xwords/xwords4/common/game.h
Eric House fad252d8c0 use created stamp to decide between conflicting addresses
Not at all tested, but now the game's timestamp is kept and passed in to
where it can be used to determine, e.g., which of two Bluetooth device
names to keep for a given opponent.
2020-09-26 09:48:35 -07:00

114 lines
4 KiB
C

/* -*- compile-command: "cd ../linux && make -j3 MEMDEBUG=TRUE"; -*- */
/*
* Copyright 2001-2011 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAME_H_
#define _GAME_H_
#include "comtypes.h"
#include "gameinfo.h"
#include "model.h"
#include "board.h"
#include "comms.h"
#include "server.h"
#include "util.h"
#ifdef CPLUS
extern "C" {
#endif
typedef struct _GameStateInfo {
XP_U16 visTileCount;
XP_U16 nPendingMessages;
XW_TrayVisState trayVisState;
XP_Bool canHint;
XP_Bool canUndo;
XP_Bool canRedo;
XP_Bool inTrade;
XP_Bool tradeTilesSelected;
XP_Bool canChat;
XP_Bool canShuffle;
XP_Bool curTurnSelected;
XP_Bool canHideRack;
XP_Bool canTrade;
XP_Bool canPause; /* duplicate-mode only */
XP_Bool canUnpause; /* duplicate-mode only */
} GameStateInfo;
typedef struct _XWGame {
XW_UtilCtxt* util;
BoardCtxt* board;
ModelCtxt* model;
ServerCtxt* server;
#ifndef XWFEATURE_STANDALONE_ONLY
CommsCtxt* comms;
#endif
XP_U32 created; /* dutil_getCurSeconds() of creation */
} XWGame;
void game_makeNewGame( MPFORMAL XWEnv xwe, XWGame* game, CurGameInfo* gi,
XW_UtilCtxt* util, DrawCtx* draw,
const CommonPrefs* cp, const TransportProcs* procs
#ifdef SET_GAMESEED
,XP_U16 gameSeed
#endif
);
XP_Bool game_reset( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi,
XW_UtilCtxt* util, CommonPrefs* cp,
const TransportProcs* procs );
void game_changeDict( MPFORMAL XWGame* game, XWEnv xwe, CurGameInfo* gi,
DictionaryCtxt* dict );
XP_Bool game_makeFromStream( MPFORMAL XWEnv xwe, XWStreamCtxt* stream,
XWGame* game, CurGameInfo* gi,
DictionaryCtxt* dict, const PlayerDicts* dicts,
XW_UtilCtxt* util, DrawCtx* draw,
CommonPrefs* cp, const TransportProcs* procs );
void game_saveNewGame( MPFORMAL XWEnv xwe, const CurGameInfo* gi, XW_UtilCtxt* util,
const CommonPrefs* cp, XWStreamCtxt* out );
void game_saveToStream( const XWGame* game, XWEnv xwe, const CurGameInfo* gi,
XWStreamCtxt* stream, XP_U16 saveToken );
void game_saveSucceeded( const XWGame* game, XWEnv xwe, XP_U16 saveToken );
XP_Bool game_receiveMessage( XWGame* game, XWEnv xwe, XWStreamCtxt* stream,
const CommsAddrRec* retAddr );
void game_dispose( XWGame* game, XWEnv xwe );
void game_getState( const XWGame* game, XWEnv xwe, GameStateInfo* gsi );
XP_Bool game_getIsServer( const XWGame* game );
void gi_setNPlayers( CurGameInfo* gi, XP_U16 nTotal, XP_U16 nHere );
void gi_disposePlayerInfo( MPFORMAL CurGameInfo* gi );
void gi_writeToStream( XWStreamCtxt* stream, const CurGameInfo* gi );
void gi_readFromStream( MPFORMAL XWStreamCtxt* stream, CurGameInfo* gi );
void gi_copy( MPFORMAL CurGameInfo* destGI, const CurGameInfo* srcGi );
XP_U16 gi_countLocalPlayers( const CurGameInfo* gi, XP_Bool humanOnly );
XP_Bool player_hasPasswd( const LocalPlayer* player );
XP_Bool player_passwordMatches( const LocalPlayer* player, const XP_UCHAR* pwd );
XP_U16 player_timePenalty( CurGameInfo* gi, XP_U16 playerNum );
#ifdef CPLUS
}
#endif
#endif