mirror of
git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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466 lines
14 KiB
C++
466 lines
14 KiB
C++
// -*-mode: C; fill-column: 78; c-basic-offset: 4; -*-
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/*
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* Copyright 1999-2001 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <assert.h>
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#include <ctype.h>
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#include "sys.h"
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#include "gui.h"
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#include "ebm_object.h"
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extern "C" {
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#include "xptypes.h"
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#include "strutils.h"
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#include "mempool.h"
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}
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#include "frankids.h"
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#include "frankplayer.h"
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#include "frankdict.h"
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#define PLAYERCOUNT_MENU_ID 2000
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#define NUMPLAYERS_POPUP_ID 2001
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#define NAME_LABEL_ID 2002
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#define ROBOT_LABEL_ID 2003
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#define PASSWORD_LABEL_ID 2004
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#define OK_BUTTON_ID 2005
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#define CANCEL_BUTTON_ID 2006
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#define REVERT_BUTTON_ID 2007
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#define COUNT_LABEL_ID 2008
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#define PLAYERDICT_MENU_ID 2009
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#define DICTNAMES_POPUP_ID 2010
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#define DICT_LABEL_ID 2011
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#define SIZE_LABEL_ID 2012
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#define BOARDSIZE_MENU_ID 2013
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#define BOARDSIZE_POPUP_ID 2014
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#define TIMER_CHECKBOX_ID 2015
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#define TIMER_FIELD_ID 2016
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#define PHONIES_MENU_ID 2017
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#define PHONIES_POPUP_ID 2018
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#define OK_BUTTON_COL 35
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#define CANCEL_BUTTON_COL 95
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#define REVERT_BUTTON_COL 125
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/* These must be far enough apart that derivitaves will remain unique; make it
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10 for now. Also, there can't be any overlap between their ranges and
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other ids!!!!*/
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#define NAME_BASE 2060
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#define ROBOT_BASE 2070
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#define PASSWORD_BASE 2080
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#define COUNTER_ROW 5
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#define LABEL_ROW 20
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#define FIRST_ROW (LABEL_ROW+20)
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#define ROW_OFFSET 18
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#define DICTMENU_ROW (FIRST_ROW + (ROW_OFFSET * MAX_NUM_PLAYERS) + 2)
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#define SIZEMENU_ROW (DICTMENU_ROW + ROW_OFFSET + 1)
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#define PHONIESMENU_ROW (SIZEMENU_ROW + ROW_OFFSET + 1)
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#define TIMER_ROW (PHONIESMENU_ROW + ROW_OFFSET + 1)
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#define BUTTON_ROW (TIMER_ROW + ROW_OFFSET + 3)
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#define NAME_COL 5
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#define NAME_WIDTH 105
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#define NAME_HEIGHT 12
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#define ROBOT_COL (NAME_COL + NAME_WIDTH + 10)
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#define PASSWD_WIDTH 20
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#define TIME_WIDTH 20
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#define PASSWD_HEIGHT NAME_HEIGHT
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#define PASSWORD_COL (ROBOT_COL + PASSWD_WIDTH + 10)
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#define TIMER_FIELD_COL 120
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/* Put up a window with a list for each player giving name and robotness,
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* and allowing for setting/changing a password.
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*/
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CPlayersWindow::CPlayersWindow( MPFORMAL CurGameInfo* gi, FrankDictList* dlist,
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BOOL isNew, BOOL allowCancel, BOOL* cancelledP )
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: CWindow( PLAYERS_WINDOW_ID, 2, 12, 196, 226, "Game setup", !isNew,
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FALSE, FALSE )
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{
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fLocalGI = *gi;
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fGIRef = gi;
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fDList = dlist;
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this->resultP = cancelledP;
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fIsNew = isNew;
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MPASSIGN( this->mpool, mpool );
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/* numplayers counter */
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CLabel* label = new CLabel( COUNT_LABEL_ID, "Number of players:" );
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this->AddChild( label, NAME_COL, COUNTER_ROW );
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this->countMenu = new CMenu(PLAYERCOUNT_MENU_ID, 0, 0, 0, 0, 0 );
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this->countMenu->SetNumRows( MAX_NUM_PLAYERS );
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char* base = (char*)fNumsBuf;
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for ( U16 i = 0 ; i < MAX_NUM_PLAYERS; ++i ) {
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snprintf( base, 2, "%d", i+1 );
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this->countMenu->SetRow( i, 2000+i, base );
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base += 2;
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}
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CPopupTrigger *trigger = new CPopupTrigger( NUMPLAYERS_POPUP_ID, 0, 0,
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this->countMenu, 0 );
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trigger->SetCurrentRow( fLocalGI.nPlayers-1 );
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this->AddChild( trigger, NAME_COL+130, COUNTER_ROW );
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if ( !isNew ) {
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DisOrEnable( NUMPLAYERS_POPUP_ID, FALSE );
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}
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/* Column labels */
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label = new CLabel( NAME_LABEL_ID, "Name" );
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this->AddChild( label, NAME_COL, LABEL_ROW );
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label = new CLabel( ROBOT_LABEL_ID, "Rbt" );
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this->AddChild( label, ROBOT_COL, LABEL_ROW );
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label = new CLabel( PASSWORD_LABEL_ID, "Pwd" );
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this->AddChild( label, PASSWORD_COL, LABEL_ROW );
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/* build a row of controls for each potential player. Disable those below
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the point determined by the number of players we have. */
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for ( U16 i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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LocalPlayer* fp = &fLocalGI.players[i];
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CTextEdit* name = new CTextEdit( NAME_BASE + i, NAME_WIDTH,
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NAME_HEIGHT, TEXTOPTION_ONELINE );
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name->SetText( (char*)fp->name );
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this->AddChild( name, NAME_COL, FIRST_ROW + (ROW_OFFSET*i) );
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CCheckbox *robot_check = new CCheckbox( ROBOT_BASE + i, 0, 0, "" );
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robot_check->SetDownStatus( fp->isRobot );
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this->AddChild( robot_check, ROBOT_COL, FIRST_ROW + (ROW_OFFSET*i) );
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CTextEdit* passwd = new CTextEdit( PASSWORD_BASE + i,
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PASSWD_WIDTH, PASSWD_HEIGHT,
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TEXTOPTION_PASSWORD
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| TEXTOPTION_ONELINE);
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this->AddChild( passwd, PASSWORD_COL, FIRST_ROW + (ROW_OFFSET*i) );
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const char* password = (const char*)fp->password;
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if ( !!password && !!password[0] ) {
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passwd->SetText( password );
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}
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}
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this->makeDictMenu();
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this->makeSizeMenu();
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this->makePhoniesMenu();
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/* the timer checkbox */
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fTimerEnabled = new CCheckbox( TIMER_CHECKBOX_ID, 0, 0,
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"Timer enabled" );
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fTimerEnabled->SetDownStatus( fLocalGI.timerEnabled );
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AddChild( fTimerEnabled, NAME_COL, TIMER_ROW );
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if ( !isNew ) {
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fTimerEnabled->Disable();
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}
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/* the timer field (hidden if checkbox not checked) */
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fTimerField = new CTextEdit( TIMER_FIELD_ID, TIME_WIDTH,
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PASSWD_HEIGHT, TEXTOPTION_ONELINE );
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char buf[10];
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sprintf( buf, "%d", fLocalGI.gameSeconds / 60 );
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fTimerField->SetText( buf );
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AddChild( fTimerField, TIMER_FIELD_COL, TIMER_ROW );
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if ( !fLocalGI.timerEnabled || !isNew ) {
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fTimerField->Disable();
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}
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/* the buttons at the bottom */
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U16 okCol = OK_BUTTON_COL;
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CButton* button = new CButton( OK_BUTTON_ID, 0, 0, "Ok" );
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if ( !(isNew && allowCancel) ) {
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U16 buttonWidth = button->GetWidth();
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U16 windowWidth = this->GetWidth();
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okCol = (windowWidth - buttonWidth) / 2;
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}
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this->AddChild( button, okCol, BUTTON_ROW );
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if ( isNew && allowCancel ) {
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button = new CButton( CANCEL_BUTTON_ID, 0, 0, "Cancel" );
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this->AddChild( button, CANCEL_BUTTON_COL, BUTTON_ROW );
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}
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adjustVisibility();
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XP_DEBUGF( "CPlayersWindow done" );
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} // CPlayersWindow
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CPlayersWindow::~CPlayersWindow()
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{
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delete( this->countMenu );
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delete( this->dictMenu );
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delete( this->sizeMenu );
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} /* ~CPlayersWindow */
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void
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CPlayersWindow::DisOrEnable( U16 id, BOOL enable )
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{
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CViewable* child = this->GetChildID( id );
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if ( enable ) {
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XP_DEBUGF( "enabling child id=%d\n", id );
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child->Enable();
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} else {
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XP_DEBUGF( "disabling child id=%d\n", id );
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child->Disable();
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}
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} /* DisOrEnable */
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static BOOL
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checkAllDigits( CTextEdit* te )
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{
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char* text = te->GetText();
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char ch;
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while ( (ch=*text++) != '\0' ) {
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if ( !isdigit(ch) ) {
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return false;
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}
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}
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return true;
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} /* checkAllDigits */
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S32
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CPlayersWindow::MsgHandler( MSG_TYPE type, CViewable *from, S32 data )
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{
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S32 result = 0;
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S32 id;
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U16 row;
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switch ( type ) {
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case MSG_MENU_SELECT: /* the num-players trigger */
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XP_DEBUGF( "MSG_MENU_SELECT: data=%ld\n", data );
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switch ( from->GetID()) {
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case NUMPLAYERS_POPUP_ID:
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row = this->countMenu->GetCurrentRow();
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fLocalGI.nPlayers = row + 1; /* GetCurrentRow is 0-based */
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adjustVisibility();
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GUI_NeedUpdate();
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result = 1;
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break;
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/* case DICTNAMES_POPUP_ID: */
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/* row = this->dictMenu->GetCurrentRow(); */
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/* break; */
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}
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break;
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case MSG_TEXT_CHANGED:
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if ( (from->GetID() == TIMER_FIELD_ID)
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&& !checkAllDigits( (CTextEdit*)from ) ) {
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result = TEXTEDIT_PLEASE_UNDO;
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}
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break;
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case MSG_BUTTON_SELECT:
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result = 1;
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id = from->GetID();
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switch ( id ) {
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case TIMER_CHECKBOX_ID:
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DisOrEnable( TIMER_FIELD_ID, fTimerEnabled->GetDownStatus() );
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break;
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case OK_BUTTON_ID:
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for ( U16 i = 0; i < fLocalGI.nPlayers; ++i ) {
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copyIDString( NAME_BASE+i, &fLocalGI.players[i].name );
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copyIDString( PASSWORD_BASE+i,
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&fLocalGI.players[i].password );
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}
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if ( !!dictMenu ) {
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fLocalGI.dictName =
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copyString( MPPARM(mpool)
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fDList->GetNthName(dictMenu->GetCurrentRow()));
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} else {
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fLocalGI.dictName = (XP_UCHAR*)NULL;
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}
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if ( fIsNew ) {
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fLocalGI.boardSize = 15 - this->sizeMenu->GetCurrentRow();
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fLocalGI.phoniesAction = fPhoniesMenu->GetCurrentRow();
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}
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fLocalGI.timerEnabled = fTimerEnabled->GetDownStatus();
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if ( fLocalGI.timerEnabled ) {
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char* text = fTimerField->GetText();
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fLocalGI.gameSeconds = atoi(text) * 60;
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}
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*fGIRef = fLocalGI; /* copy changes to caller */
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case CANCEL_BUTTON_ID:
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*this->resultP = id == CANCEL_BUTTON_ID;
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this->Close();
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result = 1;
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break;
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default: /* probably one of our synthetic IDs */
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if ( id >= ROBOT_BASE && id < ROBOT_BASE+MAX_NUM_PLAYERS ) {
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U16 playerNum = id - ROBOT_BASE;
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BOOL isRobot = ((CButton*)from)->GetDownStatus();
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fLocalGI.players[playerNum].isRobot = isRobot;
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adjustVisibility();
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} else if (id >= NAME_BASE && id < NAME_BASE + MAX_NUM_PLAYERS ){
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} else {
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result = 0;
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}
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}
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default:
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break;
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}
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if ( result == 0 ) {
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result = CWindow::MsgHandler( type, from, data );
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}
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return result;
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} // CPlayersWindow::MsgHandler
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/* This will create a dictionary of the dict listed first in the initial.mom
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* file
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*/
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void
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CPlayersWindow::makeDictMenu()
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{
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XP_U16 nDicts = fDList->GetDictCount();
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U16 startRow;
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if ( !!fLocalGI.dictName ) {
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startRow = fDList->IndexForName( fLocalGI.dictName);
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} else {
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startRow = 0;
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}
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XP_ASSERT( nDicts > 0 );
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CMenu* menu = new CMenu( PLAYERDICT_MENU_ID, 0, 0, 0, 0, 0 );
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menu->SetNumRows( nDicts );
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for ( U16 i = 0; i < nDicts; ++i ) {
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menu->SetRow( i, 3000+i, (char*)fDList->GetNthName(i) );
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}
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CPopupTrigger *trigger = new CPopupTrigger( DICTNAMES_POPUP_ID, 0, 0,
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menu, 0 );
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trigger->SetCurrentRow(startRow);
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menu->SetCurrentRow(startRow);
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CLabel* label = new CLabel( DICT_LABEL_ID, "Dictnry:" );
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this->AddChild( label, NAME_COL, DICTMENU_ROW );
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U16 labelWidth = label->GetWidth();
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this->AddChild( trigger, NAME_COL+labelWidth+10, DICTMENU_ROW );
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if ( !fIsNew ) {
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DisOrEnable( DICTNAMES_POPUP_ID, FALSE );
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}
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this->dictMenu = menu;
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} /* CPlayersWindow::makeDictMenu */
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void
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CPlayersWindow::makeSizeMenu()
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{
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CMenu* menu = new CMenu( BOARDSIZE_MENU_ID, 0, 0, 0, 0, 0 );
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menu->SetNumRows( NUM_SIZES );
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for ( U16 i = 0; i < NUM_SIZES; ++i ) {
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U16 siz = 15-i;
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snprintf( (char*)this->sizeNames[i], sizeof(this->sizeNames[i]),
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"%dx%d", siz, siz );
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menu->SetRow( i, 4000+i, (char*)this->sizeNames[i] );
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}
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CPopupTrigger* trigger = new CPopupTrigger( BOARDSIZE_POPUP_ID, 0, 0,
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menu, 0 );
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U16 curSize = 15-fLocalGI.boardSize;
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trigger->SetCurrentRow(curSize);
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menu->SetCurrentRow(curSize);
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CLabel* label = new CLabel( SIZE_LABEL_ID, "Board size:" );
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this->AddChild( label, NAME_COL, SIZEMENU_ROW );
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U16 labelWidth = label->GetWidth();
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this->AddChild( trigger, NAME_COL+labelWidth+10, SIZEMENU_ROW );
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if ( !fIsNew ) {
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DisOrEnable( BOARDSIZE_POPUP_ID, FALSE );
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}
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this->sizeMenu = menu;
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} /* CPlayersWindow::makeSizeMenu */
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void
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CPlayersWindow::adjustVisibility()
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{
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/* disable everything greater than the number of players. Before that,
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disable passwords if robot */
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U16 nPlayers = fLocalGI.nPlayers;
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for ( U16 i = 0; i < MAX_NUM_PLAYERS; ++i ) {
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XP_Bool disableAll = i >= nPlayers;
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BOOL enable;
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/* name */
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enable = !disableAll;
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DisOrEnable( NAME_BASE + i, enable );
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/* robot check */
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/* enable's the same as above */
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DisOrEnable( ROBOT_BASE + i, enable );
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/* passwd */
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enable = !disableAll && !fLocalGI.players[i].isRobot;
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DisOrEnable( PASSWORD_BASE + i, enable );
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}
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} /* adjustVisibility */
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void
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CPlayersWindow::makePhoniesMenu()
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{
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CMenu* menu = new CMenu( PHONIES_MENU_ID, 0, 0, 0, 0, 0 );
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menu->SetNumRows( 3 );
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menu->SetRow( 0, 5000, "Ignore" );
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menu->SetRow( 1, 5001, "Warn" );
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menu->SetRow( 2, 5002, "Disallow" );
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CPopupTrigger* trigger = new CPopupTrigger( PHONIES_POPUP_ID, 0, 0,
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menu, 0 );
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XWPhoniesChoice phoniesAction = fLocalGI.phoniesAction;
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trigger->SetCurrentRow(phoniesAction);
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menu->SetCurrentRow(phoniesAction);
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CLabel* label = new CLabel( SIZE_LABEL_ID, "Phonies:" );
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this->AddChild( label, NAME_COL, PHONIESMENU_ROW );
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U16 labelWidth = label->GetWidth();
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this->AddChild( trigger, NAME_COL+labelWidth+10, PHONIESMENU_ROW );
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fPhoniesMenu = menu;
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} /* CPlayersWindow::makePhoniesMenu */
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void
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CPlayersWindow::copyIDString( U16 id, XP_UCHAR** where )
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{
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if ( *where ) {
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XP_DEBUGF( "freeing string " );
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XP_DEBUGF( "%s\n", *where );
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XP_FREE( mpool, *where );
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XP_DEBUGF( "done freeing string\n" );
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}
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XP_UCHAR* str = (XP_UCHAR*)NULL;
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CTextEdit* te = (CTextEdit*)this->GetChildID( id );
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XP_UCHAR* name = (XP_UCHAR*)te->GetText();
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U16 len = te->TextLength();
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if ( len > 0 ) {
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str = (XP_UCHAR*)XP_MALLOC( mpool, len + 1 );
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memcpy( str, name, len );
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str[len] = '\0';
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}
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*where = str;
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} /* CPlayersWindow::copyIDString */
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