xwords/xwords4/linux/lindutil.h
Eric House afc3ff156e make game ask for dicts when needed
It's awkward for platform code to create a dictionary prior to opening a
game whose data contains the information about what dict to open. So add
a dutil method to fetch a dict, and call it from inside game opening
code. Makes linux code better at least.
2021-03-19 14:27:04 -07:00

28 lines
1 KiB
C

/* -*- compile-command: "make MEMDEBUG=TRUE -j3"; -*- */
/*
* Copyright 2018 by Eric House (xwords@eehouse.org). All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _LINDUTIL_H_
#define _LINDUTIL_H_
#include "dutil.h"
XW_DUtilCtxt* linux_dutils_init( MPFORMAL VTableMgr* vtMgr, void* closure );
void linux_dutils_free( XW_DUtilCtxt** ducp );
#endif