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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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113 lines
3.3 KiB
C
113 lines
3.3 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997 - 2000 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _COMTYPES_H_
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#define _COMTYPES_H_
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#include "xptypes.h"
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typedef struct XP_Rect {
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XP_S16 left;
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XP_S16 top;
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XP_S16 width;
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XP_S16 height;
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} XP_Rect;
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typedef XP_U16 CellTile;
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typedef XP_U8 Tile;
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typedef void* XP_Bitmap;
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typedef XP_UCHAR XP_UCHAR4[4];
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/* I'm going to try putting all forward "class" decls in the same file */
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typedef struct BoardCtxt BoardCtxt;
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typedef struct CommMgrCtxt CommMgrCtxt;
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typedef struct DictionaryCtxt DictionaryCtxt;
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typedef struct DrawCtx DrawCtx;
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typedef struct EngineCtxt EngineCtxt;
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typedef struct ModelCtxt ModelCtxt;
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typedef struct CommsCtxt CommsCtxt;
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typedef struct PlayerSocket PlayerSocket;
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typedef struct ScoreBdContext ScoreBdContext;
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typedef struct ServerCtxt ServerCtxt;
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typedef struct XWStreamCtxt XWStreamCtxt;
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typedef struct TrayContext TrayContext;
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typedef struct PoolContext PoolContext;
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typedef struct XW_UtilCtxt XW_UtilCtxt;
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typedef XP_U16 XP_PlayerAddr;
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typedef enum {
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TIMER_PENDOWN = 1, /* ARM doesn't like ids of 0... */
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TIMER_TIMERTICK
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} XWTimerReason;
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#define MAX_NUM_PLAYERS 4
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#define PLAYERNUM_NBITS 2
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#define NPLAYERS_NBITS 3
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#define EMPTIED_TRAY_BONUS 50
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/* I need a way to communiate prefs to common/ code. For now, though, I'll
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* leave storage of these values up to the platforms. First, because I don't
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* want to deal with versioning in the common code. Second, becuase they
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* already have the notion of per-game and all-game prefs.
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*/
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typedef struct CommonPrefs {
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XP_Bool showBoardArrow; /* applies to all games */
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XP_Bool showRobotScores; /* applies to all games */
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} CommonPrefs;
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/* used for all vtables */
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#define SET_VTABLE_ENTRY( vt, name, prefix ) \
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(vt)->m_##name = prefix##_##name
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#ifdef DEBUG
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# define DEBUG_ASSIGN(a,b) (a) = (b)
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#else
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# define DEBUG_ASSIGN(a,b)
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#endif
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#ifdef MEM_DEBUG
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# define XP_MALLOC(pool,nbytes) \
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mpool_alloc((pool),(nbytes),__FILE__,__LINE__)
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# define XP_REALLOC(pool,p,s) mpool_realloc((pool),(p),(s))
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# define XP_FREE(pool,p) mpool_free((pool), (p), __FILE__, __LINE__)
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# define MPFORMAL_NOCOMMA MemPoolCtx* mpool
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# define MPFORMAL MPFORMAL_NOCOMMA,
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# define MPSLOT MPFORMAL_NOCOMMA;
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# define MPPARM_NOCOMMA(p) (p)
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# define MPPARM(p) MPPARM_NOCOMMA(p),
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# define MPASSIGN(slot,val) (slot)=(val)
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#else
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# define MPFORMAL_NOCOMMA
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# define MPFORMAL
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# define MPSLOT
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# define MPPARM_NOCOMMA(p)
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# define MPPARM(p)
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# define MPASSIGN(slot,val)
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#endif
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#endif
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