xwords/xwords4/common/scorebdp.h
ehouse 77d14163b1 track focus on Rem: region of scoreboard in addition to players' score
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on.  Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00

38 lines
1.3 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 1997 - 2007 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SCOREBDP_H_
#define _SCOREBDP_H_
#include "boardp.h"
void drawScoreBoard( BoardCtxt* board );
XP_S16 figureScoreRectTapped( const BoardCtxt* board, XP_U16 x, XP_U16 y );
void drawTimer( BoardCtxt* board );
#if defined POINTER_SUPPORT || defined KEYBOARD_NAV
XP_Bool handlePenUpScore( BoardCtxt* board, XP_U16 x, XP_U16 y );
#endif
#ifdef KEYBOARD_NAV
XP_Bool moveScoreCursor( BoardCtxt* board, XP_Key key, XP_Bool preflightOnly,
XP_Bool* up );
#endif
#endif