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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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191 lines
5.3 KiB
C
191 lines
5.3 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997 - 2000 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _BOARDP_H_
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#define _BOARDP_H_
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#include "comtypes.h"
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#include "model.h"
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#include "board.h"
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#include "mempool.h" /* debug only */
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#ifdef CPLUS
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extern "C" {
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#endif
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typedef struct TileDragState {
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XP_Bool dragInProgress;
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XP_Bool wasHilited;
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TileBit selectionAtStart;
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XP_Bool movePending;
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TileBit prevIndex;
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} TileDragState;
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typedef struct DividerDragState {
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XP_Bool dragInProgress;
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} DividerDragState;
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typedef struct BoardArrow { /* gets flipped along with board */
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XP_U8 col;
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XP_U8 row;
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XP_Bool vert;
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XP_Bool visible;
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} BoardArrow;
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#ifdef KEYBOARD_NAV
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typedef struct BdCursorLoc {
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XP_U8 col;
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XP_U8 row;
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} BdCursorLoc;
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#endif
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/* We only need two of these, one for the value hint and the other for the
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trading window. There's never more than of the former since it lives only
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as long as the pen is down. There are, in theory, as many trading windows
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as there are (local) players, but they can all use the same window. */
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typedef struct MiniWindowStuff {
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void* closure;
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unsigned char* text;
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XP_Rect rect;
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} MiniWindowStuff;
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enum { MINIWINDOW_VALHINT, MINIWINDOW_TRADING };
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typedef XP_U16 MiniWindowType; /* one of the two above */
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struct BoardCtxt {
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/* BoardVTable* vtable; */
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ModelCtxt* model;
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ServerCtxt* server;
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DrawCtx* draw;
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XW_UtilCtxt* util;
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struct CurGameInfo* gi;
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XP_U16 boardHScale;
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XP_U16 boardVScale;
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XP_U16 yOffset;
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XP_U16 preHideYOffset;
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XP_U16 prevYScrollOffset; /* represents where the last draw took place;
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used to see if bit scrolling can be used */
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XP_U16 penDownX;
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XP_U16 penDownY;
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XP_U32 timerStoppedTime;
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XP_U16 timerSaveCount;
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#ifdef DEBUG
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XP_S16 timerStoppedTurn;
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#endif
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XP_U16 redrawFlags[MAX_ROWS];
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XP_Rect boardBounds;
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XP_Time penDownTime;
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BoardObjectType penDownObject;
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XP_Bool needsDrawing;
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XP_Bool isFlipped;
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XP_Bool showGrid;
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XP_Bool gameOver;
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XP_Bool leftHanded;
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XP_Bool badWordRejected;
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XP_Bool timerPending;
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XP_Bool disableArrow;
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XP_Bool tradeInProgress[MAX_NUM_PLAYERS];
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XP_Bool eraseTray;
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XP_Bool boardObscuresTray;
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XP_Bool scoreSplitHor; /* how to divide the scoreboard? */
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XP_U16 star_row;
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/* Unless KEYBOARD_NAV is defined, this does not change */
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BoardObjectType focussed;
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BoardArrow boardArrow[MAX_NUM_PLAYERS];
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#ifdef KEYBOARD_NAV
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BdCursorLoc bdCursor[MAX_NUM_PLAYERS];
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#endif
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XP_U8 dividerLoc[MAX_NUM_PLAYERS]; /* 0 means left of 0th tile, etc. */
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XP_U8 scoreDims[MAX_NUM_PLAYERS];
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/* scoreboard state */
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XP_Rect scoreBdBounds;
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XP_Rect timerBounds;
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XP_U8 selPlayer; /* which player is selected (!= turn) */
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XP_U8 remDim; /* width (or ht) of the "rem:" string in scoreboard */
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/* tray state */
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XP_U8 trayScaleH;
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XP_U8 trayScaleV;
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XP_Rect trayBounds;
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XP_U8 dividerWidth; /* 0 would mean invisible */
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XP_Bool dividerInvalid;
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XP_Bool scoreBoardInvalid;
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TileDragState tileDragState;
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DividerDragState divDragState;
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MiniWindowStuff miniWindowStuff[2];
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XP_Bool tradingMiniWindowInvalid;
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TileBit trayInvalBits;
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TileBit traySelBits[MAX_NUM_PLAYERS];
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#ifdef KEYBOARD_NAV
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XP_U8 trayCursorLoc[MAX_NUM_PLAYERS];
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#endif
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XW_TrayVisState trayVisState;
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XP_Bool penTimerFired;
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XP_Bool showCellValues;
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XP_Bool showColors;
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MPSLOT
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};
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#define valHintMiniWindowActive( board ) \
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((XP_Bool)((board)->miniWindowStuff[MINIWINDOW_VALHINT].text != NULL))
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#define MY_TURN(b) ((b)->selPlayer == server_getCurrentTurn( (b)->server ))
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#define TRADE_IN_PROGRESS(b) ((b)->tradeInProgress[(b)->selPlayer]==XP_TRUE)
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/* tray-related functions */
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XP_Bool handlePenDownInTray( BoardCtxt* board, XP_U16 x, XP_U16 y );
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XP_Bool handlePenUpTray( BoardCtxt* board, XP_U16 x, XP_U16 y, XP_Time when );
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void drawTray( BoardCtxt* board, XP_Bool focussed );
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TileBit continueTileDrag( BoardCtxt* board, XP_U16 x, XP_U16 y );
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XP_Bool endTileDrag( BoardCtxt* board, XP_U16 x, XP_U16 y );
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XP_Bool continueDividerDrag( BoardCtxt* board, XP_U16 x, XP_U16 y );
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XP_Bool endDividerDrag( BoardCtxt* board, XP_U16 x, XP_U16 y );
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XP_Bool moveTileToArrowLoc( BoardCtxt* board, XP_U8 index );
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XP_U16 indexForBits( XP_U8 bits );
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XP_Bool rectContainsPt( XP_Rect* rect1, XP_U16 x, XP_U16 y );
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XP_Bool checkRevealTray( BoardCtxt* board );
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#ifdef KEYBOARD_NAV
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XP_Bool tray_moveCursor( BoardCtxt* board, XP_Key cursorKey );
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XP_Bool tray_keyAction( BoardCtxt* board );
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#endif
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#ifdef CPLUS
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}
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#endif
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#endif
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