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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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9f3250cb3f
UI for the DB and the assumption is only one game will be stored but this should let the test script be modified to test the new protocol.
114 lines
3.1 KiB
C
114 lines
3.1 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997-2000 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CURSESMAIN_H_
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#define _CURSESMAIN_H_
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sys/unistd.h>
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#include <sys/poll.h>
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#include <ncurses.h>
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#include "draw.h"
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#include "main.h"
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#include "board.h"
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#include "model.h"
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#include "dictnry.h"
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#include "xwstream.h"
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#include "comms.h"
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#include "server.h"
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#include "xwstate.h"
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#include "util.h"
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/* #include "compipe.h" */
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typedef struct CursesAppGlobals CursesAppGlobals;
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typedef XP_Bool (*EventFunc)(CursesAppGlobals* globals, int ch);
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/* typedef void (*MenuDrawer)(CursesAppGlobals* globals); */
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#define FD_MAX 6
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#define FD_STDIN 0
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#define FD_TIMEEVT 1
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#define FD_FIRSTSOCKET 2
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struct CursesAppGlobals {
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CommonGlobals cGlobals;
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struct CursesDrawCtx* draw;
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DictionaryCtxt* dictionary;
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EngineCtxt* engine;
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XP_Bool amServer; /* this process acting as server */
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WINDOW* mainWin;
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WINDOW* menuWin;
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WINDOW* boardWin;
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XP_Bool doDraw;
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const struct MenuList* menuList;
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XP_U16 nLinesMenu;
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gchar* lastErr;
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union {
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struct {
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XWStreamCtxt* stream; /* how we can reach the server */
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} client;
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struct {
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int serverSocket;
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XP_Bool socketOpen;
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} server;
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} csInfo;
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short statusLine;
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XWGameState state;
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struct sockaddr_in listenerSockAddr;
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#ifdef USE_GLIBLOOP
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GMainLoop* loop;
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GList* sources;
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int quitPipe[2];
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#else
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XP_Bool timeToExit;
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short fdCount;
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struct pollfd fdArray[FD_MAX]; /* one for stdio, one for listening socket */
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int timepipe[2]; /* for reading/writing "user events" */
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#endif
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};
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DrawCtx* cursesDrawCtxtMake( WINDOW* boardWin );
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/* Ports: Client and server pick a port at startup on which they'll listen.
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* If both are to be on the same device using localhost as their ip address,
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* then they need to be listening on different ports. Server finds out what
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* port client is listening on from the return address of the first message
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* client sends -- I think. (I'm not sure that when I create a socket to use
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* to SEND to the server that I specify the port on which I'm listening.
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* Maybe I need to include that in a platform-specific part of the connect
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* message.... Clearly there will need to be such a thing.
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*/
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void cursesmain( XP_Bool isServer, LaunchParams* params );
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#endif
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