xwords/xwords4/wince/resource.h
ehouse eb5ee8431b check string ids back in rather than generating; move macro from .rc
file into new .h all can include; use XWCOMBO more; build shippable
files in new built directory within obj_*; don't tell windres that
french is english.
2009-04-24 05:36:31 +00:00

317 lines
11 KiB
C
Executable file

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by xwords4.rc
//
// Stuff needed by C and .rc files...
// 'Doze expects a carraige return followed by a linefeed
#define XP_CR "\015\012"
#define IDS_APP_TITLE 1
#define IDC_XWORDS4 3
#define IDI_XWORDS4 101
#define IDM_MENU 102
#define IDD_SAVEDGAMESDLG 103
#define IDD_SAVENAMEDLG 107
#define IDD_GAMEINFO 104
#define IDD_STRBOX 106
#define IDB_RIGHTARROW 111
#define IDB_DOWNARROW 112
#define IDD_ASKBLANK 113
#define IDD_ASKPASS 116
#define IDD_OPTIONSDLG 117
#define IDD_COLORSDLG 118
#define IDD_COLOREDITDLG 119
#define IDM_MAIN_MENUBAR 120
#define IDM_OKCANCEL_MENUBAR 121
#define IDM_DONE_MENUBAR 122
#define IDM_OK_MENUBAR 123
#define IDB_ORIGIN 124
#ifdef XWFEATURE_SEARCHLIMIT
# define IDD_ASKHINTLIMTS 125
#endif
#ifndef XWFEATURE_STANDALONE_ONLY
# define IDD_CONNSSDLG 126
#endif
#ifdef ALLOW_CHOOSE_FONTS
# define IDD_FONTSSDLG 127
#endif
#define IDD_LOCALESDLG 128
#define REMOTE_CHECK1 1005
#define NAME_EDIT1 1006
#define ROBOT_CHECK1 1007
#define PASS_EDIT1 1008
#define REMOTE_CHECK2 1009
#define NAME_EDIT2 1010
#define ROBOT_CHECK2 1011
#define PASS_EDIT2 1012
#define REMOTE_CHECK3 1013
#define NAME_EDIT3 1014
#define ROBOT_CHECK3 1015
#define PASS_EDIT3 1016
#define REMOTE_CHECK4 1017
#define NAME_EDIT4 1018
#define ROBOT_CHECK4 1019
#define PASS_EDIT4 1020
#define IDC_COMBO1 1021
#define PLAYERNUM_COMBO 1022
#define TIMER_CHECK 1024
#define NAME_EDIT5 1025
#define TIMER_EDIT 1026
#define BLANKFACE_COMBO 1029
#define IDC_PWDLABEL 1031
#define PASS_EDIT 1032
#define IDC_NPLAYERSLIST 1034
#define OPTIONS_BUTTON 1035
#define IDC_RADIOGLOBAL 1036
#define IDC_RADIOLOCAL 1037
#define IDC_LEFTYCHECK 1038
#define IDC_CHECKCOLORPLAYED 1039
#define IDC_CHECKSMARTROBOT 1040
#define IDC_CHECKHINTSOK 1041
#define IDC_CHECKSHOWCURSOR 1042
#define IDC_CHECKROBOTSCORES 1043
#define IDC_HIDETILEVALUES 1044
#define IDC_PREFCOLORS 1045
#define IDC_PREFFONTS 1046
#define PHONIES_LABEL 1048
#define GIROLECONF_BUTTON 1049
#define GIJUGGLE_BUTTON 1050
#define IDC_TOTAL_LABEL 1051
#define IDC_REMOTE_LABEL 1052
#define IDC_PICKTILES 1053
#define IDC_BPICK 1054
#define IDC_PICKMSG 1055
#ifdef FEATURE_TRAY_EDIT
# define IDC_CPICK 1100
# define IDC_BACKUP 1056
#endif
#ifdef XWFEATURE_SEARCHLIMIT
# define IDC_CHECKHINTSLIMITS 1057
#endif
/* buttons and lables must be parallel arrays so CLRSEL_LABEL_OFFSET
works. */
#define DLBLTR_BUTTON 1058
#define DBLWRD_BUTTON 1059
#define TPLLTR_BUTTON 1060
#define TPLWRD_BUTTON 1061
#define EMPCELL_BUTTON 1062
#define TBACK_BUTTON 1063
#define FOCUSCLR_BUTTON 1064
#define PLAYER1_BUTTON 1065
#define PLAYER2_BUTTON 1066
#define PLAYER3_BUTTON 1067
#define PLAYER4_BUTTON 1068
#define DLBLTR_LABEL 1069
#define DBLWRD_LABEL 1070
#define TPLLTR_LABEL 1071
#define TPLWRD_LABEL 1072
#define EMPCELL_LABEL 1073
#define TBACK_LABEL 1074
#define FOCUSCLR_LABEL 1075
#define PLAYER1_LABEL 1076
#define PLAYER2_LABEL 1077
#define PLAYER3_LABEL 1078
#define PLAYER4_LABEL 1079
#define DLBLTR_SAMPLE 1080
#define DBLWRD_SAMPLE 1081
#define TPLLTR_SAMPLE 1082
#define TPLWRD_SAMPLE 1083
#define EMPCELL_SAMPLE 1084
#define TBACK_SAMPLE 1085
#define FOCUSCLR_SAMPLE 1086
#define PLAYER1_SAMPLE 1087
#define PLAYER2_SAMPLE 1088
#define PLAYER3_SAMPLE 1089
#define PLAYER4_SAMPLE 1090
#define CLRSEL_LABEL_OFFSET (DLBLTR_LABEL-DLBLTR_BUTTON)
/* editor dlg: assumption is that the edit field's ID is one more
than the corresponding slider's */
#ifdef MY_COLOR_SEL
# define CLREDT_SLIDER1 1091
# define RED_EDIT 1092
# define CLREDT_SLIDER2 1093
# define GREEN_EDIT 1094
# define CLREDT_SLIDER3 1095
# define BLUE_EDIT 1096
# define RED_LABEL 1097
# define GREEN_LABEL 1098
# define BLUE_LABEL 1099
# define CLSAMPLE_BUTTON_ID 1123
#endif // MY_COLOR_SEL
#ifdef ALLOW_CHOOSE_FONTS
# define FONTS_LABEL 1123
# define FONTS_COMBO 1124
# define IDC_FONTSUPDOWN 1125
# define FONTS_COMBO_PPC 1126
# define FONTSIZE_LABEL 1127
# define FONTSIZE_COMBO 1128
# define IDC_FONTSIZEUPDOWN 1129
# define FONTSIZE_COMBO_PPC 1130
#endif
/* Dll/language picker */
#define LOCALES_COMBO 1131
#define IDC_LOCALESUPDOWN 1132
#define LOCALES_COMBO_PPC 1133
#define IDC_ROLELABEL 1134
#define IDC_NAMELABEL 1135
#define IDC_ROBOTLABEL 1136
#define IDC_PASSWDLABEL 1137
#define HC_MIN_LABEL 1138
#define HC_MAX_LABEL 1139
#define LOCALES_LABEL 1140
#define IDC_CCONVIA_LAB 1106
#define IDC_COOKIE_LAB 1107
#ifdef XWFEATURE_RELAY
# define IDC_CRELAYNAME_LAB 1108
# define IDC_CRELAYPORT_LAB 1109
# define IDC_CRELAYHINT_LAB 1110
/* # define IDC_CONNECTCOMBO 1111 */
# define RELAYNAME_EDIT 1112
# define RELAYPORT_EDIT 1113
# define COOKIE_EDIT 1114
#endif
#define IDC_BLUET_ADDR_LAB 1300
#ifdef XWFEATURE_BLUETOOTH
# define IDC_BLUET_ADDR_EDIT 1301
# define IDC_BLUET_ADDR_BROWSE 1302
#endif
/* #define IDS_UPDOWN 1118 */
/* Direct IP connection */
# define IDC_IPNAME_LAB 1303
# define IPNAME_EDIT 1304
/* SMS connection */
# define IDC_SMS_PHONE_LAB 1305
# define IDC_SMS_PHONE_EDIT 1306
# define IDC_SMS_PORT_LAB 1307
# define IDC_SMS_PORT_EDIT 1308
#define IDC_SVGM_SELLAB 1127
/* Let's remove these until they're implemented */
#define IDC_SVGM_EDITLAB 1131
#define IDC_SVGM_CHANGE 1130
#define IDC_SVGM_DUP 1129
#define IDC_SVGM_DEL 1128
#define IDC_SVGM_OPEN 1120
#define IDC_SVGN_SELLAB 1125
#define IDC_SVGN_EDIT 1122
#define ID_FILE_EXIT 40002
#define IDM_HELP_ABOUT 40003
#define ID_FILE_ABOUT 40004
#define ID_FILE_LOCALES 40029
#define ID_GAME_GAMEINFO 40005
#define ID_GAME_HISTORY 40006
#define ID_GAME_FINALSCORES 40007
#define ID_GAME_TILECOUNTSANDVALUES 40008
#define ID_GAME_TILESLEFT 40009
#define ID_MOVE_HINT 40010
#ifdef XWFEATURE_SEARCHLIMIT
# define ID_MOVE_LIMITEDHINT 40011
#endif
#define ID_MOVE_NEXTHINT 40012
#define ID_MOVE_UNDOCURRENT 40013
#define ID_MOVE_UNDOLAST 40014
#define ID_MOVE_TRADE 40015
#define ID_MOVE_JUGGLE 40016
#define ID_MOVE_HIDETRAY 40017
#define ID_MOVE_TURNDONE 40018
#define ID_MOVE_FLIP 40019
#define ID_MOVE_VALUES 40027
#define ID_FILE_NEWGAME 40020
#define ID_FILE_SAVEDGAMES 40021
#define ID_EDITTEXT 40022
#define ID_FILE_PREFERENCES 40023
#define ID_GAME_RESENDMSGS 40025
#define ID_FILE_FULLSCREEN 40026
#define ID_INITIAL_SOFTID ID_MOVE_TURNDONE
#ifndef _WIN32_WCE
# define W32_DUMMY_ID 40028
#endif
#define ID_COLORS_RES 9999
#define ID_BONUS_RES 9998
#define IDM_MAIN_COMMAND1 40001
#define IDS_DUMMY 40002
#include "strids.h"
// These are in sets of three, and must be consecutive and in the right order within each set
#define PHONIES_COMBO 1200
#define IDC_PHONIESUPDOWN 1201
#define PHONIES_COMBO_PPC 1202
#define HC_MIN_COMBO 1203
#define HC_MIN_UPDOWN 1204
#define HC_MIN_COMBO_PPC 1205
#define HC_MAX_COMBO 1206
#define HC_MAX_UPDOWN 1207
#define HC_MAX_COMBO_PPC 1208
#define IDC_SVGM_GAMELIST 1209
#define IDC_SVGM_UPDOWN 1210
#define IDC_SVGM_GAMELIST_PPC 1211
#define BLANKFACE_LIST 1212
#define IDC_ASKBLANK_UPDOWN 1213
#define BLANKFACE_LIST_PPC 1214
#define IDC_DICTLIST 1215
#define IDC_DICTUPDOWN 1216
#define IDC_DICTLIST_PPC 1217
#define IDC_NPLAYERSCOMBO 1218
#define IDC_NPLAYERSUPDOWN 1219
#define IDC_NPLAYERSCOMBO_PPC 1220
#ifndef XWFEATURE_STANDALONE_ONLY
# define IDC_CONNECT_COMBO 1221
# define IDC_CONNECTUPDOWN 1222
# define IDC_CONNECT_COMBO_PPC 1223
# define IDC_ROLECOMBO 1224
# define IDC_ROLEUPDOWN 1225
# define IDC_ROLECOMBO_PPC 1226
#endif /* XWFEATURE_STANDALONE_ONLY */
#define IDC_DICTLABEL 1227
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 125
#define _APS_NEXT_COMMAND_VALUE 40033
/* #define _APS_NEXT_CONTROL_VALUE 1128 */
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif