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2b7daf067d
Sending in 32 bits what can probably fit in 8 -- twice -- is dumb. As is sending the gameID (as connID) when it's already known. In 2016 I added a fixed marker, so I can count on all current code sending that. If I fail to find that, I know the sender is new (current release or better.) In that case, use 12 bits instead of 32 for two fields, drop the marker and the connID. Result is that an ACK's size, including MQTT headers, drops from 28 bytes to 21. |
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