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c272491db6
tile instead of all of them.
342 lines
10 KiB
C
342 lines
10 KiB
C
/* -*-mode: C; fill-column: 78; -*- */
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/*
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* Copyright 1997 - 2010 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _BOARDP_H_
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#define _BOARDP_H_
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#include "comtypes.h"
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#include "model.h"
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#include "board.h"
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#include "engine.h"
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#include "mempool.h" /* debug only */
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#ifdef CPLUS
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extern "C" {
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#endif
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typedef struct _DragObjInfo {
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BoardObjectType obj;
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union {
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struct {
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XP_U16 col;
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XP_U16 row;
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} board;
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struct {
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XP_U16 index;
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} tray;
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} u;
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} DragObjInfo;
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typedef enum {
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DT_NONE
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,DT_DIVIDER
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,DT_TILE
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#ifdef XWFEATURE_SEARCHLIMIT
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,DT_HINTRGN
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#endif
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,DT_BOARD
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} DragType;
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typedef struct _DragState {
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DragType dtype;
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XP_Bool didMove; /* there was change during the drag; not a
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tap */
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XP_Bool cellChanged; /* nothing dragged but movement happened */
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XP_Bool scrollTimerSet;
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XP_Bool isBlank; /* cache rather than lookup in model */
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Tile tile; /* cache rather than lookup in model */
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DragObjInfo start;
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DragObjInfo cur; /* where dragged object (not pen) is */
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#ifdef XWFEATURE_RAISETILE
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XP_U16 yyAdd;
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#endif
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#ifdef XWFEATURE_CROSSHAIRS
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struct {
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XP_S16 col;
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XP_S16 row;
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} crosshairs;
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#endif
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} DragState;
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typedef struct _BoardArrow { /* gets flipped along with board */
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XP_U8 col;
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XP_U8 row;
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XP_Bool vert;
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XP_Bool visible;
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} BoardArrow;
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#ifdef KEYBOARD_NAV
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typedef struct _BdCursorLoc {
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XP_U8 col;
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XP_U8 row;
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} BdCursorLoc;
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#endif
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#ifdef XWFEATURE_MINIWIN
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/* We only need two of these, one for the value hint and the other for the
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trading window. There's never more than of the former since it lives only
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as long as the pen is down. There are, in theory, as many trading windows
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as there are (local) players, but they can all use the same window. */
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typedef struct _MiniWindowStuff {
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void* closure;
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const XP_UCHAR* text;
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XP_Rect rect;
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} MiniWindowStuff;
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enum { MINIWINDOW_VALHINT, MINIWINDOW_TRADING };
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typedef XP_U16 MiniWindowType; /* one of the two above */
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#endif
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typedef struct _PerTurnInfo {
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#ifdef KEYBOARD_NAV
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XP_Rect scoreRects;
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BdCursorLoc bdCursor;
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#endif
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BoardArrow boardArrow;
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XP_U16 scoreDims;
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XP_U8 dividerLoc; /* 0 means left of 0th tile, etc. */
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TileBit traySelBits;
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#ifdef XWFEATURE_SEARCHLIMIT
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BdHintLimits limits;
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#endif
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#ifdef KEYBOARD_NAV
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XP_U8 trayCursorLoc; /* includes divider!!! */
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#endif
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XP_Bool dividerSelected; /* probably need to save this */
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XP_Bool tradeInProgress;
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#ifdef XWFEATURE_SEARCHLIMIT
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XP_Bool hasHintRect;
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#endif
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} PerTurnInfo;
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typedef struct _ScrollData {
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XP_U16 scale;
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XP_U16 offset;
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XP_U16 maxOffset;
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XP_U16 lastVisible;
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XP_U16 dims[MAX_COLS];
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} ScrollData;
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typedef enum { SCROLL_H, SCROLL_V, N_SCROLL_DIMS } SDIndex;
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struct BoardCtxt {
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/* BoardVTable* vtable; */
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ModelCtxt* model;
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ServerCtxt* server;
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DrawCtx* draw;
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XW_UtilCtxt* util;
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struct CurGameInfo* gi;
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ScrollData sd[N_SCROLL_DIMS];
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XP_U16 preHideYOffset;
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XP_U16 prevYScrollOffset; /* represents where the last draw took place;
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used to see if bit scrolling can be used */
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XP_U16 penDownX;
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XP_U16 penDownY;
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XP_U32 timerStoppedTime;
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XP_U16 timerSaveCount;
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#ifdef DEBUG
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XP_S16 timerStoppedTurn;
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#endif
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RowFlags redrawFlags[MAX_ROWS];
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XP_Rect boardBounds;
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XP_U16 heightAsSet;
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XP_U16 maxCellSz;
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BoardObjectType penDownObject;
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XP_Bool needsDrawing;
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XP_Bool isFlipped;
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XP_Bool showGrid;
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XP_Bool gameOver;
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XP_Bool leftHanded;
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XP_Bool badWordRejected;
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XP_Bool timerPending;
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XP_Bool disableArrow;
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XP_Bool hideValsInTray;
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XP_Bool skipCommitConfirm;
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XP_Bool allowPeek; /* Can look at non-turn player's rack */
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#ifdef XWFEATURE_CROSSHAIRS
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XP_Bool hideCrosshairs;
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#endif
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XP_Bool eraseTray;
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XP_Bool boardObscuresTray;
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XP_Bool boardHidesTray;
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XP_Bool scoreSplitHor;/* how to divide the scoreboard? */
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XP_Bool srcIsPen; /* We're processing a pen event, not a key event */
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XP_U16 star_row;
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XP_U16 zoomCount;
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/* Unless KEYBOARD_NAV is defined, this does not change */
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BoardObjectType focussed;
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#ifdef KEYBOARD_NAV
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XP_Bool focusHasDived;
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XP_Bool hideFocus; /* not saved */
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XP_Bool trayHiddenPreFocus; /* not saved */
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XP_Rect remRect; /* on scoreboard */
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#endif
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/* scoreboard state */
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XP_Rect scoreBdBounds;
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XP_Rect timerBounds;
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XP_U8 selPlayer; /* which player is selected (!= turn) */
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PerTurnInfo pti[MAX_NUM_PLAYERS];
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PerTurnInfo* selInfo;
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/* tray state */
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XP_U8 trayScaleH;
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XP_U8 trayScaleV;
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XP_Rect trayBounds;
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XP_U16 remDim; /* width (or ht) of the "rem:" string in scoreboard */
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XP_U8 dividerWidth; /* 0 would mean invisible */
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XP_Bool dividerInvalid;
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XP_Bool scoreBoardInvalid;
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DragState dragState;
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#ifdef XWFEATURE_MINIWIN
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MiniWindowStuff miniWindowStuff[2];
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XP_Bool tradingMiniWindowInvalid;
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#endif
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TileBit trayInvalBits;
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#ifdef KEYBOARD_NAV
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XP_U8 scoreCursorLoc;
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#endif
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XW_TrayVisState trayVisState;
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XP_Bool penTimerFired;
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XP_Bool showCellValues;
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XP_Bool showColors;
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MPSLOT
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};
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#define CURSOR_LOC_REM 0
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#ifdef XWFEATURE_MINIWIN
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# define valHintMiniWindowActive( board ) \
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((XP_Bool)((board)->miniWindowStuff[MINIWINDOW_VALHINT].text != NULL))
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#endif
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#define MY_TURN(b) ((b)->selPlayer == server_getCurrentTurn( (b)->server ))
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#define TRADE_IN_PROGRESS(b) ((b)->selInfo->tradeInProgress==XP_TRUE)
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/* tray-related functions */
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XP_Bool handlePenUpTray( BoardCtxt* board, XP_U16 x, XP_U16 y );
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void drawTray( BoardCtxt* board );
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XP_Bool moveTileToArrowLoc( BoardCtxt* board, XP_U8 index );
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XP_U16 indexForBits( XP_U8 bits );
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XP_Bool rectContainsPt( const XP_Rect* rect1, XP_S16 x, XP_S16 y );
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XP_Bool checkRevealTray( BoardCtxt* board );
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void figureTrayTileRect( BoardCtxt* board, XP_U16 index, XP_Rect* rect );
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XP_Bool rectsIntersect( const XP_Rect* rect1, const XP_Rect* rect2 );
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XP_S16 pointToTileIndex( BoardCtxt* board, XP_U16 x, XP_U16 y,
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XP_Bool* onDividerP );
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void board_selectPlayer( BoardCtxt* board, XP_U16 newPlayer, XP_Bool canPeek );
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void flipIf( const BoardCtxt* board, XP_U16 col, XP_U16 row,
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XP_U16* fCol, XP_U16* fRow );
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XP_Bool pointOnSomething( BoardCtxt* board, XP_U16 x, XP_U16 y,
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BoardObjectType* wp );
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XP_Bool coordToCell( const BoardCtxt* board, XP_S16 xx, XP_S16 yy,
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XP_U16* colP, XP_U16* rowP );
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XP_Bool cellOccupied( const BoardCtxt* board, XP_U16 col, XP_U16 row,
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XP_Bool inclPending );
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XP_Bool holdsPendingTile( BoardCtxt* board, XP_U16 pencol, XP_U16 penrow );
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XP_Bool moveTileToBoard( BoardCtxt* board, XP_U16 col, XP_U16 row,
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XP_U16 tileIndex, Tile blankFace );
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XP_Bool board_replaceNTiles( BoardCtxt* board, XP_U16 nTiles );
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void invalTilesUnderRect( BoardCtxt* board, const XP_Rect* rect );
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void invalCellRegion( BoardCtxt* board, XP_U16 colA, XP_U16 rowA, XP_U16 colB,
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XP_U16 rowB );
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void invalCell( BoardCtxt* board, XP_U16 col, XP_U16 row );
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void invalDragObj( BoardCtxt* board, const DragObjInfo* di );
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#ifdef XWFEATURE_CROSSHAIRS
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void invalCol( BoardCtxt* board, XP_U16 col );
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void invalRow( BoardCtxt* board, XP_U16 row );
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#endif
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void invalTrayTilesAbove( BoardCtxt* board, XP_U16 tileIndex );
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void invalTrayTilesBetween( BoardCtxt* board, XP_U16 tileIndex1,
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XP_U16 tileIndex2 );
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#ifdef XWFEATURE_MINIWIN
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void makeMiniWindowForText( BoardCtxt* board, const XP_UCHAR* text,
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MiniWindowType winType );
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void hideMiniWindow( BoardCtxt* board, XP_Bool destroy,
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MiniWindowType winType );
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void invalSelTradeWindow( BoardCtxt* board );
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#else
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# define invalSelTradeWindow(b)
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#endif
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XP_Bool getCellRect( const BoardCtxt* board, XP_U16 col, XP_U16 row,
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XP_Rect* rect);
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void getDragCellRect( BoardCtxt* board, XP_U16 col, XP_U16 row,
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XP_Rect* rectP );
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void invalCellsUnderRect( BoardCtxt* board, const XP_Rect* rect );
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#ifdef XWFEATURE_SEARCHLIMIT
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void invalCurHintRect( BoardCtxt* board, XP_U16 player );
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#endif
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void moveTileInTray( BoardCtxt* board, XP_U16 moveTo, XP_U16 moveFrom );
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XP_Bool handleTrayDuringTrade( BoardCtxt* board, XP_S16 index );
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void getSelTiles( const BoardCtxt* board, TileBit selBits, TrayTileSet* selTiles );
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const XP_UCHAR* getTileDrawInfo( const BoardCtxt* board, Tile tile,
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XP_Bool isBlank, XP_Bitmaps* bitmaps,
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XP_S16* value );
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XP_Bool dividerMoved( BoardCtxt* board, XP_U8 newLoc );
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XP_Bool scrollIntoView( BoardCtxt* board, XP_U16 col, XP_U16 row );
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XP_Bool onBorderCanScroll( const BoardCtxt* board, SDIndex indx, XP_U16 row,
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XP_S16* change );
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XP_Bool adjustXOffset( BoardCtxt* board, XP_S16 moveBy );
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XP_Bool adjustYOffset( BoardCtxt* board, XP_S16 moveBy );
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XP_Bool rectContainsRect( const XP_Rect* rect1, const XP_Rect* rect2 );
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#ifdef KEYBOARD_NAV
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XP_Bool tray_moveCursor( BoardCtxt* board, XP_Key cursorKey,
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XP_Bool preflightOnly, XP_Bool* up );
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void adjustForDivider( const BoardCtxt* board, XP_S16* index );
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XP_Bool tray_keyAction( BoardCtxt* board );
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DrawFocusState dfsFor( BoardCtxt* board, BoardObjectType obj );
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void shiftFocusUp( BoardCtxt* board, XP_Key key );
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void getFocussedTileCenter( BoardCtxt* board, XP_U16* xp, XP_U16* yp );
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void getRectCenter( const XP_Rect* rect, XP_U16* xp, XP_U16* yp );
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#else
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# define dfsFor( board, obj ) DFS_NONE
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#endif
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#ifdef CPLUS
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}
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#endif
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#endif
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