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![]() Got a crash opening games where tile pick was on and first player was a robot. Cause: non-robot player's tiles were being assigned before the robot's, and the move stack didn't like the out-of-order assignments. Now we assign tiles in order as before, but pause each time we find a non-robot that needs to pick its own. |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |