mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2024-11-16 07:48:07 +01:00
1631 lines
44 KiB
C++
1631 lines
44 KiB
C++
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1999-2002 by Eric House (fixin@peak.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define TEST_CPP 1
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#include <assert.h>
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include <timer.h> /* for time_get_onOS */
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#include <sys/time.h>
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#include "sys.h"
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#include "gui.h"
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#include "OpenDatabases.h"
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#include "comms.h" /* for CHANNEL_NONE */
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#include "LocalizedStrIncludes.h"
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// #include "FieldMgr.h"
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#include "ebm_object.h"
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extern "C" {
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#include <evnt_fun.h> /* jonathan_yavner@franklin.com says put in extern "C" */
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#include "xptypes.h"
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#include "game.h"
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#include "vtabmgr.h"
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#include "dictnry.h"
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#include "util.h"
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#include "memstream.h"
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#include "strutils.h"
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}
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#include "frankmain.h"
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#include "frankdraw.h"
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#include "frankdict.h"
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#include "frankpasswd.h"
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#include "frankdlist.h"
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#include "frankshowtext.h"
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/* #include "frankask.h" */
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#include "frankletter.h"
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#include "frankplayer.h"
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#include "frankgamesdb.h"
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#include "franksavedgames.h"
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#include "bmps_includes.h"
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/* #include "browser.h" */
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extern "C" {
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#include "lcd.h"
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#include "ereader_hostio.h"
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}
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#include "frankids.h"
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class CXWordsWindow;
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enum { HINT_REQUEST, SERVER_TIME_REQUEST, NEWGAME_REQUEST,
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FINALSCORE_REQUEST };
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CXWordsWindow *MainWindow;
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/* CLabel *Repeat_Label; */
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CMenuBar MainMenuBar( MENUBAR_WINDOW_ID, 23 );
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/* CPushButton *Edit_Button; */
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/* Addrtest variables */
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/* class CRecordWindow; */
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/* COpenDB DBase; */
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// CFMDatabase FMgr;
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/* CRecordWindow *AddrWindow; */
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/* callbacks */
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static VTableMgr* frank_util_getVTManager( XW_UtilCtxt* uc );
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static DictionaryCtxt* frank_util_makeEmptyDict( XW_UtilCtxt* uc );
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static void frank_util_userError( XW_UtilCtxt* uc, UtilErrID id );
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static XP_U16 frank_util_userQuery( XW_UtilCtxt* uc, UtilQueryID id,
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XWStreamCtxt* stream );
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static void frank_util_askBlankFace( XW_UtilCtxt* uc, DictionaryCtxt* dict,
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XP_UCHAR* buf );
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static XP_Bool frank_util_askPassword( XW_UtilCtxt* uc, const XP_UCHAR* name,
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XP_UCHAR* buf, XP_U16* len );
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static void frank_util_trayHiddenChange( XW_UtilCtxt* uc,
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XW_TrayVisState newState );
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static void frank_util_notifyGameOver( XW_UtilCtxt* uc );
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static XP_Bool frank_util_hiliteCell( XW_UtilCtxt* uc, XP_U16 col, XP_U16 row );
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static XP_Bool frank_util_engineProgressCallback( XW_UtilCtxt* uc );
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static void frank_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why );
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static void frank_util_requestTime( XW_UtilCtxt* uc );
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static XP_U32 frank_util_getCurSeconds( XW_UtilCtxt* uc );
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static XWBonusType frank_util_getSquareBonus( XW_UtilCtxt* uc,
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ModelCtxt* model,
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XP_U16 col, XP_U16 row );
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static XP_UCHAR* frank_util_getUserString( XW_UtilCtxt* uc, XP_U16 stringCode );
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static XP_Bool frank_util_warnIllegalWord( XW_UtilCtxt* uc, BadWordInfo* bwi,
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XP_U16 turn, XP_Bool turnLost );
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static void frank_util_engineStarting( XW_UtilCtxt* uc );
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static void frank_util_engineStopping( XW_UtilCtxt* uc );
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typedef struct FrankSavedState {
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U32 magic;
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U16 curGameIndex;
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XP_Bool showProgress;
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} FrankSavedState;
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CXWordsWindow
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class CXWordsWindow : public CWindow {
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public: /* so util functions can access */
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XWGame fGame;
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CurGameInfo fGameInfo;
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XP_Bool fTimers[2];
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VTableMgr* fVTableMgr;
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private:
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FrankDrawCtx* draw;
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DictionaryCtxt* dict;
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XW_UtilCtxt util;
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FrankDictList* fDictList;
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FrankSavedState fState;
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CGamesDB* gamesDB;
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CommonPrefs cp;
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RECT fProgressRect;
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U16 fProgressCurLine;
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XP_U8 phoniesAction;
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BOOL penDown;
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BOOL drawInProgress;
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BOOL userEventPending;
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XP_Bool fRobotHalted;
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public:
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CXWordsWindow( MPFORMAL FrankDictList* dlist );
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~CXWordsWindow();
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// void init();
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void Draw();
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S32 MsgHandler( MSG_TYPE type, CViewable *from, S32 data );
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void setUserEventPending() { this->userEventPending = TRUE; }
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void clearUserEventPending() { this->userEventPending = FALSE; }
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BOOL getUserEventPending() { return this->userEventPending; }
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void setTimerIfNeeded();
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XP_Bool robotIsHalted() { return fRobotHalted; }
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void updateCtrlsForTray( XW_TrayVisState newState );
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void startProgressBar();
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void advanceProgressBar();
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void finishProgressBar();
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private:
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CButton* addButtonAt( short id, short x, short y, char* str );
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CButton* addButtonAtBitmap( short id, short x, short y, const char* c,
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IMAGE* img );
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void initUtil();
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void initPrefs();
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void loadPrefs();
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void loadGameFromStream( XWStreamCtxt* inStream );
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void makeNewGame( U16 newIndex );
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void loadCurrentGame();
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void saveCurrentGame();
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void resetCurrentGame();
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void positionBoard();
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void disOrEnableFrank( U16 id, XP_Bool enable );
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void writeGameToStream( XWStreamCtxt* stream, U16 index );
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XWStreamCtxt* makeMemStream();
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public:
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void doCommit();
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void doHint( XP_Bool reset );
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void doUndo();
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void doHideTray();
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void doHeapDump();
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BOOL newGame( XP_Bool allowCancel );
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void gameInfo();
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void doNewGameMenu();
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#ifndef HASBRO_EBM
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void doSavedGames();
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#endif
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void doAbout();
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void doEndGame();
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void doTileValues();
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void doGameHistory();
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void fni();
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void displayFinalScores();
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XP_U16 displayTextFromStream( XWStreamCtxt* stream, const char* title,
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BOOL killStream = TRUE,
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BOOL includeCancel = FALSE );
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void wrappedEventLoop( CWindow* window );
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MPSLOT
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}; /* class CXWordsWindow */
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#ifdef MEM_DEBUG
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#define MEMPOOL(t) (t)->mpool,
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#define MEMPOOL_NOCOMMA(t) (t)->mpool
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#else
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#define MEMPOOL_NOCOMMA(t)
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#define MEMPOOL(t)
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#endif
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#define V_BUTTON_SPACING 17
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#define BUTTON_LEFT 183
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CXWordsWindow::CXWordsWindow(MPFORMAL FrankDictList* dlist )
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: CWindow(MAIN_WINDOW_ID, 0, 0, 200, 240,
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"Crosswords 4"
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)
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{
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short buttonTop = BOARD_TOP;
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MPASSIGN( this->mpool, mpool );
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fDictList = dlist;
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fVTableMgr = make_vtablemgr(MPPARM_NOCOMMA(mpool));
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this->gamesDB = new CGamesDB( MEMPOOL(this) (XP_UCHAR*)"xwords_games" );
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this->penDown = FALSE;
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this->drawInProgress = FALSE;
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fRobotHalted = XP_FALSE;
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this->cp.showBoardArrow = XP_TRUE;
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this->cp.showRobotScores = XP_FALSE; /* No ui to turn on/off yet!! */
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CButton* button;
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button = addButtonAtBitmap( MAIN_FLIP_BUTTON_ID, BUTTON_LEFT, buttonTop,
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"F", (IMAGE*)&flip );
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buttonTop += button->GetHeight() + 2;
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button = addButtonAtBitmap( MAIN_VALUE_BUTTON_ID, BUTTON_LEFT, buttonTop,
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"V", (IMAGE*)&valuebutton );
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buttonTop += button->GetHeight() + 2;
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button = addButtonAtBitmap( MAIN_HINT_BUTTON_ID, BUTTON_LEFT,
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buttonTop, "?", (IMAGE*)&lightbulb );
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buttonTop += button->GetHeight() + 2;
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(void)addButtonAtBitmap( MAIN_UNDO_BUTTON_ID, BUTTON_LEFT, buttonTop,
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"U", (IMAGE*)&undo );
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fProgressRect.y = buttonTop + V_BUTTON_SPACING + 2;
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/* now start drawing from the bottom */
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buttonTop = 205;
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button = addButtonAt( MAIN_COMMIT_BUTTON_ID,
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BUTTON_LEFT, buttonTop, "D" );
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(void)addButtonAt( MAIN_HIDE_BUTTON_ID,
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BUTTON_LEFT - button->GetWidth(), buttonTop, "H" );
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buttonTop -= V_BUTTON_SPACING;
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(void)addButtonAt( MAIN_TRADE_BUTTON_ID, BUTTON_LEFT, buttonTop, "T" );
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buttonTop -= V_BUTTON_SPACING;
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(void)addButtonAt( MAIN_JUGGLE_BUTTON_ID, BUTTON_LEFT, buttonTop, "J" );
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this->draw = (FrankDrawCtx*)frank_drawctxt_make( MEMPOOL(this) this );
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fProgressRect.x = BUTTON_LEFT + 2;
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fProgressRect.width = 10;
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fProgressRect.height = buttonTop - fProgressRect.y - 2;
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this->initUtil();
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fGame.model = (ModelCtxt*)NULL;
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fGame.server = (ServerCtxt*)NULL;
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fGame.board = (BoardCtxt*)NULL;
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gi_initPlayerInfo( MEMPOOL(this) &fGameInfo, (XP_UCHAR*)"Player %d" );
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U16 nRecords = gamesDB->countRecords();
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if ( nRecords == 0 ) { /* 1 for prefs, 1 for first game */
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initPrefs();
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fGameInfo.serverRole = SERVER_STANDALONE;
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/* fGameInfo.timerEnabled = XP_TRUE; */
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makeNewGame( fState.curGameIndex );
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GUI_EventMessage( MSG_USER, this, NEWGAME_REQUEST );
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} else {
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XP_ASSERT( nRecords >= 2 );
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loadPrefs();
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/* there needs to be a "game" for the saved one to be loaded into. */
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game_makeNewGame( MPPARM(mpool) &fGame, &fGameInfo, &this->util,
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(DrawCtx*)this->draw, &this->cp,
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(TransportSend)NULL, NULL);
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loadCurrentGame();
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positionBoard();
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server_do( fGame.server ); /* in case there's a robot */
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board_invalAll( fGame.board );
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}
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} /* CXWordsWindow::CXWordsWindow */
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XWStreamCtxt*
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CXWordsWindow::makeMemStream()
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{
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XWStreamCtxt* stream = mem_stream_make( MEMPOOL(this)
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fVTableMgr,
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this,
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CHANNEL_NONE,
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(MemStreamCloseCallback)NULL );
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return stream;
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} /* makeMemStream */
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void
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CXWordsWindow::saveCurrentGame()
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{
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XWStreamCtxt* stream = makeMemStream();
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writeGameToStream( stream, fState.curGameIndex );
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U16 len = stream_getSize( stream );
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void* ptr = XP_MALLOC( this->mpool, len );
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stream_getBytes( stream, ptr, len );
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this->gamesDB->putNthRecord( fState.curGameIndex, ptr, len );
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XP_FREE( this->mpool, ptr );
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stream_destroy( stream );
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} /* saveCurrentGame */
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void
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CXWordsWindow::positionBoard()
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{
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board_setPos( fGame.board, BOARD_LEFT, BOARD_TOP,
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XP_FALSE );
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board_setScale( fGame.board, BOARD_SCALE, BOARD_SCALE );
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board_setScoreboardLoc( fGame.board, SCORE_LEFT, SCORE_TOP,
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this->GetWidth()-SCORE_LEFT-TIMER_WIDTH,
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SCORE_HEIGHT, XP_TRUE );
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U16 trayTop = BOARD_TOP + (BOARD_SCALE * 15) + 2;
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board_setTrayLoc( fGame.board, TRAY_LEFT, trayTop,
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MIN_TRAY_SCALE, MIN_TRAY_SCALE,
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FRANK_DIVIDER_WIDTH );
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board_setTimerLoc( fGame.board,
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this->GetWidth() - TIMER_WIDTH,
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SCORE_TOP, TIMER_WIDTH, TIMER_HEIGHT );
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} /* positionBoard */
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void
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CXWordsWindow::makeNewGame( U16 newIndex )
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{
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if ( !!fGame.model ) {
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saveCurrentGame();
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XP_U32 gameID = frank_util_getCurSeconds( &this->util );
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game_reset( MEMPOOL(this) &fGame, &fGameInfo, gameID, &this->cp,
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(TransportSend)NULL, NULL );
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} else {
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game_makeNewGame( MPPARM(mpool) &fGame, &fGameInfo, &this->util,
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(DrawCtx*)this->draw, &this->cp,
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(TransportSend)NULL, NULL);
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positionBoard();
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}
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this->gamesDB->putNthName( newIndex, (XP_UCHAR*)"untitled game" );
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fState.curGameIndex = newIndex;
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} /* makeNewGame */
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CButton*
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CXWordsWindow::addButtonAt( short id, short x, short y, char* str )
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{
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CButton* button = new CButton( id, 0, 0, str );
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this->AddChild( button, x, y );
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return button;
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} /* addButtonAt */
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CButton*
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CXWordsWindow::addButtonAtBitmap( short id, short x, short y, const char* c,
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IMAGE* img )
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{
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CButton* button = new CButton( id, 0, 0, (const char*)NULL,
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img, (IMAGE*)NULL, (IMAGE*)NULL );
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this->AddChild( button, x+1, y );
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return button;
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} /* addButtonAtBitmap */
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void
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CXWordsWindow::initUtil()
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{
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UtilVtable* vtable = this->util.vtable = new UtilVtable;
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this->util.closure = (void*)this;
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this->util.gameInfo = &fGameInfo;
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MPASSIGN( this->util.mpool, mpool );
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/* vtable->m_util_makeStreamFromAddr = NULL; */
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vtable->m_util_getVTManager = frank_util_getVTManager;
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vtable->m_util_makeEmptyDict = frank_util_makeEmptyDict;
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/* vtable->m_util_yOffsetChange = NULL <--no scrolling */
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vtable->m_util_userError = frank_util_userError;
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vtable->m_util_userQuery = frank_util_userQuery;
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vtable->m_util_askBlankFace = frank_util_askBlankFace;
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vtable->m_util_askPassword = frank_util_askPassword;
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vtable->m_util_trayHiddenChange = frank_util_trayHiddenChange;
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vtable->m_util_notifyGameOver = frank_util_notifyGameOver;
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vtable->m_util_hiliteCell = frank_util_hiliteCell;
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vtable->m_util_engineProgressCallback = frank_util_engineProgressCallback;
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vtable->m_util_setTimer = frank_util_setTimer;
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vtable->m_util_requestTime = frank_util_requestTime;
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vtable->m_util_getCurSeconds = frank_util_getCurSeconds;
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vtable->m_util_getSquareBonus = frank_util_getSquareBonus;
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vtable->m_util_getUserString = frank_util_getUserString;
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vtable->m_util_warnIllegalWord = frank_util_warnIllegalWord;
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#ifdef SHOW_PROGRESS
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vtable->m_util_engineStarting = frank_util_engineStarting;
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vtable->m_util_engineStopping = frank_util_engineStopping;
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#endif
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} /* initUtil */
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CXWordsWindow::~CXWordsWindow()
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{
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XP_WARNF( "~CXWordsWindow(this=%p) called", this );
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if ( !!this->gamesDB ) {
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this->gamesDB->putNthRecord( 0, &fState, sizeof(fState) );
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saveCurrentGame();
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delete this->gamesDB;
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this->gamesDB = (CGamesDB*)NULL;
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}
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delete fDictList;
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}
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void CXWordsWindow::Draw()
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{
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if ( !this->drawInProgress ) {
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this->drawInProgress = TRUE;
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// don't call CWindow::Draw(); It erases the entire board
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board_draw( fGame.board );
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this->DrawChildren();
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this->drawInProgress = FALSE;
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}
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} // CXWordsWindow::Draw
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S32
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CXWordsWindow::MsgHandler( MSG_TYPE type, CViewable *from, S32 data )
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{
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S32 result = 0;
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XP_Key xpkey;
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S16 drag_x;
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S16 drag_y;
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XWTimerReason reason;
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drag_x = (S16) (data >> 16);
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drag_y = (S16) data;
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GUI_DisableTimers();
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switch (type) {
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case MSG_USER:
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switch ( data ) {
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case HINT_REQUEST:
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doHint( XP_FALSE ); /* will reset if fails */
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break;
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case SERVER_TIME_REQUEST:
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this->clearUserEventPending(); /* clear before calling server! */
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if ( server_do( fGame.server ) ) {
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GUI_NeedUpdate();
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}
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break;
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case NEWGAME_REQUEST:
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this->newGame( XP_FALSE );
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break;
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case FINALSCORE_REQUEST:
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this->displayFinalScores();
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break;
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|
}
|
|
break;
|
|
|
|
case MSG_PEN_DOWN:
|
|
this->penDown = TRUE;
|
|
if ( board_handlePenDown( fGame.board, drag_x, drag_y, 0 ) ) {
|
|
GUI_NeedUpdate();
|
|
result = 1;
|
|
}
|
|
board_pushTimerSave( fGame.board );
|
|
break;
|
|
|
|
case MSG_PEN_TRACK:
|
|
if ( this->penDown ) {
|
|
if ( board_handlePenMove( fGame.board, drag_x, drag_y ) ) {
|
|
GUI_NeedUpdate();
|
|
result = 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case MSG_PEN_UP:
|
|
if ( this->penDown ) {
|
|
board_popTimerSave( fGame.board );
|
|
if ( board_handlePenUp( fGame.board, drag_x, drag_y, 0 ) ) {
|
|
GUI_NeedUpdate();
|
|
result = 1;
|
|
}
|
|
this->penDown = FALSE;
|
|
}
|
|
break;
|
|
|
|
case MSG_TIMER:
|
|
reason = this->fTimers[TIMER_PENDOWN]?
|
|
TIMER_PENDOWN:TIMER_TIMERTICK;
|
|
fTimers[reason] = XP_FALSE; /* clear now; board may set it again */
|
|
board_timerFired( fGame.board, reason );
|
|
setTimerIfNeeded();
|
|
GUI_NeedUpdate(); /* Needed off-emulator? PENDING */
|
|
break;
|
|
|
|
case MSG_BUTTON_SELECT:
|
|
result = 1;
|
|
switch (from->GetID()) {
|
|
case MAIN_FLIP_BUTTON_ID:
|
|
if ( board_flip( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
break;
|
|
|
|
case MAIN_VALUE_BUTTON_ID:
|
|
if ( board_toggle_showValues( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
break;
|
|
|
|
case MAIN_HINT_BUTTON_ID:
|
|
this->doHint( XP_FALSE );
|
|
break;
|
|
|
|
case MAIN_UNDO_BUTTON_ID:
|
|
this->doUndo();
|
|
break;
|
|
|
|
case MAIN_COMMIT_BUTTON_ID:
|
|
this->doCommit();
|
|
break;
|
|
|
|
case MAIN_TRADE_BUTTON_ID:
|
|
if ( board_beginTrade( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
break;
|
|
|
|
case MAIN_JUGGLE_BUTTON_ID:
|
|
if ( board_juggleTray( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
break;
|
|
case MAIN_HIDE_BUTTON_ID:
|
|
this->doHideTray();
|
|
break;
|
|
default:
|
|
result = 0;
|
|
}
|
|
break;
|
|
|
|
case MSG_KEY:
|
|
xpkey = XP_KEY_NONE;
|
|
switch( data ) {
|
|
|
|
case K_JOG_ENTER:
|
|
xpkey = XP_RETURN_KEY;
|
|
break;
|
|
|
|
case K_JOG_DOWN:
|
|
xpkey = XP_CURSOR_KEY_RIGHT;
|
|
break;
|
|
|
|
case K_JOG_UP:
|
|
xpkey = XP_CURSOR_KEY_LEFT;
|
|
break;
|
|
|
|
case K_DELETE:
|
|
case K_BACKSPACE:
|
|
xpkey = XP_CURSOR_KEY_DEL;
|
|
break;
|
|
|
|
default:
|
|
if ( isalpha( data ) ) {
|
|
xpkey = (XP_Key)toupper(data);
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
if ( xpkey != XP_KEY_NONE ) {
|
|
if ( board_handleKey( fGame.board, xpkey ) ) {
|
|
GUI_NeedUpdate();
|
|
result = 1;
|
|
}
|
|
}
|
|
|
|
break; /* MSG_KEY */
|
|
|
|
default:
|
|
break;
|
|
}
|
|
GUI_EnableTimers();
|
|
|
|
if ( result == 0 ) {
|
|
result = CWindow::MsgHandler( type, from, data );
|
|
}
|
|
return result;
|
|
} // CXWordsWindow::MsgHandler
|
|
|
|
void
|
|
CXWordsWindow::setTimerIfNeeded()
|
|
{
|
|
U32 mSeconds;
|
|
if ( fTimers[TIMER_PENDOWN] ) { /* faster, so higher priority */
|
|
mSeconds = (U32)450;
|
|
XP_DEBUGF( "setting timer %d", TIMER_PENDOWN );
|
|
} else if ( fTimers[TIMER_TIMERTICK] ) {
|
|
mSeconds = (U32)1000;
|
|
XP_DEBUGF( "setting timer %d", TIMER_TIMERTICK );
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
SetTimer( mSeconds, XP_FALSE, 0L );
|
|
} /* setTimerIfNeeded */
|
|
|
|
void
|
|
CXWordsWindow::disOrEnableFrank( U16 id, XP_Bool enable )
|
|
{
|
|
CButton* button = (CButton*)GetChildID( id );
|
|
if ( enable ) {
|
|
button->Enable();
|
|
} else {
|
|
button->Disable();
|
|
}
|
|
} /* disOrEnableFrank */
|
|
|
|
void
|
|
CXWordsWindow::updateCtrlsForTray( XW_TrayVisState newState )
|
|
{
|
|
XP_ASSERT( newState != TRAY_HIDDEN );
|
|
XP_Bool isRevealed = newState == TRAY_REVEALED;
|
|
|
|
disOrEnableFrank( MAIN_HINT_BUTTON_ID, isRevealed );
|
|
disOrEnableFrank( MAIN_UNDO_BUTTON_ID, isRevealed );
|
|
disOrEnableFrank( MAIN_COMMIT_BUTTON_ID, isRevealed );
|
|
disOrEnableFrank( MAIN_TRADE_BUTTON_ID, isRevealed );
|
|
disOrEnableFrank( MAIN_JUGGLE_BUTTON_ID, isRevealed );
|
|
disOrEnableFrank( MAIN_HIDE_BUTTON_ID, isRevealed );
|
|
} /* updateCtrlsForTray */
|
|
|
|
void
|
|
CXWordsWindow::startProgressBar()
|
|
{
|
|
if ( fState.showProgress ) {
|
|
|
|
DrawRectFilled( &fProgressRect, COLOR_WHITE );
|
|
DrawRect( &fProgressRect, COLOR_BLACK );
|
|
|
|
fProgressCurLine = 0;
|
|
}
|
|
} /* startProgressBar */
|
|
|
|
void
|
|
CXWordsWindow::finishProgressBar()
|
|
{
|
|
if ( fState.showProgress ) {
|
|
DrawRectFilled( &fProgressRect, COLOR_WHITE );
|
|
}
|
|
} /* finishProgressBar */
|
|
|
|
void
|
|
CXWordsWindow::advanceProgressBar()
|
|
{
|
|
if ( fState.showProgress ) {
|
|
U16 line;
|
|
U16 height = fProgressRect.height - 2; /* don't overwrite top and
|
|
bottom */
|
|
XP_Bool draw;
|
|
COLOR color;
|
|
|
|
fProgressCurLine %= height * 2;
|
|
draw = fProgressCurLine < height;
|
|
|
|
line = fProgressCurLine % (height) + 1;
|
|
line = fProgressRect.y + height - line + 1;
|
|
if ( draw ) {
|
|
color = COLOR_BLACK;
|
|
} else {
|
|
color = COLOR_WHITE;
|
|
}
|
|
|
|
DrawLine( fProgressRect.x+1, line,
|
|
fProgressRect.x + fProgressRect.width - 1, line, color );
|
|
|
|
++fProgressCurLine;
|
|
}
|
|
} /* advanceProgressBar */
|
|
|
|
void
|
|
CXWordsWindow::wrappedEventLoop( CWindow* window )
|
|
{
|
|
XP_Bool robotHalted = fRobotHalted;
|
|
fRobotHalted = XP_TRUE;
|
|
board_pushTimerSave( fGame.board );
|
|
|
|
GUI_EventLoop( window );
|
|
|
|
board_popTimerSave( fGame.board );
|
|
fRobotHalted = robotHalted;
|
|
} /* wrappedEventLoop */
|
|
|
|
void
|
|
CXWordsWindow::gameInfo()
|
|
{
|
|
BOOL ignore;
|
|
wrappedEventLoop( new CPlayersWindow( MEMPOOL(this) &fGameInfo, fDictList,
|
|
FALSE, FALSE, &ignore ) );
|
|
} /* gameInfo */
|
|
|
|
BOOL
|
|
CXWordsWindow::newGame( XP_Bool allowCancel )
|
|
{
|
|
BOOL cancelled;
|
|
wrappedEventLoop( new CPlayersWindow( MEMPOOL(this) &fGameInfo, fDictList,
|
|
TRUE, allowCancel, &cancelled ) );
|
|
|
|
XP_ASSERT( allowCancel || !cancelled ); /* can't clear cancelled if not
|
|
allowed to */
|
|
if ( !cancelled ) {
|
|
#if 0
|
|
makeNewGame( this->gamesDB->countRecords() );
|
|
#else
|
|
XP_U32 gameID = frank_util_getCurSeconds( &this->util );
|
|
game_reset( MPPARM(mpool) &fGame, &fGameInfo, gameID,
|
|
&this->cp, (TransportSend)NULL, NULL );
|
|
if ( !!fGameInfo.dictName ) {
|
|
DictionaryCtxt* dict = model_getDictionary( fGame.model );
|
|
if ( !!dict && 0==strcmp( (char*)dict_getName(dict),
|
|
(char*)fGameInfo.dictName)){
|
|
/* do nothing; this dict's fine */
|
|
} else {
|
|
if ( !!dict ) {
|
|
dict_destroy( dict );
|
|
}
|
|
dict = frank_dictionary_make( MPPARM(mpool)
|
|
fGameInfo.dictName);
|
|
model_setDictionary( fGame.model, dict );
|
|
}
|
|
}
|
|
#endif
|
|
server_do( fGame.server );
|
|
|
|
GUI_NeedUpdate();
|
|
}
|
|
|
|
return !cancelled;
|
|
} /* newGame */
|
|
|
|
/* ======================================================================== */
|
|
void
|
|
Init_Window( MPFORMAL FrankDictList* dlist )
|
|
{
|
|
MainWindow = new CXWordsWindow( MPPARM(mpool) dlist );
|
|
}
|
|
|
|
void
|
|
Init_Menu()
|
|
{
|
|
short row;
|
|
CMenu* menu;
|
|
|
|
menu = new CMenu( FILEMENU_WINDOW_ID );
|
|
menu->SetNumRows( 4 ); /* 4 with preferences */
|
|
row = 0;
|
|
menu->SetRow( row++, FILEMENU_NEWGAME, "New game", 'n' );
|
|
menu->SetRow( row++, FILEMENU_SAVEDGAMES, "Saved games..." );
|
|
menu->SetSeparatorRow( row++ );
|
|
/* menu->SetRow( row++, FILEMENU_PREFS, "Preferences..." ); */
|
|
#ifdef HASBRO_EBM
|
|
menu->SetRow( row++, FILEMENU_ABOUT, "About Franklin Scrabble(tm)..." );
|
|
#else
|
|
menu->SetRow( row++, FILEMENU_ABOUT, "About Crosswords..." );
|
|
#endif
|
|
MainMenuBar.AddButton( new CPushButton(FILEMENU_BUTTON_ID,0,0,"File"),
|
|
menu );
|
|
|
|
menu = new CMenu( GAMEMENU_WINDOW_ID );
|
|
menu->SetNumRows( 4 );
|
|
row = 0;
|
|
menu->SetRow( row++, GAMEMENU_TVALUES, "Tile values", 'v' );
|
|
menu->SetRow( row++, GAMEMENU_GAMEINFO, "Current game info", 'i' );
|
|
menu->SetRow( row++, GAMEMENU_HISTORY, "Game history", 's' );
|
|
menu->SetRow( row++, GAMEMENU_FINALSCORES, "Final scores", 'f' );
|
|
MainMenuBar.AddButton( new CPushButton(GAMEMENU_BUTTON_ID,0,0,"Game"),
|
|
menu );
|
|
|
|
menu = new CMenu( MOVEMENU_WINDOW_ID );
|
|
menu->SetNumRows( 9 );
|
|
row = 0;
|
|
menu->SetRow( row++, MOVEMENU_HINT, "Hint", 'h' );
|
|
menu->SetRow( row++, MOVEMENU_NEXTHINT, "Next hint", 'n' );
|
|
menu->SetRow( row++, MOVEMENU_REVERT, "Revert move", 'r' );
|
|
menu->SetRow( row++, MOVEMENU_UNDO, "Undo prev. move", 'u' );
|
|
menu->SetSeparatorRow( row++ );
|
|
menu->SetRow( row++, MOVEMENU_DONE, "Done", 'd' );
|
|
menu->SetRow( row++, MOVEMENU_JUGGLE, "Juggle", 'j' );
|
|
menu->SetRow( row++, MOVEMENU_TRADE, "Trade", 't' );
|
|
menu->SetRow( row++, MOVEMENU_HIDETRAY, "Hide tray", 'h' );
|
|
|
|
MainMenuBar.AddButton( new CPushButton(MOVEMENU_BUTTON_ID,0,0,"Move"),
|
|
menu );
|
|
|
|
#ifdef MEM_DEBUG
|
|
menu = new CMenu( MOVEMENU_WINDOW_ID );
|
|
menu->SetNumRows( 1 );
|
|
row = 0;
|
|
menu->SetRow( row++, DEBUGMENU_HEAPDUMP, "Heap dump" );
|
|
|
|
MainMenuBar.AddButton( new CPushButton(DEBUGMENU_BUTTON_ID,0,0,"Debug"),
|
|
menu );
|
|
#endif
|
|
|
|
}
|
|
|
|
void
|
|
MyErrorHandler( const char *filename, int lineno, const char *failexpr )
|
|
{
|
|
if (lineno != -1 || strcmp( failexpr, "Out of memory" )) {
|
|
return;
|
|
}
|
|
|
|
GUI_Alert( ALERT_WARNING,
|
|
"Operation cancelled - insufficient memory" );
|
|
GUI_SetMallocReserve( 1536 );
|
|
GUI_ClearStack();
|
|
}
|
|
|
|
S32
|
|
GUI_main( MSG_TYPE type, CViewable *object, S32 data )
|
|
{
|
|
switch (type) {
|
|
case MSG_APP_START: {
|
|
FrankDictList* dlist;
|
|
if (OS_is_present && hostIO_am_I_the_current_task()) {
|
|
HOSTIO_INLINE_BREAKPOINT();
|
|
}
|
|
|
|
struct timeval tv;
|
|
gettimeofday( &tv, (struct timezone *)NULL );
|
|
srand( tv.tv_sec /*20*/ /*TIMER_GetTickCountUSecs()*/ );
|
|
|
|
#ifdef MEM_DEBUG
|
|
MemPoolCtx* mpool = mpool_make();
|
|
#endif
|
|
|
|
dlist = new FrankDictList( MPPARM_NOCOMMA(mpool) );
|
|
if ( dlist->GetDictCount() > 0 ) {
|
|
Init_Window( MPPARM(mpool) dlist );
|
|
Init_Menu();
|
|
GUI_SetErrorHandler( MyErrorHandler );
|
|
} else {
|
|
delete dlist;
|
|
#ifdef MEM_DEBUG
|
|
mpool_destroy( mpool );
|
|
#endif
|
|
GUI_Alert( ALERT_WARNING,
|
|
"Crosswords requires at least one dictionary." );
|
|
GUI_Exit();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
case MSG_APP_STOP:
|
|
delete MainWindow; /* trigger save */
|
|
return 1;
|
|
|
|
case MSG_KEY:
|
|
if ( data == K_MENU ) {
|
|
MainMenuBar.Show();
|
|
return 1;
|
|
}
|
|
break;
|
|
|
|
case MSG_MENU_SELECT:
|
|
if (data == -1) {
|
|
/* We don't care about menu cancellations */
|
|
return 1;
|
|
}
|
|
switch ((U16) data) {
|
|
|
|
case FILEMENU_NEWGAME:
|
|
MainWindow->doNewGameMenu();
|
|
return 1;
|
|
|
|
case FILEMENU_SAVEDGAMES:
|
|
#ifdef HASBRO_EBM
|
|
GUI_Alert( ALERT_WARNING, "Feature not available in demo version." );
|
|
#else
|
|
MainWindow->doSavedGames();
|
|
#endif
|
|
return 1;
|
|
|
|
/* case FILEMENU_PREFS: */
|
|
case FILEMENU_ABOUT:
|
|
MainWindow->doAbout();
|
|
return 1;
|
|
|
|
case GAMEMENU_TVALUES:
|
|
MainWindow->doTileValues();
|
|
return 1;
|
|
|
|
case GAMEMENU_FINALSCORES:
|
|
MainWindow->doEndGame();
|
|
return 1;
|
|
break;
|
|
|
|
case GAMEMENU_GAMEINFO:
|
|
MainWindow->gameInfo();
|
|
return 1;
|
|
|
|
case GAMEMENU_HISTORY:
|
|
MainWindow->doGameHistory();
|
|
return 1;
|
|
|
|
case MOVEMENU_HINT:
|
|
case MOVEMENU_NEXTHINT:
|
|
MainWindow->doHint( (U16)data == MOVEMENU_HINT );
|
|
break;
|
|
|
|
case MOVEMENU_UNDO:
|
|
MainWindow->doUndo();
|
|
break;
|
|
|
|
case MOVEMENU_REVERT:
|
|
break;
|
|
case MOVEMENU_DONE:
|
|
MainWindow->doCommit();
|
|
break;
|
|
case MOVEMENU_JUGGLE:
|
|
case MOVEMENU_TRADE:
|
|
break;
|
|
case MOVEMENU_HIDETRAY:
|
|
MainWindow->doHideTray();
|
|
break;
|
|
#ifdef MEM_DEBUG
|
|
case DEBUGMENU_HEAPDUMP:
|
|
MainWindow->doHeapDump();
|
|
break;
|
|
#endif
|
|
}
|
|
break;
|
|
default:
|
|
fallthru;
|
|
}
|
|
return 0;
|
|
} // GUI_main
|
|
|
|
void
|
|
CXWordsWindow::doHint( XP_Bool reset )
|
|
{
|
|
XP_Bool workRemains = XP_FALSE;
|
|
XP_Bool done;
|
|
|
|
if ( reset ) {
|
|
board_resetEngine( fGame.board );
|
|
}
|
|
done = board_requestHint( fGame.board, &workRemains );
|
|
if ( done ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
if ( workRemains ) {
|
|
GUI_EventMessage( MSG_USER, this, HINT_REQUEST );
|
|
}
|
|
} /* handleHintMenu */
|
|
|
|
void
|
|
CXWordsWindow::doUndo()
|
|
{
|
|
if ( server_handleUndo( fGame.server ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
} /* doUndo */
|
|
|
|
void
|
|
CXWordsWindow::doHideTray()
|
|
{
|
|
if ( board_hideTray( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
} /* doHideTray */
|
|
|
|
#ifdef MEM_DEBUG
|
|
void
|
|
CXWordsWindow::doHeapDump()
|
|
{
|
|
XWStreamCtxt* stream = makeMemStream();
|
|
mpool_stats( mpool, stream );
|
|
|
|
XP_U16 size = stream_getSize( stream );
|
|
char* buf = (char*)malloc(size+1);
|
|
stream_getBytes( stream, buf, size );
|
|
buf[size] = '\0';
|
|
perror(buf); /* XP_DEBUGF has 256 byte limit */
|
|
free( buf );
|
|
} /* CXWordsWindow::doHeapDump */
|
|
#endif
|
|
|
|
void
|
|
CXWordsWindow::doCommit()
|
|
{
|
|
if ( board_commitTurn( fGame.board ) ) {
|
|
GUI_NeedUpdate();
|
|
}
|
|
} /* doCommit */
|
|
|
|
/* If there's a game in progress (and there always is, I think), ask user if
|
|
* wants to save. If does, save that game and make a new one, with a new
|
|
* index, to call the gui on. Else reset the existing one and call the gui.*/
|
|
void
|
|
CXWordsWindow::doNewGameMenu()
|
|
{
|
|
XP_Bool doit = XP_TRUE;
|
|
/* OK returns 1 */
|
|
if ( 0 == GUI_Alert( ALERT_OK,
|
|
"Click \"OK\" to replace the current game with a new "
|
|
"one, or \"Cancel\" to add without deleting the current "
|
|
"game." ) ) {
|
|
makeNewGame( this->gamesDB->countRecords() );
|
|
} else if ( 0 == GUI_Alert( ALERT_OK,
|
|
"Are you sure you want to replace"
|
|
" the existing game?" ) ) {
|
|
doit = XP_FALSE;
|
|
}
|
|
|
|
if ( doit && newGame( XP_FALSE ) ) { /* don't let user cancel; too late! */
|
|
positionBoard();
|
|
}
|
|
|
|
board_invalAll( fGame.board );
|
|
GUI_NeedUpdate();
|
|
} /* doNewGameMenu */
|
|
|
|
#ifndef HASBRO_EBM
|
|
void
|
|
CXWordsWindow::doSavedGames()
|
|
{
|
|
U16 openIndex; /* what index am I to open? */
|
|
U16 curIndex = fState.curGameIndex; /* may change if lower-index
|
|
game deleted */
|
|
saveCurrentGame(); /* so can be duped */
|
|
wrappedEventLoop( new CSavedGamesWindow( this->gamesDB, &openIndex,
|
|
&curIndex) );
|
|
|
|
fState.curGameIndex = curIndex;
|
|
if ( curIndex != openIndex ) {
|
|
fState.curGameIndex = openIndex;
|
|
loadCurrentGame();
|
|
positionBoard();
|
|
server_do( fGame.server ); /* in case there's a robot */
|
|
board_invalAll( fGame.board );
|
|
GUI_NeedUpdate();
|
|
}
|
|
} /* doSavedGames */
|
|
#endif
|
|
|
|
void
|
|
CXWordsWindow::doAbout()
|
|
{
|
|
XP_U16 ignore;
|
|
XWStreamCtxt* stream;
|
|
|
|
stream = makeMemStream();
|
|
char* txt = "Crosswords" VERSION_STRING "\n"
|
|
"Copyright 2000-2002 by Eric House (fixin@peak.org).\n"
|
|
"All rights reserved.\n"
|
|
"For further information see www.peak.org/~fixin/xwords/ebm.html.";
|
|
stream_putBytes( stream, txt, strlen(txt) );
|
|
stream_putU8( stream, '\0' );
|
|
|
|
wrappedEventLoop( new CShowTextWindow( MEMPOOL(this) stream,
|
|
"About Crosswords",
|
|
true, false,
|
|
&ignore ) );
|
|
} /* doAbout */
|
|
|
|
void
|
|
CXWordsWindow::doEndGame()
|
|
{
|
|
if ( server_getGameIsOver( fGame.server ) ) {
|
|
this->displayFinalScores();
|
|
} else if ( GUI_Alert( ALERT_OK,
|
|
"Are you sure you want to end the game now?" )
|
|
!= 0 ) {
|
|
server_endGame( fGame.server );
|
|
}
|
|
GUI_NeedUpdate();
|
|
} /* doEndGame */
|
|
|
|
void
|
|
CXWordsWindow::doTileValues()
|
|
{
|
|
XWStreamCtxt* stream;
|
|
|
|
stream = makeMemStream();
|
|
server_formatPoolCounts( fGame.server, stream, 2 /* cols */ );
|
|
|
|
displayTextFromStream( stream, "Tile counts and values" );
|
|
} /* doTileValues */
|
|
|
|
void
|
|
CXWordsWindow::doGameHistory()
|
|
{
|
|
XP_Bool gameOver = server_getGameIsOver( fGame.server );
|
|
XWStreamCtxt* stream = makeMemStream();
|
|
model_writeGameHistory( fGame.model, stream, fGame.server, gameOver );
|
|
|
|
displayTextFromStream( stream, "Game history" );
|
|
} /* doGameHistory */
|
|
|
|
void
|
|
CXWordsWindow::initPrefs()
|
|
{
|
|
fState.magic = 0x12345678;
|
|
fState.curGameIndex = 1; /* 0 is prefs record */
|
|
fState.showProgress = XP_TRUE;
|
|
|
|
/* save 'em now so we can save 1st game at expected index. */
|
|
this->gamesDB->putNthRecord( 0, &fState, sizeof(fState) );
|
|
} /* initPrefs */
|
|
|
|
void
|
|
CXWordsWindow::loadPrefs()
|
|
{
|
|
CGamesDB* gamesDB = this->gamesDB;
|
|
XP_ASSERT( gamesDB->countRecords() > 0 );
|
|
|
|
U16 len;
|
|
void* recordP = gamesDB->getNthRecord( 0, &len );
|
|
|
|
XP_ASSERT( len == sizeof(fState) );
|
|
XP_ASSERT( !!recordP );
|
|
XP_MEMCPY( &fState, recordP, len );
|
|
gamesDB->recordRelease(0);
|
|
|
|
XP_ASSERT( fState.magic == 0x12345678 );
|
|
} /* loadPrefs */
|
|
|
|
void
|
|
CXWordsWindow::loadCurrentGame()
|
|
{
|
|
U16 len;
|
|
void* recordP = gamesDB->getNthRecord( fState.curGameIndex, &len );
|
|
|
|
XWStreamCtxt* inStream = makeMemStream();
|
|
stream_putBytes( inStream, recordP, len );
|
|
gamesDB->recordRelease( fState.curGameIndex );
|
|
|
|
loadGameFromStream( inStream );
|
|
stream_destroy( inStream );
|
|
} /* loadCurrentGame */
|
|
|
|
void
|
|
CXWordsWindow::writeGameToStream( XWStreamCtxt* stream, U16 index )
|
|
{
|
|
/* the dictionary */
|
|
DictionaryCtxt* dict = model_getDictionary( fGame.model );
|
|
XP_UCHAR* dictName = dict_getName( dict );
|
|
stream_putU8( stream, !!dictName );
|
|
if ( !!dictName ) {
|
|
stringToStream( stream, dictName );
|
|
}
|
|
|
|
game_saveToStream( &fGame, &fGameInfo, stream );
|
|
} /* writeGameToStream */
|
|
|
|
void
|
|
CXWordsWindow::loadGameFromStream( XWStreamCtxt* inStream )
|
|
{
|
|
/* the dictionary */
|
|
XP_U8 hasDictName = stream_getU8( inStream );
|
|
DictionaryCtxt* dict = (DictionaryCtxt*)NULL;
|
|
if ( hasDictName ) {
|
|
XP_UCHAR* name = stringFromStream(MEMPOOL(this) inStream);
|
|
dict = frank_dictionary_make( MPPARM(mpool) name );
|
|
}
|
|
|
|
game_makeFromStream( MPPARM(mpool) inStream, &fGame, &fGameInfo,
|
|
dict, &this->util, (DrawCtx*)this->draw, &this->cp,
|
|
(TransportSend)NULL, NULL );
|
|
} /* loadGameFromStream */
|
|
|
|
void
|
|
CXWordsWindow::fni()
|
|
{
|
|
GUI_Alert( ALERT_WARNING, "Feature pending" );
|
|
board_invalAll( fGame.board );
|
|
GUI_NeedUpdate();
|
|
} /* fni */
|
|
|
|
void
|
|
CXWordsWindow::displayFinalScores()
|
|
{
|
|
XWStreamCtxt* stream;
|
|
|
|
stream = makeMemStream();
|
|
server_writeFinalScores( fGame.server, stream );
|
|
|
|
displayTextFromStream( stream, "Final scores" );
|
|
} /* displayFinalScores */
|
|
|
|
XP_U16
|
|
CXWordsWindow::displayTextFromStream( XWStreamCtxt* stream,
|
|
const char* title, /* should be ID!!! */
|
|
BOOL killStream,
|
|
BOOL includeCancel )
|
|
{
|
|
XP_U16 result = 0;
|
|
wrappedEventLoop( new CShowTextWindow( MEMPOOL(this) stream, title,
|
|
killStream, includeCancel,
|
|
&result ) );
|
|
return result;
|
|
} /* displayTextFromStream */
|
|
|
|
extern "C" {
|
|
|
|
int
|
|
frank_snprintf( XP_UCHAR* buf, XP_U16 len, XP_UCHAR* format, ... )
|
|
{
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
|
|
vsnprintf((char*)buf, len, (char*)format, ap);
|
|
|
|
va_end(ap);
|
|
|
|
return strlen((char*)buf);
|
|
} /* frank_snprintf */
|
|
|
|
void
|
|
frank_debugf( char* format, ... )
|
|
{
|
|
char buf[256];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
|
|
vsprintf(buf, format, ap);
|
|
|
|
va_end(ap);
|
|
|
|
perror(buf);
|
|
} // debugf
|
|
|
|
XP_UCHAR*
|
|
frankCopyStr( MPFORMAL const XP_UCHAR* buf )
|
|
{
|
|
XP_U16 len = XP_STRLEN(buf) + 1;
|
|
XP_UCHAR* result = (XP_UCHAR*)XP_MALLOC( mpool, len );
|
|
XP_MEMCPY( result, buf, len );
|
|
return result;
|
|
} /* frankCopyStr */
|
|
|
|
unsigned long
|
|
frank_flipLong( unsigned long l )
|
|
{
|
|
unsigned long result =
|
|
((l & 0x000000FF) << 24) |
|
|
((l & 0x0000FF00) << 8) |
|
|
((l & 0x00FF0000) >> 8) |
|
|
((l & 0xFF000000) >> 24);
|
|
return result;
|
|
} /* frank_flipLong */
|
|
|
|
unsigned short
|
|
frank_flipShort(unsigned short s)
|
|
{
|
|
unsigned short result =
|
|
((s & 0x00FF) << 8) |
|
|
((s & 0xFF00) >> 8);
|
|
|
|
return result;
|
|
} /* frank_flipShort */
|
|
|
|
}
|
|
/*****************************************************************************
|
|
* These are the callbacks intstalled in the util vtable
|
|
****************************************************************************/
|
|
static VTableMgr*
|
|
frank_util_getVTManager( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
return self->fVTableMgr;
|
|
} /* frank_util_getVTManager */
|
|
|
|
static DictionaryCtxt*
|
|
frank_util_makeEmptyDict( XW_UtilCtxt* uc )
|
|
{
|
|
return frank_dictionary_make( MPPARM(uc->mpool) (XP_UCHAR*)NULL );
|
|
} /* frank_util_makeEmptyDict */
|
|
|
|
static void
|
|
frank_util_userError( XW_UtilCtxt* uc, UtilErrID id )
|
|
{
|
|
const char *message;
|
|
/*
|
|
BOOL GUI_Alert( ALERT type, const char *text );
|
|
Puts up an alert window, which is a small window containing an icon, some text, and one or more buttons.
|
|
These types of alerts are offered:
|
|
ALERT_BUG: Insect icon and "Abort" button (click terminates application). Does not return.
|
|
ALERT_FATAL: Octagonal icon and "Stop" button (click terminates application). Does not return.
|
|
ALERT_ERROR: Exclamation-point icon and "Cancel" button (click returns 0).
|
|
ALERT_WARNING: Info icon and "OK" button (click returns 0).
|
|
ALERT_OK: Question-mark icon, buttons "OK" (click returns 1) and "Cancel" (click returns 0).
|
|
ALERT_RETRY: Exclamation-point icon and buttons "Try again" (returns 1) and "Exit" (returns 0).
|
|
*/
|
|
switch( id ) {
|
|
case ERR_TILES_NOT_IN_LINE:
|
|
message = "All tiles played must be in a line.";
|
|
break;
|
|
case ERR_NO_EMPTIES_IN_TURN:
|
|
message = "Empty squares cannot separate tiles played.";
|
|
break;
|
|
|
|
case ERR_TWO_TILES_FIRST_MOVE:
|
|
message = "Must play two or more pieces on the first move.";
|
|
break;
|
|
case ERR_TILES_MUST_CONTACT:
|
|
message = "New pieces must contact others already in place (or "
|
|
"the middle square on the first move).";
|
|
break;
|
|
case ERR_NOT_YOUR_TURN:
|
|
message = "You can't do that; it's not your turn!";
|
|
break;
|
|
case ERR_NO_PEEK_ROBOT_TILES:
|
|
message = "No peeking at the robot's tiles!";
|
|
break;
|
|
case ERR_CANT_TRADE_MID_MOVE:
|
|
message = "Remove played tiles before trading.";
|
|
break;
|
|
case ERR_TOO_FEW_TILES_LEFT_TO_TRADE:
|
|
message = "Too few tiles left to trade.";
|
|
break;
|
|
default:
|
|
message = "unknown errorcode ID!!!";
|
|
break;
|
|
}
|
|
|
|
(void)GUI_Alert( ALERT_ERROR, message );
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
board_invalAll( self->fGame.board );
|
|
GUI_NeedUpdate();
|
|
} /* frank_util_userError */
|
|
|
|
static XP_U16
|
|
frank_util_userQuery( XW_UtilCtxt* uc, UtilQueryID id, XWStreamCtxt* stream )
|
|
{
|
|
char* question;
|
|
XP_U16 askResult;
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
|
|
switch( id ) {
|
|
case QUERY_COMMIT_TURN:
|
|
askResult = self->displayTextFromStream( stream, "Query",
|
|
FALSE, TRUE );
|
|
return askResult;
|
|
case QUERY_COMMIT_TRADE:
|
|
question = "Really trade the selected tiles?";
|
|
break;
|
|
case QUERY_ROBOT_MOVE:
|
|
case QUERY_ROBOT_TRADE:
|
|
XP_LOGF( "handling robot info" );
|
|
askResult = self->displayTextFromStream( stream, "Robot move",
|
|
FALSE, FALSE );
|
|
return askResult;
|
|
break;
|
|
default:
|
|
question = "Unimplemented query code!!!";
|
|
break;
|
|
}
|
|
|
|
askResult = GUI_Alert( ALERT_OK, question );
|
|
board_invalAll( self->fGame.board );
|
|
GUI_NeedUpdate();
|
|
return askResult;
|
|
} /* frank_util_userQuery */
|
|
|
|
static void
|
|
frank_util_askBlankFace( XW_UtilCtxt* uc, DictionaryCtxt* dict,
|
|
unsigned char* buf )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
self->wrappedEventLoop( new CAskLetterWindow( dict, buf ) );
|
|
/* doesn't need to inval because CAskLetterWindow saves bits behind */
|
|
} /* frank_util_askBlankFace */
|
|
|
|
static XP_Bool
|
|
frank_util_askPassword( XW_UtilCtxt* uc, const XP_UCHAR* name, XP_UCHAR* buf,
|
|
XP_U16* lenp )
|
|
{
|
|
XP_Bool ok;
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
self->wrappedEventLoop( new CAskPasswdWindow( name, buf, lenp, &ok ) );
|
|
return ok;
|
|
} /* frank_util_askPassword */
|
|
|
|
static void
|
|
frank_util_trayHiddenChange( XW_UtilCtxt* uc, XW_TrayVisState newState )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
self->updateCtrlsForTray( newState );
|
|
} /* frank_util_trayHiddenChange */
|
|
|
|
static void
|
|
frank_util_notifyGameOver( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
board_invalAll( self->fGame.board );
|
|
GUI_NeedUpdate();
|
|
GUI_EventMessage( MSG_USER, self, FINALSCORE_REQUEST );
|
|
} /* frank_util_notifyGameOver */
|
|
|
|
static XP_Bool
|
|
frank_util_hiliteCell( XW_UtilCtxt* uc, XP_U16 col, XP_U16 row )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
XP_Bool halted = self->robotIsHalted();
|
|
if ( !halted ) {
|
|
board_hiliteCellAt( self->fGame.board, col, row );
|
|
}
|
|
BOOL waiting = EVNT_IsWaiting();
|
|
return !waiting && !halted;
|
|
} /* frank_util_hiliteCell */
|
|
|
|
/* Return false to get engine to abort search.
|
|
*/
|
|
static XP_Bool
|
|
frank_util_engineProgressCallback( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
|
|
self->advanceProgressBar();
|
|
|
|
BOOL waiting = EVNT_IsWaiting();
|
|
return !waiting && !self->robotIsHalted();
|
|
} /* frank_util_engineProgressCallback */
|
|
|
|
static void
|
|
frank_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
|
|
XP_ASSERT( why == TIMER_PENDOWN ||
|
|
why == TIMER_TIMERTICK );
|
|
|
|
self->fTimers[why] = XP_TRUE;
|
|
self->setTimerIfNeeded();
|
|
} /* frank_util_setTimer */
|
|
|
|
static void
|
|
frank_util_requestTime( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
if ( !self->getUserEventPending() ) {
|
|
GUI_EventMessage( MSG_USER, self, SERVER_TIME_REQUEST );
|
|
self->setUserEventPending();
|
|
}
|
|
} /* frank_util_requestTime */
|
|
|
|
static XP_U32
|
|
frank_util_getCurSeconds( XW_UtilCtxt* uc )
|
|
{
|
|
struct timeval tv;
|
|
gettimeofday( &tv, (struct timezone *)NULL );
|
|
return tv.tv_sec;
|
|
} /* frank_util_getCurSeconds */
|
|
|
|
#define EM BONUS_NONE
|
|
#define DL BONUS_DOUBLE_LETTER
|
|
#define DW BONUS_DOUBLE_WORD
|
|
#define TL BONUS_TRIPLE_LETTER
|
|
#define TW BONUS_TRIPLE_WORD
|
|
|
|
static XWBonusType
|
|
frank_util_getSquareBonus( XW_UtilCtxt* uc, ModelCtxt* model,
|
|
XP_U16 col, XP_U16 row )
|
|
{
|
|
XP_U16 index;
|
|
/* This must be static or won't compile under multilink (for Palm).
|
|
Fix! */
|
|
const char scrabbleBoard[8*8] = {
|
|
TW,EM,EM,DL,EM,EM,EM,TW,
|
|
EM,DW,EM,EM,EM,TL,EM,EM,
|
|
|
|
EM,EM,DW,EM,EM,EM,DL,EM,
|
|
DL,EM,EM,DW,EM,EM,EM,DL,
|
|
|
|
EM,EM,EM,EM,DW,EM,EM,EM,
|
|
EM,TL,EM,EM,EM,TL,EM,EM,
|
|
|
|
EM,EM,DL,EM,EM,EM,DL,EM,
|
|
TW,EM,EM,DL,EM,EM,EM,DW,
|
|
}; /* scrabbleBoard */
|
|
|
|
if ( col > 7 ) col = 14 - col;
|
|
if ( row > 7 ) row = 14 - row;
|
|
index = (row*8) + col;
|
|
if ( index >= 8*8 ) {
|
|
return (XWBonusType)EM;
|
|
} else {
|
|
return (XWBonusType)scrabbleBoard[index];
|
|
}
|
|
} /* frank_util_getSquareBonus */
|
|
|
|
static XP_UCHAR*
|
|
frank_util_getUserString( XW_UtilCtxt* uc, XP_U16 stringCode )
|
|
{
|
|
switch( stringCode ) {
|
|
case STRD_REMAINING_TILES_ADD:
|
|
return (XP_UCHAR*)"+ %d [all remaining tiles]";
|
|
case STRD_UNUSED_TILES_SUB:
|
|
return (XP_UCHAR*)"- %d [unused tiles]";
|
|
case STR_BONUS_ALL:
|
|
return (XP_UCHAR*)"Bonus for using all tiles: 50\n";
|
|
case STRD_TURN_SCORE:
|
|
return (XP_UCHAR*)"Score for turn: %d\n";
|
|
case STR_COMMIT_CONFIRM:
|
|
return (XP_UCHAR*)"Commit the current move?\n";
|
|
case STR_NONLOCAL_NAME:
|
|
return (XP_UCHAR*)"%s (remote)";
|
|
case STRD_TIME_PENALTY_SUB:
|
|
return (XP_UCHAR*)" - %d [time]";
|
|
|
|
case STRD_CUMULATIVE_SCORE:
|
|
return (XP_UCHAR*)"Cumulative score: %d\n";
|
|
case STRS_MOVE_ACROSS:
|
|
return (XP_UCHAR*)"move (from %s across)\n";
|
|
case STRS_MOVE_DOWN:
|
|
return (XP_UCHAR*)"move (from %s down)\n";
|
|
case STRS_TRAY_AT_START:
|
|
return (XP_UCHAR*)"Tray at start: %s\n";
|
|
|
|
case STRS_NEW_TILES:
|
|
return (XP_UCHAR*)"New tiles: %s\n";
|
|
case STRSS_TRADED_FOR:
|
|
return (XP_UCHAR*)"Traded %s for %s.";
|
|
case STR_PASS:
|
|
return (XP_UCHAR*)"pass\n";
|
|
case STR_PHONY_REJECTED:
|
|
return (XP_UCHAR*)"Illegal word in move; turn lost!\n";
|
|
case STRD_ROBOT_TRADED:
|
|
return (XP_UCHAR*)"Robot traded %d tiles this turn.";
|
|
case STR_ROBOT_MOVED:
|
|
return (XP_UCHAR*)"The robot made this move:\n";
|
|
|
|
default:
|
|
return (XP_UCHAR*)"unknown code ";
|
|
}
|
|
} /* frank_util_getUserString */
|
|
|
|
static void
|
|
formatBadWords( BadWordInfo* bwi, char buf[] )
|
|
{
|
|
XP_U16 i;
|
|
|
|
for ( i = 0, buf[0] = '\0'; ; ) {
|
|
char wordBuf[18];
|
|
sprintf( wordBuf, "\"%s\"", bwi->words[i] );
|
|
strcat( buf, wordBuf );
|
|
if ( ++i == bwi->nWords ) {
|
|
break;
|
|
}
|
|
strcat( buf, ", " );
|
|
}
|
|
} /* formatBadWords */
|
|
|
|
static XP_Bool
|
|
frank_util_warnIllegalWord( XW_UtilCtxt* uc, BadWordInfo* bwi,
|
|
XP_U16 turn, XP_Bool turnLost )
|
|
{
|
|
char buf[200];
|
|
char wordsBuf[150];
|
|
XP_Bool result;
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
|
|
formatBadWords( bwi, wordsBuf );
|
|
|
|
if ( turnLost ) {
|
|
XP_UCHAR* name = self->fGameInfo.players[turn].name;
|
|
XP_ASSERT( !!name );
|
|
sprintf( buf, "Player %d (%s) played illegal word[s] "
|
|
"%s; loses turn",
|
|
turn+1, name, wordsBuf );
|
|
(void)GUI_Alert( ALERT_ERROR, buf );
|
|
result = XP_TRUE;
|
|
} else {
|
|
sprintf( buf, "Word %s not in the current dictionary. "
|
|
"Use it anyway?", wordsBuf );
|
|
result = GUI_Alert( ALERT_OK, buf );
|
|
}
|
|
return result;
|
|
} /* frank_util_warnIllegalWord */
|
|
|
|
#ifdef SHOW_PROGRESS
|
|
static void
|
|
frank_util_engineStarting( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
self->startProgressBar();
|
|
} /* frank_util_engineStarting */
|
|
|
|
static void
|
|
frank_util_engineStopping( XW_UtilCtxt* uc )
|
|
{
|
|
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
|
|
self->finishProgressBar();
|
|
} /* frank_util_engineStopping */
|
|
#endif /* SHOW_PROGRESS */
|