set */
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static void
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gtk_newgame_col_get( void* closure, XP_U16 player, NewGameColumn col,
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NgCpCallbk cpcb, const void* cbClosure )
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{
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GtkNewGameState* state = (GtkNewGameState*)closure;
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NGValue value;
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GtkWidget* widget = widgetForCol( state, player, col );
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switch ( col ) {
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#ifndef XWFEATURE_STANDALONE_ONLY
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case NG_COL_REMOTE:
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#endif
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case NG_COL_ROBOT:
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value.ng_bool =
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gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON(widget));
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break;
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case NG_COL_PASSWD:
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case NG_COL_NAME:
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value.ng_cp = gtk_entry_get_text( GTK_ENTRY(widget) );
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break;
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}
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(*cpcb)( value, cbClosure );
|
|
} /* gtk_newgame_col_get */
|
|
|
|
static void
|
|
gtk_newgame_attr_set( void* closure, NewGameAttr attr, NGValue value )
|
|
{
|
|
GtkNewGameState* state = (GtkNewGameState*)closure;
|
|
if ( attr == NG_ATTR_NPLAYERS ) {
|
|
XP_U16 ii = value.ng_u16;
|
|
XP_LOGF( "%s: setting menu %d", __func__, ii-1 );
|
|
gtk_combo_box_set_active( GTK_COMBO_BOX(state->nPlayersCombo), ii-1 );
|
|
#ifndef XWFEATURE_STANDALONE_ONLY
|
|
} else if ( attr == NG_ATTR_ROLE ) {
|
|
gtk_combo_box_set_active( GTK_COMBO_BOX(state->roleCombo),
|
|
value.ng_role );
|
|
} else if ( attr == NG_ATTR_REMHEADER ) {
|
|
/* ignored on GTK: no headers at all */
|
|
#endif
|
|
} else if ( attr == NG_ATTR_NPLAYHEADER ) {
|
|
gtk_label_set_text( GTK_LABEL(state->nPlayersLabel), value.ng_cp );
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
newGameDialog( GtkAppGlobals* globals, CommsAddrRec* addr, XP_Bool isNewGame )
|
|
{
|
|
GtkNewGameState state;
|
|
XP_MEMSET( &state, 0, sizeof(state) );
|
|
|
|
state.globals = globals;
|
|
state.newGameCtxt = newg_make( MPPARM(globals->cGlobals.params
|
|
->util->mpool)
|
|
isNewGame,
|
|
globals->cGlobals.params->util,
|
|
gtk_newgame_col_enable,
|
|
gtk_newgame_attr_enable,
|
|
gtk_newgame_col_get,
|
|
gtk_newgame_col_set,
|
|
gtk_newgame_attr_set,
|
|
&state );
|
|
state.isNewGame = isNewGame;
|
|
|
|
/* returns when button handler calls gtk_main_quit */
|
|
do {
|
|
GtkWidget* dialog;
|
|
|
|
state.revert = FALSE;
|
|
state.loaded = XP_FALSE;
|
|
state.nCols = globals->cGlobals.params->gi.boardSize;
|
|
state.role = globals->cGlobals.params->gi.serverRole;
|
|
|
|
XP_MEMCPY( &state.addr, addr, sizeof(state.addr) );
|
|
|
|
dialog = makeNewGameDialog( &state );
|
|
|
|
newg_load( state.newGameCtxt,
|
|
&globals->cGlobals.params->gi );
|
|
state.loaded = XP_TRUE;
|
|
|
|
gtk_main();
|
|
if ( !state.cancelled && !state.revert ) {
|
|
if ( newg_store( state.newGameCtxt, &globals->cGlobals.params->gi,
|
|
XP_TRUE ) ) {
|
|
globals->cGlobals.params->gi.boardSize = state.nCols;
|
|
} else {
|
|
/* Do it again if we warned user of inconsistency. */
|
|
state.revert = XP_TRUE;
|
|
}
|
|
}
|
|
|
|
gtk_widget_destroy( dialog );
|
|
} while ( state.revert );
|
|
|
|
newg_destroy( state.newGameCtxt );
|
|
|
|
if ( !state.cancelled ) {
|
|
XP_MEMCPY( addr, &state.addr, sizeof(state.addr) );
|
|
}
|
|
return !state.cancelled;
|
|
} /* newGameDialog */
|
|
|
|
#endif /* PLATFORM_GTK */
|