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125 lines
4.1 KiB
C
125 lines
4.1 KiB
C
/* -*- compile-command: "cd ../wasm && make MEMDEBUG=TRUE install -j3"; -*- */
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/*
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* Copyright 2021 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _MAIN_H_
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#define _MAIN_H_
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include "game.h"
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#include "dictmgr.h"
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typedef struct _TimerState {
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void* closure;
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XWTimerReason why;
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XWTimerProc proc;
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time_t when;
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} TimerState;
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typedef XP_Bool (*IdleProc)(void* closure);
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typedef void (*BoolProc)(void* closure, bool result);
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typedef void (*StringProc)(void* closure, const char* str);
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typedef void (*MsgProc)(void* closure, const char* topic,
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const uint8_t* data, int len);
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typedef struct GameState {
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#ifdef DEBUG
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int _GUARD;
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#endif
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struct GameState* next;
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struct Globals* globals;
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CurGameInfo gi;
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XWGame game;
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XW_UtilCtxt* util;
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XP_U16 saveToken;
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char gameName[32];
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} GameState;
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typedef struct Globals {
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#ifdef DEBUG
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int _GUARD;
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#endif
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SDL_Window* window;
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SDL_Renderer* renderer;
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GameState* games;
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GameState* curGame; /* if non-null, ptr to the one of games that's visible */
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VTableMgr* vtMgr;
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XW_DUtilCtxt* dutil;
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DrawCtx* draw;
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TransportProcs transportProcs;
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CommonPrefs cp;
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DictMgrCtxt* dictMgr;
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char myDevIDStr[32];
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int useWidth, useHeight;
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bool focussed; /* window is in foreground */
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char playerName[32];
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#ifdef MEM_DEBUG
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MPStatsBuf mpstats;
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MemPoolCtx* mpool;
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#endif
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} Globals;
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#define GUARD_GLOB 0x76AB98CD
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#define GUARD_GS 0x12347890
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#define CAST_GLOB(typ, var, ptr) XP_ASSERT(((typ)(ptr))->_GUARD == GUARD_GLOB); typ var = (typ)(ptr)
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#define CAST_GS(typ, var, ptr) XP_ASSERT(((typ)(ptr))->_GUARD == GUARD_GS); typ var = (typ)(ptr)
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#define KEY_DICTS "dicts"
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#define NULL_XWE ((XWEnv)-1)
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void main_set_timer( GameState* gs, XWTimerReason why, XP_U16 when,
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XWTimerProc proc, void* closure );
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void main_clear_timer( GameState* gs, XWTimerReason why );
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typedef void (*QueryProc)(void* closure, XP_Bool confirmed);
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void main_query( GameState* gs, const XP_UCHAR* query,
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QueryProc proc, void* closure );
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void main_set_idle( GameState* gs, IdleProc proc, void* closure );
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void main_alert( GameState* gs, const XP_UCHAR* msg );
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void main_gameFromInvite( Globals* globals, const NetLaunchInfo* invite );
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void main_onGameMessage( Globals* globals, XP_U32 gameID,
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const CommsAddrRec* from, const XP_U8* buf,
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XP_U16 len );
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void main_onCtrlReceived( Globals* globals, const XP_U8* buf, XP_U16 len );
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void main_onGameGone( Globals* globals, XP_U32 gameID );
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XP_Bool main_haveGame( Globals* globals, XP_U32 gameID, XP_U8 channel );
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void main_sendOnClose( XWStreamCtxt* stream, XWEnv env, void* closure );
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void main_playerScoreHeld( GameState* gs, XP_U16 player );
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void main_showGameOver( GameState* gs );
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void main_showRemaining( GameState* gs );
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void main_turnChanged(GameState* gs, int newTurn);
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void main_chatReceived( GameState* gs, const char* msg );
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void main_pickBlank( GameState* gs, int playerNum, int col, int row,
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const char** tileFaces, int nTiles );
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void main_updateScreen( GameState* gs );
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void main_needDictForGame(GameState* gs, const char* lc, const XP_UCHAR* dictName);
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bool main_getLocalName( Globals* globals, char* playerName, size_t buflen );
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void main_ackMQTTMsg( Globals* globals, const XP_U8* msg, XP_U16 len, int gameID );
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#endif
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