mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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51b0fd5e4e
after loading prefs since that's where language pref will be stored. But for now, hard-code to load French so translator can see it immediately. Also, create l10n directory in which localized .rc files will live and modify Make file to .dlls from all.
227 lines
6 KiB
C
Executable file
227 lines
6 KiB
C
Executable file
/* -*-mode: C; fill-column: 78; c-basic-offset: 4;-*- */
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/*
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* Copyright 2000-2009 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CEMAIN_H_
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#define _CEMAIN_H_
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#ifdef _WIN32_WCE
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# include <aygshell.h>
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#endif
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#include "draw.h"
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#include "game.h"
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#include "util.h"
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#include "mempool.h"
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#define LCROSSWORDS_DIR_NODBG L"Crosswords"
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#define CE_GAMEFILE_VERSION1 0x01 /* means draw gets to save/restore */
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#define CE_GAMEFILE_VERSION2 0x02 /* save/restore includes width */
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#define CE_GAMEFILE_VERSION CE_GAMEFILE_VERSION2
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#ifdef DEBUG
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# define CROSSWORDS_DIR "Cross_dbg"
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# define LCROSSWORDS_DIR L"Cross_dbg"
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#else
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# define CROSSWORDS_DIR "Crosswords"
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# define LCROSSWORDS_DIR LCROSSWORDS_DIR_NODBG
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#endif
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#ifdef _WIN32_WCE
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typedef enum {
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WINCE_UNKNOWN
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, WINCE_PPC_V1
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, WINCE_PPC_2003
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, WINCE_PPC_2005
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, _LAST_PPC /* so can test for PPC */
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, WINCE_SMARTPHONE_V1
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, WINCE_SMARTPHONE_2003
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, WINCE_SMARTPHONE_2005
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} XW_WinceVersion;
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# define IS_SMARTPHONE(g) ((g)->winceVersion > _LAST_PPC)
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#else
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# define IS_SMARTPHONE(g) ((g) != (g)) /* make compiler warnings go away */
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#endif
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enum { CE_BONUS0_COLOR,
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CE_BONUS1_COLOR,
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CE_BONUS2_COLOR,
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CE_BONUS3_COLOR,
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CE_BKG_COLOR,
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CE_TILEBACK_COLOR,
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CE_FOCUS_COLOR,
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CE_PLAYER0_COLOR,
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CE_PLAYER1_COLOR,
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CE_PLAYER2_COLOR,
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CE_PLAYER3_COLOR,
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CE_BLACK_COLOR, /* not editable by users */
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CE_WHITE_COLOR,
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CE_NUM_COLORS /* last */
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};
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#define CUR_CE_PREFS_FLAGS 0x0003 /* adds CE_FOCUS_COLOR */
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/* This is what CEAppPrefs looked like for CUR_CE_PREFS_FLAGS == 0x0002 */
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typedef struct CEAppPrefs0002 {
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XP_U16 versionFlags;
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CommonPrefs cp;
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COLORREF colors[12]; /* CE_FOCUS_COLOR wasn't there */
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XP_Bool showColors;
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} CEAppPrefs0002;
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typedef struct CEAppPrefs {
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XP_U16 versionFlags;
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CommonPrefs cp;
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COLORREF colors[CE_NUM_COLORS];
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XP_Bool showColors;
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XP_Bool fullScreen;
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} CEAppPrefs;
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enum { OWNED_RECT_LEFT
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,OWNED_RECT_RIGHT
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,OWNED_RECT_TOP
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,OWNED_RECT_BOTTOM
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,N_OWNED_RECTS
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};
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enum {
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MY_DOCS_CACHE,
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PROGFILES_CACHE,
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N_CACHED_PATHS
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};
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typedef struct _CEAppGlobals {
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HINSTANCE hInst;
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HINSTANCE locInst; /* same as hInst if no l10n DLL in use */
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HDC hdc; /* to pass drawing ctxt to draw code */
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HWND hWnd;
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#ifdef _WIN32_WCE
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HWND hwndCB;
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SHACTIVATEINFO sai;
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XW_WinceVersion winceVersion;
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#else
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/* Store location of dummy button */
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HMENU dummyMenu;
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XP_U16 dummyPos;
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#endif
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XP_U16 softKeyId; /* id of item now on left button */
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#ifndef _WIN32_WCE
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HMENU softKeyMenu; /* so can check/uncheck duplicated items */
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#endif
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struct CEDrawCtx* draw;
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XWGame game;
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CurGameInfo gameInfo;
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XP_UCHAR* curGameName; /* path to storage for current game */
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XP_UCHAR* langFileName; /* language file currently loaded or chosen */
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XW_UtilCtxt util;
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VTableMgr* vtMgr;
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XP_U16* bonusInfo;
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XP_U32 timerIDs[NUM_TIMERS_PLUS_ONE];
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XWTimerProc timerProcs[NUM_TIMERS_PLUS_ONE];
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void* timerClosures[NUM_TIMERS_PLUS_ONE];
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XP_U32 timerWhens[NUM_TIMERS_PLUS_ONE];
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RECT ownedRects[N_OWNED_RECTS];
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XP_U16 flags; /* bits defined below */
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XP_U16 cellHt; /* how tall is a cell given current layout */
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#ifdef CEFEATURE_CANSCROLL
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HWND scrollHandle;
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WNDPROC oldScrollProc;
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#ifdef _WIN32_WCE
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RECT scrollRects[2]; /* above and below the scroller */
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#endif
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XP_Bool scrollerHasFocus;
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#endif
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#ifdef KEYBOARD_NAV
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XP_Bool keyDown;
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#endif
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struct CeSocketWrapper* socketWrap;
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CEAppPrefs appPrefs;
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XP_Bool isNewGame;
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XP_Bool penDown;
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XP_Bool hintPending;
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XP_Bool doGlobalPrefs;
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#ifndef _WIN32_WCE
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XP_U16 dbWidth, dbHeight;
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#endif
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#ifdef LOADSTRING_BROKEN
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void* resStrStorage; /* used in ceresstr.c */
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#endif
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wchar_t* specialDirs[N_CACHED_PATHS]; /* reserved for ceGetPath() */
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#ifdef XWFEATURE_SEARCHLIMIT
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XP_Bool askTrayLimits;
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#endif
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MPSLOT
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} CEAppGlobals;
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/* No longer used, but may need to keep set for backwards compatibility */
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# define FLAGS_BIT_SHOWN_NEWDICTLOC 0x0001
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#define GAME_IN_PROGRESS(g) ((g)->gameInfo.dictName != 0)
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enum {
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XWWM_TIME_RQST = WM_APP
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,XWWM_REM_SEL
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,XWWM_HOSTNAME_ARRIVED
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,XWWM_SOCKET_EVT
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};
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#define CE_NUM_EDITABLE_COLORS CE_BLACK_COLOR
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XP_Bool queryBoxChar( CEAppGlobals* globals, HWND hWnd,
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const XP_UCHAR* msg );
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/* These allow LISTBOX and COMBOBOX to be used by the same code */
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#define INSERTSTRING(g) (IS_SMARTPHONE(g)?LB_INSERTSTRING:CB_INSERTSTRING)
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#define SETCURSEL(g) (IS_SMARTPHONE(g)?LB_SETCURSEL:CB_SETCURSEL)
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#define GETCURSEL(g) (IS_SMARTPHONE(g)?LB_GETCURSEL:CB_GETCURSEL)
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#define ADDSTRING(g) (IS_SMARTPHONE(g)?LB_ADDSTRING:CB_ADDSTRING)
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#define GETLBTEXT(g) (IS_SMARTPHONE(g)?LB_GETTEXT:CB_GETLBTEXT)
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#define GETLBTEXTLEN(g) (IS_SMARTPHONE(g)?LB_GETTEXTLEN:CB_GETLBTEXTLEN)
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#define FINDSTRINGEXACT(g) \
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(IS_SMARTPHONE(g)?LB_FINDSTRINGEXACT:CB_FINDSTRINGEXACT)
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#define LB_IF_PPC(g,id) (IS_SMARTPHONE(g)?id:(id+2))
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#define BACK_KEY_UP_MAYBE 0x1000
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#define CE_MAX_PATH_LEN 256
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#ifndef DM_RESETSCROLL
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//http://www.nah6.com/~itsme/cvs-xdadevtools/itsutils/src/its_windows_message_list.txt
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# define DM_RESETSCROLL 0x0402
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#endif
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#endif /* _CEMAIN_H_ */
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