mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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321acd1d42
and use it to send and check for heartbeats over any transport. Caller must supply a reset proc which is called when heartbeat hasn't been received in too long. No changes required to comms protocol, but that means the heartbeat interval is fixed at compile time: can't be negotiated, and the two ends had better agree. Currently tested with linux host and PalmOS guest, where only the first heartbeat failure is recovered from. So there's some debugging to be done still. |
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.. | ||
scripts | ||
.cvsignore | ||
cursesask.c | ||
cursesask.h | ||
cursesdlgutil.c | ||
cursesdlgutil.h | ||
cursesdraw.c | ||
cursesletterask.c | ||
cursesletterask.h | ||
cursesmain.c | ||
cursesmain.h | ||
filestream.c | ||
filestream.h | ||
flip.xpm | ||
gtkask.c | ||
gtkask.h | ||
gtkdraw.c | ||
gtkdraw.h | ||
gtkletterask.c | ||
gtkletterask.h | ||
gtkmain.c | ||
gtkmain.h | ||
gtknewgame.c | ||
gtknewgame.h | ||
gtkntilesask.c | ||
gtkntilesask.h | ||
gtkpasswdask.c | ||
gtkpasswdask.h | ||
hint.xpm | ||
juggle.xpm | ||
linuxbt.c | ||
linuxbt.h | ||
linuxdict.c | ||
linuxmain.c | ||
linuxmain.h | ||
linuxserver.c | ||
linuxserver.h | ||
LocalizedStrIncludes.h | ||
main.h | ||
Makefile | ||
README.txt | ||
value.xpm | ||
xptypes.h |
This directory contains the desktop Linux port of Crosswords. To build, run a shell in this directory and type # make or # make debug or # make memdebug Any will work as long as you have both libncurses and libgtk-1.2 and the associated headers installed on your system. If you don't you can play with the Makefile to build with only GTK or ncurses. Once you've built, go to the linux directory that will be created within this one and type, at a minimum # ./xwords -s -n SomeName to get a GTK-based game with the built-in (English) tiles. (Add the -u flag to run with ncurses instead of GTK.) There will be no robot player, and the hint feature ('?' button) won't work. For that you need a real dictionary, which you can build in the dawg directory. If you build the BasEnglish2to8.xwd one in dawg/English, this command will run a two person game between you and the machine: # ./xwords -s -r robot -n SomeName -d ../../dawg/English/BasEnglish2to8.xwd Here are the commands to launch two copies playing against each other over the network. Do these in separate shells both in the same directory as the above commands ran in. Launch the one with the -s flag (the "server") first. s1# ./xwords -s -r Eric -N -p 4000 -l 4001 s2# ./xwords -d ../../dawg/English/BasEnglish2to8.xwd -r Kati -p 4001 -l 6002 Both of these have "robot" players. Turn one or both -r flags to -n for human players who make their own moves. If you want to run them on different machines, just add the -a flag to the client telling it on what machine to find the server (since it sends the first message, and the server will use the return address from that message.) ***** Please keep in mind that these Linux desktop clients are meant for development only, as testbeds for code in ../common/ that will also be used for the "real" products on PalmOS, PocketPC, eBookman, etc. They're not supposed to be polished.