xwords/xwords4/franklin/frankmain.cpp
2006-04-25 13:46:59 +00:00

1673 lines
48 KiB
C++

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 1999-2002 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define TEST_CPP 1
#include <assert.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <timer.h> /* for time_get_onOS */
#include <sys/time.h>
#include "sys.h"
#include "gui.h"
#include "OpenDatabases.h"
#include "comms.h" /* for CHANNEL_NONE */
#include "LocalizedStrIncludes.h"
// #include "FieldMgr.h"
#include "ebm_object.h"
extern "C" {
#include <evnt_fun.h> /* jonathan_yavner@franklin.com says put in extern "C" */
#include "xptypes.h"
#include "game.h"
#include "vtabmgr.h"
#include "dictnry.h"
#include "util.h"
#include "memstream.h"
#include "strutils.h"
}
#include "frankmain.h"
#include "frankdraw.h"
#include "frankdict.h"
#include "frankpasswd.h"
#include "frankdlist.h"
#include "frankshowtext.h"
/* #include "frankask.h" */
#include "frankletter.h"
#include "frankplayer.h"
#include "frankgamesdb.h"
#include "franksavedgames.h"
#include "bmps_includes.h"
/* #include "browser.h" */
extern "C" {
#include "lcd.h"
#include "ereader_hostio.h"
}
#include "frankids.h"
class CXWordsWindow;
enum { HINT_REQUEST, SERVER_TIME_REQUEST, NEWGAME_REQUEST,
FINALSCORE_REQUEST };
CXWordsWindow *MainWindow;
/* CLabel *Repeat_Label; */
CMenuBar MainMenuBar( MENUBAR_WINDOW_ID, 23 );
/* CPushButton *Edit_Button; */
/* Addrtest variables */
/* class CRecordWindow; */
/* COpenDB DBase; */
// CFMDatabase FMgr;
/* CRecordWindow *AddrWindow; */
/* callbacks */
static VTableMgr* frank_util_getVTManager( XW_UtilCtxt* uc );
static DictionaryCtxt* frank_util_makeEmptyDict( XW_UtilCtxt* uc );
static void frank_util_userError( XW_UtilCtxt* uc, UtilErrID id );
static XP_Bool frank_util_userQuery( XW_UtilCtxt* uc, UtilQueryID id,
XWStreamCtxt* stream );
static XP_S16 frank_util_userPickTile( XW_UtilCtxt* uc, const PickInfo* pi,
XP_U16 playerNum,
const XP_UCHAR4* texts, XP_U16 nTiles );
static XP_Bool frank_util_askPassword( XW_UtilCtxt* uc, const XP_UCHAR* name,
XP_UCHAR* buf, XP_U16* len );
static void frank_util_trayHiddenChange( XW_UtilCtxt* uc,
XW_TrayVisState newState );
static void frank_util_notifyGameOver( XW_UtilCtxt* uc );
static XP_Bool frank_util_hiliteCell( XW_UtilCtxt* uc,
XP_U16 col, XP_U16 row );
static XP_Bool frank_util_engineProgressCallback( XW_UtilCtxt* uc );
static void frank_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why,
XP_U16 when,
TimerProc proc, void* closure );
static void frank_util_requestTime( XW_UtilCtxt* uc );
static XP_U32 frank_util_getCurSeconds( XW_UtilCtxt* uc );
static XWBonusType frank_util_getSquareBonus( XW_UtilCtxt* uc,
ModelCtxt* model,
XP_U16 col, XP_U16 row );
static XP_UCHAR* frank_util_getUserString( XW_UtilCtxt* uc, XP_U16 stringCode );
static XP_Bool frank_util_warnIllegalWord( XW_UtilCtxt* uc, BadWordInfo* bwi,
XP_U16 turn, XP_Bool turnLost );
static void frank_util_engineStarting( XW_UtilCtxt* uc, XP_U16 nBlanks );
static void frank_util_engineStopping( XW_UtilCtxt* uc );
typedef struct FrankSavedState {
U32 magic;
U16 curGameIndex;
XP_Bool showProgress;
} FrankSavedState;
CXWordsWindow
class CXWordsWindow : public CWindow {
public: /* so util functions can access */
XWGame fGame;
CurGameInfo fGameInfo;
VTableMgr* fVTableMgr;
private:
FrankDrawCtx* draw;
DictionaryCtxt* dict;
XW_UtilCtxt util;
FrankDictList* fDictList;
FrankSavedState fState;
CGamesDB* gamesDB;
CommonPrefs cp;
RECT fProgressRect;
U16 fProgressCurLine;
/* There's a wasted slot here, but it simplifies indexing */
TimerProc fTimerProcs[NUM_TIMERS_PLUS_ONE];
void* fTimerClosures[NUM_TIMERS_PLUS_ONE];
XP_U8 phoniesAction;
BOOL penDown;
BOOL drawInProgress;
BOOL userEventPending;
XP_Bool fRobotHalted;
XP_Bool fAskTrayLimits;
public:
CXWordsWindow( MPFORMAL FrankDictList* dlist );
~CXWordsWindow();
// void init();
void Draw();
S32 MsgHandler( MSG_TYPE type, CViewable *from, S32 data );
void setUserEventPending() { this->userEventPending = TRUE; }
void clearUserEventPending() { this->userEventPending = FALSE; }
BOOL getUserEventPending() { return this->userEventPending; }
void setTimerImpl( XWTimerReason why,
TimerProc proc, void* closure );
void setTimerIfNeeded();
void fireTimer( XWTimerReason why );
XP_Bool robotIsHalted() { return fRobotHalted; }
void updateCtrlsForTray( XW_TrayVisState newState );
void startProgressBar();
void advanceProgressBar();
void finishProgressBar();
private:
CButton* addButtonAt( short id, short x, short y, char* str );
CButton* addButtonAtBitmap( short id, short x, short y, const char* c,
IMAGE* img );
void initUtil();
void initPrefs();
void loadPrefs();
void loadGameFromStream( XWStreamCtxt* inStream );
void makeNewGame( U16 newIndex );
void loadCurrentGame();
void saveCurrentGame();
void resetCurrentGame();
void positionBoard();
void disOrEnableFrank( U16 id, XP_Bool enable );
void writeGameToStream( XWStreamCtxt* stream, U16 index );
XWStreamCtxt* makeMemStream();
public:
void doCommit();
void doHint( XP_Bool reset );
void doUndo();
void doHideTray();
void doHeapDump();
BOOL newGame( XP_Bool allowCancel );
void gameInfo();
void doNewGameMenu();
#ifndef HASBRO_EBM
void doSavedGames();
#endif
void doAbout();
void doEndGame();
void doTileValues();
void doGameHistory();
void fni();
void displayFinalScores();
XP_U16 displayTextFromStream( XWStreamCtxt* stream, const char* title,
BOOL killStream = TRUE,
BOOL includeCancel = FALSE );
void wrappedEventLoop( CWindow* window );
MPSLOT
}; /* class CXWordsWindow */
#ifdef MEM_DEBUG
#define MEMPOOL(t) (t)->mpool,
#define MEMPOOL_NOCOMMA(t) (t)->mpool
#else
#define MEMPOOL_NOCOMMA(t)
#define MEMPOOL(t)
#endif
#define V_BUTTON_SPACING 17
#define BUTTON_LEFT 183
CXWordsWindow::CXWordsWindow(MPFORMAL FrankDictList* dlist )
: CWindow(MAIN_WINDOW_ID, 0, 0, 200, 240,
"Crosswords 4"
)
{
short buttonTop = BOARD_TOP;
MPASSIGN( this->mpool, mpool );
fDictList = dlist;
fVTableMgr = make_vtablemgr(MPPARM_NOCOMMA(mpool));
this->gamesDB = new CGamesDB( MEMPOOL(this) (XP_UCHAR*)"xwords_games" );
this->penDown = FALSE;
this->drawInProgress = FALSE;
fRobotHalted = XP_FALSE;
this->cp.showBoardArrow = XP_TRUE;
this->cp.showRobotScores = XP_FALSE; /* No ui to turn on/off yet!! */
CButton* button;
button = addButtonAtBitmap( MAIN_FLIP_BUTTON_ID, BUTTON_LEFT, buttonTop,
"F", (IMAGE*)&flip );
buttonTop += button->GetHeight() + 2;
button = addButtonAtBitmap( MAIN_VALUE_BUTTON_ID, BUTTON_LEFT, buttonTop,
"V", (IMAGE*)&valuebutton );
buttonTop += button->GetHeight() + 2;
button = addButtonAtBitmap( MAIN_HINT_BUTTON_ID, BUTTON_LEFT,
buttonTop, "?", (IMAGE*)&lightbulb );
buttonTop += button->GetHeight() + 2;
(void)addButtonAtBitmap( MAIN_UNDO_BUTTON_ID, BUTTON_LEFT, buttonTop,
"U", (IMAGE*)&undo );
fProgressRect.y = buttonTop + V_BUTTON_SPACING + 2;
/* now start drawing from the bottom */
buttonTop = 205;
button = addButtonAt( MAIN_COMMIT_BUTTON_ID,
BUTTON_LEFT, buttonTop, "D" );
(void)addButtonAt( MAIN_HIDE_BUTTON_ID,
BUTTON_LEFT - button->GetWidth(), buttonTop, "H" );
buttonTop -= V_BUTTON_SPACING;
(void)addButtonAt( MAIN_TRADE_BUTTON_ID, BUTTON_LEFT, buttonTop, "T" );
buttonTop -= V_BUTTON_SPACING;
(void)addButtonAt( MAIN_JUGGLE_BUTTON_ID, BUTTON_LEFT, buttonTop, "J" );
this->draw = (FrankDrawCtx*)frank_drawctxt_make( MEMPOOL(this) this );
fProgressRect.x = BUTTON_LEFT + 2;
fProgressRect.width = 10;
fProgressRect.height = buttonTop - fProgressRect.y - 2;
this->initUtil();
fGame.model = (ModelCtxt*)NULL;
fGame.server = (ServerCtxt*)NULL;
fGame.board = (BoardCtxt*)NULL;
fAskTrayLimits = XP_FALSE;
gi_initPlayerInfo( MEMPOOL(this) &fGameInfo, (XP_UCHAR*)"Player %d" );
U16 nRecords = gamesDB->countRecords();
if ( nRecords == 0 ) { /* 1 for prefs, 1 for first game */
initPrefs();
fGameInfo.serverRole = SERVER_STANDALONE;
/* fGameInfo.timerEnabled = XP_TRUE; */
makeNewGame( fState.curGameIndex );
GUI_EventMessage( MSG_USER, this, NEWGAME_REQUEST );
} else {
XP_ASSERT( nRecords >= 2 );
loadPrefs();
/* there needs to be a "game" for the saved one to be loaded into. */
game_makeNewGame( MPPARM(mpool) &fGame, &fGameInfo, &this->util,
(DrawCtx*)this->draw, 0, &this->cp,
(TransportSend)NULL, NULL);
loadCurrentGame();
positionBoard();
server_do( fGame.server ); /* in case there's a robot */
board_invalAll( fGame.board );
}
} /* CXWordsWindow::CXWordsWindow */
XWStreamCtxt*
CXWordsWindow::makeMemStream()
{
XWStreamCtxt* stream = mem_stream_make( MEMPOOL(this)
fVTableMgr,
this,
CHANNEL_NONE,
(MemStreamCloseCallback)NULL );
return stream;
} /* makeMemStream */
void
CXWordsWindow::saveCurrentGame()
{
XWStreamCtxt* stream = makeMemStream();
writeGameToStream( stream, fState.curGameIndex );
U16 len = stream_getSize( stream );
void* ptr = XP_MALLOC( this->mpool, len );
stream_getBytes( stream, ptr, len );
this->gamesDB->putNthRecord( fState.curGameIndex, ptr, len );
XP_FREE( this->mpool, ptr );
stream_destroy( stream );
} /* saveCurrentGame */
void
CXWordsWindow::positionBoard()
{
board_setPos( fGame.board, BOARD_LEFT, BOARD_TOP,
XP_FALSE );
board_setScale( fGame.board, BOARD_SCALE, BOARD_SCALE );
board_setScoreboardLoc( fGame.board, SCORE_LEFT, SCORE_TOP,
this->GetWidth()-SCORE_LEFT-TIMER_WIDTH,
SCORE_HEIGHT, XP_TRUE );
U16 trayTop = BOARD_TOP + (BOARD_SCALE * 15) + 2;
board_setTrayLoc( fGame.board, TRAY_LEFT, trayTop,
MIN_TRAY_SCALE, MIN_TRAY_SCALE,
FRANK_DIVIDER_WIDTH );
board_setTimerLoc( fGame.board,
this->GetWidth() - TIMER_WIDTH,
SCORE_TOP, TIMER_WIDTH, TIMER_HEIGHT );
} /* positionBoard */
void
CXWordsWindow::makeNewGame( U16 newIndex )
{
XP_U32 gameID = frank_util_getCurSeconds( &this->util );
if ( !!fGame.model ) {
saveCurrentGame();
game_reset( MEMPOOL(this) &fGame, &fGameInfo, &this->util,
gameID, &this->cp, (TransportSend)NULL, NULL );
} else {
game_makeNewGame( MPPARM(mpool) &fGame, &fGameInfo, &this->util,
(DrawCtx*)this->draw, gameID, &this->cp,
(TransportSend)NULL, NULL);
positionBoard();
}
this->gamesDB->putNthName( newIndex, (XP_UCHAR*)"untitled game" );
fState.curGameIndex = newIndex;
} /* makeNewGame */
CButton*
CXWordsWindow::addButtonAt( short id, short x, short y, char* str )
{
CButton* button = new CButton( id, 0, 0, str );
this->AddChild( button, x, y );
return button;
} /* addButtonAt */
CButton*
CXWordsWindow::addButtonAtBitmap( short id, short x, short y, const char* c,
IMAGE* img )
{
CButton* button = new CButton( id, 0, 0, (const char*)NULL,
img, (IMAGE*)NULL, (IMAGE*)NULL );
this->AddChild( button, x+1, y );
return button;
} /* addButtonAtBitmap */
void
CXWordsWindow::initUtil()
{
UtilVtable* vtable = this->util.vtable = new UtilVtable;
this->util.closure = (void*)this;
this->util.gameInfo = &fGameInfo;
MPASSIGN( this->util.mpool, mpool );
/* vtable->m_util_makeStreamFromAddr = NULL; */
vtable->m_util_getVTManager = frank_util_getVTManager;
vtable->m_util_makeEmptyDict = frank_util_makeEmptyDict;
/* vtable->m_util_yOffsetChange = NULL <--no scrolling */
vtable->m_util_userError = frank_util_userError;
vtable->m_util_userQuery = frank_util_userQuery;
vtable->m_util_userPickTile = frank_util_userPickTile;
vtable->m_util_askPassword = frank_util_askPassword;
vtable->m_util_trayHiddenChange = frank_util_trayHiddenChange;
vtable->m_util_notifyGameOver = frank_util_notifyGameOver;
vtable->m_util_hiliteCell = frank_util_hiliteCell;
vtable->m_util_engineProgressCallback = frank_util_engineProgressCallback;
vtable->m_util_setTimer = frank_util_setTimer;
vtable->m_util_requestTime = frank_util_requestTime;
vtable->m_util_getCurSeconds = frank_util_getCurSeconds;
vtable->m_util_getSquareBonus = frank_util_getSquareBonus;
vtable->m_util_getUserString = frank_util_getUserString;
vtable->m_util_warnIllegalWord = frank_util_warnIllegalWord;
#ifdef SHOW_PROGRESS
vtable->m_util_engineStarting = frank_util_engineStarting;
vtable->m_util_engineStopping = frank_util_engineStopping;
#endif
} /* initUtil */
CXWordsWindow::~CXWordsWindow()
{
XP_WARNF( "~CXWordsWindow(this=%p) called", this );
if ( !!this->gamesDB ) {
this->gamesDB->putNthRecord( 0, &fState, sizeof(fState) );
saveCurrentGame();
delete this->gamesDB;
this->gamesDB = (CGamesDB*)NULL;
}
delete fDictList;
}
void CXWordsWindow::Draw()
{
if ( !this->drawInProgress ) {
this->drawInProgress = TRUE;
// don't call CWindow::Draw(); It erases the entire board
board_draw( fGame.board );
this->DrawChildren();
this->drawInProgress = FALSE;
}
} // CXWordsWindow::Draw
S32
CXWordsWindow::MsgHandler( MSG_TYPE type, CViewable *from, S32 data )
{
S32 result = 0;
XP_Key xpkey;
S16 drag_x;
S16 drag_y;
XP_Bool handled;
drag_x = (S16) (data >> 16);
drag_y = (S16) data;
GUI_DisableTimers();
switch (type) {
case MSG_USER:
switch ( data ) {
case HINT_REQUEST:
doHint( XP_FALSE ); /* will reset if fails */
break;
case SERVER_TIME_REQUEST:
this->clearUserEventPending(); /* clear before calling server! */
if ( server_do( fGame.server ) ) {
GUI_NeedUpdate();
}
break;
case NEWGAME_REQUEST:
this->newGame( XP_FALSE );
break;
case FINALSCORE_REQUEST:
this->displayFinalScores();
break;
}
break;
case MSG_PEN_DOWN:
this->penDown = TRUE;
if ( board_handlePenDown( fGame.board, drag_x, drag_y, &handled ) ) {
GUI_NeedUpdate();
result = 1;
}
board_pushTimerSave( fGame.board );
break;
case MSG_PEN_TRACK:
if ( this->penDown ) {
if ( board_handlePenMove( fGame.board, drag_x, drag_y ) ) {
GUI_NeedUpdate();
result = 1;
}
}
break;
case MSG_PEN_UP:
if ( this->penDown ) {
board_popTimerSave( fGame.board );
if ( board_handlePenUp( fGame.board, drag_x, drag_y, 0 ) ) {
GUI_NeedUpdate();
result = 1;
}
this->penDown = FALSE;
}
break;
case MSG_TIMER:
fireTimer( (XWTimerReason)data );
setTimerIfNeeded();
GUI_NeedUpdate(); /* Needed off-emulator? PENDING */
break;
case MSG_BUTTON_SELECT:
result = 1;
switch (from->GetID()) {
case MAIN_FLIP_BUTTON_ID:
if ( board_flip( fGame.board ) ) {
GUI_NeedUpdate();
}
break;
case MAIN_VALUE_BUTTON_ID:
if ( board_toggle_showValues( fGame.board ) ) {
GUI_NeedUpdate();
}
break;
case MAIN_HINT_BUTTON_ID:
this->doHint( XP_FALSE );
break;
case MAIN_UNDO_BUTTON_ID:
this->doUndo();
break;
case MAIN_COMMIT_BUTTON_ID:
this->doCommit();
break;
case MAIN_TRADE_BUTTON_ID:
if ( board_beginTrade( fGame.board ) ) {
GUI_NeedUpdate();
}
break;
case MAIN_JUGGLE_BUTTON_ID:
if ( board_juggleTray( fGame.board ) ) {
GUI_NeedUpdate();
}
break;
case MAIN_HIDE_BUTTON_ID:
this->doHideTray();
break;
default:
result = 0;
}
break;
case MSG_KEY:
xpkey = XP_KEY_NONE;
switch( data ) {
case K_JOG_ENTER:
xpkey = XP_RETURN_KEY;
break;
case K_JOG_DOWN:
xpkey = XP_CURSOR_KEY_RIGHT;
break;
case K_JOG_UP:
xpkey = XP_CURSOR_KEY_LEFT;
break;
case K_DELETE:
case K_BACKSPACE:
xpkey = XP_CURSOR_KEY_DEL;
break;
default:
if ( isalpha( data ) ) {
xpkey = (XP_Key)toupper(data);
}
break;
}
if ( xpkey != XP_KEY_NONE ) {
if ( board_handleKey( fGame.board, xpkey ) ) {
GUI_NeedUpdate();
result = 1;
}
}
break; /* MSG_KEY */
default:
break;
}
GUI_EnableTimers();
if ( result == 0 ) {
result = CWindow::MsgHandler( type, from, data );
}
return result;
} // CXWordsWindow::MsgHandler
void
CXWordsWindow::setTimerIfNeeded()
{
U32 mSeconds;
XWTimerReason why;
if ( fTimerProcs[TIMER_PENDOWN] != NULL ) { /* faster, so higher priority */
mSeconds = (U32)450;
why = TIMER_PENDOWN;
} else if ( fTimerProcs[TIMER_TIMERTICK] != NULL ) {
mSeconds = (U32)1000;
why = TIMER_TIMERTICK;
} else {
return;
}
SetTimer( mSeconds, XP_FALSE, why );
} /* setTimerIfNeeded */
void
CXWordsWindow::fireTimer( XWTimerReason why )
{
TimerProc proc = fTimerProcs[why];
fTimerProcs[why] = (TimerProc)NULL; /* clear now; board may set it again */
(*proc)( fTimerClosures[why], why );
}
void
CXWordsWindow::setTimerImpl( XWTimerReason why, TimerProc proc, void* closure )
{
XP_ASSERT( why == TIMER_PENDOWN ||
why == TIMER_TIMERTICK );
fTimerProcs[why] = proc;
fTimerClosures[why] = closure;
setTimerIfNeeded();
}
void
CXWordsWindow::disOrEnableFrank( U16 id, XP_Bool enable )
{
CButton* button = (CButton*)GetChildID( id );
if ( enable ) {
button->Enable();
} else {
button->Disable();
}
} /* disOrEnableFrank */
void
CXWordsWindow::updateCtrlsForTray( XW_TrayVisState newState )
{
XP_ASSERT( newState != TRAY_HIDDEN );
XP_Bool isRevealed = newState == TRAY_REVEALED;
disOrEnableFrank( MAIN_HINT_BUTTON_ID, isRevealed );
disOrEnableFrank( MAIN_UNDO_BUTTON_ID, isRevealed );
disOrEnableFrank( MAIN_COMMIT_BUTTON_ID, isRevealed );
disOrEnableFrank( MAIN_TRADE_BUTTON_ID, isRevealed );
disOrEnableFrank( MAIN_JUGGLE_BUTTON_ID, isRevealed );
disOrEnableFrank( MAIN_HIDE_BUTTON_ID, isRevealed );
} /* updateCtrlsForTray */
void
CXWordsWindow::startProgressBar()
{
if ( fState.showProgress ) {
DrawRectFilled( &fProgressRect, COLOR_WHITE );
DrawRect( &fProgressRect, COLOR_BLACK );
fProgressCurLine = 0;
}
} /* startProgressBar */
void
CXWordsWindow::finishProgressBar()
{
if ( fState.showProgress ) {
DrawRectFilled( &fProgressRect, COLOR_WHITE );
}
} /* finishProgressBar */
void
CXWordsWindow::advanceProgressBar()
{
if ( fState.showProgress ) {
U16 line;
U16 height = fProgressRect.height - 2; /* don't overwrite top and
bottom */
XP_Bool draw;
COLOR color;
fProgressCurLine %= height * 2;
draw = fProgressCurLine < height;
line = fProgressCurLine % (height) + 1;
line = fProgressRect.y + height - line + 1;
if ( draw ) {
color = COLOR_BLACK;
} else {
color = COLOR_WHITE;
}
DrawLine( fProgressRect.x+1, line,
fProgressRect.x + fProgressRect.width - 1, line, color );
++fProgressCurLine;
}
} /* advanceProgressBar */
void
CXWordsWindow::wrappedEventLoop( CWindow* window )
{
XP_Bool robotHalted = fRobotHalted;
fRobotHalted = XP_TRUE;
board_pushTimerSave( fGame.board );
GUI_EventLoop( window );
board_popTimerSave( fGame.board );
fRobotHalted = robotHalted;
} /* wrappedEventLoop */
void
CXWordsWindow::gameInfo()
{
BOOL ignore;
wrappedEventLoop( new CPlayersWindow( MEMPOOL(this) &fGameInfo, fDictList,
FALSE, FALSE, &ignore ) );
} /* gameInfo */
BOOL
CXWordsWindow::newGame( XP_Bool allowCancel )
{
BOOL cancelled;
wrappedEventLoop( new CPlayersWindow( MEMPOOL(this) &fGameInfo, fDictList,
TRUE, allowCancel, &cancelled ) );
XP_ASSERT( allowCancel || !cancelled ); /* can't clear cancelled if not
allowed to */
if ( !cancelled ) {
XP_U32 gameID = frank_util_getCurSeconds( &this->util );
game_reset( MPPARM(mpool) &fGame, &fGameInfo, &this->util, gameID,
&this->cp, (TransportSend)NULL, NULL );
if ( !!fGameInfo.dictName ) {
DictionaryCtxt* dict = model_getDictionary( fGame.model );
if ( !!dict && 0==strcmp( (char*)dict_getName(dict),
(char*)fGameInfo.dictName)){
/* do nothing; this dict's fine */
} else {
if ( !!dict ) {
dict_destroy( dict );
}
dict = frank_dictionary_make( MPPARM(mpool)
fGameInfo.dictName);
model_setDictionary( fGame.model, dict );
}
}
server_do( fGame.server );
GUI_NeedUpdate();
}
return !cancelled;
} /* newGame */
/* ======================================================================== */
void
Init_Window( MPFORMAL FrankDictList* dlist )
{
MainWindow = new CXWordsWindow( MPPARM(mpool) dlist );
}
void
Init_Menu()
{
short row;
CMenu* menu;
menu = new CMenu( FILEMENU_WINDOW_ID );
menu->SetNumRows( 4 ); /* 4 with preferences */
row = 0;
menu->SetRow( row++, FILEMENU_NEWGAME, "New game", 'n' );
menu->SetRow( row++, FILEMENU_SAVEDGAMES, "Saved games..." );
menu->SetSeparatorRow( row++ );
/* menu->SetRow( row++, FILEMENU_PREFS, "Preferences..." ); */
#ifdef HASBRO_EBM
menu->SetRow( row++, FILEMENU_ABOUT, "About Franklin Scrabble(tm)..." );
#else
menu->SetRow( row++, FILEMENU_ABOUT, "About Crosswords..." );
#endif
MainMenuBar.AddButton( new CPushButton(FILEMENU_BUTTON_ID,0,0,"File"),
menu );
menu = new CMenu( GAMEMENU_WINDOW_ID );
menu->SetNumRows( 4 );
row = 0;
menu->SetRow( row++, GAMEMENU_TVALUES, "Tile values", 'v' );
menu->SetRow( row++, GAMEMENU_GAMEINFO, "Current game info", 'i' );
menu->SetRow( row++, GAMEMENU_HISTORY, "Game history", 's' );
menu->SetRow( row++, GAMEMENU_FINALSCORES, "Final scores", 'f' );
MainMenuBar.AddButton( new CPushButton(GAMEMENU_BUTTON_ID,0,0,"Game"),
menu );
menu = new CMenu( MOVEMENU_WINDOW_ID );
menu->SetNumRows( 9 );
row = 0;
menu->SetRow( row++, MOVEMENU_HINT, "Hint", 'h' );
menu->SetRow( row++, MOVEMENU_NEXTHINT, "Next hint", 'n' );
menu->SetRow( row++, MOVEMENU_REVERT, "Revert move", 'r' );
menu->SetRow( row++, MOVEMENU_UNDO, "Undo prev. move", 'u' );
menu->SetSeparatorRow( row++ );
menu->SetRow( row++, MOVEMENU_DONE, "Done", 'd' );
menu->SetRow( row++, MOVEMENU_JUGGLE, "Juggle", 'j' );
menu->SetRow( row++, MOVEMENU_TRADE, "Trade", 't' );
menu->SetRow( row++, MOVEMENU_HIDETRAY, "Hide tray", 'h' );
MainMenuBar.AddButton( new CPushButton(MOVEMENU_BUTTON_ID,0,0,"Move"),
menu );
#ifdef MEM_DEBUG
menu = new CMenu( MOVEMENU_WINDOW_ID );
menu->SetNumRows( 1 );
row = 0;
menu->SetRow( row++, DEBUGMENU_HEAPDUMP, "Heap dump" );
MainMenuBar.AddButton( new CPushButton(DEBUGMENU_BUTTON_ID,0,0,"Debug"),
menu );
#endif
}
void
MyErrorHandler( const char *filename, int lineno, const char *failexpr )
{
if (lineno != -1 || strcmp( failexpr, "Out of memory" )) {
return;
}
GUI_Alert( ALERT_WARNING,
"Operation cancelled - insufficient memory" );
GUI_SetMallocReserve( 1536 );
GUI_ClearStack();
}
S32
GUI_main( MSG_TYPE type, CViewable *object, S32 data )
{
switch (type) {
case MSG_APP_START: {
FrankDictList* dlist;
if (OS_is_present && hostIO_am_I_the_current_task()) {
HOSTIO_INLINE_BREAKPOINT();
}
struct timeval tv;
gettimeofday( &tv, (struct timezone *)NULL );
srand( tv.tv_sec /*20*/ /*TIMER_GetTickCountUSecs()*/ );
#ifdef MEM_DEBUG
MemPoolCtx* mpool = mpool_make();
#endif
dlist = new FrankDictList( MPPARM_NOCOMMA(mpool) );
if ( dlist->GetDictCount() > 0 ) {
Init_Window( MPPARM(mpool) dlist );
Init_Menu();
GUI_SetErrorHandler( MyErrorHandler );
} else {
delete dlist;
#ifdef MEM_DEBUG
mpool_destroy( mpool );
#endif
GUI_Alert( ALERT_WARNING,
"Crosswords requires at least one dictionary." );
GUI_Exit();
}
return 1;
}
case MSG_APP_STOP:
delete MainWindow; /* trigger save */
return 1;
case MSG_KEY:
if ( data == K_MENU ) {
MainMenuBar.Show();
return 1;
}
break;
case MSG_MENU_SELECT:
if (data == -1) {
/* We don't care about menu cancellations */
return 1;
}
switch ((U16) data) {
case FILEMENU_NEWGAME:
MainWindow->doNewGameMenu();
return 1;
case FILEMENU_SAVEDGAMES:
#ifdef HASBRO_EBM
GUI_Alert( ALERT_WARNING, "Feature not available in demo version." );
#else
MainWindow->doSavedGames();
#endif
return 1;
/* case FILEMENU_PREFS: */
case FILEMENU_ABOUT:
MainWindow->doAbout();
return 1;
case GAMEMENU_TVALUES:
MainWindow->doTileValues();
return 1;
case GAMEMENU_FINALSCORES:
MainWindow->doEndGame();
return 1;
break;
case GAMEMENU_GAMEINFO:
MainWindow->gameInfo();
return 1;
case GAMEMENU_HISTORY:
MainWindow->doGameHistory();
return 1;
case MOVEMENU_HINT:
case MOVEMENU_NEXTHINT:
MainWindow->doHint( (U16)data == MOVEMENU_HINT );
break;
case MOVEMENU_UNDO:
MainWindow->doUndo();
break;
case MOVEMENU_REVERT:
break;
case MOVEMENU_DONE:
MainWindow->doCommit();
break;
case MOVEMENU_JUGGLE:
case MOVEMENU_TRADE:
break;
case MOVEMENU_HIDETRAY:
MainWindow->doHideTray();
break;
#ifdef MEM_DEBUG
case DEBUGMENU_HEAPDUMP:
MainWindow->doHeapDump();
break;
#endif
}
break;
default:
fallthru;
}
return 0;
} // GUI_main
void
CXWordsWindow::doHint( XP_Bool reset )
{
XP_Bool workRemains = XP_FALSE;
XP_Bool done;
if ( reset ) {
board_resetEngine( fGame.board );
}
done = board_requestHint( fGame.board,
fAskTrayLimits, &workRemains );
if ( done ) {
GUI_NeedUpdate();
}
if ( workRemains ) {
GUI_EventMessage( MSG_USER, this, HINT_REQUEST );
}
} /* handleHintMenu */
void
CXWordsWindow::doUndo()
{
if ( server_handleUndo( fGame.server ) ) {
GUI_NeedUpdate();
}
} /* doUndo */
void
CXWordsWindow::doHideTray()
{
if ( board_hideTray( fGame.board ) ) {
GUI_NeedUpdate();
}
} /* doHideTray */
#ifdef MEM_DEBUG
void
CXWordsWindow::doHeapDump()
{
XWStreamCtxt* stream = makeMemStream();
mpool_stats( mpool, stream );
XP_U16 size = stream_getSize( stream );
char* buf = (char*)malloc(size+1);
stream_getBytes( stream, buf, size );
buf[size] = '\0';
perror(buf); /* XP_DEBUGF has 256 byte limit */
free( buf );
} /* CXWordsWindow::doHeapDump */
#endif
void
CXWordsWindow::doCommit()
{
if ( board_commitTurn( fGame.board ) ) {
GUI_NeedUpdate();
}
} /* doCommit */
/* If there's a game in progress (and there always is, I think), ask user if
* wants to save. If does, save that game and make a new one, with a new
* index, to call the gui on. Else reset the existing one and call the gui.*/
void
CXWordsWindow::doNewGameMenu()
{
XP_Bool doit = XP_TRUE;
/* OK returns 1 */
if ( 0 == GUI_Alert( ALERT_OK,
"Click \"OK\" to replace the current game with a new "
"one, or \"Cancel\" to add without deleting the current "
"game." ) ) {
makeNewGame( this->gamesDB->countRecords() );
} else if ( 0 == GUI_Alert( ALERT_OK,
"Are you sure you want to replace"
" the existing game?" ) ) {
doit = XP_FALSE;
}
if ( doit && newGame( XP_FALSE ) ) { /* don't let user cancel; too late! */
positionBoard();
}
board_invalAll( fGame.board );
GUI_NeedUpdate();
} /* doNewGameMenu */
#ifndef HASBRO_EBM
void
CXWordsWindow::doSavedGames()
{
U16 openIndex; /* what index am I to open? */
U16 curIndex = fState.curGameIndex; /* may change if lower-index
game deleted */
saveCurrentGame(); /* so can be duped */
wrappedEventLoop( new CSavedGamesWindow( this->gamesDB, &openIndex,
&curIndex) );
fState.curGameIndex = curIndex;
if ( curIndex != openIndex ) {
fState.curGameIndex = openIndex;
loadCurrentGame();
positionBoard();
server_do( fGame.server ); /* in case there's a robot */
board_invalAll( fGame.board );
GUI_NeedUpdate();
}
} /* doSavedGames */
#endif
void
CXWordsWindow::doAbout()
{
XP_U16 ignore;
XWStreamCtxt* stream;
stream = makeMemStream();
char* txt = "Crosswords " VERSION_STRING "\n"
"Copyright 2000-2004 by Eric House (xwords@eehouse.org).\n"
"All rights reserved.\n"
"For further information see www.peak.org/~fixin/xwords/ebm.html.";
stream_putString( stream, txt );
stream_putU8( stream, '\0' );
wrappedEventLoop( new CShowTextWindow( MEMPOOL(this) stream,
"About Crosswords",
true, false,
&ignore ) );
} /* doAbout */
void
CXWordsWindow::doEndGame()
{
if ( server_getGameIsOver( fGame.server ) ) {
this->displayFinalScores();
} else if ( GUI_Alert( ALERT_OK,
"Are you sure you want to end the game now?" )
!= 0 ) {
server_endGame( fGame.server );
}
GUI_NeedUpdate();
} /* doEndGame */
void
CXWordsWindow::doTileValues()
{
XWStreamCtxt* stream;
stream = makeMemStream();
server_formatDictCounts( fGame.server, stream, 2 /* cols */ );
displayTextFromStream( stream, "Tile counts and values" );
} /* doTileValues */
void
CXWordsWindow::doGameHistory()
{
XP_Bool gameOver = server_getGameIsOver( fGame.server );
XWStreamCtxt* stream = makeMemStream();
model_writeGameHistory( fGame.model, stream, fGame.server, gameOver );
displayTextFromStream( stream, "Game history" );
} /* doGameHistory */
void
CXWordsWindow::initPrefs()
{
fState.magic = 0x12345678;
fState.curGameIndex = 1; /* 0 is prefs record */
fState.showProgress = XP_TRUE;
/* save 'em now so we can save 1st game at expected index. */
this->gamesDB->putNthRecord( 0, &fState, sizeof(fState) );
} /* initPrefs */
void
CXWordsWindow::loadPrefs()
{
CGamesDB* gamesDB = this->gamesDB;
XP_ASSERT( gamesDB->countRecords() > 0 );
U16 len;
void* recordP = gamesDB->getNthRecord( 0, &len );
XP_ASSERT( len == sizeof(fState) );
XP_ASSERT( !!recordP );
XP_MEMCPY( &fState, recordP, len );
gamesDB->recordRelease(0);
XP_ASSERT( fState.magic == 0x12345678 );
} /* loadPrefs */
void
CXWordsWindow::loadCurrentGame()
{
U16 len;
void* recordP = gamesDB->getNthRecord( fState.curGameIndex, &len );
XWStreamCtxt* inStream = makeMemStream();
stream_putBytes( inStream, recordP, len );
gamesDB->recordRelease( fState.curGameIndex );
loadGameFromStream( inStream );
stream_destroy( inStream );
} /* loadCurrentGame */
void
CXWordsWindow::writeGameToStream( XWStreamCtxt* stream, U16 index )
{
/* the dictionary */
DictionaryCtxt* dict = model_getDictionary( fGame.model );
XP_UCHAR* dictName = dict_getName( dict );
stream_putU8( stream, !!dictName );
if ( !!dictName ) {
stringToStream( stream, dictName );
}
game_saveToStream( &fGame, &fGameInfo, stream );
} /* writeGameToStream */
void
CXWordsWindow::loadGameFromStream( XWStreamCtxt* inStream )
{
/* the dictionary */
XP_U8 hasDictName = stream_getU8( inStream );
DictionaryCtxt* dict = (DictionaryCtxt*)NULL;
if ( hasDictName ) {
XP_UCHAR* name = stringFromStream(MEMPOOL(this) inStream);
dict = frank_dictionary_make( MPPARM(mpool) name );
}
game_makeFromStream( MPPARM(mpool) inStream, &fGame, &fGameInfo,
dict, &this->util, (DrawCtx*)this->draw, &this->cp,
(TransportSend)NULL, NULL );
} /* loadGameFromStream */
void
CXWordsWindow::fni()
{
GUI_Alert( ALERT_WARNING, "Feature pending" );
board_invalAll( fGame.board );
GUI_NeedUpdate();
} /* fni */
void
CXWordsWindow::displayFinalScores()
{
XWStreamCtxt* stream;
stream = makeMemStream();
server_writeFinalScores( fGame.server, stream );
displayTextFromStream( stream, "Final scores" );
} /* displayFinalScores */
XP_U16
CXWordsWindow::displayTextFromStream( XWStreamCtxt* stream,
const char* title, /* should be ID!!! */
BOOL killStream,
BOOL includeCancel )
{
XP_U16 result = 0;
wrappedEventLoop( new CShowTextWindow( MEMPOOL(this) stream, title,
killStream, includeCancel,
&result ) );
return result;
} /* displayTextFromStream */
extern "C" {
int
frank_snprintf( XP_UCHAR* buf, XP_U16 len, XP_UCHAR* format, ... )
{
va_list ap;
va_start(ap, format);
vsnprintf((char*)buf, len, (char*)format, ap);
va_end(ap);
return strlen((char*)buf);
} /* frank_snprintf */
void
frank_debugf( char* format, ... )
{
char buf[256];
va_list ap;
va_start(ap, format);
vsprintf(buf, format, ap);
va_end(ap);
perror(buf);
} // debugf
XP_UCHAR*
frankCopyStr( MPFORMAL const XP_UCHAR* buf )
{
XP_U16 len = XP_STRLEN(buf) + 1;
XP_UCHAR* result = (XP_UCHAR*)XP_MALLOC( mpool, len );
XP_MEMCPY( result, buf, len );
return result;
} /* frankCopyStr */
unsigned long
frank_flipLong( unsigned long l )
{
unsigned long result =
((l & 0x000000FF) << 24) |
((l & 0x0000FF00) << 8) |
((l & 0x00FF0000) >> 8) |
((l & 0xFF000000) >> 24);
return result;
} /* frank_flipLong */
unsigned short
frank_flipShort(unsigned short s)
{
unsigned short result =
((s & 0x00FF) << 8) |
((s & 0xFF00) >> 8);
return result;
} /* frank_flipShort */
}
/*****************************************************************************
* These are the callbacks intstalled in the util vtable
****************************************************************************/
static VTableMgr*
frank_util_getVTManager( XW_UtilCtxt* uc )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
return self->fVTableMgr;
} /* frank_util_getVTManager */
static DictionaryCtxt*
frank_util_makeEmptyDict( XW_UtilCtxt* uc )
{
return frank_dictionary_make( MPPARM(uc->mpool) (XP_UCHAR*)NULL );
} /* frank_util_makeEmptyDict */
static void
frank_util_userError( XW_UtilCtxt* uc, UtilErrID id )
{
const char *message;
/*
BOOL GUI_Alert( ALERT type, const char *text );
Puts up an alert window, which is a small window containing an icon, some text, and one or more buttons.
These types of alerts are offered:
ALERT_BUG: Insect icon and "Abort" button (click terminates application). Does not return.
ALERT_FATAL: Octagonal icon and "Stop" button (click terminates application). Does not return.
ALERT_ERROR: Exclamation-point icon and "Cancel" button (click returns 0).
ALERT_WARNING: Info icon and "OK" button (click returns 0).
ALERT_OK: Question-mark icon, buttons "OK" (click returns 1) and "Cancel" (click returns 0).
ALERT_RETRY: Exclamation-point icon and buttons "Try again" (returns 1) and "Exit" (returns 0).
*/
switch( id ) {
case ERR_TILES_NOT_IN_LINE:
message = "All tiles played must be in a line.";
break;
case ERR_NO_EMPTIES_IN_TURN:
message = "Empty squares cannot separate tiles played.";
break;
case ERR_TWO_TILES_FIRST_MOVE:
message = "Must play two or more pieces on the first move.";
break;
case ERR_TILES_MUST_CONTACT:
message = "New pieces must contact others already in place (or "
"the middle square on the first move).";
break;
case ERR_NOT_YOUR_TURN:
message = "You can't do that; it's not your turn!";
break;
case ERR_NO_PEEK_ROBOT_TILES:
message = "No peeking at the robot's tiles!";
break;
case ERR_CANT_TRADE_MID_MOVE:
message = "Remove played tiles before trading.";
break;
case ERR_TOO_FEW_TILES_LEFT_TO_TRADE:
message = "Too few tiles left to trade.";
break;
default:
message = "unknown errorcode ID!!!";
break;
}
(void)GUI_Alert( ALERT_ERROR, message );
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
board_invalAll( self->fGame.board );
GUI_NeedUpdate();
} /* frank_util_userError */
static XP_Bool
frank_util_userQuery( XW_UtilCtxt* uc, UtilQueryID id, XWStreamCtxt* stream )
{
char* question;
XP_U16 askResult;
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
switch( id ) {
case QUERY_COMMIT_TURN:
askResult = self->displayTextFromStream( stream, "Query",
FALSE, TRUE );
return askResult;
case QUERY_COMMIT_TRADE:
question = "Really trade the selected tiles?";
break;
case QUERY_ROBOT_MOVE:
case QUERY_ROBOT_TRADE:
XP_LOGF( "handling robot info" );
askResult = self->displayTextFromStream( stream, "Robot move",
FALSE, FALSE );
return askResult;
break;
default:
question = "Unimplemented query code!!!";
break;
}
askResult = GUI_Alert( ALERT_OK, question );
board_invalAll( self->fGame.board );
GUI_NeedUpdate();
return askResult != 0;
} /* frank_util_userQuery */
static XP_S16
frank_util_userPickTile( XW_UtilCtxt* uc, const PickInfo* pi,
XP_U16 playerNum,
const XP_UCHAR4* texts, XP_U16 nTiles )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
XP_S16 result;
self->wrappedEventLoop( new CAskLetterWindow( pi, playerNum,
texts, nTiles, &result ) );
return result;
/* doesn't need to inval because CAskLetterWindow saves bits behind */
} /* frank_util_askBlankFace */
static XP_Bool
frank_util_askPassword( XW_UtilCtxt* uc, const XP_UCHAR* name, XP_UCHAR* buf,
XP_U16* lenp )
{
XP_Bool ok;
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->wrappedEventLoop( new CAskPasswdWindow( name, buf, lenp, &ok ) );
return ok;
} /* frank_util_askPassword */
static void
frank_util_trayHiddenChange( XW_UtilCtxt* uc, XW_TrayVisState newState )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->updateCtrlsForTray( newState );
} /* frank_util_trayHiddenChange */
static void
frank_util_notifyGameOver( XW_UtilCtxt* uc )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
board_invalAll( self->fGame.board );
GUI_NeedUpdate();
GUI_EventMessage( MSG_USER, self, FINALSCORE_REQUEST );
} /* frank_util_notifyGameOver */
static XP_Bool
frank_util_hiliteCell( XW_UtilCtxt* uc, XP_U16 col, XP_U16 row )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
XP_Bool halted = self->robotIsHalted();
if ( !halted ) {
board_hiliteCellAt( self->fGame.board, col, row );
}
BOOL waiting = EVNT_IsWaiting();
return !waiting && !halted;
} /* frank_util_hiliteCell */
/* Return false to get engine to abort search.
*/
static XP_Bool
frank_util_engineProgressCallback( XW_UtilCtxt* uc )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->advanceProgressBar();
BOOL waiting = EVNT_IsWaiting();
return !waiting && !self->robotIsHalted();
} /* frank_util_engineProgressCallback */
static void
frank_util_setTimer( XW_UtilCtxt* uc, XWTimerReason why, XP_U16 when,
TimerProc proc, void* closure )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->setTimerImpl( why, proc, closure );
} /* frank_util_setTimer */
static void
frank_util_requestTime( XW_UtilCtxt* uc )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
if ( !self->getUserEventPending() ) {
GUI_EventMessage( MSG_USER, self, SERVER_TIME_REQUEST );
self->setUserEventPending();
}
} /* frank_util_requestTime */
static XP_U32
frank_util_getCurSeconds( XW_UtilCtxt* uc )
{
struct timeval tv;
gettimeofday( &tv, (struct timezone *)NULL );
return tv.tv_sec;
} /* frank_util_getCurSeconds */
#define EM BONUS_NONE
#define DL BONUS_DOUBLE_LETTER
#define DW BONUS_DOUBLE_WORD
#define TL BONUS_TRIPLE_LETTER
#define TW BONUS_TRIPLE_WORD
static XWBonusType
frank_util_getSquareBonus( XW_UtilCtxt* uc, ModelCtxt* model,
XP_U16 col, XP_U16 row )
{
XP_U16 index;
const char scrabbleBoard[8*8] = {
TW,EM,EM,DL,EM,EM,EM,TW,
EM,DW,EM,EM,EM,TL,EM,EM,
EM,EM,DW,EM,EM,EM,DL,EM,
DL,EM,EM,DW,EM,EM,EM,DL,
EM,EM,EM,EM,DW,EM,EM,EM,
EM,TL,EM,EM,EM,TL,EM,EM,
EM,EM,DL,EM,EM,EM,DL,EM,
TW,EM,EM,DL,EM,EM,EM,DW,
}; /* scrabbleBoard */
if ( col > 7 ) col = 14 - col;
if ( row > 7 ) row = 14 - row;
index = (row*8) + col;
if ( index >= 8*8 ) {
return (XWBonusType)EM;
} else {
return (XWBonusType)scrabbleBoard[index];
}
} /* frank_util_getSquareBonus */
static XP_UCHAR*
frank_util_getUserString( XW_UtilCtxt* uc, XP_U16 stringCode )
{
switch( stringCode ) {
case STRD_REMAINING_TILES_ADD:
return (XP_UCHAR*)"+ %d [all remaining tiles]";
case STRD_UNUSED_TILES_SUB:
return (XP_UCHAR*)"- %d [unused tiles]";
case STR_BONUS_ALL:
return (XP_UCHAR*)"Bonus for using all tiles: 50\n";
case STRD_TURN_SCORE:
return (XP_UCHAR*)"Score for turn: %d\n";
case STR_COMMIT_CONFIRM:
return (XP_UCHAR*)"Commit the current move?\n";
case STR_NONLOCAL_NAME:
return (XP_UCHAR*)"%s (remote)";
case STR_LOCAL_NAME:
return (XP_UCHAR*)"%s";
case STRD_TIME_PENALTY_SUB:
return (XP_UCHAR*)" - %d [time]";
case STRD_CUMULATIVE_SCORE:
return (XP_UCHAR*)"Cumulative score: %d\n";
case STRS_MOVE_ACROSS:
return (XP_UCHAR*)"move (from %s across)\n";
case STRS_MOVE_DOWN:
return (XP_UCHAR*)"move (from %s down)\n";
case STRS_TRAY_AT_START:
return (XP_UCHAR*)"Tray at start: %s\n";
case STRS_NEW_TILES:
return (XP_UCHAR*)"New tiles: %s\n";
case STRSS_TRADED_FOR:
return (XP_UCHAR*)"Traded %s for %s.";
case STR_PASS:
return (XP_UCHAR*)"pass\n";
case STR_PHONY_REJECTED:
return (XP_UCHAR*)"Illegal word in move; turn lost!\n";
case STRD_ROBOT_TRADED:
return (XP_UCHAR*)"Robot traded %d tiles this turn.";
case STR_ROBOT_MOVED:
return (XP_UCHAR*)"The robot made this move:\n";
case STR_PASSED:
return (XP_UCHAR*)"Passed";
case STRSD_SUMMARYSCORED:
return (XP_UCHAR*)"%s:%d";
case STRD_TRADED:
return (XP_UCHAR*)"Traded %d";
case STR_LOSTTURN:
return (XP_UCHAR*)"Lost turn";
case STRS_VALUES_HEADER:
return (XP_UCHAR*)"%s counts/values:\n";
default:
return (XP_UCHAR*)"unknown code ";
}
} /* frank_util_getUserString */
static void
formatBadWords( BadWordInfo* bwi, char buf[] )
{
XP_U16 i;
for ( i = 0, buf[0] = '\0'; ; ) {
char wordBuf[18];
sprintf( wordBuf, "\"%s\"", bwi->words[i] );
strcat( buf, wordBuf );
if ( ++i == bwi->nWords ) {
break;
}
strcat( buf, ", " );
}
} /* formatBadWords */
static XP_Bool
frank_util_warnIllegalWord( XW_UtilCtxt* uc, BadWordInfo* bwi,
XP_U16 turn, XP_Bool turnLost )
{
char buf[200];
char wordsBuf[150];
XP_Bool result;
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
formatBadWords( bwi, wordsBuf );
if ( turnLost ) {
XP_UCHAR* name = self->fGameInfo.players[turn].name;
XP_ASSERT( !!name );
sprintf( buf, "Player %d (%s) played illegal word[s] "
"%s; loses turn",
turn+1, name, wordsBuf );
(void)GUI_Alert( ALERT_ERROR, buf );
result = XP_TRUE;
} else {
sprintf( buf, "Word %s not in the current dictionary. "
"Use it anyway?", wordsBuf );
result = GUI_Alert( ALERT_OK, buf );
}
return result;
} /* frank_util_warnIllegalWord */
#ifdef SHOW_PROGRESS
static void
frank_util_engineStarting( XW_UtilCtxt* uc, XP_U16 nBlanks )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->startProgressBar();
} /* frank_util_engineStarting */
static void
frank_util_engineStopping( XW_UtilCtxt* uc )
{
CXWordsWindow* self = (CXWordsWindow*)uc->closure;
self->finishProgressBar();
} /* frank_util_engineStopping */
#endif /* SHOW_PROGRESS */