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659 lines
20 KiB
C
659 lines
20 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997 - 2000 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "boardp.h"
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#include "engine.h"
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#ifdef CPLUS
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extern "C" {
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#endif
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/****************************** prototypes ******************************/
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static XP_Bool startDividerDrag( BoardCtxt* board );
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static XP_Bool startTileDrag( BoardCtxt* board, XP_U8 startIndex );
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static void figureDividerRect( BoardCtxt* board, XP_Rect* rect );
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static void drawPendingScore( BoardCtxt* board );
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static void invalTrayTilesBetween( BoardCtxt* board, XP_U16 tileIndex1,
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XP_U16 tileIndex2 );
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static XP_Bool endTileDragIndex( BoardCtxt* board, TileBit last );
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static XP_S16
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trayLocToIndex( BoardCtxt* board, XP_U16 loc )
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{
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if ( loc >= model_getNumTilesInTray( board->model,
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board->selPlayer ) ) {
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loc *= -1;
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/* (0 * -1) is still 0, so reduce by 1. Will need to adjust
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below. NOTE: this is something of a hack.*/
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--loc;
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}
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return loc;
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} /* trayLocToIndex */
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static XP_S16
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pointToTileIndex( BoardCtxt* board, XP_U16 x, XP_U16 y, XP_Bool* onDividerP )
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{
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XP_S16 result = -1; /* not on a tile */
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XP_Rect divider;
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XP_Bool onDivider;
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figureDividerRect( board, ÷r );
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onDivider = rectContainsPt( ÷r, x, y );
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if ( !onDivider ) {
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if ( x > divider.left ) {
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XP_ASSERT( divider.width == board->dividerWidth );
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x -= divider.width;
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}
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XP_ASSERT( x >= board->trayBounds.left );
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x -= board->trayBounds.left;
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result = x / board->trayScaleH;
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result = trayLocToIndex( board, result );
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}
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if ( onDividerP != NULL ) {
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*onDividerP = onDivider;
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}
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return result;
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} /* pointToTileIndex */
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static void
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figureTrayTileRect( BoardCtxt* board, XP_U16 index, XP_Rect* rect )
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{
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rect->left = board->trayBounds.left + (index * board->trayScaleH);
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rect->top = board->trayBounds.top/* + 1 */;
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rect->width = board->trayScaleH;
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rect->height = board->trayScaleV;
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if ( board->dividerLoc[board->selPlayer] <= index ) {
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rect->left += board->dividerWidth;
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}
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} /* figureTileRect */
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void
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drawTray( BoardCtxt* board, XP_Bool focussed )
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{
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DictionaryCtxt* dictionary;
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XP_Rect tileRect;
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short i;
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if ( (board->trayInvalBits != 0) || board->dividerInvalid ) {
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XP_S16 turn = board->selPlayer;
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dictionary = model_getDictionary( board->model );
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draw_trayBegin( board->draw, &board->trayBounds, turn,
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focussed );
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if ( board->eraseTray ) {
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draw_clearRect( board->draw, &board->trayBounds );
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board->eraseTray = XP_FALSE;
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}
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if ( (board->trayVisState != TRAY_HIDDEN) && dictionary != NULL ) {
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XP_Bool showFaces = board->trayVisState == TRAY_REVEALED;
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if ( turn >= 0 ) {
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XP_U16 numInTray = showFaces?
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model_getNumTilesInTray( board->model, turn ):
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model_getNumTilesTotal( board->model, turn );
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/* draw in reverse order so drawing happens after erasing */
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for ( i = MAX_TRAY_TILES - 1; i >= 0; --i ) {
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if ( (board->trayInvalBits & (1 << i)) == 0 ) {
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continue;
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}
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figureTrayTileRect( board, i, &tileRect );
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if ( i >= numInTray/* && showFace */ ) {
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draw_clearRect( board->draw, &tileRect );
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} else if ( showFaces ) {
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XP_UCHAR buf[4];
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XP_Bitmap bitmap = NULL;
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XP_UCHAR* textP = (XP_UCHAR*)NULL;
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XP_U8 flags = board->traySelBits[turn];
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XP_Bool highlighted = (flags & (1<<i)) != 0;
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Tile tile = model_getPlayerTile( board->model,
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turn, i );
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XP_S16 value;
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if ( dict_faceIsBitmap( dictionary, tile ) ) {
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bitmap = dict_getFaceBitmap( dictionary, tile,
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XP_TRUE );
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} else {
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textP = buf;
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dict_tilesToString( dictionary, &tile, 1, textP );
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}
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value = dict_getTileValue( dictionary, tile );
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draw_drawTile( board->draw, &tileRect, textP, bitmap,
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value, highlighted );
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} else {
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draw_drawTileBack( board->draw, &tileRect );
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}
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}
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}
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if ( (board->dividerWidth > 0) && board->dividerInvalid ) {
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XP_Rect divider;
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figureDividerRect( board, ÷r );
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draw_drawTrayDivider( board->draw, ÷r,
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board->divDragState.dragInProgress );
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board->dividerInvalid = XP_FALSE;
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}
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#ifdef KEYBOARD_NAV
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if ( showFaces ) {
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TileBit cursorLoc = board->trayCursorLoc[turn];
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if ( !!cursorLoc ) {
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XP_U16 index = indexForBits( cursorLoc );
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figureTrayTileRect( board, index, &tileRect );
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draw_drawTrayCursor( board->draw, &tileRect );
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}
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}
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#endif
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}
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draw_trayFinished(board->draw);
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board->trayInvalBits = 0;
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}
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drawPendingScore( board );
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} /* drawTray */
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static void
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drawPendingScore( BoardCtxt* board )
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{
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/* Draw the pending score down in the last tray's rect */
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XP_U16 selPlayer = board->selPlayer;
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if ( board->trayVisState == TRAY_REVEALED ) {
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XP_U16 tilesInTray = model_getNumTilesInTray( board->model, selPlayer );
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if ( tilesInTray < MAX_TRAY_TILES ) {
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XP_S16 turnScore = 0;
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XP_Rect lastTileR;
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(void)getCurrentMoveScoreIfLegal( board->model, selPlayer,
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(XWStreamCtxt*)NULL, &turnScore );
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figureTrayTileRect( board, MAX_TRAY_TILES-1, &lastTileR );
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draw_score_pendingScore( board->draw, &lastTileR, turnScore,
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selPlayer );
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}
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}
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} /* drawPendingScore */
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#ifdef DEBUG
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static XP_U16
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countSelectedTiles( XP_U8 ti )
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{
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XP_U16 result = 0;
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while ( ti != 0 ) {
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++result;
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ti &= ti-1;
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}
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return result;
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} /* countSelectedTiles */
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#endif
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static void
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figureDividerRect( BoardCtxt* board, XP_Rect* rect )
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{
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figureTrayTileRect( board, board->dividerLoc[board->selPlayer], rect );
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rect->left -= board->dividerWidth;
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rect->width = board->dividerWidth;
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} /* figureDividerRect */
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static XP_Bool
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handleTrayDuringTrade( BoardCtxt* board, XP_S16 index )
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{
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TileBit bits;
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XP_ASSERT( index >= 0 );
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bits = 1 << index;
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board->traySelBits[board->selPlayer] ^= bits;
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board_invalTrayTiles( board, bits );
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return XP_TRUE;
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} /* handleTrayDuringTrade */
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static XP_Bool
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handleActionInTray( BoardCtxt* board, XP_S16 index, XP_Bool onDivider,
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XP_Bool waitPenUp )
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{
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XP_Bool result = XP_FALSE;
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XP_U16 selPlayer = board->selPlayer;
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if ( onDivider ) {
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result = startDividerDrag( board );
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} else if ( board->tradeInProgress[selPlayer]
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/* && MY_TURN(board) */ ) {
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if ( index >= 0 ) {
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result = handleTrayDuringTrade( board, index );
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}
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} else if ( index >= 0 ) {
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TileBit newIndex = 1 << index;
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BoardArrow* arrow = &board->boardArrow[selPlayer];
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if ( arrow->visible ) {
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result = moveTileToArrowLoc( board, (XP_U8)index );
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} else {
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XP_U8 selFlags = board->traySelBits[selPlayer];
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/* Tap on selected tile unselects. If we don't do this,
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then there's no way to unselect and so no way to turn
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off the placement arrow */
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if ( newIndex == selFlags ) {
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board_invalTrayTiles( board, selFlags );
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selFlags = NO_TILES;
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board->traySelBits[selPlayer] = selFlags;
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result = XP_TRUE;
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} else {
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result = startTileDrag( board, newIndex );
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if ( !waitPenUp ) {
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/* key interface means pen up and down happen in the same
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event. No dragging. */
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result = endTileDragIndex( board, newIndex ) || result;
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}
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}
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}
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} else { /* tap on emptied part of tray */
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if ( index == -(MAX_TRAY_TILES) ) { /* pending score tile */
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result = board_commitTurn( board );
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} else { /* other empty area */
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/* it better be true */
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(void)board_replaceTiles( board );
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result = XP_TRUE;
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}
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}
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return result;
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} /* handleActionInTray */
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XP_Bool
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handlePenDownInTray( BoardCtxt* board, XP_U16 x, XP_U16 y )
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{
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XP_Bool onDivider = XP_FALSE;
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XP_S16 index = pointToTileIndex( board, x, y, &onDivider );
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return handleActionInTray( board, index, onDivider, XP_TRUE );
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} /* handleActionInTray */
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static XP_Bool
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startTileDrag( BoardCtxt* board, TileBit startBit/* , XP_U16 x, XP_U16 y */ )
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{
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XP_Bool result = XP_FALSE;
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XP_U16 turn = board->selPlayer;
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XP_U8 startSel = board->traySelBits[turn];
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TileDragState* state = &board->tileDragState;
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XP_ASSERT( countSelectedTiles( startBit ) == 1 );
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XP_ASSERT( !state->dragInProgress );
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state->wasHilited = startSel == startBit;
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state->selectionAtStart = startSel;
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state->movePending = XP_TRUE;
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state->dragInProgress = XP_TRUE;
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XP_STATUSF( "startTileDrag: set dragInProgress\n" );
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state->prevIndex = board->traySelBits[turn] = startBit;
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if ( !state->wasHilited ) {
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board_invalTrayTiles( board, (TileBit)(startBit | startSel) );
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result = XP_TRUE;
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}
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return result;
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} /* startTileDrag */
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static void
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moveTileInTray( BoardCtxt* board, TileBit prevTile, TileBit newTile )
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{
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XP_S16 selPlayer = board->selPlayer;
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ModelCtxt* model = board->model;
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XP_U16 moveTo = indexForBits( prevTile );
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XP_U16 moveFrom = indexForBits( newTile );
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Tile tile;
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XP_U16 dividerLoc;
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XP_STATUSF( "moveTileInTray: %d -> %d\n", prevTile, newTile );
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tile = model_removePlayerTile( model, selPlayer, moveFrom );
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model_addPlayerTile( model, selPlayer, moveTo, tile );
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dividerLoc = board->dividerLoc[selPlayer];
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if ( moveTo < dividerLoc || moveFrom < dividerLoc ) {
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server_resetEngine( board->server, selPlayer );
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}
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} /* moveTileInTray */
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TileBit
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continueTileDrag( BoardCtxt* board, XP_U16 x, XP_U16 y )
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{
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TileDragState* state = &board->tileDragState;
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TileBit overTile = 0;
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XP_S16 index = pointToTileIndex( board, x, y, (XP_Bool*)NULL );
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if ( index >= 0 ) {
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overTile = 1 << index;
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if ( overTile != state->prevIndex ) {
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moveTileInTray( board, overTile, state->prevIndex );
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state->movePending = XP_FALSE;
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state->wasHilited = XP_FALSE; // so we won't deselect
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state->prevIndex = board->traySelBits[board->selPlayer] = overTile;
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}
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}
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return overTile;
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} /* continueTileDrag */
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XP_U16
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indexForBits( XP_U8 bits )
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{
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XP_U16 result = 0;
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XP_U16 mask = 1;
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XP_ASSERT( bits != 0 ); /* otherwise loops forever */
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while ( (mask & bits) == 0 ) {
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++result;
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mask <<= 1;
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}
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return result;
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} /* indexForBits */
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static XP_Bool
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endTileDragIndex( BoardCtxt* board, TileBit last )
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{
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XP_Bool result = XP_FALSE;
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XP_U16 selPlayer = board->selPlayer;
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TileDragState* state = &board->tileDragState;
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if ( state->movePending ) { /* no drag took place */
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if ( state->wasHilited ) { /* if the user just clicked; deselect */
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board_invalTrayTiles( board, state->selectionAtStart );
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board->traySelBits[selPlayer] = NO_TILES;
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result = XP_TRUE;
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} else if ( (last > 0)
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&& !board->boardArrow[selPlayer].visible
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&& (state->selectionAtStart != NO_TILES ) ) {
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if ( model_getCurrentMoveCount( board->model, selPlayer) == 0 ) {
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moveTileInTray( board, last, state->selectionAtStart );
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board->traySelBits[selPlayer] = NO_TILES;
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} else {
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board_invalTrayTiles(
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board,
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(TileBit)(state->selectionAtStart|last) );
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board->traySelBits[selPlayer] = last;
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}
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result = XP_TRUE;
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}
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} else {
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board_invalTrayTiles( board, state->prevIndex );
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board->traySelBits[selPlayer] = NO_TILES;
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result = XP_TRUE;
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}
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state->dragInProgress = XP_FALSE;
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XP_STATUSF( "endTileDrag: cleared dragInProgress\n" );
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return result;
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} /* endTileDragIndex */
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XP_Bool
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endTileDrag( BoardCtxt* board, XP_U16 x, XP_U16 y )
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{
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TileBit newTile = continueTileDrag( board, x, y );
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return endTileDragIndex( board, newTile );
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} /* endTileDrag */
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static XP_Bool
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startDividerDrag( BoardCtxt* board )
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{
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board->divDragState.dragInProgress = XP_TRUE;
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board->dividerInvalid = XP_TRUE;
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return XP_TRUE;
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} /* startDividerDrag */
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static void
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dividerMoved( BoardCtxt* board, XP_U8 newLoc )
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{
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XP_U8 oldLoc = board->dividerLoc[board->selPlayer];
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board->dividerLoc[board->selPlayer] = newLoc;
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/* This divider's index corresponds to the tile it's to the left of, and
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there's no need to invalidate any tiles to the left of the uppermore
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divider position. */
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if ( oldLoc > newLoc ) {
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--oldLoc;
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} else {
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--newLoc;
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}
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invalTrayTilesBetween( board, newLoc, oldLoc );
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board->dividerInvalid = XP_TRUE;
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/* changed number of available tiles */
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board_resetEngine( board );
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} /* dividerMoved */
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XP_Bool
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continueDividerDrag( BoardCtxt* board, XP_U16 x, XP_U16 y )
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{
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XP_U8 newOffset;
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XP_U16 trayScale = board->trayScaleH;
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XP_Bool result = XP_FALSE;
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XP_ASSERT( board->divDragState.dragInProgress );
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/* Pen might have been dragged out of the tray */
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if ( rectContainsPt( &board->trayBounds, x, y ) ) {
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x -= board->trayBounds.left;
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newOffset = x / trayScale;
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if ( (x % trayScale) > (trayScale/2) ) {
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++newOffset;
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}
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result = newOffset != board->dividerLoc[board->selPlayer];
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if ( result ) {
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dividerMoved( board, newOffset );
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}
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}
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return result;
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} /* continueDividerDrag */
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XP_Bool
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endDividerDrag( BoardCtxt* board, XP_U16 x, XP_U16 y )
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{
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XP_Bool result = XP_TRUE; /* b/c hilited state looks different */
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(void)continueDividerDrag( board, x, y );
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board->dividerInvalid = XP_TRUE;
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board->divDragState.dragInProgress = XP_FALSE;
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return result;
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} /* endDividerDrag */
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void
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board_invalTrayTiles( BoardCtxt* board, TileBit what )
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{
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board->trayInvalBits |= what;
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} /* invalTrayTiles */
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static void
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invalTrayTilesBetween( BoardCtxt* board, XP_U16 tileIndex1,
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XP_U16 tileIndex2 )
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{
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TileBit bits = 0;
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if ( tileIndex1 > tileIndex2 ) {
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XP_U16 tmp = tileIndex1;
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tileIndex1 = tileIndex2;
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tileIndex2 = tmp;
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}
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while ( tileIndex1 <= tileIndex2 ) {
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bits |= (1 << tileIndex1);
|
|
++tileIndex1;
|
|
}
|
|
board_invalTrayTiles( board, bits );
|
|
} /* invalTrayTilesBetween */
|
|
|
|
static void
|
|
juggleTiles( Tile* tiles, XP_U16 nTiles )
|
|
{
|
|
Tile newTiles[MAX_TRAY_TILES];
|
|
|
|
XP_ASSERT( nTiles <= MAX_TRAY_TILES );
|
|
XP_MEMCPY( newTiles, tiles, nTiles * sizeof(newTiles[0]) );
|
|
|
|
/* Pull out a tile at random, and swap the top tile down into its place so
|
|
the array doesn't get sparse. */
|
|
while ( nTiles > 0 ) {
|
|
XP_U16 rIndex = ((XP_U16)XP_RANDOM()) % nTiles;
|
|
*tiles++ = newTiles[rIndex];
|
|
newTiles[rIndex] = newTiles[--nTiles];
|
|
}
|
|
|
|
} /* juggleTiles */
|
|
|
|
XP_Bool
|
|
board_juggleTray( BoardCtxt* board )
|
|
{
|
|
XP_Bool result = XP_FALSE;
|
|
XP_S16 turn = board->selPlayer;
|
|
|
|
|
|
if ( checkRevealTray( board ) ) {
|
|
XP_S16 nTiles;
|
|
XP_U16 dividerLoc = board->dividerLoc[board->selPlayer];
|
|
ModelCtxt* model = board->model;
|
|
|
|
nTiles = model_getNumTilesInTray( model, turn ) - dividerLoc;
|
|
if ( nTiles > 1 ) {
|
|
XP_S16 i;
|
|
Tile tmpT[MAX_TRAY_TILES];
|
|
Tile newT[MAX_TRAY_TILES];
|
|
|
|
/* create unique indices to be juggled; then juggle 'em until
|
|
changed. */
|
|
for ( i = 0; i < nTiles; ++i ) {
|
|
tmpT[i] = newT[i] = (Tile)i;
|
|
}
|
|
do {
|
|
juggleTiles( newT, nTiles );
|
|
} while ( XP_MEMCMP( newT, tmpT, nTiles * sizeof(newT[0]) ) == 0 );
|
|
|
|
/* save copies of the tiles in juggled order */
|
|
for ( i = 0; i < nTiles; ++i ) {
|
|
tmpT[i] = model_getPlayerTile( model, turn,
|
|
dividerLoc + newT[i] );
|
|
}
|
|
|
|
/* delete tiles off right end; put juggled ones back on the other */
|
|
for ( i = nTiles - 1; i >= 0; --i ) {
|
|
(void)model_removePlayerTile( model, turn, -1 );
|
|
model_addPlayerTile( model, turn, dividerLoc, tmpT[i] );
|
|
}
|
|
board->traySelBits[turn] = 0;
|
|
result = XP_TRUE;
|
|
}
|
|
}
|
|
return result;
|
|
} /* board_juggleTray */
|
|
|
|
#ifdef KEYBOARD_NAV
|
|
XP_Bool
|
|
tray_moveCursor( BoardCtxt* board, XP_Key cursorKey )
|
|
{
|
|
XP_U16 selPlayer = board->selPlayer;
|
|
XP_U16 numTrayTiles = model_getNumTilesInTray( board->model,
|
|
selPlayer );
|
|
XP_U16 pos;
|
|
TileBit newSel;
|
|
TileBit oldSel = board->trayCursorLoc[selPlayer];
|
|
|
|
numTrayTiles = MAX_TRAY_TILES;
|
|
|
|
if ( oldSel == 0 ) {
|
|
if ( cursorKey == XP_CURSOR_KEY_LEFT ) {
|
|
newSel = 1 << (numTrayTiles - 1);
|
|
} else {
|
|
XP_ASSERT( cursorKey == XP_CURSOR_KEY_RIGHT );
|
|
newSel = 1;
|
|
}
|
|
} else {
|
|
pos = indexForBits( oldSel );
|
|
|
|
pos += numTrayTiles; /* add what we'll mod by below: makes circular */
|
|
if ( cursorKey == XP_CURSOR_KEY_LEFT ) {
|
|
--pos;
|
|
} else if ( cursorKey == XP_CURSOR_KEY_RIGHT ) {
|
|
++pos;
|
|
}
|
|
|
|
newSel = 1 << (pos % numTrayTiles);
|
|
}
|
|
board->trayCursorLoc[selPlayer] = newSel;
|
|
board_invalTrayTiles( board, newSel | oldSel );
|
|
return XP_TRUE;
|
|
} /* tray_moveCursor */
|
|
|
|
XP_Bool
|
|
tray_keyAction( BoardCtxt* board )
|
|
{
|
|
TileBit cursor = board->trayCursorLoc[board->selPlayer];
|
|
XP_Bool result;
|
|
if ( !!cursor ) {
|
|
XP_S16 index = trayLocToIndex( board, indexForBits( cursor ) );
|
|
result = handleActionInTray( board, index, XP_FALSE, XP_FALSE );
|
|
} else {
|
|
result = XP_FALSE;
|
|
}
|
|
|
|
return result;
|
|
} /* tray_selectCurTile */
|
|
#endif
|
|
|
|
#if defined FOR_GREMLINS || defined KEYBOARD_NAV
|
|
XP_Bool
|
|
board_moveDivider( BoardCtxt* board, XP_Bool right )
|
|
{
|
|
XP_Bool result = board->trayVisState == TRAY_REVEALED;
|
|
if ( result ) {
|
|
XP_U8 loc = board->dividerLoc[board->selPlayer];
|
|
loc += MAX_TRAY_TILES + 1;
|
|
loc += right? 1:-1;
|
|
loc %= MAX_TRAY_TILES + 1;
|
|
|
|
dividerMoved( board, loc );
|
|
}
|
|
return result;
|
|
} /* dividerMovedOne */
|
|
#endif
|
|
|
|
#ifdef CPLUS
|
|
}
|
|
#endif
|