xwords/xwords4
Eric House 2b7daf067d shrink the comms header
Sending in 32 bits what can probably fit in 8 -- twice -- is dumb. As is
sending the gameID (as connID) when it's already known. In 2016 I added
a fixed marker, so I can count on all current code sending that. If I
fail to find that, I know the sender is new (current release or better.)
In that case, use 12 bits instead of 32 for two fields, drop the marker
and the connID. Result is that an ACK's size, including MQTT headers,
drops from 28 bytes to 21.
2021-12-21 16:34:04 -08:00
..
android log rather than assert when game opened twice 2021-12-16 13:20:03 -08:00
common shrink the comms header 2021-12-21 16:34:04 -08:00
dawg add Romanian metadata 2021-12-01 08:31:25 -08:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux fix so mqtt really is the default 2021-12-21 16:34:04 -08:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay add manual message-send to fcm_loop for testing 2020-12-14 08:57:11 -08:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wasm fix wasm build a bit 2021-06-28 12:58:55 -07:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00