xwords/xwords4/symbian/inc/xwappview.h
2006-09-23 20:40:36 +00:00

232 lines
7.2 KiB
C

/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
/*
* Copyright 2005 by Eric House (xwords@eehouse.org). (based on sample
* app helloworldbasic "Copyright (c) 2002, Nokia. All rights
* reserved.")
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _XWORDSAPPVIEW_H_
#define _XWORDSAPPVIEW_H_
#include <eikbctrl.h>
#include "game.h"
#include "comms.h"
#include "memstream.h"
#include "symdraw.h"
#include "symgmmgr.h"
#include "symssock.h"
#include "symrsock.h"
#include "xwrelay.h"
typedef enum {
EGamesLoc
,EDictsLoc
,EPrefsLoc
} TDriveReason;
/*!
@class CXWordsAppView
@discussion This is the main view for Crosswords. Owns all the
common-code-created objects, passes events to them, etc. Should be
the only sample code file modified to any significant degree.
*/
//class CXWordsAppView : public CEikBorderedControl // ( which : CCoeControl )
class CXWordsAppView : public CCoeControl
{
public:
/*!
@function NewL
@discussion Create a CXWordsAppView object, which will draw itself to aRect
@param aRect the rectangle this view will be drawn to
@result a pointer to the created instance of CXWordsAppView
*/
static CXWordsAppView* NewL(const TRect& aRect, CEikApplication* aApp );
/*!
@function NewLC
@discussion Create a CXWordsAppView object, which will draw itself to aRect
@param aRect the rectangle this view will be drawn to
@result a pointer to the created instance of CXWordsAppView
*/
static CXWordsAppView* NewLC(const TRect& aRect, CEikApplication* aApp );
/*!
@function ~CXWordsAppView
@discussion Destroy the object and release all memory objects
*/
~CXWordsAppView();
public: // from CEikBorderedControl
/*!
@function Draw
@discussion Draw this CXWordsAppView to the screen
@param aRect the rectangle of this view that needs updating
*/
void Draw(const TRect& aRect) const;
private:
/*!
@function ConstructL
@discussion Perform the second phase construction of a CXWordsAppView object
@param aRect the rectangle this view will be drawn to
*/
void ConstructL(const TRect& aRect);
/*!
@function CXWordsAppView
@discussion Perform the first phase of two phase construction
*/
CXWordsAppView( CEikApplication* aApp );
/* Added by eeh */
public:
int HandleCommand( TInt aCommand );
void Exiting();
TBool HandleKeyEvent( const TKeyEvent& aKeyEvent );
void UserErrorFromID( TInt aResource );
XP_Bool UserQuery( UtilQueryID aId, XWStreamCtxt* aStream );
private:
typedef enum {
EUtilRequest
, EProcessPacket
, ENumReasons
} XWTimerReason_symb ;
/* open game from prefs or start a new one. */
void MakeOrLoadGameL();
void DeleteGame();
void SetUpUtil();
void PositionBoard();
void DisplayFinalScoresL();
XWStreamCtxt* MakeSimpleStream( MemStreamCloseCallback cb,
XP_U16 channelNo = CHANNEL_NONE );
TBool AskFromResId( TInt aResource );
TBool FindAllDicts();
TBool LoadPrefs();
TBool AskSaveGame() { return ETrue; }
void SaveCurrentGame() {}
void NotImpl();
void GetXwordsRWDir( TFileName* aPathRef, TDriveReason aWhy );
void InitPrefs();
void WritePrefs();
void SaveCurGame();
void LoadOneGameL( TGameName* aGameName );
void StoreOneGameL( TGameName* aGameName );
TBool DoSavedGames();
TBool DoNewGame();
void DoImmediateDraw();
void DrawGameName() const;
void StartIdleTimer( XWTimerReason_symb aWhy );
static void sym_util_requestTime( XW_UtilCtxt* uc );
static VTableMgr* sym_util_getVTManager( XW_UtilCtxt* uc );
static XP_U32 sym_util_getCurSeconds( XW_UtilCtxt* uc );
static void sym_util_notifyGameOverL( XW_UtilCtxt* uc );
static void sym_util_userError( XW_UtilCtxt* uc, UtilErrID id );
static DictionaryCtxt* sym_util_makeEmptyDict( XW_UtilCtxt* uc );
static XWStreamCtxt* sym_util_makeStreamFromAddr( XW_UtilCtxt* uc,
XP_U16 channelNo );
static void sym_util_setTimer( XW_UtilCtxt* uc,
XWTimerReason why, XP_U16 when,
TimerProc proc, void* closure );
#ifdef BEYOND_IR
static void sym_util_listenPortChange( XW_UtilCtxt* uc,
XP_U16 listenPort );
static void sym_util_addrChange( XW_UtilCtxt* uc,
const CommsAddrRec* aOld,
const CommsAddrRec* aNew );
#endif
#ifdef XWFEATURE_STANDALONE_ONLY
# define SYM_SEND (TransportSend)NULL
#else
# define SYM_SEND sym_send
static XP_S16 sym_send( XP_U8* buf, XP_U16 len,
const CommsAddrRec* addr, void* closure );
static void sym_send_on_close( XWStreamCtxt* stream,
void* closure );
static void PacketReceived( const TDesC8* aBuf, void* aClosure );
#endif
static TInt TimerCallback( TAny* aThis );
static TInt HeartbeatTimerCallback( TAny* closure );
void SetHeartbeatCB( TimerProc aHBP, void* aHBC) {
iHeartbeatProc =aHBP; iHeartbeatClosure = aHBC;
}
void GetHeartbeatCB( TimerProc* aHBP, void** aHBC) {
*aHBP = iHeartbeatProc; *aHBC = iHeartbeatClosure;
}
CEikApplication* iApp; /* remove if there's some way to get from
env */
CurGameInfo iGi;
CommonPrefs iCp;
#ifndef XWFEATURE_STANDALONE_ONLY
CommsAddrRec iCommsAddr; /* for default settings */
#endif
XW_UtilCtxt iUtil;
XWGame iGame;
DrawCtx* iDraw;
TGameName iCurGameName;
TRect iTitleBox;
VTableMgr* iVtMgr;
TTime iStartTime;
TInt iTimerRunCount;
CIdle* iRequestTimer;
TInt iTimerReasons[ENumReasons];
CXWGamesMgr* iGamesMgr;
CDesC16ArrayFlat* iDictList; /* to pass into the dialog */
CDeltaTimer* iDeltaTimer;
TimerProc iHeartbeatProc;
void* iHeartbeatClosure;
TCallBack iHeartbeatCB;
TDeltaTimerEntry iHeartbeatDTE;
XP_Bool iHBQueued;
#ifndef XWFEATURE_STANDALONE_ONLY
CSendSocket* iSendSock;
CDesC8ArrayFlat* iNewPacketQueue;
#endif
MPSLOT
};
#endif // _XWORDSAPPVIEW_H_