mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-12-28 09:58:30 +01:00
3f74c4ae86
disappears and doesn't return.
222 lines
8.4 KiB
C++
222 lines
8.4 KiB
C++
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
|
|
/*
|
|
* Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include "assert.h"
|
|
#include "states.h"
|
|
#include "xwrelay_priv.h"
|
|
|
|
typedef struct StateTable {
|
|
XW_RELAY_STATE stateStart;
|
|
XW_RELAY_EVENT stateEvent;
|
|
XW_RELAY_ACTION stateAction;
|
|
XW_RELAY_STATE stateEnd; /* Do I need this? Or does the code that
|
|
performs the action determine the state? */
|
|
} StateTable;
|
|
|
|
/* Connecting. The problem is that we don't know how many devices to expect.
|
|
So hosts connect and get a response. Hosts send messages to be forwarded.
|
|
We may or may not have an ID for the recipient host. If we do, we forward.
|
|
If we don't, we drop. No big deal. So is there any difference between
|
|
CONNECTING and CONNECTED? I don't think so. Messages come in and we try
|
|
to forward. Connection requests come in and we accept them if the host in
|
|
question is unknown. NOT QUITE. There's a DOS vulnerability there. It's
|
|
best if we can put the game in a state where others can't connect, if the
|
|
window where new devices can sign in using a given cookie is fairly small.
|
|
|
|
New rules on accepting connections and reconnections:
|
|
|
|
- Connect and reconnect messages contain nPlayersHere (local) and
|
|
nPlayersTotal params.
|
|
|
|
- On connect action, we either note the total expected, or increase the
|
|
total we have. Ditto on reconnect. On disconnect, we take the departing
|
|
hosts marbles away from the game.
|
|
|
|
- We only accept [re]connections when we're missing players, and we only
|
|
forward messages when all devices/players are accounted for. There's a
|
|
notification sent when the last shows up, so devices can send pending
|
|
messages at that time.
|
|
|
|
- There's at least one bug with this scheme: we don't know how many players
|
|
to expect until the server shows up, so we'll keep accepting clients
|
|
until that happens. Probably need a config variable that sets an upper
|
|
bound on the number of players.
|
|
*/
|
|
|
|
StateTable g_stateTable[] = {
|
|
|
|
{ XWS_INITED, XWE_CONNECTMSG, XWA_CHKCOUNTS, XWS_CHKCOUNTS_INIT },
|
|
{ XWS_CHKCOUNTS_INIT, XWE_OKTOSEND, XWA_SEND_1ST_RSP, XWS_CHK_ALLHERE },
|
|
{ XWS_CHKCOUNTS_INIT, XWE_COUNTSBAD, XWA_REJECT, XWS_INITED },
|
|
{ XWS_CONNECTING, XWE_CONNECTMSG, XWA_CHKCOUNTS, XWS_CHKCOUNTS },
|
|
{ XWS_CHKCOUNTS, XWE_OKTOSEND, XWA_SEND_1ST_RSP, XWS_CHK_ALLHERE },
|
|
{ XWS_CHKCOUNTS, XWE_COUNTSBAD, XWA_REJECT, XWS_CONNECTING },
|
|
|
|
{ XWS_MISSING, XWE_CONNECTMSG, XWA_CHKCOUNTS, XWS_CHKCOUNTS_MISS },
|
|
{ XWS_CHKCOUNTS_MISS, XWE_OKTOSEND, XWA_SEND_1ST_RSP, XWS_CHK_ALLHERE_2 },
|
|
{ XWS_CHKCOUNTS_MISS, XWE_COUNTSBAD, XWA_REJECT, XWS_MISSING },
|
|
|
|
|
|
{ XWS_CONNECTING, XWE_CONNECTMSG, XWA_SEND_RSP, XWS_CHK_ALLHERE },
|
|
{ XWS_CHK_ALLHERE, XWE_ALLHERE, XWA_SENDALLHERE, XWS_ALLCONNECTED },
|
|
{ XWS_CHK_ALLHERE, XWE_SOMEMISSING, XWA_NONE, XWS_CONNECTING },
|
|
|
|
{ XWS_ALLCONNECTED, XWE_DISCONNMSG, XWA_DISCONNECT, XWS_MISSING },
|
|
{ XWS_CONNECTING, XWE_DISCONNMSG, XWA_DISCONNECT, XWS_CONNECTING },
|
|
{ XWS_MISSING, XWE_DISCONNMSG, XWA_DISCONNECT, XWS_MISSING },
|
|
|
|
{ XWS_ANY, XWE_NOMORESOCKETS, XWA_NONE, XWS_DEAD },
|
|
|
|
{ XWS_INITED, XWE_RECONNECTMSG, XWA_SEND_RERSP, XWS_CHK_ALLHERE_2 },
|
|
{ XWS_MISSING, XWE_RECONNECTMSG, XWA_SEND_RERSP, XWS_CHK_ALLHERE_2 },
|
|
{ XWS_CHK_ALLHERE_2, XWE_ALLHERE, XWA_SNDALLHERE_2, XWS_ALLCONNECTED },
|
|
{ XWS_CHK_ALLHERE_2, XWE_SOMEMISSING, XWA_NONE, XWS_MISSING },
|
|
|
|
{ XWS_CONNECTING, XWE_REMOVESOCKET, XWA_REMOVESOCKET, XWS_CONNECTING },
|
|
{ XWS_ALLCONNECTED, XWE_REMOVESOCKET, XWA_REMOVESOCKET, XWS_MISSING },
|
|
{ XWS_MISSING, XWE_REMOVESOCKET, XWA_REMOVESOCKET, XWS_MISSING },
|
|
|
|
{ XWS_ALLCONNECTED, XWE_HEARTFAILED, XWA_HEARTDISCONN, XWS_MISSING },
|
|
{ XWS_CONNECTING, XWE_HEARTFAILED, XWA_HEARTDISCONN, XWS_CONNECTING },
|
|
{ XWS_MISSING, XWE_HEARTFAILED, XWA_HEARTDISCONN, XWS_MISSING },
|
|
|
|
/* Heartbeat arrived */
|
|
{ XWS_CONNECTING, XWE_HEARTRCVD, XWA_NOTEHEART, XWS_CONNECTING },
|
|
{ XWS_ALLCONNECTED, XWE_HEARTRCVD, XWA_NOTEHEART, XWS_ALLCONNECTED },
|
|
{ XWS_MISSING, XWE_HEARTRCVD, XWA_NOTEHEART, XWS_MISSING },
|
|
|
|
/* Connect timer */
|
|
{ XWS_CONNECTING, XWE_CONNTIMER, XWA_TIMERDISCONN, XWS_DEAD },
|
|
{ XWS_MISSING, XWE_CONNTIMER, XWA_TIMERDISCONN, XWS_DEAD },
|
|
{ XWS_ALLCONNECTED, XWE_CONNTIMER, XWA_NONE, XWS_ALLCONNECTED },
|
|
|
|
{ XWS_CONNECTING, XWE_NOTIFYDISCON, XWA_NOTIFYDISCON, XWS_CONNECTING },
|
|
{ XWS_ALLCONNECTED, XWE_NOTIFYDISCON, XWA_NOTIFYDISCON, XWS_MISSING },
|
|
{ XWS_MISSING, XWE_NOTIFYDISCON, XWA_NOTIFYDISCON, XWS_MISSING },
|
|
{ XWS_DEAD, XWE_NOTIFYDISCON, XWA_NOTIFYDISCON, XWS_DEAD },
|
|
|
|
/* This is our bread-n-butter */
|
|
{ XWS_ALLCONNECTED, XWE_FORWARDMSG, XWA_FWD, XWS_ALLCONNECTED },
|
|
|
|
{ XWS_DEAD, XWE_REMOVESOCKET, XWA_REMOVESOCKET, XWS_DEAD },
|
|
|
|
/* Marks end of table */
|
|
{ XWS_NONE, XWE_NONE, XWA_NONE, XWS_NONE }
|
|
};
|
|
|
|
|
|
int
|
|
getFromTable( XW_RELAY_STATE curState, XW_RELAY_EVENT curEvent,
|
|
XW_RELAY_ACTION* takeAction, XW_RELAY_STATE* nextState )
|
|
{
|
|
StateTable* stp = g_stateTable;
|
|
while ( stp->stateStart != XWS_NONE ) {
|
|
if ( stp->stateStart == curState || stp->stateStart == XWS_ANY ) {
|
|
if ( stp->stateEvent == curEvent || stp->stateEvent == XWE_ANY ) {
|
|
*takeAction = stp->stateAction;
|
|
*nextState = stp->stateEnd;
|
|
return 1;
|
|
}
|
|
}
|
|
++stp;
|
|
}
|
|
|
|
logf( XW_LOGERROR, "==> ERROR :: unable to find transition from %s on event %s",
|
|
stateString(curState), eventString(curEvent) );
|
|
|
|
return 0;
|
|
} /* getFromTable */
|
|
|
|
#define CASESTR(s) case s: return #s
|
|
|
|
char*
|
|
stateString( XW_RELAY_STATE state )
|
|
{
|
|
switch( state ) {
|
|
CASESTR(XWS_NONE);
|
|
CASESTR(XWS_ANY);
|
|
CASESTR(XWS_INITED);
|
|
CASESTR(XWS_CONNECTING);
|
|
CASESTR(XWS_ALLCONNECTED);
|
|
CASESTR(XWS_WAITING_RECON);
|
|
CASESTR(XWS_DEAD);
|
|
CASESTR(XWS_CHECKING_CONN);
|
|
CASESTR(XWS_CHECKINGDEST);
|
|
CASESTR(XWS_CHECKING_CAN_LOCK);
|
|
CASESTR(XWS_MISSING);
|
|
CASESTR(XWS_CHK_ALLHERE);
|
|
CASESTR(XWS_CHK_ALLHERE_2);
|
|
CASESTR(XWS_CHKCOUNTS_INIT);
|
|
CASESTR(XWS_CHKCOUNTS_MISS);
|
|
CASESTR(XWS_CHKCOUNTS);
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
char*
|
|
eventString( XW_RELAY_EVENT evt )
|
|
{
|
|
switch( evt ) {
|
|
CASESTR(XWE_NONE);
|
|
CASESTR(XWE_CONNECTMSG);
|
|
CASESTR(XWE_RECONNECTMSG);
|
|
CASESTR(XWE_DISCONNMSG);
|
|
CASESTR(XWE_FORWARDMSG);
|
|
CASESTR(XWE_HEARTRCVD);
|
|
CASESTR(XWE_CONNTIMER);
|
|
CASESTR(XWE_HEARTFAILED);
|
|
CASESTR(XWE_ANY);
|
|
CASESTR(XWE_REMOVESOCKET);
|
|
CASESTR(XWE_NOMORESOCKETS);
|
|
CASESTR(XWE_NOTIFYDISCON);
|
|
CASESTR(XWE_ALLHERE);
|
|
CASESTR(XWE_SOMEMISSING);
|
|
CASESTR(XWE_OKTOSEND);
|
|
CASESTR(XWE_COUNTSBAD);
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
char*
|
|
actString( XW_RELAY_ACTION act )
|
|
{
|
|
switch ( act ) {
|
|
CASESTR(XWA_NONE);
|
|
CASESTR(XWA_SEND_1ST_RSP);
|
|
CASESTR(XWA_SEND_1ST_RERSP);
|
|
CASESTR(XWA_CHKCOUNTS);
|
|
CASESTR(XWA_REJECT);
|
|
CASESTR(XWA_SEND_RSP);
|
|
CASESTR(XWA_SEND_RERSP);
|
|
CASESTR(XWA_SENDALLHERE);
|
|
CASESTR(XWA_SNDALLHERE_2);
|
|
CASESTR(XWA_FWD);
|
|
CASESTR(XWA_NOTEHEART);
|
|
CASESTR(XWA_TIMERDISCONN);
|
|
CASESTR(XWA_DISCONNECT);
|
|
CASESTR(XWA_NOTIFYDISCON);
|
|
CASESTR(XWA_REMOVESOCKET);
|
|
CASESTR(XWA_HEARTDISCONN);
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
#undef CASESTR
|