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187323192f
I have a case where app crashed on launch due to the assert that resend_all() wasn't being called on a standalone game. That happened because somehow the game's android-side db entry showed pending packets to send, though the game type was correct. Fix is to check for game type also, but also to add a test so comms won't get invoked with a null ptr on release builds. |
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proguard-rules.pro |