xwords/xwords4/wince/l10n/xwords4_polish.rc
ehouse 07be694df6 Respond to disconnect error from comms with new error message then new
game dialog with conns already open on top.  It's opened as soon as
new game gets its first WM_PAINT message, which may not be best.
Tested only on win32 so far.
2009-12-04 09:09:07 +00:00

1004 lines
37 KiB
C

// -*- mode: c; compile-command: "cd ../ && make TARGET_OS=win32 DEBUG=TRUE obj_win32_dbg/built/xwords4_polish.dll"; -*-
//
// Microsoft Developer Studio generated resource script. But now I'm
// editing it. :-)
//
#include "../resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "../newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Polish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
#include "winnt.h"
LANGUAGE LANG_POLISH, SUBLANG_POLISH_POLAND
#pragma code_page(65001)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winnt.h""\r\n"
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#include "contypct.h"
/////////////////////////////////////////////////////////////////////////////
//
// Menubar
//
IDM_MENU MENU DISCARDABLE
BEGIN
#ifndef _WIN32_WCE
POPUP "Button"
BEGIN
MENUITEM "--", W32_DUMMY_ID
END
#endif
POPUP "Menu"
BEGIN
MENUITEM "Koniec kolejki", ID_MOVE_TURNDONE
MENUITEM "Mieszaj", ID_MOVE_JUGGLE
MENUITEM "Odwróć planszę", ID_MOVE_FLIP
MENUITEM "Wymień", ID_MOVE_TRADE
MENUITEM "Ukryj klocki", ID_MOVE_HIDETRAY
POPUP "Cofnij"
BEGIN
MENUITEM "Cofnij słowo", ID_MOVE_UNDOCURRENT
MENUITEM "Cofnij kolejkę", ID_MOVE_UNDOLAST
END
POPUP "Podpowiedź"
BEGIN
MENUITEM "Następna podp.", ID_MOVE_NEXTHINT
MENUITEM "Podpowiedź", ID_MOVE_HINT
#ifdef XWFEATURE_SEARCHLIMIT
MENUITEM "Podp. ograniczona...", ID_MOVE_LIMITEDHINT
#endif
MENUITEM SEPARATOR
MENUITEM "Pokaż wartości", ID_MOVE_VALUES
END
POPUP "Gra"
BEGIN
MENUITEM "Ilość klocków i wartości", ID_GAME_TILECOUNTSANDVALUES
MENUITEM "Pozostałe klocki", ID_GAME_TILESLEFT
MENUITEM SEPARATOR
MENUITEM "Informacje", ID_GAME_GAMEINFO
MENUITEM "Historia", ID_GAME_HISTORY
MENUITEM "Koniec gry", ID_GAME_FINALSCORES
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
MENUITEM SEPARATOR
MENUITEM "Prześlij wiadom.", ID_GAME_RESENDMSGS
#endif
END
POPUP "Plik"
BEGIN
MENUITEM "Pełen ekran", ID_FILE_FULLSCREEN
MENUITEM SEPARATOR
MENUITEM "Nowa gra...", ID_FILE_NEWGAME
MENUITEM "Zapisane gry...", ID_FILE_SAVEDGAMES
MENUITEM "Ustawienia...", ID_FILE_PREFERENCES
MENUITEM SEPARATOR
MENUITEM "O...", ID_FILE_ABOUT
MENUITEM SEPARATOR
MENUITEM "Wyjście", ID_FILE_EXIT
END
END
END
#ifdef _WIN32_WCE
// soft key bar described at
// http://msdn2.microsoft.com/en-us/library/aa457781.aspx
IDM_MAIN_MENUBAR RCDATA
BEGIN
IDM_MENU, 2,
I_IMAGENONE, ID_INITIAL_SOFTID, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DUMMY, 0,
NOMENU,
I_IMAGENONE, IDM_MENU, TBSTATE_ENABLED,
TBSTYLE_DROPDOWN | TBSTYLE_AUTOSIZE, IDS_MENU, 0,
0 // Use the 0th popup above -- the only one
END
IDM_OKCANCEL_MENUBAR RCDATA
BEGIN
0, 2,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU,
I_IMAGENONE, IDCANCEL, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_CANCEL, 0,
NOMENU
END
IDM_OK_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_OK, 0,
NOMENU
END
IDM_DONE_MENUBAR RCDATA
BEGIN
0, 1,
I_IMAGENONE, IDOK, TBSTATE_ENABLED,
TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_DONE, 0,
NOMENU
END
#endif
#include "../rc_incs.h"
#ifndef AM_BASE_LANGUAGE
DLL_VERS_RESOURCE
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#define BUTTON_HT 12
#define REPOS_BUTTON_HT BUTTON_HT
#define REPOS_BUTTON_WIDTH 28
#define REPOS_BUTTON_VPAD 2
#define REPOS_BUTTON_HPAD 2
/* How tall does a single line of label text turn out to be */
# define LABEL_ROW_HT 10
#ifdef CEFEATURE_CANSCROLL
# define ROW_HEIGHT 11
#else
# define ROW_HEIGHT 12
#endif
// ******** IDD_GAMEINFO DIALOG *********
#define GAMEINFO_WIDTH 116
#ifdef CEFEATURE_CANSCROLL
# define ROW_SPACE 12
# define ROW_SPACE_PL 11
#else
# define ROW_SPACE 15
# define ROW_SPACE_PL ROW_SPACE
#endif
#define CHECK_WIDTH 10
#define LEFT_COL 2
#ifdef XWFEATURE_STANDALONE_ONLY
# define GAME_NAME_WIDTH 56
# define GAME_LABEL_WIDTH (GAME_NAME_WIDTH-10)
# define GAME_NAME_LEFT LEFT_COL
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT + GAME_NAME_WIDTH + 5)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + 15)
# define NPLAYERS_ROW 3
# define GAME_NAMELABEL_LEFT GAME_NAME_LEFT
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-7)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT-4)
#else
# define SERVERROLE_ROW 3
# define GAME_NAME_WIDTH 56
# define SERVERCONF_ROW (SERVERROLE_ROW+ROW_SPACE+3)
# define NPLAYERS_ROW (SERVERCONF_ROW+ROW_SPACE+3)
# define GAME_REMOTE_LEFT 1
# define GAME_NAME_LEFT 11
# define ROBOT_LABEL_ADJUST 10
# define GAME_ROBOT_LEFT (GAME_NAME_LEFT+GAME_NAME_WIDTH+2)
# define GAME_PWD_LEFT (GAME_ROBOT_LEFT + CHECK_WIDTH + 4)
# define NAME_LABEL_ADJUST 20
# define GAME_NAMELABEL_LEFT (GAME_NAME_LEFT+NAME_LABEL_ADJUST)
# define GAME_NAMELABEL_WIDTH (GAME_NAME_WIDTH-ROBOT_LABEL_ADJUST-NAME_LABEL_ADJUST)
# define GAME_ROBOTLABEL_LEFT (GAME_ROBOT_LEFT-ROBOT_LABEL_ADJUST)
# define GAME_ROBOTLABEL_WIDTH (GAME_PWD_LEFT-GAME_ROBOT_LEFT+ROBOT_LABEL_ADJUST)
# define GAME_PWDLABEL_LEFT (GAME_PWD_LEFT)
# define GAME_PWDLABEL_WIDTH (GAMEINFO_WIDTH-GAME_PWD_LEFT)
#endif
#define LABELS_ROW (NPLAYERS_ROW+ROW_SPACE)
#define PLAYER_ROW_1 (LABELS_ROW+ROW_SPACE_PL)
#define PLAYER_ROW_2 (PLAYER_ROW_1+ROW_SPACE_PL)
#define PLAYER_ROW_3 (PLAYER_ROW_2+ROW_SPACE_PL)
#define PLAYER_ROW_4 (PLAYER_ROW_3+ROW_SPACE_PL)
#define JUGGLE_ROW (PLAYER_ROW_4+ROW_SPACE)
#define DICTPICK_LAB_ROW (JUGGLE_ROW+ROW_SPACE+2)
#define DICTPICK_ROW (DICTPICK_LAB_ROW+ROW_SPACE-2)
#define PREFS_ROW (DICTPICK_ROW+ROW_SPACE+3)
#ifndef _WIN32_WCE
# define BUTTONS_ROW (PREFS_ROW+ROW_SPACE+3)
#endif
#ifdef _WIN32_WCE
# define GAMEINFO_HEIGHT (PREFS_ROW + ROW_SPACE + 4)
#else
# define GAMEINFO_HEIGHT (BUTTONS_ROW + BUTTON_HT + 4)
#endif
/* in commctrl.h, but including isn't enough */
#undef UPDOWN_CLASS
#define UPDOWN_CLASS "msctls_updown32"
#define CE_PLAYER_ROW(nameEdit,playerRow,robotCheck,passEdit) \
EDITTEXT nameEdit,GAME_NAME_LEFT,playerRow,GAME_NAME_WIDTH,ROW_HEIGHT, \
ES_AUTOHSCROLL \
CONTROL "",robotCheck,"Button",BS_AUTOCHECKBOX | WS_TABSTOP, \
GAME_ROBOT_LEFT,playerRow,CHECK_WIDTH,ROW_HEIGHT \
EDITTEXT passEdit,GAME_PWD_LEFT,playerRow,13,ROW_HEIGHT, \
ES_PASSWORD | ES_AUTOHSCROLL \
IDD_GAMEINFO DIALOG DISCARDABLE 0, 0, GAMEINFO_WIDTH, GAMEINFO_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Informacje w grze"
FONT 8, "System"
BEGIN
#ifndef XWFEATURE_STANDALONE_ONLY
LTEXT "Tryb:",IDC_ROLELABEL,LEFT_COL,SERVERROLE_ROW,20,8
XWCOMBO(IDC_ROLECOMBO,26,SERVERROLE_ROW,70,ROW_HEIGHT,0,58,0)
PUSHBUTTON "Ustaw.",GIROLECONF_BUTTON,LEFT_COL+10,
SERVERCONF_ROW,60,ROW_HEIGHT
#endif
LTEXT "",IDC_TOTAL_LABEL,LEFT_COL,NPLAYERS_ROW,70,8
XWCOMBO(IDC_NPLAYERSCOMBO,74,NPLAYERS_ROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Imię",IDC_NAMELABEL,GAME_NAMELABEL_LEFT,
LABELS_ROW,GAME_NAMELABEL_WIDTH,8,SS_NOPREFIX
LTEXT "Robot",IDC_ROBOTLABEL,GAME_ROBOTLABEL_LEFT,LABELS_ROW,
GAME_ROBOTLABEL_WIDTH,8
LTEXT "Kod",IDC_PASSWDLABEL,GAME_PWDLABEL_LEFT,LABELS_ROW,
GAME_PWDLABEL_WIDTH,8
#if defined XWFEATURE_RELAY || defined XWFEATURE_BLUETOOTH
LTEXT "Zdalny",IDC_REMOTE_LABEL,LEFT_COL,LABELS_ROW,25,8,SS_NOPREFIX
CONTROL "",REMOTE_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_1,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_2,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_3,CHECK_WIDTH,ROW_HEIGHT
CONTROL "",REMOTE_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
GAME_REMOTE_LEFT, PLAYER_ROW_4,CHECK_WIDTH,ROW_HEIGHT
#endif
CE_PLAYER_ROW( NAME_EDIT1, PLAYER_ROW_1, ROBOT_CHECK1, PASS_EDIT1 )
CE_PLAYER_ROW( NAME_EDIT2, PLAYER_ROW_2, ROBOT_CHECK2, PASS_EDIT2 )
CE_PLAYER_ROW( NAME_EDIT3, PLAYER_ROW_3, ROBOT_CHECK3, PASS_EDIT3 )
CE_PLAYER_ROW( NAME_EDIT4, PLAYER_ROW_4, ROBOT_CHECK4, PASS_EDIT4 )
PUSHBUTTON "Losuj",GIJUGGLE_BUTTON,LEFT_COL+10,JUGGLE_ROW,
60,BUTTON_HT
LTEXT "Słownik:",IDC_DICTLABEL,LEFT_COL,DICTPICK_LAB_ROW,50,8,
SS_NOPREFIX
XWCOMBO(IDC_DICTLIST,LEFT_COL+10,DICTPICK_ROW,80,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Ustawienia...",OPTIONS_BUTTON,LEFT_COL,PREFS_ROW,55,12
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,20,BUTTONS_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Anuluj",IDCANCEL,50,BUTTONS_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define SB_WIDTH 121
#define SB_BUTTON_WIDTH 19
#define SB_OK_LEFT ((SB_WIDTH/2)-10-SB_BUTTON_WIDTH)
#define SB_CANCEL_LEFT ((SB_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define STRBOX_HT 81
#else
# define STRBOX_HT 97
#endif
IDD_STRBOX DIALOG DISCARDABLE 0, 25, SB_WIDTH, STRBOX_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Dialog"
FONT 8, "System"
BEGIN
EDITTEXT ID_EDITTEXT,3,3,115,76,ES_MULTILINE | ES_READONLY
| WS_VSCROLL
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK, SB_OK_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Nie",IDCANCEL,SB_CANCEL_LEFT,81,SB_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#define ASKB_DLG_WIDTH 80
#define ASKB_COLLEFT 5
#define ASKB_LABELTOP 0
#define ASKB_LABELHT 36
#define ASKB_LABELWIDTH 40
#define ASKB_COMBOLEFT (ASKB_COLLEFT+ASKB_LABELWIDTH+5)
#define ASKB_EDITTOP (ASKB_LABELTOP + ASKB_LABELHT)
#define ASKB_EDITHT 24
#define ASKB_PUTTOP (ASKB_EDITTOP+ASKB_EDITHT)
#define WCE_BOTTOM (ASKB_PUTTOP + BUTTON_HT + 4)
#ifdef _WIN32_WCE
# define ASKB_DLG_HEIGHT WCE_BOTTOM
#else
# define ASKB_DLG_HEIGHT (WCE_BOTTOM + REPOS_BUTTON_HT + 4)
#endif
IDD_ASKBLANK DIALOG DISCARDABLE 0, 0, ASKB_DLG_WIDTH, ASKB_DLG_HEIGHT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Wybór Klocków"
FONT 8, "System"
BEGIN
LTEXT "Podaj literę jaką chcesz zastąpić.",IDC_BPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
#ifdef FEATURE_TRAY_EDIT
LTEXT "Wybierz klocek do wymiany.",IDC_CPICK,
ASKB_COLLEFT,ASKB_LABELTOP,ASKB_LABELWIDTH,ASKB_LABELHT
EDITTEXT IDC_PICKMSG,ASKB_COLLEFT,ASKB_EDITTOP,80,ASKB_EDITHT,
ES_MULTILINE | ES_READONLY
PUSHBUTTON "Odłóż",IDC_BACKUP,ASKB_COLLEFT,ASKB_PUTTOP,35,14
#endif
XWCOMBO(BLANKFACE_LIST,ASKB_COMBOLEFT,ASKB_COLLEFT,27,12,0,70,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,80,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,20,WCE_BOTTOM,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGN_LEFT_COL 2
#define SVGN_ROW_1 2
#define SVGN_LTEXT_HT 46
#define SVGN_ROW_2 (SVGN_ROW_1+SVGN_LTEXT_HT)
#define SVGN_ROW_3 (SVGN_ROW_2+18)
#ifdef _WIN32_WCE
# define SVGN_DLG_HT SVGN_ROW_3
#else
# define SVGN_DLG_HT (SVGN_ROW_3+BUTTON_HT+3)
#endif
IDD_SAVENAMEDLG DIALOG DISCARDABLE 0, 0, 90, SVGN_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Nazwa gry"
FONT 8, "System"
BEGIN
LTEXT "",
IDC_SVGN_SELLAB,SVGN_LEFT_COL,SVGN_ROW_1,86,SVGN_LTEXT_HT
EDITTEXT IDC_SVGN_EDIT,SVGN_LEFT_COL,SVGN_ROW_2,86,12,
ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,SVGN_LEFT_COL+10,SVGN_ROW_3,REPOS_BUTTON_WIDTH,
BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,SVGN_LEFT_COL+10+REPOS_BUTTON_WIDTH+10,
SVGN_ROW_3,REPOS_BUTTON_WIDTH, BUTTON_HT
#endif
END
#define SVGM_LEFT_COL 2
#define SVGM_ROW_1 2
#define SVGM_ROW_2 (SVGM_ROW_1+35)
#define SVGM_ROW_3 (SVGM_ROW_2+13)
#define SVGM_ROW_4 (SVGM_ROW_3+19)
#ifdef _WIN32_WCE
/* # define SVGM_DLG_HT (SVGM_ROW_3) */
# define SVGM_DLG_HT (SVGM_ROW_4+16)
#else
# define SVGM_ROW_OK (SVGM_ROW_4 + 21)
# define SVGM_DLG_HT (SVGM_ROW_OK + 16)
#endif
IDD_SAVEDGAMESDLG DIALOG DISCARDABLE 0, 0, 85, SVGM_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Zapisane gry"
FONT 8, "System"
BEGIN
LTEXT /* wince windres can't handle split lines....*/
"Wybierz zapisaną grę. (Niektóre klawisze mogą być zablokowane przy wyborze aktualnej gry.)",
IDC_SVGM_SELLAB,SVGM_LEFT_COL,
SVGM_ROW_1,90,35
XWCOMBO(IDC_SVGM_GAMELIST, SVGM_LEFT_COL,SVGM_ROW_2,70,ROW_HEIGHT,LBS_SORT,58,CBS_SORT)
PUSHBUTTON "Otwórz",IDC_SVGM_OPEN,
SVGM_LEFT_COL,SVGM_ROW_3,32,14,WS_DISABLED
PUSHBUTTON "Kopia",IDC_SVGM_DUP,
SVGM_LEFT_COL,SVGM_ROW_4,26,14,WS_DISABLED
PUSHBUTTON "Usuń",IDC_SVGM_DEL,
SVGM_LEFT_COL+28,SVGM_ROW_4,22,14,WS_DISABLED
PUSHBUTTON "Zmień",IDC_SVGM_CHANGE,
SVGM_LEFT_COL+52,SVGM_ROW_4,32,14,WS_DISABLED
#ifndef _WIN32_WCE
DEFPUSHBUTTON "Gotowe",IDOK,SVGM_LEFT_COL,SVGM_ROW_OK,REPOS_BUTTON_WIDTH,
BUTTON_HT
#endif
END
#define PW_WIDTH 104
#define PW_OK_LEFT ((PW_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PW_CANCEL_LEFT ((PW_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKPASS_HT 32
#else
# define ASKPASS_HT 50
#endif
IDD_ASKPASS DIALOG DISCARDABLE 0, 0, PW_WIDTH, ASKPASS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Kod/Hasło"
FONT 8, "System"
BEGIN
LTEXT "",IDC_PWDLABEL,5,8,67,24
EDITTEXT PASS_EDIT,76,8,23,12,ES_PASSWORD | ES_AUTOHSCROLL
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PW_OK_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,
PW_CANCEL_LEFT,32,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifdef XWFEATURE_SEARCHLIMIT
#define HC_LABELS_COL 5
#define HC_DROPDOWNS_COL 70
#define HC_MINROW 3
#define HC_MAXROW 16
#define HC_WIDTH 98
#define HC_OK_LEFT ((HC_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define HC_CANCEL_LEFT ((HC_WIDTH/2)+10)
#ifdef _WIN32_WCE
# define ASKHINTLIMTS_HT 31
#else
# define ASKHINTLIMTS_HT 47
#endif
IDD_ASKHINTLIMTS DIALOG DISCARDABLE 0, 0, HC_WIDTH, ASKHINTLIMTS_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Ogranicz podpowiedzi"
FONT 8, "System"
BEGIN
LTEXT "Użyj min.:",HC_MIN_LABEL,
HC_LABELS_COL,HC_MINROW,60,ROW_HEIGHT
XWCOMBO(HC_MIN_COMBO,HC_DROPDOWNS_COL,HC_MINROW,24,ROW_HEIGHT,0,58,0)
LTEXT "Nie więcej niż:",HC_MAX_LABEL,HC_LABELS_COL,HC_MAXROW,60,ROW_HEIGHT
XWCOMBO(HC_MAX_COMBO,HC_DROPDOWNS_COL,HC_MAXROW,24,ROW_HEIGHT,0,58,0)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,HC_OK_LEFT,31,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,HC_CANCEL_LEFT,31,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
#endif
END
#endif
#define PR_WIDTH 118
#define PR_OK_LEFT ((PR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define PR_CANCEL_LEFT ((PR_WIDTH/2)+10)
#define PREFS_ROW_HT 9
#define PR_SPACING 13
#define PR_ROW1 5
#define PR_ROW2 (PR_ROW1+PR_SPACING)
#define PR_ROW3 (PR_ROW2+PR_SPACING)
#define PR_ROW4 (PR_ROW3+PR_SPACING)
#define PR_ROW5 (PR_ROW4+PR_SPACING)
#define PR_ROW6 (PR_ROW5+PR_SPACING)
#define PR_ROW7 (PR_ROW6+PR_SPACING)
#define PR_ROW8 (PR_ROW7+PR_SPACING)
#define PR_BUTTONROW (PR_ROW8+PR_SPACING)
#ifdef _WIN32_WCE
# define PREFS_DLG_HT PR_BUTTONROW
#else
# define PREFS_DLG_HT (PR_BUTTONROW+PR_SPACING+3)
#endif
IDD_OPTIONSDLG DIALOG DISCARDABLE 0, 20, PR_WIDTH, PREFS_DLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia"
FONT 8, "System"
BEGIN
CONTROL "Ust. Gry",IDC_RADIOLOCAL,"Button",
BS_AUTORADIOBUTTON | WS_GROUP,0,PR_ROW1,44,10
CONTROL "Globalne",IDC_RADIOGLOBAL,"Button",
BS_AUTORADIOBUTTON,44,PR_ROW1,56,10
/* Global */
CONTROL "Koloruj używane klocki ",IDC_CHECKCOLORPLAYED,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,
4,PR_ROW2,85,PREFS_ROW_HT
CONTROL "Włącz kursor",IDC_CHECKSHOWCURSOR,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
CONTROL "Pokazuj pkty robotów",IDC_CHECKROBOTSCORES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW4,90,PREFS_ROW_HT
CONTROL "Nie pytaj o ruch",IDC_SKIPCONFIRM,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,80,PREFS_ROW_HT
CONTROL "Ukryj wartość klocków",IDC_HIDETILEVALUES,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW6,82,PREFS_ROW_HT
PUSHBUTTON "Ustaw kolory...",IDC_PREFCOLORS,4,PR_ROW7,60,12
PUSHBUTTON "Zmień język...",IDC_PREFLOCALE,4,PR_ROW8,60,12
#ifdef ALLOW_CHOOSE_FONTS
PUSHBUTTON "Wybierz font...",IDC_PREFFONTS,4,PR_ROW9,60,12
#endif
/* Per game */
CONTROL "Mądry robot",IDC_CHECKSMARTROBOT,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP | WS_GROUP,4,PR_ROW2,60,
PREFS_ROW_HT
CONTROL "Włącz podpowiedzi",IDC_CHECKHINTSOK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW3,80,PREFS_ROW_HT
#ifdef XWFEATURE_SEARCHLIMIT
CONTROL "Ogranicz podp.",IDC_CHECKHINTSLIMITS,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,8+10,PR_ROW4-2,60,10
#endif
CONTROL "Włącz zegar (minuty)",TIMER_CHECK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW5,74,PREFS_ROW_HT
EDITTEXT TIMER_EDIT,79,PR_ROW5,16,12,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Zmyślone:",PHONIES_LABEL,4,PR_ROW6,32,PREFS_ROW_HT
XWCOMBO(PHONIES_COMBO, 42,PR_ROW6,40,PREFS_ROW_HT,0,58,0)
#ifdef FEATURE_TRAY_EDIT
CONTROL "Pokaż awers klocków", IDC_PICKTILES, "Button",
BS_AUTOCHECKBOX | WS_TABSTOP,4,PR_ROW7,90,PREFS_ROW_HT
#else
#endif
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,PR_OK_LEFT,PR_BUTTONROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,PR_CANCEL_LEFT,PR_BUTTONROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#ifndef XWFEATURE_STANDALONE_ONLY
# define LAB_COL 5
# define LAB_COL_WIDTH 38
# define CTRL_COL 15
# define CTRL_COL_WIDTH 80
# define CONN_LABEL_HT (LABEL_ROW_HT*1) /* try to make them all same ht! */
# define CONN_LABEL_ROW_1 2
# define CONN_EDIT_ROW_2 (CONN_LABEL_ROW_1+ROW_SPACE)
# ifdef NEEDS_CHOOSE_CONNTYPE
# define CONN_LABEL_ROW_3 (CONN_EDIT_ROW_2+ROW_SPACE)
# define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+ROW_SPACE+ROW_HEIGHT)
# else
# define CONN_LABEL_ROW_3 (CONN_LABEL_ROW_1)
# define CONN_EDIT_ROW_4 (CONN_LABEL_ROW_3+CONN_LABEL_HT+3)
# endif
# ifndef RELAY_NOEDIT_ADDR
# define CONN_LABEL_ROW_5 (CONN_EDIT_ROW_4+ROW_SPACE+5)
# define CONN_EDIT_ROW_6 (CONN_LABEL_ROW_5+CONN_LABEL_HT+3)
# define CONN_LABEL_ROW_7 (CONN_EDIT_ROW_6+ROW_SPACE+5)
# define CONN_EDIT_ROW_8 (CONN_LABEL_ROW_7+CONN_LABEL_HT+3)
# define BUTTON_ROW (CONN_EDIT_ROW_8+ROW_SPACE)
#else
# define BUTTON_ROW (CONN_EDIT_ROW_4+ROW_SPACE)
#endif
#ifdef _WIN32_WCE
# define CONNSDLG_HT BUTTON_ROW
#else
# define CONNSDLG_HT (BUTTON_ROW+ROW_SPACE+3)
#endif
/* #This is a comment???? */
IDD_CONNSSDLG DIALOG DISCARDABLE 0, 20, 120, CONNSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Połączenie"
FONT 8, "System"
BEGIN
#ifdef NEEDS_CHOOSE_CONNTYPE
LTEXT "Połącz przez:",IDC_CCONVIA_LAB,LAB_COL,CONN_ROW_1,40,
ROW_HEIGHT
XWCOMBO(IDC_CONNECT_COMBO, CTRL_COL,CONN_ROW_2,CTRL_COL_WIDTH,ROW_HEIGHT,
0,58,0)
#endif
#if defined XWFEATURE_RELAY
LTEXT "Pokój:",IDC_INVITE_LAB,LAB_COL,CONN_LABEL_ROW_3,40,ROW_HEIGHT
EDITTEXT INVITE_EDIT,CTRL_COL,CONN_EDIT_ROW_4,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
# ifndef RELAY_NOEDIT_ADDR
LTEXT "Serwer (raczej niezmienny):",IDC_CRELAYNAME_LAB,
LAB_COL,CONN_LABEL_ROW_5,120,ROW_HEIGHT
EDITTEXT RELAYNAME_EDIT,CTRL_COL,CONN_EDIT_ROW_6,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL
LTEXT "Port (raczej niezmienny):",IDC_CRELAYPORT_LAB,
LAB_COL,CONN_LABEL_ROW_7,120,ROW_HEIGHT
EDITTEXT RELAYPORT_EDIT,CTRL_COL,CONN_EDIT_ROW_8,CTRL_COL_WIDTH,
ROW_HEIGHT,ES_AUTOHSCROLL | ES_NUMBER
# endif
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Połączenie z serwerem niedostępne.",IDC_INVITE_LAB,
LAB_COL,CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_IP_DIRECT
LTEXT "Nazwa hosta lub adres",IDC_IPNAME_LAB,
LAB_COL,CONN_ROW_3,100,ROW_HEIGHT
EDITTEXT IPNAME_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,ES_AUTOHSCROLL
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "Połączenie bezpośrednie z IP niedostępne.",IDC_IPNAME_LAB,
LAB_COL,CONN_ROW_3,40,40
#endif
#if defined XWFEATURE_SMS
LTEXT "Nr telefonu hosta:",IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PHONE_EDIT,CTRL_COL,CONN_ROW_4,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Port hosta:",IDC_SMS_PORT_LAB,LAB_COL,CONN_ROW_5,60,ROW_HEIGHT
EDITTEXT IDC_SMS_PORT_EDIT,CTRL_COL,CONN_ROW_6,CTRL_COL_WIDTH,ROW_HEIGHT,
ES_AUTOHSCROLL | ES_NUMBER
#elif defined NEEDS_CHOOSE_CONNTYPE
LTEXT "SMSy niedostępne.",
IDC_SMS_PHONE_LAB,LAB_COL,CONN_ROW_3,40,ROW_HEIGHT
#endif
#ifndef _WIN32_WCE
PUSHBUTTON "OK",IDOK,9,BUTTON_ROW,REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
DEFPUSHBUTTON "Anuluj",IDCANCEL,70,BUTTON_ROW,
REPOS_BUTTON_WIDTH,REPOS_BUTTON_HT
#endif
END
#endif
#define CLR_WIDTH 114
#define CLR_OK_LEFT ((CLR_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
#define CLR_CANCEL_LEFT ((CLR_WIDTH/2)+10)
#define CLR_LAB_WIDTH 45
#define CLR_SAMPLE_WIDTH 12
#define CLR_LAB_HT 12
#define CLR_BUT_WIDTH 12
#define CLR_BUT_HT 10
#define CLR_SMALL_GAP 12
#define CLR_LRG_GAP 16
#define CLR_ROW_1 4
#define CLR_ROW_2 (CLR_ROW_1+CLR_SMALL_GAP)
#define CLR_ROW_3 (CLR_ROW_2+CLR_SMALL_GAP)
#define CLR_ROW_4 (CLR_ROW_3+CLR_SMALL_GAP)
#define CLR_ROW_5 (CLR_ROW_4+CLR_LRG_GAP)
#define CLR_ROW_6 (CLR_ROW_5+CLR_SMALL_GAP)
#define CLR_ROW_7 (CLR_ROW_6+CLR_SMALL_GAP)
#define CLR_ROW_8 (CLR_ROW_7+CLR_LRG_GAP+5)
#define CLR_ROW_9 (CLR_ROW_8+CLR_SMALL_GAP)
#define CLR_ROW_10 (CLR_ROW_9+CLR_SMALL_GAP)
#define CLR_ROW_11 (CLR_ROW_10+CLR_SMALL_GAP)
#define CLR_BUTTON_ROW CLR_ROW_11 + CLR_LRG_GAP
#define CLR_COL_1 4
#define CLR_COL_2 (CLR_COL_1 + CLR_LAB_WIDTH+2)
/* #define CLR_COL_3 58 */
/* #define CLR_COL_4 99 */
#define CLR_COL_3 CLR_COL_1
#define CLR_COL_4 CLR_COL_2
#ifdef _WIN32_WCE
# define COLORSDLG_HT CLR_BUTTON_ROW
#else
# define COLORSDLG_HT CLR_BUTTON_ROW + BUTTON_HT + 3
#endif
#define COLOR_BUTTON(txt,id,xx,yy,ht) \
LTEXT txt,id,xx,yy,CLR_LAB_WIDTH,ht
/* Hack alert. Smartphone isn't delivering WM_COMMAND events for
clicks on BS_OWNERDRAW buttons, and WinMo (PPC and Smartphone)
won't deliver WM_DRAWITEM events for SS_OWNERDRAW static
controls. The solution: use an OWNERDRAW button as the color
sample (must disable it in code; WS_DISABLED doesn't work here)
and have a separate button to trigger the edit dialog. */
#define COLOR_SAMPLE(id1,id2,xx,yy) \
PUSHBUTTON "",id2,xx,yy,CLR_BUT_WIDTH,CLR_BUT_HT,BS_OWNERDRAW \
PUSHBUTTON "Edycja",id1,xx+CLR_SAMPLE_WIDTH+4,yy,26,CLR_BUT_HT,BS_NOTIFY
IDD_COLORSDLG DIALOG DISCARDABLE 0, 20, CLR_WIDTH, COLORSDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER | WS_VSCROLL
CAPTION "Ustawienia kolorów"
FONT 8, "System"
BEGIN
COLOR_BUTTON("Litera x2:",DLBLTR_LABEL,CLR_COL_1,CLR_ROW_1,CLR_LAB_HT)
COLOR_SAMPLE(DLBLTR_BUTTON,DLBLTR_SAMPLE,CLR_COL_2,CLR_ROW_1)
COLOR_BUTTON("Słowo x2:",DBLWRD_LABEL,CLR_COL_1,CLR_ROW_2,CLR_LAB_HT )
COLOR_SAMPLE(DBLWRD_BUTTON,DBLWRD_SAMPLE,CLR_COL_2,CLR_ROW_2)
COLOR_BUTTON("Litera x3:",TPLLTR_LABEL,CLR_COL_1,CLR_ROW_3,CLR_LAB_HT )
COLOR_SAMPLE(TPLLTR_BUTTON,TPLLTR_SAMPLE,CLR_COL_2,CLR_ROW_3)
COLOR_BUTTON("Słowo x3:",TPLWRD_LABEL,CLR_COL_3,CLR_ROW_4,CLR_LAB_HT)
COLOR_SAMPLE(TPLWRD_BUTTON,TPLWRD_SAMPLE,CLR_COL_4,CLR_ROW_4)
COLOR_BUTTON("Pusta:",EMPCELL_LABEL,CLR_COL_1,CLR_ROW_5,CLR_LAB_HT)
COLOR_SAMPLE(EMPCELL_BUTTON,EMPCELL_SAMPLE,CLR_COL_2,CLR_ROW_5)
COLOR_BUTTON("Rewers:",TBACK_LABEL,CLR_COL_3,CLR_ROW_6,CLR_LAB_HT)
COLOR_SAMPLE(TBACK_BUTTON,TBACK_SAMPLE,CLR_COL_4,CLR_ROW_6)
COLOR_BUTTON("Kolor wybranego:",FOCUSCLR_LABEL,CLR_COL_1,CLR_ROW_7,
CLR_LAB_HT+10)
COLOR_SAMPLE(FOCUSCLR_BUTTON,FOCUSCLR_SAMPLE,CLR_COL_2,CLR_ROW_7+5)
COLOR_BUTTON("Gracz 1:",PLAYER1_LABEL,CLR_COL_1,CLR_ROW_8,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER1_BUTTON,PLAYER1_SAMPLE,CLR_COL_2,CLR_ROW_8)
COLOR_BUTTON("Gracz 2:",PLAYER2_LABEL,CLR_COL_3,CLR_ROW_9,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER2_BUTTON,PLAYER2_SAMPLE,CLR_COL_4,CLR_ROW_9)
COLOR_BUTTON("Gracz 3:",PLAYER3_LABEL,CLR_COL_1,CLR_ROW_10,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER3_BUTTON,PLAYER3_SAMPLE,CLR_COL_2,CLR_ROW_10)
COLOR_BUTTON("Gracz 4:",PLAYER4_LABEL,CLR_COL_3,CLR_ROW_11,CLR_LAB_HT)
COLOR_SAMPLE(PLAYER4_BUTTON,PLAYER4_SAMPLE,CLR_COL_4,CLR_ROW_11)
#ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLR_OK_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
PUSHBUTTON "Anuluj",IDCANCEL,CLR_CANCEL_LEFT,CLR_BUTTON_ROW,
REPOS_BUTTON_WIDTH,BUTTON_HT,BS_NOTIFY
#endif
END
//
// Editor for individual colors
//
#ifdef MY_COLOR_SEL
# define CLRE_LAB_WIDTH 22
# define CLEDIT_WIDTH 18
# define CLSLIDER_WIDTH 30
# define CLSAMPLE_WIDTH 15
# define CLRELABEL_COL 3
# define CLREEDIT_COL (CLRELABEL_COL+CLRE_LAB_WIDTH+2)
# define CLRESLIDER_COL (CLREEDIT_COL+CLEDIT_WIDTH+3)
# define CLSAMPLE_COL (CLRESLIDER_COL+CLSLIDER_WIDTH+5)
# define CLRE_LAB_HT 12
# define CLREDIT_ROW_1 5
# define CLREDIT_ROW_2 21
# define CLREDIT_ROW_3 37
# define CLRE_WIDTH (CLSAMPLE_COL+CLSAMPLE_WIDTH+5)
# define CLRE_OK_LEFT ((CLRE_WIDTH/2)-10-REPOS_BUTTON_WIDTH)
# define CLRE_CANCEL_LEFT ((CLRE_WIDTH/2)+10)
# ifdef _WIN32_WCE
# define COLOREDITDLG_HT 56
# else
# define COLOREDITDLG_HT 72
# endif
# define COLOR_EDIT_LINE(txt,row,labelId,editId,sliderId) \
LTEXT txt,labelId,CLRELABEL_COL,row, \
CLRE_LAB_WIDTH,CLRE_LAB_HT \
EDITTEXT editId,CLREEDIT_COL,row,CLEDIT_WIDTH,12, \
ES_AUTOHSCROLL | ES_NUMBER \
CONTROL "",sliderId,"msctls_trackbar32", \
TBS_BOTH|TBS_NOTICKS|WS_TABSTOP, \
CLRESLIDER_COL,row,CLSLIDER_WIDTH,12
IDD_COLOREDITDLG DIALOG DISCARDABLE 0, 0, CLRE_WIDTH, COLOREDITDLG_HT
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "" /* set by code */
FONT 8, "System"
BEGIN
COLOR_EDIT_LINE("Czerw.:", CLREDIT_ROW_1, RED_LABEL, RED_EDIT, CLREDT_SLIDER1 )
COLOR_EDIT_LINE("Ziel.:", CLREDIT_ROW_2, GREEN_LABEL, GREEN_EDIT, CLREDT_SLIDER2 )
COLOR_EDIT_LINE("Nieb.:", CLREDIT_ROW_3, BLUE_LABEL, BLUE_EDIT, CLREDT_SLIDER3 )
/* See hack alert above. Bogus owner-draw button seems the only way to get a sample
color rect into the dialog. */
PUSHBUTTON "",CLSAMPLE_BUTTON_ID,CLSAMPLE_COL,CLREDIT_ROW_1,
CLSAMPLE_WIDTH,CLREDIT_ROW_3-CLREDIT_ROW_1+CLRE_LAB_HT,BS_OWNERDRAW
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,CLRE_OK_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,CLRE_CANCEL_LEFT,56,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
#endif
IDD_LOCALESDLG DIALOG DISCARDABLE 0, 0, 100, 80
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | DS_CENTER
CAPTION "Language Picker"
FONT 8, "System"
BEGIN
LTEXT "Wybierz język menu oraz okien dialogowych. (języki dostępne są na stronie xwords.sf.net.)",
LOCALES_LABEL,LEFT_COL,2,80,50
XWCOMBO(LOCALES_COMBO,LEFT_COL,53,70,12,0,58,0)
# ifndef _WIN32_WCE
DEFPUSHBUTTON "OK",IDOK,LEFT_COL,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
PUSHBUTTON "Anuluj",IDCANCEL,40,70,REPOS_BUTTON_WIDTH,
REPOS_BUTTON_HT
# endif
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table. Note that these are utf-8 strings unless L proceeds the
// first ".
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_MENU "Menu"
IDS_DUMMY "--"
IDS_CANCEL "Anuluj"
IDS_OK "OK"
IDS_DONE "Gotowe"
IDS_LANGUAGE_NAME "Polski"
IDS_NEW_GAME "Nowa gra"
IDS_ABOUT "Crosswords " ABOUT_VERSION " (REV " SVN_REV ") "\
"dla Windows Mobile. Copyright 1998-2009 "\
"Eric House. Oprogramowanie wydane na "\
"publicznej licencji GNU.\r\r"\
"Tłumaczenie: Piotr Bartkowiak."\
"Słowniki, dokumentacja i kod źródłowy, dostępne na "\
"http://xwords.sf.net i http://eehouse.org/xwords/."
IDS_DICTLOC "Pliki słowników (.xwd) zainstaluj "\
"w tym samym katalogu co plik .exe, lub "\
"w katalogu nazwanym Crosswords na karcie pamięci, "\
"np. w \\storage card\\crosswords. "\
"Pobierz słowniki z http://xwords.sf.net lub "\
"http://eehouse.org/xwords."
IDS_SAVENAME "Podaj nazwę aktualnej gry (możesz ją zmienić "\
"korzystając z okna zapisanych gier.)"
IDS_DUPENAME "Podaj nazwę dla kopii aktualnej gry."
IDS_RENAME "Podaj nową nazwę dla wybranej gry."
IDS_REMAINING_TILES_ADD "+ %d [pozostałych klocków]"
IDS_UNUSED_TILES_SUB "- %d [nieużytych klocków]"
IDS_BONUS_ALL "bonus za użycie wszystkich: 50" XP_CR
IDS_TURN_SCORE "punktacja za kolejkę: %d" XP_CR
IDS_COMMIT_CONFIRM "wykonać ruch?" XP_CR
IDS_LOCAL_NAME "%s"
IDS_IGNORE_L "Ignoruj"
IDS_WARN_L "Ostrzeż"
IDS_DISALLOW_L "Zabroń"
IDS_NONLOCAL_NAME "%s (zdalne)"
IDS_TIME_PENALTY_SUB " - %d [czas]"
IDS_CUMULATIVE_SCORE "wynik kumulowany: %d" XP_CR
IDS_MOVE_ACROSS "przesuń (od %s w poziomie)" XP_CR
IDS_MOVE_DOWN "przesuń (od %s w pionie)" XP_CR
IDS_TRAY_AT_START "na początku w ręce: %s" XP_CR
IDS_NEW_TILES "nowych klocków: %s" XP_CR
IDS_TRADED_FOR "wymieniono %s za %s."
IDS_PASS "pass" XP_CR
IDS_PHONY_REJECTED "niedozwolone słowo; kolejka stracona!" XP_CR
IDS_ROBOT_TRADED "Robot wymienił %d klocków."
IDS_ROBOT_MOVED "Robot wykonał ruch:" XP_CR
IDS_REMOTE_MOVED "Zdalny gracz wykonał ruch:" XP_CR
IDS_PASSED "spasował"
IDS_SUMMARYSCORED "%s:%d"
IDS_TRADED "wymienione %d"
IDS_LOSTTURN "stracona kolejka"
IDS_TOTALPLAYERS "Ilość graczy:"
IDS_VALUES_HEADER "%s liczone/wartości:" XP_CR
IDS_QUERY_TRADE "Na pewno wymienić wybrane literki?"
IDS_DOUBLE_LETTER "Litera x2"
IDS_DOUBLE_WORD "Słowo x2"
IDS_TRIPLE_LETTER "Litera x3"
IDS_TRIPLE_WORD "Słowo x3"
IDS_INTRADE_MW "Wymiana klocków." XP_CR "Wybierz 'koniec kolejki'" XP_CR "gdy zakończysz."
IDS_TILES_NOT_IN_LINE "Wszystkie układane litery muszą być w linii."
IDS_NO_EMPTIES_IN_TURN "W układanym słowie nie może być pustych miejsc."
IDS_TWO_TILES_FIRST_MOVE "W pierwszym ruchu musisz użyc minimum 2 liter."
IDS_TILES_MUST_CONTACT "Układane litery muszą dotykać istniejących słów (lub "\
"środkowego pola przy pierwszym ruchu)."
IDS_NOT_YOUR_TURN "Nie możesz tego zrobić; To nie Twoja kolejka!"
IDS_NO_PEEK_ROBOT_TILES "Nie można podglądać klocków Robota!"
IDS_CANT_TRADE_MID_MOVE "Usuń klocki z planszy zanim je wymienisz."
IDS_TOO_FEW_TILES_LEFT_TO_TRADE "Zbyt mało klocków by dokonać wymiany."
IDS_CANT_UNDO_TILEASSIGN "Nie można zmienić ułożenia klocków."
IDS_CANT_HINT_WHILE_DISABLED "Podpowiedzi są wyłączone dla tej gry. "\
"Można je włączyć dla nowej gry, korzystając z "\
"okna Ustawień."
IDS_COUNTSVALS_L "Wartości i ilości klocków"
IDS_REMTILES_L "Pozostałe klocki"
IDS_GAMEHIST_L "Historia gry"
IDS_FINALSCORE_L "Ostateczne wyniki"
IDS_QUESTION_L "Pytanie"
IDS_ILLEGALWRD_L "Niedozwolone słowo"
IDS_WRDNOTFOUND "Słowo[a] %s nie znalezione w słowniku."
IDS_USEANYWAY "Użyć go tak czy siak?"
IDS_FYI_L "Ups!"
IDS_CANNOTOPEN_GAME "Nie mogę otworzyć zapisanej gry."
IDS_NODICT_L "Nie znalazłem słownika"
IDS_ABOUT_L "O grze Crosswords"
IDS_OVERWRITE "Na pewno chcesz nadpisać istniejący plik?"
IDS_ENDNOW "Na pewno chcesz zakończyć grę?"
IDS_CANNOTOPEN_DICT "Nie mogę otworzyć słownika: %s"
IDS_CONFIM_DELETE "Czy na pewno mam skasować wybraną grę? "\
"Tej operacji nie można później cofnąć."
IDS_ROLE_STANDALONE "Niezależny"
IDS_ROLE_HOST "Host"
IDS_ROLE_GUEST "Gość"
IDS_PLAYER_FORMAT "Gracz %d"
IDS_UNTITLED_FORMAT "Beznazwy %d"
IDS_PASSWDFMT_L "Wprowadź hasło dla %ls:"
IDS_FILEEXISTSFMT_L "Plik %s już istnieje."
IDS_NEED_TOUCH "Ta opcja wymaga ekranu dotykowego."
IDS_EDITCOLOR_FORMAT "Edycja koloru %s"
IDS_LANG_CHANGE_RESTART "Musisz zrestartować Crosswords aby nowe ustawienia zadziałały."
#ifndef XWFEATURE_STANDALONE_ONLY
IDS_RESEND_STANDALONE "To jest gra lokalna, nie ma czego wysyłać."
IDS_CONN_RELAY_L "Serwer"
IDS_CONN_DIRECT "Bezpośrednie"
IDS_LOCALPLAYERS "lokalni gracze:"
IDS_NO_PEEK_REMOTE_TILES "Nie można podejrzeć zdalnych graczy!"
IDS_REG_UNEXPECTED_USER "Odmowa rejestracji niespodziewanego gracza."
IDS_SERVER_DICT_WINS "Konflikt słowników hosta i gościa. Host jest ważniejszy."
IDS_REG_SERVER_SANS_REMOTE "Przynajmniej jeden gracz musi być ustawiony jako zdalny "\
"Rozpoczyna host."
# ifdef XWFEATURE_SMS
IDS_SMS_CONN_L "Wiadomości"
# endif
# ifdef XWFEATURE_IP_DIRECT
IDS_DIRECT_CONN_L "Połączenie bezpośrednie."
# endif
# ifdef XWFEATURE_RELAY
IDS_XWRELAY_ERROR_TIMEOUT "Minął czas połączenia z serwerem; najczęściej oznacza to,"\
"że inni gracze się nie pojawili."
IDS_ERROR_HEART_YOU "Rozłączono grę przez serwer, z powodu zbyt długiego "\
"oczekiwania na Twoją odpowiedź."
IDS_XWRELAY_ERROR_HEART_OTHER "Serwer utracił połączenie z graczem."
/* IDS_XWRELAY_ERROR_LOST_OTHER "Utracono połączenie z graczem." */
IDS_XWRELAY_RELAY_INCOMPAT "This version of Crosswords does not match the "\
"relay. You probably need to upgrade to the "\
"latest version." /* translate */
IDS_ERROR_NO_ROOM "No such room. Has the host connected yet "\
"to reserve it?" /* translate */
IDS_ERROR_DUP_ROOM "That room is reserved by another host. "\
"Rename your room, become a guest, or try "\
"again in a few minutes." /* translate */
# endif
#endif
END
#ifdef AM_BASE_LANGUAGE
# include "../common_rsrc.rc"
#endif
#endif