xwords/xwords4/linux/gamesdb.h
Eric House aeee2d801a toward snapshots in gtk version
Add new "snap" blob to db and pixbuf column to games display table, and
add code to store and retrieve from db. What's stored now is a
hard-coded file, so next up is generating an actual snapshot from the
game.
2016-08-05 08:29:25 -07:00

74 lines
2.5 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2000-2012 by Eric House (xwords@eehouse.org). All rights
* reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAMESDB_H_
#define _GAMESDB_H_
#include <sqlite3.h>
#include <glib.h>
#include "main.h"
#include "comtypes.h"
typedef struct _GameInfo {
XP_UCHAR name[128];
XP_UCHAR room[128];
XP_UCHAR conn[128];
GdkPixbuf* snap;
XP_U32 gameID;
XP_S16 nMoves;
XP_Bool gameOver;
XP_S16 turn;
XP_U16 nTotal;
XP_S16 nMissing;
XP_U16 seed;
XP_U32 lastMoveTime;
} GameInfo;
sqlite3* openGamesDB( const char* dbName );
void closeGamesDB( sqlite3* dbp );
void writeToDB( XWStreamCtxt* stream, void* closure );
sqlite3_int64 writeNewGameToDB( XWStreamCtxt* stream, sqlite3* pDb );
void summarize( CommonGlobals* cGlobals );
/* Return GSList whose data is (ptrs to) rowids */
GSList* listGames( sqlite3* dbp );
XP_Bool getGameInfo( sqlite3* dbp, sqlite3_int64 rowid, GameInfo* gib );
void getRowsForGameID( sqlite3* dbp, XP_U32 gameID, sqlite3_int64* rowids,
int* nRowIDs );
XP_Bool loadGame( XWStreamCtxt* stream, sqlite3* pDb, sqlite3_int64 rowid );
void saveInviteAddrs( XWStreamCtxt* stream, sqlite3* pDb,
sqlite3_int64 rowid );
XP_Bool loadInviteAddrs( XWStreamCtxt* stream, sqlite3* pDb,
sqlite3_int64 rowid );
void deleteGame( sqlite3* pDb, sqlite3_int64 rowid );
#define KEY_RDEVID "RDEVID"
#define KEY_LDEVID "LDEVID"
#define KEY_SMSPHONE "SMSPHONE"
#define KEY_SMSPORT "SMSPORT"
void db_store( sqlite3* dbp, const gchar* key, const gchar* value );
XP_Bool db_fetch( sqlite3* dbp, const gchar* key, gchar* buf, gint buflen );
void db_remove( sqlite3* dbp, const gchar* key );
#endif