xwords/common/comtypes.h
2003-11-16 16:40:44 +00:00

113 lines
3.3 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 1997 - 2000 by Eric House (fixin@peak.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _COMTYPES_H_
#define _COMTYPES_H_
#include "xptypes.h"
typedef struct XP_Rect {
XP_S16 left;
XP_S16 top;
XP_S16 width;
XP_S16 height;
} XP_Rect;
typedef XP_U16 CellTile;
typedef XP_U8 Tile;
typedef void* XP_Bitmap;
typedef XP_UCHAR XP_UCHAR4[4];
/* I'm going to try putting all forward "class" decls in the same file */
typedef struct BoardCtxt BoardCtxt;
typedef struct CommMgrCtxt CommMgrCtxt;
typedef struct DictionaryCtxt DictionaryCtxt;
typedef struct DrawCtx DrawCtx;
typedef struct EngineCtxt EngineCtxt;
typedef struct ModelCtxt ModelCtxt;
typedef struct CommsCtxt CommsCtxt;
typedef struct PlayerSocket PlayerSocket;
typedef struct ScoreBdContext ScoreBdContext;
typedef struct ServerCtxt ServerCtxt;
typedef struct XWStreamCtxt XWStreamCtxt;
typedef struct TrayContext TrayContext;
typedef struct PoolContext PoolContext;
typedef struct XW_UtilCtxt XW_UtilCtxt;
typedef XP_U16 XP_PlayerAddr;
typedef enum {
TIMER_PENDOWN = 1, /* ARM doesn't like ids of 0... */
TIMER_TIMERTICK
} XWTimerReason;
#define MAX_NUM_PLAYERS 4
#define PLAYERNUM_NBITS 2
#define NPLAYERS_NBITS 3
#define EMPTIED_TRAY_BONUS 50
/* I need a way to communiate prefs to common/ code. For now, though, I'll
* leave storage of these values up to the platforms. First, because I don't
* want to deal with versioning in the common code. Second, becuase they
* already have the notion of per-game and all-game prefs.
*/
typedef struct CommonPrefs {
XP_Bool showBoardArrow; /* applies to all games */
XP_Bool showRobotScores; /* applies to all games */
} CommonPrefs;
/* used for all vtables */
#define SET_VTABLE_ENTRY( vt, name, prefix ) \
(vt)->m_##name = prefix##_##name
#ifdef DEBUG
# define DEBUG_ASSIGN(a,b) (a) = (b)
#else
# define DEBUG_ASSIGN(a,b)
#endif
#ifdef MEM_DEBUG
# define XP_MALLOC(pool,nbytes) \
mpool_alloc((pool),(nbytes),__FILE__,__LINE__)
# define XP_REALLOC(pool,p,s) mpool_realloc((pool),(p),(s))
# define XP_FREE(pool,p) mpool_free((pool), (p), __FILE__, __LINE__)
# define MPFORMAL_NOCOMMA MemPoolCtx* mpool
# define MPFORMAL MPFORMAL_NOCOMMA,
# define MPSLOT MPFORMAL_NOCOMMA;
# define MPPARM_NOCOMMA(p) (p)
# define MPPARM(p) MPPARM_NOCOMMA(p),
# define MPASSIGN(slot,val) (slot)=(val)
#else
# define MPFORMAL_NOCOMMA
# define MPFORMAL
# define MPSLOT
# define MPPARM_NOCOMMA(p)
# define MPPARM(p)
# define MPASSIGN(slot,val)
#endif
#endif