mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-04 23:02:02 +01:00
3c6405d0d1
A full robot vs. robot game now works between two Treos. Added UI to choose BT as transport mechanism, and added new send proc to establish socket connection between host and guest. Works only for two devices: no piconet yet. No error recovery, ability to quit game in middle, start new game, etc.
1165 lines
36 KiB
C
1165 lines
36 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 2001-2005 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef USE_STDIO
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# include <stdio.h>
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#endif
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#include "comms.h"
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#include "util.h"
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#include "game.h"
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#include "xwstream.h"
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#include "memstream.h"
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#include "xwrelay.h"
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#include "strutils.h"
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#define cEND 0x65454e44
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#define HEARTBEAT_NONE 0
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#ifndef XWFEATURE_STANDALONE_ONLY
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EXTERN_C_START
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typedef struct MsgQueueElem {
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struct MsgQueueElem* next;
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XP_U8* msg;
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XP_U16 len;
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XP_U16 channelNo;
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MsgID msgID; /* saved for ease of deletion */
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} MsgQueueElem;
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typedef struct AddressRecord {
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struct AddressRecord* next;
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CommsAddrRec addr;
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#ifdef DEBUG
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XP_U16 lastACK;
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XP_U16 nUniqueBytes;
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#endif
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MsgID nextMsgID; /* on a per-channel basis */
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MsgID lastMsgReceived; /* on a per-channel basis */
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XP_PlayerAddr channelNo;
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XWHostID hostID; /* used for relay case */
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} AddressRecord;
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#define ADDRESSRECORD_SIZE_68K 20
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typedef enum {
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COMMS_RELAYSTATE_UNCONNECTED
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, COMMS_RELAYSTATE_CONNECT_PENDING
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, COMMS_RELAYSTATE_CONNECTED
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, COMMS_RELAYSTATE_ALLCONNECTED
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} CommsRelaystate;
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struct CommsCtxt {
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XW_UtilCtxt* util;
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XP_U32 connID; /* 0 means ignore; otherwise must match */
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XP_U16 nextChannelNo;
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AddressRecord* recs; /* return addresses */
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TransportSend sendproc;
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void* sendClosure;
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MsgQueueElem* msgQueueHead;
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MsgQueueElem* msgQueueTail;
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XP_U16 queueLen;
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/* The following fields, down to isServer, are only used if BEYOND_IR is
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defined, but I'm leaving them in here so apps built both ways can open
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each saved games files.*/
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CommsAddrRec addr;
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/* Stuff for relays */
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XWHostID myHostID; /* 0 if unset, 1 if acting as server, random for
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client */
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CommsRelaystate relayState; /* not saved: starts at UNCONNECTED */
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CookieID cookieID; /* not saved; temp standin for cookie; set by
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relay */
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/* permanent globally unique name, set by relay and forever after
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associated with this game. Used to reconnect. */
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XP_UCHAR connName[MAX_CONNNAME_LEN+1];
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/* heartbeat: for periodic pings if relay thinks the network the device is
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on requires them. Not saved since only valid when connected, and we
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reconnect for every game and after restarting. */
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XP_U16 heartbeat;
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XP_U16 nPlayersHere;
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XP_U16 nPlayersTotal;
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XP_Bool isServer;
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XP_Bool connecting;
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#ifdef DEBUG
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XP_U16 nUniqueBytes;
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#endif
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MPSLOT
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};
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/****************************************************************************
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* prototypes
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****************************************************************************/
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static AddressRecord* rememberChannelAddress( CommsCtxt* comms,
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XP_PlayerAddr channelNo,
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XWHostID id, CommsAddrRec* addr );
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static XP_Bool channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
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CommsAddrRec** addr );
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static AddressRecord* getRecordFor( CommsCtxt* comms,
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XP_PlayerAddr channelNo );
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static XP_S16 sendMsg( CommsCtxt* comms, MsgQueueElem* elem );
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static void addToQueue( CommsCtxt* comms, MsgQueueElem* newMsgElem );
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static XP_U16 countAddrRecs( CommsCtxt* comms );
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#ifdef BEYOND_IR
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static void relayConnect( CommsCtxt* comms );
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static void relayDisconnect( CommsCtxt* comms );
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static XP_Bool send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd,
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XWHostID destID, void* data, int dlen );
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static XWHostID getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo );
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static void setHeartbeatTimer( CommsCtxt* comms );
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#endif
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/****************************************************************************
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* implementation
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****************************************************************************/
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CommsCtxt*
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comms_make( MPFORMAL XW_UtilCtxt* util, XP_Bool isServer,
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XP_U16 nPlayersHere, XP_U16 nPlayersTotal,
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TransportSend sendproc, void* closure )
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{
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CommsCtxt* result = (CommsCtxt*)XP_MALLOC( mpool, sizeof(*result) );
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XP_MEMSET( result, 0, sizeof(*result) );
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MPASSIGN(result->mpool, mpool);
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result->isServer = isServer;
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result->sendproc = sendproc;
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result->sendClosure = closure;
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result->util = util;
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#ifdef BEYOND_IR
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result->myHostID = isServer? HOST_ID_SERVER: HOST_ID_NONE;
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XP_LOGF( "set myHostID to %d", result->myHostID );
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result->relayState = COMMS_RELAYSTATE_UNCONNECTED;
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result->nPlayersHere = nPlayersHere;
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result->nPlayersTotal = nPlayersTotal;
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#endif
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return result;
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} /* comms_make */
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static void
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cleanupInternal( CommsCtxt* comms )
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{
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MsgQueueElem* msg;
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MsgQueueElem* next;
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for ( msg = comms->msgQueueHead; !!msg; msg = next ) {
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next = msg->next;
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XP_FREE( comms->mpool, msg->msg );
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XP_FREE( comms->mpool, msg );
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}
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comms->queueLen = 0;
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comms->msgQueueHead = comms->msgQueueTail = (MsgQueueElem*)NULL;
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} /* cleanupInternal */
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static void
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cleanupAddrRecs( CommsCtxt* comms )
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{
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AddressRecord* recs;
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AddressRecord* next;
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for ( recs = comms->recs; !!recs; recs = next ) {
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next = recs->next;
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XP_FREE( comms->mpool, recs );
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}
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comms->recs = (AddressRecord*)NULL;
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} /* cleanupAddrRecs */
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void
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comms_reset( CommsCtxt* comms, XP_Bool isServer,
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XP_U16 nPlayersHere, XP_U16 nPlayersTotal )
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{
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#ifdef BEYOND_IR
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relayDisconnect( comms );
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#endif
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cleanupInternal( comms );
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comms->isServer = isServer;
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cleanupAddrRecs( comms );
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comms->nextChannelNo = 0;
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comms->connID = CONN_ID_NONE;
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#ifdef BEYOND_IR
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comms->cookieID = COOKIE_ID_NONE;
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comms->nPlayersHere = nPlayersHere;
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comms->nPlayersTotal = nPlayersTotal;
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relayConnect( comms );
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#endif
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} /* comms_reset */
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void
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comms_destroy( CommsCtxt* comms )
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{
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cleanupInternal( comms );
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cleanupAddrRecs( comms );
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XP_FREE( comms->mpool, comms );
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} /* comms_destroy */
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void
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comms_setConnID( CommsCtxt* comms, XP_U32 connID )
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{
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comms->connID = connID;
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XP_STATUSF( "set connID to %lx", connID );
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} /* comms_setConnID */
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static void
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addrFromStream( CommsAddrRec* addrP, XWStreamCtxt* stream )
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{
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CommsAddrRec addr;
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addr.conType = stream_getBits( stream, 3 );
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switch( addr.conType ) {
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case COMMS_CONN_UNUSED:
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/* XP_ASSERT( 0 ); */
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break;
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case COMMS_CONN_BT:
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case COMMS_CONN_IR:
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/* nothing to save */
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break;
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case COMMS_CONN_IP_NOUSE:
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stringFromStreamHere( stream, addr.u.ip.hostName_ip,
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sizeof(addr.u.ip.hostName_ip) );
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addr.u.ip.ipAddr_ip = stream_getU32( stream );
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addr.u.ip.port_ip = stream_getU16( stream );
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break;
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case COMMS_CONN_RELAY:
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stringFromStreamHere( stream, addr.u.ip_relay.cookie,
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sizeof(addr.u.ip_relay.cookie) );
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stringFromStreamHere( stream, addr.u.ip_relay.hostName,
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sizeof(addr.u.ip_relay.hostName) );
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addr.u.ip_relay.ipAddr = stream_getU32( stream );
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addr.u.ip_relay.port = stream_getU16( stream );
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break;
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default:
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/* shut up, compiler */
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break;
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}
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XP_MEMCPY( addrP, &addr, sizeof(*addrP) );
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} /* addrFromStream */
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CommsCtxt*
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comms_makeFromStream( MPFORMAL XWStreamCtxt* stream, XW_UtilCtxt* util,
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TransportSend sendproc, void* closure )
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{
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CommsCtxt* comms;
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XP_Bool isServer;
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XP_U16 nAddrRecs, nPlayersHere, nPlayersTotal;
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AddressRecord** prevsAddrNext;
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MsgQueueElem** prevsQueueNext;
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short i;
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isServer = stream_getU8( stream );
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nPlayersHere = (XP_U16)stream_getBits( stream, 4 );
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nPlayersTotal = (XP_U16)stream_getBits( stream, 4 );
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comms = comms_make( MPPARM(mpool) util, isServer,
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nPlayersHere, nPlayersTotal,
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sendproc, closure );
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comms->connID = stream_getU32( stream );
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comms->nextChannelNo = stream_getU16( stream );
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comms->myHostID = stream_getU8( stream );
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stringFromStreamHere( stream, comms->connName, sizeof(comms->connName) );
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#ifdef DEBUG
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comms->nUniqueBytes = stream_getU16( stream );
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#endif
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comms->queueLen = stream_getU8( stream );
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nAddrRecs = stream_getU8( stream );
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prevsAddrNext = &comms->recs;
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for ( i = 0; i < nAddrRecs; ++i ) {
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AddressRecord* rec = (AddressRecord*)XP_MALLOC( mpool, sizeof(*rec));
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CommsAddrRec* addr;
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XP_MEMSET( rec, 0, sizeof(*rec) );
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addr = &rec->addr;
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addrFromStream( addr, stream );
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rec->nextMsgID = stream_getU16( stream );
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rec->lastMsgReceived = stream_getU16( stream );
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rec->channelNo = stream_getU16( stream );
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rec->hostID = stream_getU8( stream );
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#ifdef DEBUG
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rec->lastACK = stream_getU16( stream );
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rec->nUniqueBytes = stream_getU16( stream );
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#endif
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rec->next = (AddressRecord*)NULL;
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*prevsAddrNext = rec;
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prevsAddrNext = &rec->next;
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}
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prevsQueueNext = &comms->msgQueueHead;
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for ( i = 0; i < comms->queueLen; ++i ) {
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MsgQueueElem* msg = (MsgQueueElem*)XP_MALLOC( mpool, sizeof(*msg) );
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msg->channelNo = stream_getU16( stream );
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msg->msgID = stream_getU32( stream );
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msg->len = stream_getU16( stream );
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msg->msg = (XP_U8*)XP_MALLOC( mpool, msg->len );
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stream_getBytes( stream, msg->msg, msg->len );
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msg->next = (MsgQueueElem*)NULL;
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*prevsQueueNext = comms->msgQueueTail = msg;
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comms->msgQueueTail = msg;
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prevsQueueNext = &msg->next;
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}
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addrFromStream( &comms->addr, stream );
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#ifdef DEBUG
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XP_ASSERT( stream_getU32( stream ) == cEND );
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#endif
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return comms;
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} /* comms_makeFromStream */
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void
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comms_start( CommsCtxt* comms )
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{
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#ifdef BEYOND_IR
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if ( comms->addr.conType == COMMS_CONN_RELAY ) {
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comms->relayState = COMMS_RELAYSTATE_UNCONNECTED;
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relayConnect( comms );
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}
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#endif
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}
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static void
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addrToStream( XWStreamCtxt* stream, CommsAddrRec* addrP )
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{
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CommsAddrRec addr;
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XP_MEMCPY( &addr, addrP, sizeof(addr) );
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stream_putBits( stream, 3, addr.conType );
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switch( addr.conType ) {
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#ifdef DEBUG
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case COMMS_CONN_UNUSED:
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case LAST_____FOO:
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/* XP_ASSERT( 0 ); */
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break;
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#endif
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case COMMS_CONN_BT:
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case COMMS_CONN_IR:
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/* nothing to save */
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break;
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case COMMS_CONN_IP_NOUSE:
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stringToStream( stream, addr.u.ip.hostName_ip );
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stream_putU32( stream, addr.u.ip.ipAddr_ip );
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stream_putU16( stream, addr.u.ip.port_ip );
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break;
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case COMMS_CONN_RELAY:
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stringToStream( stream, addr.u.ip_relay.cookie );
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stringToStream( stream, addr.u.ip_relay.hostName );
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stream_putU32( stream, addr.u.ip_relay.ipAddr );
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stream_putU16( stream, addr.u.ip_relay.port );
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break;
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}
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} /* addrToStream */
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void
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comms_writeToStream( CommsCtxt* comms, XWStreamCtxt* stream )
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{
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XP_U16 nAddrRecs;
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AddressRecord* rec;
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MsgQueueElem* msg;
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stream_putU8( stream, (XP_U8)comms->isServer );
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stream_putBits( stream, 4, comms->nPlayersHere );
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stream_putBits( stream, 4, comms->nPlayersTotal );
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stream_putU32( stream, comms->connID );
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stream_putU16( stream, comms->nextChannelNo );
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stream_putU8( stream, comms->myHostID );
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stringToStream( stream, comms->connName );
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#ifdef DEBUG
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stream_putU16( stream, comms->nUniqueBytes );
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#endif
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XP_ASSERT( comms->queueLen <= 255 );
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stream_putU8( stream, (XP_U8)comms->queueLen );
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nAddrRecs = countAddrRecs(comms);
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stream_putU8( stream, (XP_U8)nAddrRecs );
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for ( rec = comms->recs; !!rec; rec = rec->next ) {
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CommsAddrRec* addr = &rec->addr;
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addrToStream( stream, addr );
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stream_putU16( stream, (XP_U16)rec->nextMsgID );
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stream_putU16( stream, (XP_U16)rec->lastMsgReceived );
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stream_putU16( stream, rec->channelNo );
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stream_putU8( stream, rec->hostID );
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#ifdef DEBUG
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stream_putU16( stream, rec->lastACK );
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stream_putU16( stream, rec->nUniqueBytes );
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#endif
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}
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for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) {
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stream_putU16( stream, msg->channelNo );
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stream_putU32( stream, msg->msgID );
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stream_putU16( stream, msg->len );
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stream_putBytes( stream, msg->msg, msg->len );
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}
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addrToStream( stream, &comms->addr );
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#ifdef DEBUG
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stream_putU32( stream, cEND );
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#endif
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} /* comms_writeToStream */
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void
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comms_getAddr( CommsCtxt* comms, CommsAddrRec* addr )
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{
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XP_ASSERT( !!comms );
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XP_MEMCPY( addr, &comms->addr, sizeof(*addr) );
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} /* comms_getAddr */
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void
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comms_setAddr( CommsCtxt* comms, const CommsAddrRec* addr )
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{
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XP_ASSERT( comms != NULL );
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#ifdef BEYOND_IR
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util_addrChange( comms->util, &comms->addr, addr, comms->isServer );
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#endif
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XP_MEMCPY( &comms->addr, addr, sizeof(comms->addr) );
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#ifdef BEYOND_IR
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/* We should now have a cookie so we can connect??? */
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if ( addr->conType == COMMS_CONN_RELAY ) {
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relayConnect( comms );
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}
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#endif
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} /* comms_setAddr */
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#ifdef BEYOND_IR
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void
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comms_getInitialAddr( CommsAddrRec* addr )
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{
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/* default values; default is still IR where there's a choice */
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addr->conType = COMMS_CONN_RELAY;
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addr->u.ip_relay.ipAddr = 0L; /* force 'em to set it */
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addr->u.ip_relay.port = 10999;
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{
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char* name = "eehouse.org";
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XP_MEMCPY( addr->u.ip_relay.hostName, name, XP_STRLEN(name)+1 );
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}
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addr->u.ip_relay.cookie[0] = '\0';
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} /* comms_getInitialAddr */
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#endif
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CommsConnType
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comms_getConType( CommsCtxt* comms )
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{
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return comms->addr.conType;
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} /* comms_getConType */
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/* Send a message using the sequentially next MsgID. Save the message so
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* resend can work. */
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XP_S16
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comms_send( CommsCtxt* comms, XWStreamCtxt* stream )
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{
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XP_U16 streamSize = stream_getSize( stream );
|
|
XP_U16 headerLen;
|
|
XP_PlayerAddr channelNo = stream_getAddress( stream );
|
|
AddressRecord* rec = getRecordFor( comms, channelNo );
|
|
MsgID msgID = (!!rec)? ++rec->nextMsgID : 0;
|
|
MsgID lastMsgRcd = (!!rec)? rec->lastMsgReceived : 0;
|
|
MsgQueueElem* newMsgElem;
|
|
XWStreamCtxt* msgStream;
|
|
|
|
XP_DEBUGF( "assigning msgID of " XP_LD " on chnl %d", msgID, channelNo );
|
|
|
|
#ifdef DEBUG
|
|
if ( !!rec ) {
|
|
rec->nUniqueBytes += streamSize;
|
|
} else {
|
|
comms->nUniqueBytes += streamSize;
|
|
}
|
|
#endif
|
|
|
|
newMsgElem = (MsgQueueElem*)XP_MALLOC( comms->mpool,
|
|
sizeof( *newMsgElem ) );
|
|
newMsgElem->channelNo = channelNo;
|
|
newMsgElem->msgID = msgID;
|
|
|
|
msgStream = mem_stream_make( MPPARM(comms->mpool)
|
|
util_getVTManager(comms->util),
|
|
NULL, 0,
|
|
(MemStreamCloseCallback)NULL );
|
|
stream_open( msgStream );
|
|
stream_putU32( msgStream, comms->connID );
|
|
|
|
stream_putU16( msgStream, channelNo );
|
|
stream_putU32( msgStream, msgID );
|
|
stream_putU32( msgStream, lastMsgRcd );
|
|
|
|
headerLen = stream_getSize( msgStream );
|
|
newMsgElem->len = streamSize + headerLen;
|
|
newMsgElem->msg = (XP_U8*)XP_MALLOC( comms->mpool, newMsgElem->len );
|
|
|
|
stream_getBytes( msgStream, newMsgElem->msg, headerLen );
|
|
stream_destroy( msgStream );
|
|
|
|
stream_getBytes( stream, newMsgElem->msg + headerLen, streamSize );
|
|
|
|
addToQueue( comms, newMsgElem );
|
|
|
|
return sendMsg( comms, newMsgElem );
|
|
} /* comms_send */
|
|
|
|
/* Add new message to the end of the list. The list needs to be kept in order
|
|
* by ascending msgIDs within each channel since if there's a resend that's
|
|
* the order in which they need to be sent.
|
|
*/
|
|
static void
|
|
addToQueue( CommsCtxt* comms, MsgQueueElem* newMsgElem )
|
|
{
|
|
newMsgElem->next = (MsgQueueElem*)NULL;
|
|
if ( !comms->msgQueueHead ) {
|
|
comms->msgQueueHead = comms->msgQueueTail = newMsgElem;
|
|
XP_ASSERT( comms->queueLen == 0 );
|
|
comms->queueLen = 1;
|
|
} else {
|
|
XP_ASSERT( !!comms->msgQueueTail );
|
|
comms->msgQueueTail->next = newMsgElem;
|
|
comms->msgQueueTail = newMsgElem;
|
|
|
|
XP_ASSERT( comms->queueLen > 0 );
|
|
++comms->queueLen;
|
|
}
|
|
XP_STATUSF( "addToQueue: queueLen now %d", comms->queueLen );
|
|
} /* addToQueue */
|
|
|
|
#ifdef DEBUG
|
|
static void
|
|
printQueue( CommsCtxt* comms )
|
|
{
|
|
MsgQueueElem* elem;
|
|
short i;
|
|
|
|
for ( elem = comms->msgQueueHead, i = 0; i < comms->queueLen;
|
|
elem = elem->next, ++i ) {
|
|
XP_STATUSF( "\t%d: channel: %d; msgID: " XP_LD,
|
|
i+1, elem->channelNo, elem->msgID );
|
|
}
|
|
}
|
|
#else
|
|
#define printQueue(foo)
|
|
#endif
|
|
/* We've received on some channel a message with a certain ID. This means
|
|
* that all messages sent on that channel with lower IDs have been received
|
|
* and can be removed from our queue.
|
|
*/
|
|
static void
|
|
removeFromQueue( CommsCtxt* comms, XP_PlayerAddr channelNo, MsgID msgID )
|
|
{
|
|
MsgQueueElem* elem;
|
|
MsgQueueElem* prev;
|
|
|
|
XP_STATUSF( "looking to remove msgs prior or equal to " XP_LD
|
|
" for channel %d (queue len now %d)",
|
|
msgID, channelNo, comms->queueLen );
|
|
|
|
for ( prev = (MsgQueueElem*)NULL, elem = comms->msgQueueHead;
|
|
!!elem; prev = elem, elem = elem->next ) {
|
|
|
|
/* remove the 0-channel message if we've established a channel number.
|
|
Only clients should have any 0-channel messages in the queue, and
|
|
receiving something from the server is an implicit ACK */
|
|
|
|
if ( elem->channelNo == 0 && channelNo != 0 ) {
|
|
XP_ASSERT( !comms->isServer ); /* I've seen this fail once */
|
|
XP_ASSERT( elem->msgID == 0 ); /* will the check below pass? */
|
|
} else if ( elem->channelNo != channelNo ) {
|
|
continue;
|
|
}
|
|
|
|
if ( elem->msgID <= msgID ) {
|
|
|
|
if ( !prev ) { /* it's the first element */
|
|
comms->msgQueueHead = elem->next;
|
|
prev = comms->msgQueueHead; /* so elem=prev below will work */
|
|
} else {
|
|
prev->next = elem->next;
|
|
}
|
|
|
|
if ( comms->msgQueueTail == elem ) {
|
|
comms->msgQueueTail = prev;
|
|
}
|
|
|
|
XP_FREE( comms->mpool, elem->msg );
|
|
XP_FREE( comms->mpool, elem );
|
|
elem = prev;
|
|
--comms->queueLen;
|
|
|
|
if ( !elem ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
XP_STATUSF( "removeFromQueue: queueLen now %d", comms->queueLen );
|
|
|
|
XP_ASSERT( comms->queueLen > 0 || comms->msgQueueHead == NULL );
|
|
|
|
printQueue( comms );
|
|
} /* removeFromQueue */
|
|
|
|
static XP_S16
|
|
sendMsg( CommsCtxt* comms, MsgQueueElem* elem )
|
|
{
|
|
XP_S16 result = 0;
|
|
XP_PlayerAddr channelNo;
|
|
CommsAddrRec* addr;
|
|
|
|
channelNo = elem->channelNo;
|
|
|
|
if ( 0 ) {
|
|
#ifdef BEYOND_IR
|
|
} else if ( comms_getConType( comms ) == COMMS_CONN_RELAY ) {
|
|
if ( comms->relayState == COMMS_RELAYSTATE_ALLCONNECTED ) {
|
|
XWHostID destID = getDestID( comms, channelNo );
|
|
result = send_via_relay( comms, XWRELAY_MSG_TORELAY, destID,
|
|
elem->msg, elem->len );
|
|
} else {
|
|
XP_LOGF( "skipping message: not connected" );
|
|
}
|
|
#endif
|
|
} else {
|
|
|
|
if ( !channelToAddress( comms, channelNo, &addr ) ) {
|
|
addr = NULL;
|
|
}
|
|
|
|
XP_ASSERT( !!comms->sendproc );
|
|
result = (*comms->sendproc)( elem->msg, elem->len, addr,
|
|
comms->sendClosure );
|
|
}
|
|
return result;
|
|
} /* sendMsg */
|
|
|
|
XP_S16
|
|
comms_resendAll( CommsCtxt* comms )
|
|
{
|
|
MsgQueueElem* msg;
|
|
XP_S16 result = 0;
|
|
|
|
for ( msg = comms->msgQueueHead; !!msg; msg = msg->next ) {
|
|
XP_S16 oneResult = sendMsg( comms, msg );
|
|
if ( result == 0 && oneResult != 0 ) {
|
|
result = oneResult;
|
|
}
|
|
XP_STATUSF( "resend: msgid=" XP_LD "; rslt=%d", msg->msgID, oneResult );
|
|
}
|
|
|
|
return result;
|
|
} /* comms_resend */
|
|
|
|
#ifdef BEYOND_IR
|
|
static XP_Bool
|
|
relayPreProcess( CommsCtxt* comms, XWStreamCtxt* stream, XWHostID* senderID )
|
|
{
|
|
XP_Bool consumed;
|
|
XWHostID destID, srcID;
|
|
CookieID cookieID;
|
|
XP_U8 relayErr;
|
|
XP_U8 hasName;
|
|
|
|
/* nothing for us to do here if not using relay */
|
|
consumed = comms->addr.conType == COMMS_CONN_RELAY;
|
|
if ( consumed ) {
|
|
XWRELAY_Cmd cmd = stream_getU8( stream );
|
|
switch( cmd ) {
|
|
|
|
case XWRELAY_CONNECT_RESP:
|
|
case XWRELAY_RECONNECT_RESP:
|
|
comms->relayState = COMMS_RELAYSTATE_CONNECTED;
|
|
comms->heartbeat = stream_getU16( stream );
|
|
comms->cookieID = stream_getU16( stream );
|
|
comms->myHostID = (XWHostID)stream_getU8( stream );
|
|
XP_LOGF( "got XWRELAY_CONNECTRESP; set cookieID = %d; "
|
|
"set hostid: %x",
|
|
comms->cookieID, comms->myHostID );
|
|
setHeartbeatTimer( comms );
|
|
break;
|
|
|
|
case XWRELAY_ALLHERE:
|
|
comms->relayState = COMMS_RELAYSTATE_ALLCONNECTED;
|
|
hasName = stream_getU8( stream );
|
|
if ( hasName ) {
|
|
stringFromStreamHere( stream, comms->connName,
|
|
sizeof(comms->connName) );
|
|
XP_LOGF( "read connName: %s", comms->connName );
|
|
} else {
|
|
XP_ASSERT( comms->connName[0] != '\0' );
|
|
}
|
|
|
|
/* We're [re-]connected now. Send any pending messages. This may
|
|
need to be done later since we're inside the platform's socket
|
|
read proc now. */
|
|
comms_resendAll( comms );
|
|
break;
|
|
case XWRELAY_MSG_FROMRELAY:
|
|
cookieID = stream_getU16( stream );
|
|
srcID = stream_getU8( stream );
|
|
destID = stream_getU8( stream );
|
|
XP_LOGF( "cookieID: %d; srcID: %x; destID: %x",
|
|
cookieID, srcID, destID );
|
|
/* If these values don't check out, drop it */
|
|
consumed = cookieID != comms->cookieID
|
|
|| destID != comms->myHostID;
|
|
if ( consumed ) {
|
|
XP_LOGF( "rejecting data message" );
|
|
} else {
|
|
*senderID = srcID;
|
|
}
|
|
break;
|
|
|
|
case XWRELAY_DISCONNECT_OTHER:
|
|
relayErr = stream_getU8( stream );
|
|
srcID = stream_getU8( stream );
|
|
XP_LOGF( "host id %x disconnected", srcID );
|
|
/* we will eventually want to tell the user which player's gone */
|
|
util_userError( comms->util, ERR_RELAY_BASE + relayErr );
|
|
break;
|
|
|
|
case XWRELAY_DISCONNECT_YOU: /* Close socket for this? */
|
|
case XWRELAY_CONNECTDENIED: /* Close socket for this? */
|
|
XP_LOGF( "XWRELAY_DISCONNECT_YOU|XWRELAY_CONNECTDENIED" );
|
|
relayErr = stream_getU8( stream );
|
|
util_userError( comms->util, ERR_RELAY_BASE + relayErr );
|
|
comms->relayState = COMMS_RELAYSTATE_UNCONNECTED;
|
|
/* fallthru */
|
|
default:
|
|
XP_LOGF( "dropping relay msg with cmd %d", (XP_U16)cmd );
|
|
}
|
|
|
|
}
|
|
return consumed;
|
|
} /* checkForRelay */
|
|
#endif
|
|
|
|
/* read a raw buffer into a stream, stripping off the headers and keeping
|
|
* any necessary stats.
|
|
*
|
|
* Keep track of return addresses by channel. If the message's channel number
|
|
* is 0, assign a new channel number and associate an address with it.
|
|
* Otherwise update the address, which may have changed since we last heard
|
|
* from this channel.
|
|
*
|
|
* There may be messages that are only about the comms 'protocol', that
|
|
* contain nothing to be passed to the server. In that case, return false
|
|
* indicating the caller that all processing is finished.
|
|
*
|
|
* conType tells both how to interpret the addr and whether to expect any
|
|
* special fields in the message itself. In the IP case, for example, the
|
|
* port component of a return address is in the message but the IP address
|
|
* component will be passed in.
|
|
*/
|
|
XP_Bool
|
|
comms_checkIncomingStream( CommsCtxt* comms, XWStreamCtxt* stream,
|
|
CommsAddrRec* addr )
|
|
{
|
|
XP_U16 channelNo;
|
|
XP_U32 connID;
|
|
MsgID msgID;
|
|
MsgID lastMsgRcd;
|
|
XP_Bool validMessage = XP_TRUE;
|
|
AddressRecord* recs = (AddressRecord*)NULL;
|
|
XWHostID senderID;
|
|
XP_Bool usingRelay = XP_FALSE;
|
|
XP_Bool channelWas0 = XP_FALSE;
|
|
|
|
XP_ASSERT( addr == NULL || comms->addr.conType == addr->conType );
|
|
|
|
#ifdef BEYOND_IR
|
|
if ( relayPreProcess( comms, stream, &senderID ) ) {
|
|
return XP_FALSE;
|
|
}
|
|
usingRelay = XP_TRUE;
|
|
#endif
|
|
|
|
connID = stream_getU32( stream );
|
|
XP_STATUSF( "read connID of %lx", connID );
|
|
|
|
if ( comms->connID == connID || comms->connID == CONN_ID_NONE ) {
|
|
|
|
channelNo = stream_getU16( stream );
|
|
msgID = stream_getU32( stream );
|
|
lastMsgRcd = stream_getU32( stream );
|
|
|
|
XP_DEBUGF( "rcd: msg " XP_LD " on chnl %d", msgID, channelNo );
|
|
|
|
removeFromQueue( comms, channelNo, lastMsgRcd );
|
|
|
|
/* Problem: need to detect duplicate messages even before the server's
|
|
had a chance to assign channels. Solution, which is a hack: since
|
|
hostID does the same thing, use it in the relay case. But in the
|
|
relay-less case, which still needs to work, do assign channels.
|
|
The dup message problem is far less common there. */
|
|
|
|
if ( channelNo == 0 ) {
|
|
XP_ASSERT( comms->isServer );
|
|
if ( usingRelay ) {
|
|
XP_ASSERT( senderID != 0 );
|
|
channelNo = senderID;
|
|
} else {
|
|
XP_ASSERT( msgID == 0 );
|
|
channelNo = ++comms->nextChannelNo;
|
|
channelWas0 = XP_TRUE;
|
|
}
|
|
XP_STATUSF( "assigning channelNo=%d", channelNo );
|
|
}
|
|
if ( usingRelay || !channelWas0 ) {
|
|
recs = getRecordFor( comms, channelNo );
|
|
/* messageID for an incomming message should be one greater than
|
|
* the id most recently used for that channel. */
|
|
if ( !!recs && (msgID != recs->lastMsgReceived + 1) ) {
|
|
XP_DEBUGF( "on channel %d, old msgID " XP_LD
|
|
" (next should be " XP_LD ")", channelNo,
|
|
msgID, recs->lastMsgReceived+1 );
|
|
validMessage = XP_FALSE;
|
|
}
|
|
#ifdef DEBUG
|
|
if ( !!recs ) {
|
|
XP_ASSERT( lastMsgRcd < 0x0000FFFF );
|
|
recs->lastACK = (XP_U16)lastMsgRcd;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ( validMessage ) {
|
|
XP_LOGF( "remembering senderID %x for channel %d",
|
|
senderID, channelNo );
|
|
|
|
recs = rememberChannelAddress( comms, channelNo, senderID, addr );
|
|
stream_setAddress( stream, channelNo );
|
|
|
|
if ( !!recs ) {
|
|
recs->lastMsgReceived = msgID;
|
|
}
|
|
XP_STATUSF( "set channel %d's lastMsgReceived to " XP_LD,
|
|
channelNo, msgID );
|
|
}
|
|
} else {
|
|
validMessage = XP_FALSE;
|
|
XP_STATUSF( "refusing non-matching connID; got %lx, wanted %lx",
|
|
connID, comms->connID );
|
|
}
|
|
return validMessage;
|
|
} /* comms_checkIncomingStream */
|
|
|
|
#ifdef BEYOND_IR
|
|
static void
|
|
p_comms_timerFired( void* closure, XWTimerReason XP_UNUSED_DBG(why) )
|
|
{
|
|
CommsCtxt* comms = (CommsCtxt*)closure;
|
|
XP_ASSERT( why == TIMER_HEARTBEAT );
|
|
XP_LOGF( "comms_timerFired" );
|
|
if ( comms->heartbeat != HEARTBEAT_NONE ) {
|
|
send_via_relay( comms, XWRELAY_HEARTBEAT, HOST_ID_NONE, NULL, 0 );
|
|
/* No need to reset timer. send_via_relay does that. */
|
|
}
|
|
} /* comms_timerFired */
|
|
|
|
static void
|
|
setHeartbeatTimer( CommsCtxt* comms )
|
|
{
|
|
util_setTimer( comms->util, TIMER_HEARTBEAT, comms->heartbeat,
|
|
p_comms_timerFired, comms );
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
comms_getStats( CommsCtxt* comms, XWStreamCtxt* stream )
|
|
{
|
|
XP_UCHAR buf[100];
|
|
AddressRecord* rec;
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf), (XP_UCHAR*)"msg queue len: %d\n",
|
|
comms->queueLen );
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"channel-less bytes sent: %d\n",
|
|
comms->nUniqueBytes );
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
|
|
for ( rec = comms->recs; !!rec; rec = rec->next ) {
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)" Stats for channel: %d\n",
|
|
rec->channelNo );
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"Last msg sent: " XP_LD "\n",
|
|
rec->nextMsgID );
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"Unique bytes sent: %d\n",
|
|
rec->nUniqueBytes );
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
|
|
XP_SNPRINTF( (XP_UCHAR*)buf, sizeof(buf),
|
|
(XP_UCHAR*)"Last message acknowledged: %d\n",
|
|
rec->lastACK);
|
|
stream_putBytes( stream, buf, (XP_U16)XP_STRLEN( buf ) );
|
|
}
|
|
} /* comms_getStats */
|
|
#endif
|
|
|
|
static AddressRecord*
|
|
rememberChannelAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
|
|
XWHostID hostID, CommsAddrRec* addr )
|
|
{
|
|
AddressRecord* recs = NULL;
|
|
recs = getRecordFor( comms, channelNo );
|
|
if ( !recs ) {
|
|
/* not found; add a new entry */
|
|
recs = (AddressRecord*)XP_MALLOC( comms->mpool, sizeof(*recs) );
|
|
|
|
recs->nextMsgID = 0;
|
|
recs->channelNo = channelNo;
|
|
recs->hostID = hostID;
|
|
#ifdef DEBUG
|
|
recs->nUniqueBytes = 0;
|
|
#endif
|
|
recs->next = comms->recs;
|
|
comms->recs = recs;
|
|
}
|
|
|
|
/* overwrite existing address with new one. I assume that's the right
|
|
move. */
|
|
if ( !!recs ) {
|
|
if ( !!addr ) {
|
|
XP_MEMCPY( &recs->addr, addr, sizeof(recs->addr) );
|
|
XP_ASSERT( recs->hostID == hostID );
|
|
} else {
|
|
XP_MEMSET( &recs->addr, 0, sizeof(recs->addr) );
|
|
}
|
|
}
|
|
return recs;
|
|
} /* rememberChannelAddress */
|
|
|
|
static XP_Bool
|
|
channelToAddress( CommsCtxt* comms, XP_PlayerAddr channelNo,
|
|
CommsAddrRec** addr )
|
|
{
|
|
AddressRecord* recs = getRecordFor( comms, channelNo );
|
|
|
|
if ( !!recs ) {
|
|
*addr = &recs->addr;
|
|
return XP_TRUE;
|
|
} else {
|
|
return XP_FALSE;
|
|
}
|
|
} /* channelToAddress */
|
|
|
|
static AddressRecord*
|
|
getRecordFor( CommsCtxt* comms, XP_PlayerAddr channelNo )
|
|
{
|
|
AddressRecord* recs;
|
|
|
|
if ( channelNo == CHANNEL_NONE ) {
|
|
return (AddressRecord*)NULL;
|
|
}
|
|
|
|
for ( recs = comms->recs; !!recs; recs = recs->next ) {
|
|
if ( recs->channelNo == channelNo ) {
|
|
return recs;
|
|
}
|
|
}
|
|
return (AddressRecord*)NULL;
|
|
} /* getRecordFor */
|
|
|
|
static XP_U16
|
|
countAddrRecs( CommsCtxt* comms )
|
|
{
|
|
short count = 0;
|
|
AddressRecord* recs;
|
|
for ( recs = comms->recs; !!recs; recs = recs->next ) {
|
|
++count;
|
|
}
|
|
return count;
|
|
} /* countAddrRecs */
|
|
|
|
#ifdef BEYOND_IR
|
|
static XWHostID
|
|
getDestID( CommsCtxt* comms, XP_PlayerAddr channelNo )
|
|
{
|
|
XWHostID id = HOST_ID_NONE;
|
|
if ( channelNo == CHANNEL_NONE ) {
|
|
id = HOST_ID_SERVER;
|
|
} else {
|
|
AddressRecord* recs;
|
|
for ( recs = comms->recs; !!recs; recs = recs->next ) {
|
|
if ( recs->channelNo == channelNo ) {
|
|
id = recs->hostID;
|
|
}
|
|
}
|
|
}
|
|
XP_LOGF( "getDestID(%d) => %x", channelNo, id );
|
|
return id;
|
|
} /* getDestID */
|
|
|
|
static XP_Bool
|
|
send_via_relay( CommsCtxt* comms, XWRELAY_Cmd cmd, XWHostID destID,
|
|
void* data, int dlen )
|
|
{
|
|
XP_Bool success = XP_FALSE;
|
|
XP_U16 len = 0;
|
|
CommsAddrRec addr;
|
|
XWStreamCtxt* tmpStream;
|
|
XP_U8* buf;
|
|
|
|
comms_getAddr( comms, &addr );
|
|
tmpStream = mem_stream_make( MPPARM(comms->mpool)
|
|
util_getVTManager(comms->util),
|
|
NULL, 0,
|
|
(MemStreamCloseCallback)NULL );
|
|
if ( tmpStream != NULL ) {
|
|
stream_open( tmpStream );
|
|
stream_putU8( tmpStream, cmd );
|
|
|
|
switch ( cmd ) {
|
|
case XWRELAY_MSG_TORELAY:
|
|
stream_putU16( tmpStream, comms->cookieID );
|
|
stream_putU8( tmpStream, comms->myHostID );
|
|
stream_putU8( tmpStream, destID );
|
|
if ( data != NULL && dlen > 0 ) {
|
|
stream_putBytes( tmpStream, data, dlen );
|
|
}
|
|
break;
|
|
case XWRELAY_GAME_CONNECT:
|
|
stream_putU8( tmpStream, XWRELAY_PROTO_VERSION );
|
|
stringToStream( tmpStream, addr.u.ip_relay.cookie );
|
|
stream_putU8( tmpStream, comms->myHostID );
|
|
stream_putU8( tmpStream, comms->nPlayersHere );
|
|
stream_putU8( tmpStream, comms->nPlayersTotal );
|
|
|
|
comms->relayState = COMMS_RELAYSTATE_CONNECT_PENDING;
|
|
break;
|
|
|
|
case XWRELAY_GAME_RECONNECT:
|
|
stream_putU8( tmpStream, XWRELAY_PROTO_VERSION );
|
|
stream_putU8( tmpStream, comms->myHostID );
|
|
stream_putU8( tmpStream, comms->nPlayersHere );
|
|
stream_putU8( tmpStream, comms->nPlayersTotal );
|
|
stringToStream( tmpStream, comms->connName );
|
|
|
|
comms->relayState = COMMS_RELAYSTATE_CONNECT_PENDING;
|
|
break;
|
|
|
|
case XWRELAY_GAME_DISCONNECT:
|
|
stream_putU16( tmpStream, comms->cookieID );
|
|
stream_putU8( tmpStream, comms->myHostID );
|
|
break;
|
|
|
|
case XWRELAY_HEARTBEAT:
|
|
/* Add these for grins. Server can assert they match the IP
|
|
address it expects 'em on. */
|
|
stream_putU16( tmpStream, comms->cookieID );
|
|
stream_putU8( tmpStream, comms->myHostID );
|
|
break;
|
|
|
|
default:
|
|
XP_ASSERT(0);
|
|
}
|
|
|
|
len = stream_getSize( tmpStream );
|
|
buf = XP_MALLOC( comms->mpool, len );
|
|
if ( buf != NULL ) {
|
|
stream_getBytes( tmpStream, buf, len );
|
|
}
|
|
stream_destroy( tmpStream );
|
|
if ( buf != NULL ) {
|
|
XP_U16 result;
|
|
XP_LOGF( "passing %d bytes to sendproc", len );
|
|
result = (*comms->sendproc)( buf, len, &addr, comms->sendClosure );
|
|
success = result == len;
|
|
if ( success ) {
|
|
setHeartbeatTimer( comms );
|
|
}
|
|
}
|
|
XP_FREE( comms->mpool, buf );
|
|
}
|
|
return success;
|
|
} /* send_via_relay */
|
|
|
|
/* Send a CONNECT message to the relay. This opens up a connection to the
|
|
* relay, and tells it our hostID and cookie so that it can associatate it
|
|
* with a socket. In the CONNECT_RESP we should get back what?
|
|
*/
|
|
static void
|
|
relayConnect( CommsCtxt* comms )
|
|
{
|
|
XP_LOGF( "relayConnect called" );
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY && !comms->connecting ) {
|
|
comms->connecting = XP_TRUE;
|
|
send_via_relay( comms,
|
|
comms->connName[0] == '\0' ?
|
|
XWRELAY_GAME_CONNECT:XWRELAY_GAME_RECONNECT,
|
|
comms->myHostID, NULL, 0 );
|
|
comms->connecting = XP_FALSE;
|
|
}
|
|
} /* relayConnect */
|
|
|
|
static void
|
|
relayDisconnect( CommsCtxt* comms )
|
|
{
|
|
#ifdef BEYOND_IR
|
|
XP_LOGF( "relayDisconnect called" );
|
|
if ( comms->addr.conType == COMMS_CONN_RELAY ) {
|
|
if ( comms->relayState != COMMS_RELAYSTATE_UNCONNECTED ) {
|
|
comms->relayState = COMMS_RELAYSTATE_UNCONNECTED;
|
|
send_via_relay( comms, XWRELAY_GAME_DISCONNECT, HOST_ID_NONE, NULL, 0 );
|
|
}
|
|
}
|
|
#endif
|
|
} /* relayDisconnect */
|
|
#endif
|
|
|
|
EXTERN_C_END
|
|
|
|
#endif /* #ifndef XWFEATURE_STANDALONE_ONLY */
|