xwords/relay/cref.h
ehouse c10a3a7340 Start adding ability to listen on multiple sockets and to dynamically
change the set listened on.  There's still some debugging to do but
nothing that worked before is broken.  Also begin to accept unique
prefixes (e.g. g for get) for commands and attributes on the control
port.  Note that relay-related code in comms seems broken now, but is
without this checkin.
2007-12-01 15:00:30 +00:00

210 lines
6.5 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _CREF_H_
#define _CREF_H_
#include <map>
#include <vector>
#include <string>
#include <deque>
#include <pthread.h>
#include "xwrelay_priv.h"
#include "xwrelay.h"
#include "states.h"
using namespace std;
class CookieMapIterator; /* forward */
class HostRec {
public:
HostRec(int socket, int nPlayersH, int nPlayersT)
: m_socket(socket)
, m_nPlayersH(nPlayersH)
, m_nPlayersT(nPlayersT)
, m_lastHeartbeat(now())
{}
~HostRec() {}
int m_socket;
int m_nPlayersH;
int m_nPlayersT;
time_t m_lastHeartbeat;
};
class CookieRef {
private:
/* These classes have access to CookieRef. All others should go through
SafeCref instances. */
friend class CRefMgr;
friend class SafeCref;
friend class CookieMapIterator;
CookieRef( const char* cookie, const char* connName, CookieID id );
~CookieRef();
/* Within this cookie, remember that this hostID and socket go together.
If the hostID is HOST_ID_SERVER, it's the server. */
CookieID GetCookieID() { return m_cookieID; }
int HostKnown( HostID host ) { return -1 != SocketForHost( host ); }
int CountSockets() { return m_sockets.size(); }
int HasSocket( int socket );
const char* Cookie() { return m_cookie.c_str(); }
const char* ConnName() { return m_connName.c_str(); }
short GetHeartbeat() { return m_heatbeat; }
int SocketForHost( HostID dest );
int NeverFullyConnected();
int AcceptingReconnections( HostID hid, int nPlayersH, int nPlayersT );
/* for console */
void _PrintCookieInfo( string& out );
void PrintSocketInfo( string& out, int socket );
static CookieMapIterator GetCookieIterator();
/* Nuke an existing */
static void Delete( CookieID id );
static void Delete( const char* name );
void _Connect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
void _Reconnect( int socket, HostID srcID, int nPlayersH, int nPlayersT );
void _Disconnect(int socket, HostID hostID );
void _Shutdown();
void _HandleHeartbeat( HostID id, int socket );
void _CheckHeartbeats( time_t now );
void _Forward( HostID src, HostID dest, unsigned char* buf, int buflen );
void _Remove( int socket );
void _CheckAllConnected();
int ShouldDie() { return m_curState == XWS_DEAD; }
void logf( XW_LogLevel level, const char* format, ... );
typedef struct CRefEvent {
XW_RELAY_EVENT type;
union {
struct {
HostID src;
HostID dest;
unsigned char* buf;
int buflen;
} fwd;
struct {
int socket;
int nPlayersH;
int nPlayersT;
HostID srcID;
} con;
struct {
int socket;
HostID srcID;
} discon;
struct {
HostID id;
int socket;
} heart;
struct {
time_t now;
} htime;
struct {
int socket;
} rmsock;
struct {
int socket;
XWREASON why;
} disnote;
} u;
} CRefEvent;
void send_with_length( int socket, unsigned char* buf, int bufLen );
void send_msg( int socket, HostID id, XWRelayMsg msg, XWREASON why );
void RecordSent( int nBytes, int socket ) {
m_totalSent += nBytes;
}
void pushConnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT );
void pushReconnectEvent( int socket, HostID srcID,
int nPlayersH, int nPlayersT );
void pushHeartbeatEvent( HostID id, int socket );
void pushHeartFailedEvent( int socket );
void pushForwardEvent( HostID src, HostID dest, unsigned char* buf,
int buflen );
void pushDestBadEvent();
void pushLastSocketGoneEvent();
void pushRemoveSocketEvent( int socket );
void pushNotifyDisconEvent( int socket, XWREASON why );
void handleEvents();
void sendResponse( const CRefEvent* evt, int initial );
void increasePlayerCounts( const CRefEvent* evt );
void reducePlayerCounts( int socket );
void checkCounts( const CRefEvent* evt );
void setAllConnectedTimer();
void cancelAllConnectedTimer();
void forward( const CRefEvent* evt );
void checkFromServer( const CRefEvent* evt );
void notifyOthers( int socket, XWRelayMsg msg, XWREASON why );
void disconnectSockets( int socket, XWREASON why );
void noteHeartbeat(const CRefEvent* evt);
void notifyDisconn(const CRefEvent* evt);
void removeSocket( int socket );
void sendAllHere( int includeName );
HostID nextHostID() { return ++m_nextHostID; }
/* timer callback */
static void s_checkAllConnected( void* closure );
map<HostID,HostRec> m_sockets;
/* pthread_rwlock_t m_sockets_rwlock; */
short m_heatbeat; /* might change per carrier or something. */
string m_cookie; /* cookie used for initial connections */
string m_connName; /* globally unique name */
CookieID m_cookieID; /* Unique among current games on this server */
int m_totalSent;
/* Guard the event queue. Only one thread at a time can post to the
queue, but once in a thread can post new events while processing
current ones. */
/* pthread_mutex_t m_EventsMutex; */
XW_RELAY_STATE m_curState;
XW_RELAY_STATE m_nextState;
deque<CRefEvent> m_eventQueue;
HostID m_nextHostID;
int m_nPlayersTotal;
int m_nPlayersHere;
}; /* CookieRef */
#endif