xwords/relay/Makefile
ehouse 711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00

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1 KiB
Makefile

# -*- mode: Makefile; -*-
# Copyright 2005 by Eric House (fixin@peak.org). All rights reserved.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
CC = g++
SRC = xwrelay.cpp cref.cpp ctrl.cpp tpool.cpp states.cpp
OBJ = $(patsubst %.cpp,%.o,$(SRC))
LDFLAGS += -lpthread -g
CPPFLAGS += -g -Wall -DHEARTBEAT=10
memdebug all: xwrelay
xwrelay: $(OBJ)
clean:
rm -f xwrelay $(OBJ)
tags:
etags *.cpp *.h