..
.gitignore
ignore more
2010-03-14 16:25:27 +00:00
board.c
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
board.h
add to game state passed into java world whether it's the cur selected
2011-10-05 06:36:01 -07:00
boarddrw.c
Make miniwindow stuff compile-time optional. The goal's to use native
2011-08-29 20:36:01 -07:00
boardp.h
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
bufqueue.c
add bqRemoveAll
2009-09-19 21:28:07 +00:00
bufqueue.h
add bqRemoveAll
2009-09-19 21:28:07 +00:00
commmgr.h
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
comms.c
Remove difference between debug- and non-debug stream format.
2011-10-18 21:27:28 -07:00
comms.h
add compile-time option to allow passing game seed from commandline.
2011-07-31 22:23:46 -07:00
comtypes.h
add code to iterate over words in a dict. Works on Linux (iterating
2011-10-21 18:51:33 -07:00
config.mk
Add simple helper for keeping a queue of buffers in a single array.
2009-02-09 02:44:58 +00:00
contypct.h
Add define set to number of conn types compiled in; use it to compile
2009-09-05 13:08:46 +00:00
dawg.h
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
dbgutil.c
debug changes: change defines to remove gremlin-only code; add missing constants.
2008-10-11 16:46:08 +00:00
dbgutil.h
debug functions to turn enums and defines into loggable strings
2006-11-03 06:19:27 +00:00
dictnry.c
Merge remote branch 'origin/android_branch' into android_branch
2011-10-28 20:54:55 -07:00
dictnry.h
use indexing (and add binary search) to double speed of getNthWord
2011-10-28 20:27:16 -07:00
dictnryp.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
dragdrpp.c
Make miniwindow stuff compile-time optional. The goal's to use native
2011-08-29 20:36:01 -07:00
dragdrpp.h
add and set new flags for crosshairs so platforms can do better than
2010-08-11 18:50:16 -07:00
draw.c
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00
draw.h
Turn "Turn done" into "Pass" when the pending score is 0. To do that
2011-10-04 18:48:33 -07:00
engine.c
use indexing (and add binary search) to double speed of getNthWord
2011-10-28 20:27:16 -07:00
engine.h
add ability to specify, track and use separate dictionaries for each
2011-04-01 19:57:10 -07:00
game.c
add to game state passed into java world whether it's the cur selected
2011-10-05 06:36:01 -07:00
game.h
add to game state passed into java world whether it's the cur selected
2011-10-05 06:36:01 -07:00
Makefile
makefile cleanup
2006-02-17 07:27:36 +00:00
mempool.c
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
mempool.h
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
memstream.c
add stream_getPtr() and use to remove a couple of allocs, including
2011-09-18 16:54:36 -07:00
memstream.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
model.c
turn on face-up tile picking for Android (though there's no prefs UI
2011-10-28 22:15:56 -07:00
model.h
add code to iterate over words in a dict. Works on Linux (iterating
2011-10-21 18:51:33 -07:00
modelp.h
remove unused param (on the C/jni side)
2011-10-04 18:54:53 -07:00
movestak.c
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
movestak.h
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
mscore.c
When pen held on committed tile on board, cons up list of all words
2011-10-13 19:14:08 -07:00
nwgamest.c
don't require MAX_NUM_PLAYERS==4
2011-04-12 22:17:45 -07:00
nwgamest.h
Add support for a config button as a cleaner alternative to launching
2009-03-08 19:54:14 +00:00
pool.c
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
pool.h
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
rules.mk
makefile cleanup
2006-02-17 07:27:36 +00:00
scorebdp.c
switch from tracking robot intelligence as a per-game boolean
2011-01-10 06:44:28 -08:00
scorebdp.h
track focus on Rem: region of scoreboard in addition to players' score
2008-10-24 08:56:20 +00:00
server.c
turn on face-up tile picking for Android (though there's no prefs UI
2011-10-28 22:15:56 -07:00
server.h
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
states.h
force XW_STATE to be 1 byte.
2011-07-04 12:45:51 -07:00
strutils.c
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
strutils.h
Revert "in attempt to work around non-random rand() in jni world, call back"
2010-12-07 18:43:53 -08:00
tray.c
Pass selected tiles into new util function, and from there into java
2011-10-19 18:34:26 -07:00
util.h
turn on face-up tile picking for Android (though there's no prefs UI
2011-10-28 22:15:56 -07:00
virtuals.h
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
vtabmgr.c
add XP_FREEP. Should be no change in behavior.
2011-04-07 18:07:45 -07:00
vtabmgr.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
xwproto.h
cleanup
2010-10-03 18:09:15 -07:00
xwstate.h
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
xwstream.h
add stream_getPtr() and use to remove a couple of allocs, including
2011-09-18 16:54:36 -07:00